UrbanVelvet mono Green vs Dwarddd [Demonology]/(Anarchy)/(Balance)

@dwarddd GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Young Treant
Spore Shambler
Rampant Growth
Merfolk Prospector
Verdant Tree


WORKERS
Verdant Tree


NextHand

Forest’s Favor
Playful Panda
Rich Earth
Ironbark Treant
Tiger Cub


Discard

Rampant Growth
Young Treant
Spore Shambler


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Calamandra - ($1)
Hire Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

GL HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Sacrifice the Weak
Thieving Imp
Poisonblade Rogue
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery


Discard

Deteriorate
Sacrifice the Weak
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Vandy - ($2)
Deteriorate prospector
Hire Poisonblade rogue - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Poisonblade Rogue(2+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy(2/3) sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

shame to go down a card so early but it’d be dumb not to deterioate the prospector

"P1T2


Tech StartingHand Workers

TECH
Huntress
Behind the Ferns


STARTING HAND
Tiger Cub
Ironbark Treant
Playful Panda
Rich Earth
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth


NextHand

Huntress
Playful Panda
Young Treant
Rampant Growth
Ironbark Treant


Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Forest’s Favor Cal - ($3)
Cal kills pbr, midband and heals - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra (4/5) +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Gonna try and behind the ferns

"

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Gemscout Owl


STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Skeletal Archery


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Gemscout Owl
Poisonblade Rogue(2+1/1)
Graveyard
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
hire Jandra - ($0)
Vandy deals 2 to tech 1

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator(3/3)
  • :target: Lookout:

In Play:

  • L1 Vandy(2/3) sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

shame to go down a card so early but it’d be dumb not to deterioate the prospector

"P1T3


Tech StartingHand Workers

TECH
Feral Strike
Tiny Basilisk


STARTING HAND
Rampant Growth
Huntress
Ironbark Treant
Playful Panda
Young Treant


WORKERS
Verdant Tree
Rich Earth
Young Treant


NextHand

Behind the Ferns
Merfolk Prospector (1/1)
Forest’s Favor
Spore Shambler


Discard

Playful Panda
Rampant Growth
Feral Strike
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Huntress - ($3)
Ironbark Treant - ($0)
Cal kills Jandra and takes 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ironbark Treant (1/2+2a)
  • :target: Lookout:

In Play:

  • L3 Calamandra (4/2) + *my units gets resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Tough choices for me. Wanted to kill vandy but that would have put me too low on cards

"

P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Tiny Basilisk


STARTING HAND
Graveyard
Poisonblade Rogue(2+1/1)
Gemscout Owl
Tiny Basilisk
Skeleton Javelineer


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer


NextHand

Deteriorate
Sacrifice the Weak
Pestering Haunt
Thieving Imp


Discard

Jandra, the Negator(3/3)
Gemscout Owl
Graveyard
Gunpoint Taxman
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Tiny Basilisk - ($4)
Mid band Vandy - ($2)
Hire Poisonblade - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
  • :psfist: Elite:
  • :ps_: Scavenger: Poisonblade Rogue(2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy(3/4) sparkshot, r1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hopefully can force a bad trade, at very least i’m pretty sure i’m not giving him free levels in any way

"P1T4


Tech StartingHand Workers

TECH
Feral Strike
Barkcoat Bear


STARTING HAND
Merfolk Prospector (1/1)
Forest’s Favor
Spore Shambler
Behind the Ferns


WORKERS
Verdant Tree
Rich Earth
Young Treant
Spore Shambler


NextHand

Merfolk Prospector (1/1)
Huntress (3/3+a)
Tiger Cub
Ironbark Treant (1/2+2a)
Playful Panda


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Huntress trades with Basalisk
Treant trades with PBR
Maxband Cal - ($4)
Tech 2 Feral - ($0)
Cal destroys your tech 1

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra (5/6) + *my units gets resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Basalisk made stealth a bit pointless, but maybe I can double rampaging elephant next turn? He can kill Cal but I think he needs to suicide vandy to succeed

"

P2T4


Tech StartingHand Workers

TECH
Final Showdown
Metamorphosis


STARTING HAND
Thieving Imp
Pestering Haunt
Deteriorate
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Deteriorate


NextHand

Metamorphosis
Gunpoint Taxman
Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Tower - ($5)
max band Vandy - ($3)
Hire Thieving imp, discard a card rand int(1-5)=2 - ($0)
Vandy deals 4 to your tech 2
Hire Pestering Haunt

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp(2/2)
  • :target: Lookout:

In Play:

  • L3 Vandy(4/5) sparkshot, r1
  • Pestering Haunt(1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

although this looks bad id say actually he’s a green deck with nothing on the board and im pretty sure vandy will live on maxband to next turn so even with no tech 2 i can metamorphose; wouldnt hire the pestering haunt again apart from i am leaving his tech 2 on exactly 1 health so it pretty much ensures i get to pop it next turn

@dwarddd fixed

"P1T5


Tech StartingHand Workers

TECH
Rampaging Elephant
Polymorph: Squirrel


STARTING HAND
Ironbark Treant
Merfolk Prospector
Tiger Cub
Playful Panda


WORKERS
Verdant Tree
Rich Earth
Young Treant
Spore Shambler
Ironbark Treant (1/2+2a)


NextHand

Tiny Basilisk
Feral Strike
Rampant Growth
Behind the Ferns


Discard

Huntress (3/3+a)
Tiger Cub
Playful Panda
Rampaging Elephant
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tower - ($4)
Hire Arg - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Arg (1/3+a)
  • :psfist: Elite: L5 Calamandra (5+1/6) + *my units gets resist 1
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 1 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

How unlucky on the draw, and now I’m losing tech 2. Fear strike will not yield me much now, damn.

"

yep, sorry if i wasn’t meant to look, i don’t know the etiquette on edited turns, but that is the exact reason i built the tower lol

sorry for long afk, busy few days
(pretty sure my patroller effects don’t exist on my turn, else i would have left the imp in patrol for when i sacrificed it)
also cannot believe i forgot about not being able to have 2 heroes out w/o t2!

P2T5


Tech StartingHand Workers

TECH
Sanatorium
Chameleon Lizzo


STARTING HAND
Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
Gunpoint Taxman
Metamorphosis


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Deteriorate


NextHand

Graveyard
Final Showdown
Sacrifice the Weak


Discard

Pestering Haunt
Thieving Imp(2/2)
Metamorphosis
Gunpoint Taxman
Sanatorium
Chameleon Lizzo


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Theiving imp attacks Arg for the lols, deals 1
Haunt destroys tech II, your base to 18, dies to tower
Metamorphose Vandy - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy(6/7) + + sparkshot, r1, invisible, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

eughhhhhh that was baddd of me, can’t have two heroes without t2/heroes hall!!!

1 Like

i think you never built it

1 Like

My Basalisk is currently giving vandy the death stare

"P1T6


Tech StartingHand Workers

TECH
Moment’s Peace
Dinosize


STARTING HAND
Tiny Basilisk
Feral Strike
Rampant Growth
Behind the Ferns


WORKERS
Verdant Tree
Rich Earth
Young Treant
Spore Shambler
Ironbark Treant (1/2+2a)
Behind the Ferns


NextHand

Barkcoat Bear
Forest’s Favor
Feral Strike


Discard

Huntress (3/3+a)
Tiger Cub
Playful Panda
Rampaging Elephant
Polymorph: Squirrel
Rampant Growth
Tiny Basilisk
Moment’s Peace
Dinosize


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild tech 2
Merfolk Prospector finds a gold - ($10)
Boosted Feral Strike, a centaur and tiny Basalisk comes out - ($2)
Rampant Growth Arg, he trades with your basalisk. Levels fizzle - ($0)
Cal destroys your tech 1 (cause you never built tech 2).cal takes 1

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Tiny Basalisk (1/2)

In Play:

  • Merfolk Prospector (1/1)
  • L5 Calamandra (5/5) + *my units gets resist 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay. He should be struggling now!

"

P2T6


Tech StartingHand Workers

TECH
Surprise Attack
Chameleon Lizzo


STARTING HAND
Final Showdown
Graveyard
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Deteriorate


NextHand

Gemscout Owl
Tiny Basilisk
Poisonblade Rogue(2/1)
Jandra, the Negator(3/3)


Discard

Pestering Haunt
Thieving Imp(2/2)
Metamorphosis
Gunpoint Taxman
Sanatorium
Chameleon Lizzo
Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
Final Showdown
Shadow Blade
Sacrifice the Weak
Graveyard
Surprise Attack
Chameleon Lizzo


Tech 2 card(s)
Get Paid, rebuild t1 - ($9)
No Worker
Vandy kills Centaur, takes 4
still Ready, Vandy taps, i discard and i draw Shadow blade - ($8)
Shadow blade your basilisk, you discard #3 of 3 - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy(6/3) + + sparkshot, r1, invisible, readiness

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 13

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

down on cards but still have money, hopefully anarchy can be the master of the comeback but im not too hopeful

Ah, that shadowblade got the one card I didn’t want it to.

"P1T7


StartingHand Workers

STARTING HAND
Barkcoat Bear
Feral Strike
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Young Treant
Spore Shambler
Ironbark Treant (1/2+2a)
Behind the Ferns


NextHand

Dinosize
Rampaging Elephant
Tiny Basilisk


Tech 0 card(s)
Get Paid - ($10)
Skip Worker
Barkcoat Bear - ($6)
Tech 3 - ($1)
Prospector makes a gold - ($2)
Calamandrs destroys your Tech 1, takes another 1 dmg. Your base at 16

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • L5 Calamandra (5/4) + *my units gets resist 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Damn, shouldn’t have patrol led with Basalisk huh? Lesson learned I guess

"

P2T7


StartingHand Workers

STARTING HAND
Jandra, the Negator(3/3)
Gemscout Owl
Tiny Basilisk
Poisonblade Rogue(2/1)


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Deteriorate
Jandra, the Negator(3/3)


NextHand

Shadow Blade
Gunpoint Taxman
Final Showdown
Metamorphosis


Tech 0 card(s)
Get Paid + float, rebuild t1 - ($13)
Worker - ($12)
Vandy trades with bear, levels fizzle
Hire and maxband Zane, max band ability moves wisp to scavenger and then kills, we both get gold - ($6)
Zane trades with Cala
Hire Poisonblade Rogue - ($4)
Hire Midori - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue(2/1)
  • :target: Lookout:

In Play:

  • Midori(2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

down on cards but still have money, hopefully anarchy can be the master of the comeback but im not too hopeful

I do believe you had 9 workers and thus have to tech 2

"P1T8


StartingHand Workers

STARTING HAND
Rampaging Elephant
Dinosize
Tiny Basilisk


WORKERS
Verdant Tree
Rich Earth
Young Treant
Spore Shambler
Ironbark Treant (1/2+2a)
Behind the Ferns


NextHand

Tiger Cub
Feral Strike
Forest’s Favor
Moment’s Peace


Discard

Barkcoat Bear (5/5+a)
Merfolk Prospector (1/1)
Tiny Basilisk
Dinosize


Tech 0 card(s)
Get Paid + float - ($12)
Rampaging Elephant - ($6)
Maxband Arg - ($0)
Prospector trades with PBR, you draw

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Elemental (3+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L5 Arg (1/5)
  • Rampaging Elephant (6/7)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ugh, if I had bought arg last turn he would have maxbanded before this turn. I need to consider these things in the future

"

I teched two cards (before reading the rest of your turn) redrew my hand as i had reshuffled to draw and included teched cards in this turn’s tech drop down

P2T8


Tech StartingHand Workers

TECH
Last turn: Moment’s Peace, Marauder
Pirate Gunship
Pirate Gunship


STARTING HAND
Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
Gemscout Owl(0/1) flying, upkeep: gain a gold, can’t attack
Moment’s Peace
Gunpoint Taxman
Shadow Blade


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Deteriorate
Jandra, the Negator(3/3)


NextHand

Metamorphosis
Graveyard
Tiny Basilisk
Sacrifice the Weak
Marauder


Discard

Poisonblade Rogue(2/1)
Shadow Blade
Gunpoint Taxman(3/3) anti-air
Gemscout Owl(0/1) flying, upkeep: gain a gold, can’t attack
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($12)
No Worker
Build t2 anarchy - ($8)
Moment’s Peace - ($6)
Hire Tiny basilisk - ($4)

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Midori(2+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Moment’s Peace active
  • Tiny Basilisk(1/2) deathtouch, unstoppable and unattakable by tech0s

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 7

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

hmm let’s hope i last, with a t3, so i can pirate gunship my way back into this as sanatorium basilisks is way too slow, lizzo’s could still be effective though

"P1T9


Tech StartingHand Workers

TECH
Moss Ancient


STARTING HAND
Forest’s Favor
Tiger Cub
Moment’s Peace
Feral Strike


WORKERS
Verdant Tree
Rich Earth
Young Treant
Spore Shambler
Ironbark Treant (1/2+2a)
Behind the Ferns


NextHand

Tiny Basalisk (1/2)
Playful Panda
Centaur (3/4+a)
Polymorph: Squirrel
Rampant Growth


Discard

Barkcoat Bear (5/5+a)
Merfolk Prospector (1/1)
Tiny Basilisk
Dinosize
Moment’s Peace
Forest’s Favor
Feral Strike
Tiger Cub
Moss Ancient


Tech 1 card(s)
Get Paid - ($10)
Skip Worker
Midori - ($8)
Calamandra and maxband - ($2)
Moment’s Peace - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Arg (1/5+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Midori (2/3)
  • :target: Lookout:

In Play:

  • L5 Calamandra (4/5) *my units resist 1
  • Rampaging Elephant (6/7)
  • Wisp (0/1)
  • Elemental (3+1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

And this is not feeling good now

"

i live in fear of a t-rex, but tbh u likely don’t even need one to win at this point

P2T9


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Metamorphosis
Tiny Basilisk
Marauder
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Deteriorate
Jandra, the Negator(3/3)


NextHand

Sanatorium
Chameleon Lizzo
Final Showdown
Chameleon Lizzo
Thieving Imp(2/2)


Discard

Poisonblade Rogue(2/1)
Shadow Blade
Gunpoint Taxman(3/3) anti-air
Gemscout Owl(0/1) flying, upkeep: gain a gold, can’t attack
Pirate Gunship
Pirate Gunship
Moment’s Peace
Sacrifice the Weak
Graveyard
Metamorphosis


Tech 0 card(s)
Get Paid + float - ($14)
No Worker
Tech 3 - ($9)
Hire Marauder - ($6)
Hire Tiny Basilisk2 - ($4)
Hire and Midband Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk(1/2+a) deathtouch, unstoppable and unattakable by tech0s
  • :psfist: Elite: Marauder(4+1/3)
  • :ps_: Scavenger: L3 Vandy(3/4) r1, sparkshot
  • :pschip: Technician: Tiny Basilisk2(1/2)
  • :target: Lookout: L1 Midori(2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yh 90% sure imma lose soon