UrbanVelvet mono Green vs Dwarddd [Demonology]/(Anarchy)/(Balance)

"P1T10


StartingHand Workers

STARTING HAND
Rampant Growth
Playful Panda
Centaur (3/4+a)
Polymorph: Squirrel
Tiny Basalisk (1/2)


WORKERS
Verdant Tree
Rich Earth
Young Treant
Spore Shambler
Ironbark Treant (1/2+2a)
Behind the Ferns


NextHand

Huntress (3/3+a)
Feral Strike
Polymorph: Squirrel
Feral Strike
Centaur (3/4+a)


Tech 0 card(s)
Get Paid - ($10)
Elemental ignores Basalisk SQL and trades with your midori, my Midori levels 2x
Maxband midori, he kills SQL Basalisk from the skies and takes 1 tower dmg - ($5)
Rampant Growth Wisp, now a 3/4 trades with marauder - ($3)
Polymorph Squirrel Basalisk 2, arg kills and takes two. you draw - ($0)
Calamandra kills Vandy, levels fizzle and cal takes 3+1tower dmg
Rampaging Elephant destroys your tech 2 and tech 3, base takes 4. tower does 2 dmg

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra (4/1) *my units resist 1
  • Rampaging Elephant (6/5)
  • L5 Arg (1/3)
  • L8 Midori (4/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I was so close to having lethal :frowning:

"

takes 2. squirrel is 1/1+tower

1 Like

yep well that’s defo gg, your maxband, runed cala early game was so difficult to get rid of and then you kept pressure up too well for me, wp
shange starting order and go again?

1 Like

Yeah, you are up.

You threw me off at one point and then my pace was totally slowed. Never actually timed the feral strike with tech 2 or tech 3 out. Got pretty worried for a moment cause I didn’t have much backup for the wincon

1 Like

tbh i was clutching at straws near the end i kept on expecting a t-rex to come out and wreck me

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Deteriorate
Jandra, the Negator
Skeletal Archery
Thieving Imp


WORKERS
Skeletal Archery


NextHand

Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Graveyard


Discard

Pestering Haunt
Jandra, the Negator
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Thieving Imp - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp(2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

ok this deck should be better going first

"P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rich Earth
Ironbark Treant
Verdant Tree
Young Treant
Forest’s Favor


WORKERS
Rich Earth


NextHand

Rampant Growth
Spore Shambler
Tiger Cub
Playful Panda
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Young Treant (0/2), I draw - ($2)
Hire Arg - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Arg (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s lead with Arg as a bit of a distraction. Args spells I find difficult to utilize early, but maybe I can use dino size to great effect

"

you don’t tech until after your discard/draw phase, that’s why people usually wait until start of next turn as it let’s you see the other person’s turn

edit: nvm i see u didn’t actually tech any cards
just seemed like something i would’ve done to try and reshuffle in teched cards early but was just the spreadsheet being janky i see

For some reason my spreadsheet populates that on t1 every time. I remember to change it before posting like 50% of games

yh no worries, does it for me too sometimes; i wouldn’t have even noticed if it wasn’t for the early reshuffle with young treant

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gemscout Owl


STARTING HAND
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Gunpoint Taxman
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Graveyard - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

  • Graveyard(3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

ok this deck should be better going first

"P2T2


Tech StartingHand Workers

TECH
Nature Reclaims
Circle of Life


STARTING HAND
Rampant Growth
Playful Panda
Tiger Cub
Spore Shambler
Merfolk Prospector


WORKERS
Rich Earth
Playful Panda


NextHand

Ironbark Treant
Forest’s Favor
Verdant Tree
Rampant Growth
Nature Reclaims


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler- ($2)
Heroes Hall - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Spore Shambler (2/3) ++

In Play:

  • L1 Arg (1/3+a)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Graveyard isn’t something I feel the need to mess with. Let’s get rid of it

"

P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Surprise Attack


STARTING HAND
Poisonblade Rogue
Gunpoint Taxman
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Gemscout Owl
Tiny Basilisk
Surprise Attack
Pestering Haunt
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Zane - ($3)
Deal 1 to treant with Zane
Hire Gunpoint Taxman - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman(3/3) anti-air, steal gold on killing patroller
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard(3)
  • L1 Zane 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Had to stretch a bit further than I wanted to that turn.

"P2T3


Tech StartingHand Workers

TECH
Spirit of the Panda
Dinosize


STARTING HAND
Ironbark Treant
Forest’s Favor
Verdant Tree
Nature Reclaims
Rampant Growth


WORKERS
Rich Earth
Playful Panda
Ironbark Treant


NextHand

Tiger Cub
Circle of Life
Verdant Tree
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($7)
Skip Worker
Hire Midori - ($5)
Spore shambler and arg kill imp, take 2 each
Spore shambler gives a rune to wisp and dies doing so - ($4)
Rampant Growth wisp who kills taxman, takes 1 after armor - ($2)
Nature Reclaims graveyard, goes to trash - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Young Treant (0/1)

In Play:

  • Wisp (1/1) +
  • L1 Arg (1/1)
  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That’s a rough stretch. Hate imp so much though, and that taxman would a benefitted him too much

"

P1T4


Tech StartingHand Workers

TECH
Chameleon Lizzo
Sanatorium


STARTING HAND
Deteriorate
Pestering Haunt
Gemscout Owl
Tiny Basilisk
Surprise Attack


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Pestering Haunt


NextHand

Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak


Discard

Thieving Imp(2/2+a)
Gunpoint Taxman(3/3) anti-air, steal gold on killing patroller
Surprise Attack
Deteriorate
Tiny Basilisk
Chameleon Lizzo
Sanatorium


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Zane kills Treant
Surprise attack - ($2)
Shark one kills Midori, Zane to lvl 3
Shark two kills arg, zane to lvl 5 (midband at lvl 4)
Deterioate wisp, pay for off-colour - ($1)
Hire Gemscout Owl - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gemscout Owl(1/1) flying can’t attack, upkeep gain a gold

In Play:

  • L5 Zane 3/3 copies patroller effects on kill

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

don’t mind going down on cards to kill wisp as it means i dont reshuffle - get to build t2 next turn as green takes time to gain momentum and i just wiped his board - can get 4 tech 2 cards into deck for reshuffle; definitely going anarchy with pressure like this

Well that’s gg on that one. One more?

Yeah for sure, if its good with u can u go first and I’ll have another attempt at going second?

Sounds good! Will put up turn soon

1 Like

GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub
Rampant Growth


WORKERS
Rich Earth


NextHand

Spore Shambler
Forest’s Favor
Playful Panda
Young Treant
Merfolk Prospector


Discard

Rampant Growth
Tiger Cub
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Ironbark Treant (1/2+2a)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Not my ideal first hand but I think ironbark on turn one should be alright. Sac the weak is an easy way to dispatch of him though. Let’s see what he does t1

"

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue


Discard

Sacrifice the Weak
Deteriorate
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Vandy - ($2)
Sac the weak, treant dies and you get 1g - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

ok gotta keep pressure from start or else he will growww

"P1T2


Tech StartingHand Workers

TECH
Centaur
Spirit of the Panda


STARTING HAND
Forest’s Favor
Young Treant
Playful Panda
Merfolk Prospector
Spore Shambler


WORKERS
Rich Earth
Spore Shambler


NextHand

Tiger Cub
Merfolk Prospector
Rampant Growth
Spirit of the Panda
Young Treant


Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Tech 1 - ($4)
Playful Panda - ($2)
Arg - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • L1 Arg (1/3)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well that forced him into vandy, and vandy didn’t work for him last time. Let’s see if I can repeat that

"

P2T2


Tech StartingHand Workers

TECH
Gemscout Owl
Gunpoint Taxman


STARTING HAND
Summon Skeletons
Skeletal Archery
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Graveyard
Pestering Haunt
Gemscout Owl
Skeleton Javelineer
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Vandy kills lookout wisp
Summon Skeletons - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bony skeleton(1/1)
  • :pschip: Technician: Body-builder Skeleton(1/1)
  • :target: Lookout:

In Play:

  • Vandy(2/3)sparkshot

Buildings:

  • :heart: Base HP: 20
    Tech 1: 5 HP

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well he’s secured his presence on the board which in itself is bad, if he has forest favour And rampant growth he could kill Vandy leaving me in a bad position, no benefit from SQL so might as well reduce the cost of summon skeles as much as possible