Tech 0 card(s)
Get Paid - ($10)
Elemental ignores Basalisk SQL and trades with your midori, my Midori levels 2x
Maxband midori, he kills SQL Basalisk from the skies and takes 1 tower dmg - ($5)
Rampant Growth Wisp, now a 3/4 trades with marauder - ($3)
Polymorph Squirrel Basalisk 2, arg kills and takes two. you draw - ($0)
Calamandra kills Vandy, levels fizzle and cal takes 3+1tower dmg
Rampaging Elephant destroys your tech 2 and tech 3, base takes 4. tower does 2 dmg
yep well that’s defo gg, your maxband, runed cala early game was so difficult to get rid of and then you kept pressure up too well for me, wp
shange starting order and go again?
You threw me off at one point and then my pace was totally slowed. Never actually timed the feral strike with tech 2 or tech 3 out. Got pretty worried for a moment cause I didn’t have much backup for the wincon
you don’t tech until after your discard/draw phase, that’s why people usually wait until start of next turn as it let’s you see the other person’s turn
edit: nvm i see u didn’t actually tech any cards
just seemed like something i would’ve done to try and reshuffle in teched cards early but was just the spreadsheet being janky i see
Had to stretch a bit further than I wanted to that turn.
"P2T3
Tech StartingHand Workers
TECH
Spirit of the Panda
Dinosize
STARTING HAND
Ironbark Treant
Forest’s Favor
Verdant Tree
Nature Reclaims
Rampant Growth
WORKERS
Rich Earth
Playful Panda
Ironbark Treant
NextHand
Tiger Cub
Circle of Life
Verdant Tree
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($7)
Skip Worker
Hire Midori - ($5)
Spore shambler and arg kill imp, take 2 each
Spore shambler gives a rune to wisp and dies doing so - ($4)
Rampant Growth wisp who kills taxman, takes 1 after armor - ($2)
Nature Reclaims graveyard, goes to trash - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Young Treant (0/1)
In Play:
Wisp (1/1) +
L1 Arg (1/1)
L1 Midori (2/3)
Buildings:
Base HP: 20
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
That’s a rough stretch. Hate imp so much though, and that taxman would a benefitted him too much
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Zane kills Treant
Surprise attack - ($2)
Shark one kills Midori, Zane to lvl 3
Shark two kills arg, zane to lvl 5 (midband at lvl 4)
Deterioate wisp, pay for off-colour - ($1)
Hire Gemscout Owl - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Gemscout Owl(1/1) flying can’t attack, upkeep gain a gold
In Play:
L5 Zane 3/3 copies patroller effects on kill
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 8
Thoughts
don’t mind going down on cards to kill wisp as it means i dont reshuffle - get to build t2 next turn as green takes time to gain momentum and i just wiped his board - can get 4 tech 2 cards into deck for reshuffle; definitely going anarchy with pressure like this
Not my ideal first hand but I think ironbark on turn one should be alright. Sac the weak is an easy way to dispatch of him though. Let’s see what he does t1
well he’s secured his presence on the board which in itself is bad, if he has forest favour And rampant growth he could kill Vandy leaving me in a bad position, no benefit from SQL so might as well reduce the cost of summon skeles as much as possible