Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone, undo Playful Panda - ($4)
Knight of the Conclave
Knight of the Conclave
Plasmodium kills Midori
Tech II: Past - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Hardened Mox (1/1A)
Elite:
Scavenger: Stewardess of the Undone (2/3)
Technician: Stewardess of the Undone (2/3)
Lookout:
In Play:
L3 Max Geiger (2/4) Sparkshot
Plasmodium (4/2) Haste
Future:
Knight of the Conclave [3 time]
Knight of the Conclave [3 time]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 8
Thoughts
Basilisks… very dangerous, but their evasion is a double-edged sword that I’m fortunate enough to be in a position to exploit. With that Balance Tech Lab, though, I need to be prepared for a hasty retaliation, so I’ll patrol with the Mox instead of taking a pot shot at a building.
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Young Treant, I draw - ($5)
Hire Playful Panda - ($3)
Hire Tiger Cub - ($1)
Tiny Basalisks trade with stewardesses, you get one gold and draw
Okay I had to fix a couple things and redraw the 2 cards after reshuffle because worker accidentally ended up in discard and I forgot to discard the tiny basalisks
STARTING HAND
Tinkerer
Temporal Research
Fading Argonaut
Stewardess of the Undone
WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus
Battle Suits
Hardened Mox
NextHand
Time Spiral
Shimmer Ray
Rememberer
Stewardess of the Undone
Discard
Temporal Research
Fading Argonaut
Second Chances
Temporal Distortion
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Stewardess of the Undone, undo Hardened Mox - ($6)
Worker - ($5)
Tinkerer - ($3)
Plasmodium kills Wisp
Geiger kills Tiger Cub
Vir Garbarean - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone (2/3)
Lookout:
In Play:
L3 Max Geiger (2/2) Sparkshot
L1 Vir Garbarean (2/3)
Plasmodium (4/2) Haste
Tinkerer (1/2)
Future:
Knight of the Conclave [2 time]
Knight of the Conclave [2 time]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 1
Workers: 9
Thoughts
I was hoping he’d only kill one of the Stewardesses… but a lucky tech draw saves me! And, that being the case, I’m glad to have the Basilisks out of the way.
Tiger Cub
Playful Panda (2/2)
Merfolk Prospector
Forests Favor
Doom Grasp
Circle of Life
Tech 2 card(s)
Get Paid + float + scav - ($10)
Skip Worker
Hire Necromancer - ($6)
Hire Tiny Basalisk - ($4)
Panda suicides into stewardess, skele appears
Hire Fairie Dragon, feather rune goes to stewardess, she dies - ($0)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Garth and Maxband, fairie dragon comes out. Feather to tiny basalisk - ($0)
Tiny Basalisk kills Ray
Fairie Dragon kills Golgort from above
I tried playing mono-Purple a bit when I was a new player (with no success), then had some good results mixing in some Purple (especially Past) into multicolor builds as an intermediate player. I’m still working out some kinks, but I’m starting to feel pretty comfortable with mono-Purple now, although I’m sure there are players who are better at it than me.
P1T7
Tech StartingHand Workers
TECH
Shimmer Ray
Yesterday’s Golgort
STARTING HAND
Stewardess of the Undone
Time Spiral
Second Chances
Temporal Research
Temporal Distortion
Plasmodium
Fading Argonaut
Time Spiral
WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus
Battle Suits
Hardened Mox
Stewardess of the Undone
Stewardess of the Undone
NextHand
Plasmodium
Temporal Distortion
Fading Argonaut
Time Spiral
Rememberer
Tech 2 card(s)
Get Paid - ($10)
Remember Shimmer Ray and Yesterday’s Golgort
Worker - ($9)
Second Chances - ($7)
Temporal Distortion, replace Rememberer with Hyperion, 2nd chance - ($5)
Tinkerer removes from new Rememberer, remember Shimmer Ray
Time Spiral, remover from new Rememberer, remember Yesterday’s Golgort
Hyperion attacks Garth
Old Rememberer trades with Garth, levels to Geiger, flicker Hyperion
Vir kills Skeleton
Geiger kills Young Treant
Hyperion breaks Tech Lab
Discard to fuel Shimmer Ray
Tech III - ($0)
GG, and thanks for the games. You pulled off some nice moves, but I think your build doesn’t have enough synergy to bear the weight of 3 colors, at least that I can see. Having only 1 hero that can use your basic spells without penalty is a disadvantage that needs to be offset by some really good combos to be competitive, in my opinion.