Urbanvelvet [Balance]/Discipline/Necromancy vs Nekoatl mono purple

P1T4


Tech StartingHand Workers

TECH
Rememberer
Shimmer Ray


STARTING HAND
Stewardess of the Undone
Battle Suits
Time Spiral
Knight of the Conclave
Knight of the Conclave


WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus
Battle Suits


NextHand

Fading Argonaut
Tinkerer
Temporal Research


Discard

Time Spiral
Rememberer
Shimmer Ray


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone, undo Playful Panda - ($4)
Knight of the Conclave
Knight of the Conclave
Plasmodium kills Midori
Tech II: Past - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (2/3)
  • :pschip: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • L3 Max Geiger (2/4) Sparkshot
  • Plasmodium (4/2) Haste

Future:

  • Knight of the Conclave [3 time]
  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Basilisks… very dangerous, but their evasion is a double-edged sword that I’m fortunate enough to be in a position to exploit. With that Balance Tech Lab, though, I need to be prepared for a hasty retaliation, so I’ll patrol with the Mox instead of taking a pot shot at a building.

"P2T4


Tech StartingHand Workers

TECH
Blackhand Resurrector
Wandering Mimic


STARTING HAND
Young Treant
Spore Shambler
Tiger Cub
Forest’s Favor
Rampant Growth


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Merfolk Prospector
Forests Favor
Necromancer
Tiny Basalisk
Fairie Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Young Treant, I draw - ($5)
Hire Playful Panda - ($3)
Hire Tiger Cub - ($1)
Tiny Basalisks trade with stewardesses, you get one gold and draw

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician:
  • :target: Lookout: Young Treant (0/2)

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

Okay I had to fix a couple things and redraw the 2 cards after reshuffle because worker accidentally ended up in discard and I forgot to discard the tiny basalisks

1 Like

P1T5


Tech StartingHand Workers

TECH
Second Chances
Temporal Distortion


STARTING HAND
Tinkerer
Temporal Research
Fading Argonaut
Stewardess of the Undone


WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus
Battle Suits
Hardened Mox


NextHand

Time Spiral
Shimmer Ray
Rememberer
Stewardess of the Undone


Discard

Temporal Research
Fading Argonaut
Second Chances
Temporal Distortion


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Stewardess of the Undone, undo Hardened Mox - ($6)
Worker - ($5)
Tinkerer - ($3)
Plasmodium kills Wisp
Geiger kills Tiger Cub
Vir Garbarean - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • L3 Max Geiger (2/2) Sparkshot
  • L1 Vir Garbarean (2/3)
  • Plasmodium (4/2) Haste
  • Tinkerer (1/2)

Future:

  • Knight of the Conclave [2 time]
  • Knight of the Conclave [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

I was hoping he’d only kill one of the Stewardesses… but a lucky tech draw saves me! And, that being the case, I’m glad to have the Basilisks out of the way.

"P2T5


Tech StartingHand Workers

TECH
Doom Grasp
Circle of Life


STARTING HAND
Merfolk Prospector
Fairie Dragon
Necromancer
Rampant Growth
Wandering Mimic
Tiny Basalisk
Forest’s Favor


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Rampant Growth
Wandering Mimic
Blackhand Resurrector
Tiny Basalisk


Discard

Tiger Cub
Playful Panda (2/2)
Merfolk Prospector
Forests Favor
Doom Grasp
Circle of Life


Tech 2 card(s)
Get Paid + float + scav - ($10)
Skip Worker
Hire Necromancer - ($6)
Hire Tiny Basalisk - ($4)
Panda suicides into stewardess, skele appears
Hire Fairie Dragon, feather rune goes to stewardess, she dies - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basalisk (1/2+a) *deathtouch
  • :psfist: Elite: Skeleton (1/1)
  • :ps_: Scavenger: Necromancer (3/3) *long range
  • :pschip: Technician:
  • :target: Lookout: Young Treant (0/2)

In Play:

  • Fairie Dragon (4/2) *Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
    "
1 Like

P1T6


Tech StartingHand Workers

TECH
Rememberer
Yesterday’s Golgort


STARTING HAND
Shimmer Ray
Time Spiral
Rememberer
Stewardess of the Undone
Temporal Research
Fading Argonaut
Temporal Distortion
Second Chances


WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus
Battle Suits
Hardened Mox
Stewardess of the Undone


NextHand

Temporal Distortion
Stewardess of the Undone
Temporal Research
Second Chances
Time Spiral


Tech 2 card(s)
Get Paid + float - ($10)
Plasmodium trades with Necromancer
Rememberer - ($5)
Tinkerer removes from Rememberer, remembers Rememberer
Time Spiral, remove from Rememberer, remember Yesterday’s Golgort - ($4)
Shimmer Ray - ($3)
Temporal Research - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4A) Flying [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Yesterday’s Golgort (6/4) [2 time]
  • :target: Lookout:

In Play:

  • L3 Max Geiger (2/2) Sparkshot
  • L1 Vir Garbarean (2/3)
  • Tinkerer (1/2)
  • Rememberer (3/3) [2 time]
  • Rememberer (3/3) [2 time]

Future:

  • Knight of the Conclave [1 time]
  • Knight of the Conclave [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I think I should be workering the Stewardesses and keeping Time Spiral and Battle Suits.

Damn, you seem pretty good with mono purple to me.

"P2T6


Tech StartingHand Workers

TECH
Moment’s Peace
Fairie Dragon


STARTING HAND
Blackhand Resurrector
Tiny Basalisk
Rampant Growth
Wandering Mimic


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Spore Shambler
Blackhand Resurrector


NextHand

Merfolk Prospector
Wandering Mimic
Rampant Growth
Forests Favor
Tiny Basalisk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Garth and Maxband, fairie dragon comes out. Feather to tiny basalisk - ($0)
Tiny Basalisk kills Ray
Fairie Dragon kills Golgort from above

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Garth (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout: Young Treant (0/2)

In Play:

  • Fairie Dragon 1 (4/2) *Flying
  • Fairie Dragon 2 (4/2) *Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "
1 Like

I tried playing mono-Purple a bit when I was a new player (with no success), then had some good results mixing in some Purple (especially Past) into multicolor builds as an intermediate player. I’m still working out some kinks, but I’m starting to feel pretty comfortable with mono-Purple now, although I’m sure there are players who are better at it than me.

P1T7


Tech StartingHand Workers

TECH
Shimmer Ray
Yesterday’s Golgort


STARTING HAND
Stewardess of the Undone
Time Spiral
Second Chances
Temporal Research
Temporal Distortion
Plasmodium
Fading Argonaut
Time Spiral


WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus
Battle Suits
Hardened Mox
Stewardess of the Undone
Stewardess of the Undone


NextHand

Plasmodium
Temporal Distortion
Fading Argonaut
Time Spiral
Rememberer


Tech 2 card(s)
Get Paid - ($10)
Remember Shimmer Ray and Yesterday’s Golgort
Worker - ($9)
Second Chances - ($7)
Temporal Distortion, replace Rememberer with Hyperion, 2nd chance - ($5)
Tinkerer removes from new Rememberer, remember Shimmer Ray
Time Spiral, remover from new Rememberer, remember Yesterday’s Golgort
Hyperion attacks Garth
Old Rememberer trades with Garth, levels to Geiger, flicker Hyperion
Vir kills Skeleton
Geiger kills Young Treant
Hyperion breaks Tech Lab
Discard to fuel Shimmer Ray
Tech III - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4A) Flying [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Shimmer Ray (3/4) Flying [3 time]
  • :target: Lookout:

In Play:

  • L5 Max Geiger (3/4) Sparkshot
  • L1 Vir Garbarean (2/2)
  • Tinkerer (1/2)
  • Rememberer (3/3) [3 time]
  • Hyperion (4/5) Haste
  • Knight of the Conclave (4/4) Resist 1
  • Knight of the Conclave (4/4) Resist 1
  • Yesterday’s Golgort (6/4) [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Haha that’s gg

Definitely ready to stop this deck matchup

GG, and thanks for the games. You pulled off some nice moves, but I think your build doesn’t have enough synergy to bear the weight of 3 colors, at least that I can see. Having only 1 hero that can use your basic spells without penalty is a disadvantage that needs to be offset by some really good combos to be competitive, in my opinion.

1 Like

It favored pretty well against other monos, but I only tested it against 1 other player. You’re probably right though