Urbanvelvet [Balance]/Discipline/Necromancy vs Nekoatl mono purple

P1T3


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Knight of the Conclave
Temporal Research
Knight of the Conclave
Battle Suits
Time Spiral
Plasmodium
Forgotten Fighter
Fading Argonaut


WORKERS
Nullcraft
Neo Plexus
Plasmodium


NextHand

Stewardess of the Undone
Fading Argonaut
Temporal Research
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid + float - ($7)
Prynn Pasternaak - ($5)
Knight of the Conclave
Knight of the Conclave
Temporal Research - ($3)
Tinkerer removes from a Knight
Forgotten Fighter, forget Ironbark Treant - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1) Indestructible
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Prynn Pasternaak (1/3) [4 time]
  • Tinkerer (1/2)

Future:

  • Knight of the Conclave [2 time]
  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

That’s a big no to avoiding Tech 0 unit plays. I don’t really like early Prynn, but I want her time runes to empower Temporal Research.

"P2T3


Tech StartingHand Workers

TECH
Training Grounds
Martial Mastery


STARTING HAND
Playful Panda
Spore Shambler
Gemscout Owl
Sparring Partner
Tiger Cub


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant


NextHand

Forest’s Favor
Playful Panda
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Gemscout Owl - ($5)
Hire Sparring Partner - ($4)
Tech 1 - ($2)
Hire Tiger Cub - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Gemscout Owl (0/1)
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Verdant Tree (3) *heal 1
  • L1 Grave (2/3) *sparkshot
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Fading Argonaut
Time Spiral
Stewardess of the Undone
Forgotten Fighter
Temporal Research


WORKERS
Nullcraft
Neo Plexus
Plasmodium
Forgotten Fighter


NextHand

Battle Suits
Fading Argonaut
Seer
Time Spiral
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband Prynn - ($1)
Prynn trashes Gemscout Owl
Prynn kills Young Treant
Tinkerer removes from Knight of the Conclave
Time Spiral, add to Prynn - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Knight of the Conclave (4/4) Resist 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Prynn Pasternaak (3/5) [3 time]
  • Tinkerer (1/2)

Future:

  • Knight of the Conclave [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

This is probably overkill, but I want to disrupt that Gemscout Owl/Circle of Life combo.

"P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Moment’s Peace


STARTING HAND
Rampant Growth
Forest’s Favor
Spore Shambler
Playful Panda


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Martial Mastery
Young Treant
Training Grounds


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner knocks mix from SQL, takes 1
Rampant Growth Cub, trades with Knight, you get 1g - ($4)
Grave kills Tinkerer, takes 1 dmg
Midband Grave, he heals - ($2)
Hire Playful Panda - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3) *heal 1
  • Sparring Partner (2/1)
  • L3 Grave (3/4) *sparkshot *readiness
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Rememberer
Vortoss Emblem


STARTING HAND
Battle Suits
Stewardess of the Undone
Time Spiral
Fading Argonaut
Seer


WORKERS
Nullcraft
Neo Plexus
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Stewardess of the Undone
Knight of the Conclave
Seer
Temporal Research


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Stewardess of the Undone, undo Wisp - ($6)
Mox kills Sparring Partner
Prynn breaks Verdant Tree
Worker - ($5)
Tech II: Past - ($1)
Seer, remove from Knight - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (2/3)
  • :pschip: Technician: Knight of the Conclave (4/4) Resist 1
  • :target: Lookout:

In Play:

  • L7 Prynn Pasternaak (3/5) [3 time]
  • Hardened Mox (1/1) Indestructible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Teching Vortoss Emblem in a (likely futile) hope to protect Prynn from Grave’s sword.

"P2T5


Tech StartingHand Workers

TECH
Hero’s Monument
Mind-Parry Monk


STARTING HAND
Martial Mastery
Training Grounds
Young Treant


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler
Martial Mastery


NextHand

Tiger Cub
Young Lightning Dragon
Forest’s Favor
Moment’s Peace


Discard

Verdant Tree
Sparring Partner
Playful Panda
Young Treant
Training Grounds
Hero’s Monument
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 2 (Discipline) - ($4)
Panda trades with Seer
Maxband Grave, he kills knight. Takes 4 and you draw - ($0)
Grave uses maxband ability to kill Prynn

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave (4/1) *sparkshot *readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
    "

Quick notes: Neko forgot to pay for a worker on turn 3.
Gemscout Owl has resist 1.

2 Likes

Sorry about that… We’d have to roll back to P1T4 to properly correct those errors, but for convenience, should I just dock myself $3 now? (Worker + resist + interest)

I, due to being a mobile player, cannot rewind much at all without some serious work.

If you want to do that I’m fine finishing the game, but let’s play another if we do with the same turn order. I’m appreciating the practice

Edit: it’s funny cause you floated one the turn you didn’t pay for worker haha

1 Like

Oh I wasn’t suggesting rewinding, just noting for the future. Play on.

Your Gemscout Owl returns when Prynn dies.

P1T6


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Stewardess of the Undone
Temporal Research
Seer
Knight of the Conclave
Battle Suits


WORKERS
Nullcraft
Neo Plexus
Plasmodium
Forgotten Fighter
Time Spiral
Hardened Mox


NextHand

Rememberer
Fading Argonaut
Seer
Tinkerer
Vortoss Emblem


Tech 2 card(s)
Get Paid - penalty - ($6)
Vir Garbarean - ($4)
Mox kills Grave
Stewardess of the Undone, bounce Mox - ($1)
Knight of the Conclave
Worker - ($0)
Stewardess of the Undone reduces Tech II to 3 HP

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • L3 Vir Garbarean (2/3)
  • Stewardess of the Undone (2/3)

Future:

  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Futile, indeed. Shimmer Rays are cheap, and I could use some air power, so I’ll shuffle them in and leave my 2nd Rememberer to be pulled in later.

"P2T6


Tech StartingHand Workers

TECH
Moment’s Peace


STARTING HAND
Moment’s Peace
Young Lightning Dragon
Tiger Cub
Forest’s Favor


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Spore Shambler
Martial Mastery


NextHand

Training Grounds
Rampant Growth
Forest’s Favor
Verdant Tree


Tech 1 card(s)
Get Paid - ($10)
Owl produces a gold - ($11)
Hire Midori - ($9)
Moments Peace, your units can’t attack me until my next turn - ($7)
Hire Young Lightning Dragon - ($4)
Midband Midori - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gemscout Owl (0/1) *Flying *Resist 1
  • Young Lightning Dragon (3/3) *Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

P1T7


Tech StartingHand Workers

TECH
Second Chances
Temporal Distortion


STARTING HAND
Tinkerer
Vortoss Emblem
Fading Argonaut
Rememberer
Seer
Knight of the Conclave
Battle Suits


WORKERS
Nullcraft
Neo Plexus
Plasmodium
Forgotten Fighter
Time Spiral
Hardened Mox


NextHand

Second Chances
Rememberer
Seer
Shimmer Ray
Seer


Tech 2 card(s)
Get Paid - ($10)
Peek
Midband Vir - ($8)
Fading Argonaut - ($6)
Play Temporal Research from deck - ($4)
Peek
Swap - ($3)
Shimmer Ray - ($2)
Knight of the Conclave
Maxband Vir - ($0)
Discard 1 to fuel Shimmer Ray

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4A) Flying [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (2/3)
  • :pschip: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • L7 Vir Garbarean (3/5)
  • Fading Argonaut (2/3) [3 time]

Future:

  • Knight of the Conclave [2 time]
  • Mech [2 time]
  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Both Shimmer Rays in deck, unfortunately. I can’t afford to deploy Rememberers and dig for Rays this turn, and the Remembers alone would die to an aerial assault… a terrible value swing for me. So, I postpone the Rememberer and go for the Rays. … Sadly, only managed to grab one of them. Vir could die (and likely will), so I’ll grab his Mech while I can.

And hand ended up being the absolute worst possible hand at this time. Can’t do much of anything besides watch you clear board of my units heroes and buildings next turn.

Gg

Yeah, no units and no Circle of Life… that’s rough. GG. Alright, game 2 version 2… and I’ll try not to accidentally cheat this time! GL HF.

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Fading Argonaut
Plasmodium
Neo Plexus
Temporal Research


WORKERS
Nullcraft


NextHand

Tinkerer
Time Spiral
Battle Suits
Hardened Mox
Forgotten Fighter


Discard

Temporal Research
Neo Plexus
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Young Treant
Spore Shambler
Playful Panda
Tiger Cub
Verdant Tree


WORKERS
Verdant Tree


NextHand

Merfolk Prospector
Forest’s Favor
Rich Earth
Ironbark Treant
Rampant Growth


Discard

Tiger Cub
Spore Shambler
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Playful Panda - ($2)
Hire Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Midori (2/3)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Battle Suits
Tinkerer
Hardened Mox
Time Spiral
Forgotten Fighter


WORKERS
Nullcraft
Forgotten Fighter


NextHand

Tinkerer
Neo Plexus
Fading Argonaut
Temporal Research
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hardened Mox - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

I’m happy with Knight of the Conclave’s performance, but I think Stewardesses still get top billing.

"P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Rich Earth
Ironbark Treant
Rampant Growth
Forest’s Favor
Merfolk Prospector


WORKERS
Verdant Tree
Ironbark Treant


NextHand

Tiny Basilisk
Rich Earth
Rampant Growth
Tiny Basilisk
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Merfolk Prospector - ($4)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Fading Argonaut
Stewardess of the Undone
Neo Plexus
Tinkerer
Temporal Research


WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus


NextHand

Time Spiral
Stewardess of the Undone
Battle Suits
Knight of the Conclave
Knight of the Conclave


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess of the Undone, undo Wisp - ($3)
Hardened Mox kills Merfolk Prospector
Max Geiger - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Max Geiger (2/3) Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Future:

  • Plasmodium [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

I could play a hero this turn, but doing so would compromise my ability to have my top choice hero in play next turn. Also, I kind of want to float gold to rush Tech II. On the other hand, with 10 gold at his disposal, he could maxband Midori and dump Forest’s Favor oh him to break my Tech I, which would completely derail my plans. Better to have a hero in play as a distraction and threat of retaliation, I think, and Geiger is the most aggressive choice.

"P2T3


Tech StartingHand Workers

TECH
Fairie Dragon
Necromancer


STARTING HAND
Rich Earth
Rampant Growth
Forest’s Favor
Tiny Basilisk
Tiny Basilisk


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth


NextHand

Tiger Cub
Spore Shambler
Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Tech 2 (Necromancy) - ($5)
Hire Tiny Basilisk - ($3)
Hire Tiny Basilisk - ($1)
Tech Lab (Balance) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout: Tiny Basalisk (1/2)

In Play:

  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "