TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Knight of the Conclave
Temporal Research
Knight of the Conclave
Battle Suits
Time Spiral
Plasmodium
Forgotten Fighter
Fading Argonaut
WORKERS
Nullcraft
Neo Plexus
Plasmodium
NextHand
Stewardess of the Undone
Fading Argonaut
Temporal Research
Forgotten Fighter
Time Spiral
Tech 2 card(s)
Get Paid + float - ($7)
Prynn Pasternaak - ($5)
Knight of the Conclave
Knight of the Conclave
Temporal Research - ($3)
Tinkerer removes from a Knight
Forgotten Fighter, forget Ironbark Treant - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Hardened Mox (2/1) Indestructible
Scavenger:
Technician:
Lookout:
In Play:
L1 Prynn Pasternaak (1/3) [4 time]
Tinkerer (1/2)
Future:
Knight of the Conclave [2 time]
Knight of the Conclave [3 time]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
That’s a big no to avoiding Tech 0 unit plays. I don’t really like early Prynn, but I want her time runes to empower Temporal Research.
Sorry about that… We’d have to roll back to P1T4 to properly correct those errors, but for convenience, should I just dock myself $3 now? (Worker + resist + interest)
Tech 2 card(s)
Get Paid - penalty - ($6)
Vir Garbarean - ($4)
Mox kills Grave
Stewardess of the Undone, bounce Mox - ($1)
Knight of the Conclave
Worker - ($0)
Stewardess of the Undone reduces Tech II to 3 HP
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone (2/3)
Lookout:
In Play:
L3 Vir Garbarean (2/3)
Stewardess of the Undone (2/3)
Future:
Knight of the Conclave [3 time]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Futile, indeed. Shimmer Rays are cheap, and I could use some air power, so I’ll shuffle them in and leave my 2nd Rememberer to be pulled in later.
Training Grounds
Rampant Growth
Forest’s Favor
Verdant Tree
Tech 1 card(s)
Get Paid - ($10)
Owl produces a gold - ($11)
Hire Midori - ($9)
Moments Peace, your units can’t attack me until my next turn - ($7)
Hire Young Lightning Dragon - ($4)
Midband Midori - ($0)
STARTING HAND
Tinkerer
Vortoss Emblem
Fading Argonaut
Rememberer
Seer
Knight of the Conclave
Battle Suits
WORKERS
Nullcraft
Neo Plexus
Plasmodium
Forgotten Fighter
Time Spiral
Hardened Mox
NextHand
Second Chances
Rememberer
Seer
Shimmer Ray
Seer
Tech 2 card(s)
Get Paid - ($10)
Peek
Midband Vir - ($8)
Fading Argonaut - ($6)
Play Temporal Research from deck - ($4)
Peek
Swap - ($3)
Shimmer Ray - ($2)
Knight of the Conclave
Maxband Vir - ($0)
Discard 1 to fuel Shimmer Ray
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Shimmer Ray (3/4A) Flying [3 time]
Elite:
Scavenger: Stewardess of the Undone (2/3)
Technician: Stewardess of the Undone (2/3)
Lookout:
In Play:
L7 Vir Garbarean (3/5)
Fading Argonaut (2/3) [3 time]
Future:
Knight of the Conclave [2 time]
Mech [2 time]
Knight of the Conclave [3 time]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Both Shimmer Rays in deck, unfortunately. I can’t afford to deploy Rememberers and dig for Rays this turn, and the Remembers alone would die to an aerial assault… a terrible value swing for me. So, I postpone the Rememberer and go for the Rays. … Sadly, only managed to grab one of them. Vir could die (and likely will), so I’ll grab his Mech while I can.
And hand ended up being the absolute worst possible hand at this time. Can’t do much of anything besides watch you clear board of my units heroes and buildings next turn.
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Fading Argonaut
Stewardess of the Undone
Neo Plexus
Tinkerer
Temporal Research
WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus
NextHand
Time Spiral
Stewardess of the Undone
Battle Suits
Knight of the Conclave
Knight of the Conclave
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess of the Undone, undo Wisp - ($3)
Hardened Mox kills Merfolk Prospector
Max Geiger - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (2/3A)
Elite:
Scavenger: L1 Max Geiger (2/3) Sparkshot
Technician:
Lookout:
In Play:
Hardened Mox (1/1)
Future:
Plasmodium [1 time]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
I could play a hero this turn, but doing so would compromise my ability to have my top choice hero in play next turn. Also, I kind of want to float gold to rush Tech II. On the other hand, with 10 gold at his disposal, he could maxband Midori and dump Forest’s Favor oh him to break my Tech I, which would completely derail my plans. Better to have a hero in play as a distraction and threat of retaliation, I think, and Geiger is the most aggressive choice.