Urbanvelvet [Balance]/Discipline/Necromancy vs Nekoatl mono purple

@Nekoatl I don’t fair well usually against purple so this will be a good test of my new deck here. Gl and hf!

"P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Verdant Tree
Rampant Growth
Young Treant
Ironbark Treant


WORKERS
Ironbark Treant


NextHand

Forest’s Favor
Rich Earth
Merfolk Prospector
Spore Shambler
Playful Panda


Discard

Verdant Tree
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Tiger Cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

I don’t have a lot of experience playing mono-Purple, but I’ll try to do it justice. GL HF!

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Nullcraft
Temporal Research
Battle Suits
Neo Plexus


WORKERS
Temporal Research


NextHand

Time Spiral
Plasmodium
Forgotten Fighter
Fading Argonaut


Discard

Nullcraft
Tinkerer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Between Balance and Discipline, there’s a lot of Upgrade removal here. I can either try to bait out Nature Reclaims or avoid any strategy built around a building or upgrade. I think I’ll lead with Battle Suits, see how it’s responded to, and use that to inform my mid/late game strategy.

"P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Rambasa Twin


STARTING HAND
Forest’s Favor
Spore Shambler
Merfolk Prospector
Rich Earth
Playful Panda


WORKERS
Ironbark Treant
Rich Earth


NextHand

Rampant Growth
Young Treant
Forest’s Favor
Lich’s Bargain
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Hire Playful Panda, wisp appears - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Forgotten Fighter
Time Spiral
Fading Argonaut
Plasmodium


WORKERS
Temporal Research
Forgotten Fighter


NextHand

Hardened Mox
Tinkerer
Stewardess of the Undone
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Fading Argonaut - ($2)
Max Geiger - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A) [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Max Geiger (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

If I kill the Wisp and both Forest’s Favor and Rampant Growth are played next turn, my board would be cleared and I’d be giving away free levels. It’s not likely, but a Wisp is not worth the risk.

"P1T3


Tech StartingHand Workers

TECH
Bone Collector
Doom Grasp


STARTING HAND
Lich’s Bargain
Rampant Growth
Young Treant
Rambasa Twin
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth


NextHand

Spore Shambler
Rampant Growth
Merfolk Prospector
Verdant Tree
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Garth - ($4)
Lich’s Bargain, sacrifice worker - ($2)
Garth makes a skele - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+a)
  • :psfist: Elite: Zombie (2+1/2)
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Horror (3/3) *deathtouch
  • :target: Lookout: Tiger Cub (2/2)

In Play:

  • Skeleton 1 (1/1)
  • Skeleton 2 (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
    "

P2T3


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Hardened Mox
Plasmodium
Tinkerer
Stewardess of the Undone


WORKERS
Temporal Research
Forgotten Fighter
Plasmodium


NextHand

Nullcraft
Time Spiral
Tinkerer
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess of the Undone, undo Horror - ($3)
Neo Plexus kills Wisp
Max Geiger kills Playful Panda, sparkshots Zombie, you get $1
Midband Geiger - ($1)
Fading Argonaut kills Tiger Cub

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 Max Geiger (2/4) Sparkshot
  • Neo Plexus (3/2)
  • Fading Argonaut (3/1) [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Oh, wow! Lich’s Bargain! So glad I teched Stewardesses! Tempting to patrol as Technician, but Geiger’s less likely to die if I patrol as SQL, and I’ll soon be able to refill my hand entirely if Geiger survives.

I forgot to list Garth in play on my last turn I realized

"P1T4


Tech StartingHand Workers

TECH
Circle of Life
Gemscout Owl


STARTING HAND
Verdant Tree
Merfolk Prospector
Spore Shambler
Doom Grasp
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Rambasa Twin
Bone Collector
Lich’s Bargain


Discard

Tiger Cub
Playful Panda
Doom Grasp
Rampant Growth
Merfolk Prospector
Spore Shambler
Circle of Life
Gemscout Owl


Tech 2 card(s)
Get Paid + float + scavenger - ($8)
Worker - ($7)
Doom Grasp Stewardess, sacrifice skele - ($3)
Rampant Growth Zombie, it safely kills Geiger. Levels to Garth - ($0)
Skele trades with fargo

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Garth (1/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zombie (2/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 7
    "
1 Like

I think you missed the part where my second skele traded with fargo

1 Like

You’re right, and my adjusted turn is much less satisfying.

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Stewardess of the Undone
Time Spiral
Nullcraft
Tinkerer


WORKERS
Temporal Research
Forgotten Fighter
Plasmodium
Time Spiral


NextHand

Research & Development
Research & Development
Hardened Mox


Discard

Stewardess of the Undone
Fading Argonaut
Tinkerer
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nullcraft - ($6)
Vir Garbarean - ($4)
Nullcraft and Neo Plexus kill Garth
Stewardess of the Undone, undo Zombie - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 Vir Garbarean (2/3)
  • Neo Plexus (3/1)
  • Nullcraft (1/1) Flying, haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

I should counter Doom Grasp with Vortoss Emblem, but that’s not immediately useful to do. Delaying Tech II to protect Vir.

You still have the upper hand anyway

"P1T5


Tech StartingHand Workers

TECH
Gemscout Owl
Circle of Life


STARTING HAND
Forest’s Favor
Bone Collector
Lich’s Bargain
Rambasa Twin


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Lich’s Bargain


NextHand

Circle of Life
Doom Grasp
Gemscout Owl


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Rambasa Twins - ($2)
Hire Bone Collector - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin George (3/2)
  • :pschip: Technician: Rambasa Twin Fred (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

Yeah, having 2 more workers helps, for sure. I didn’t mean to complain; I just found it interesting that such a significant difference in advantage was caused by one little Skeleton.

P2T5


Tech StartingHand Workers

TECH
Rememberer
Second Chances


STARTING HAND
Research & Development
Research & Development
Hardened Mox


WORKERS
Temporal Research
Forgotten Fighter
Plasmodium
Time Spiral
Research & Development


NextHand

Neo Plexus
Stewardess of the Undone
Second Chances


Tech 2 card(s)
Get Paid + float - ($10)
Hardened Mox - ($7)
Nullcraft strips Bone Collector of his armor
Neo Plexus trades with Bone Collector
Tech II: Past - ($3)
Worker - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (3/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 Vir Garbarean (2/3)
  • Nullcraft (1/1) Flying, haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

Thoughts

Even with Vortoss Emblem, there’s nothing I can do to prevent Nether Drain from interfering with Research & Development, so relying on it was a mistake. Since I need the Mox for defense, I’ll worker one of them. I’m proactively trading to prevent the Bone Collector from generating a Skeleton.

Didn’t think you were complaining

"P1T6


Tech StartingHand Workers

TECH
Fairie Dragon
Wandering Mimic


STARTING HAND
Circle of Life
Gemscout Owl
Doom Grasp


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Lich’s Bargain
Doom Grasp


NextHand

Merfolk Prospector
Spore Shambler


Discard

Bone Collector
Gemscout Owl
Circle of Life
Fairie Dragon
Wandering Mimic


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Midori - ($5)
Hire Gemscout Owl - ($4)
Circle of Life owl into Potent Basalisk, battle suits is destroyed - ($1)
George trades with Stewardess, you draw

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basalisk (3/5+a) *Deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin Fred (3/2)
  • :target: Lookout:

In Play:

  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
    "

P2T6


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Second Chances
Neo Plexus
Stewardess of the Undone
Temporal Distortion


WORKERS
Temporal Research
Forgotten Fighter
Plasmodium
Time Spiral
Research & Development
Neo Plexus


NextHand

Research & Development
Temporal Distortion
Fading Argonaut


Discard

Battle Suits
Stewardess of the Undone
Seer
Seer
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($12)
Peek
Nullcraft zaps Fred
Second Chances - ($10)
Stewardess of the Undone, undoes Nullcraft, gets a 2nd chance - ($7)
Nullcraft kills Fred
Worker - ($6)
Maxband Vir - ($2)
Tinkerer from deck - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Second Chances
  • L7 Vir Garbarean (3/5)
  • Nullcraft (1/1) Flying, haste

Future:

  • Mech [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

I don’t want to pull in Max Geiger yet, since I don’t have Rememberer in play. Maxing Vir to ensure the Mech’s arrival, and to provoke a Wandering Mimic to go after him before Vir can theoretically cast Double Time.

"P1T7


Tech StartingHand Workers

TECH
Moment’s Peace
Chameleon


STARTING HAND
Merfolk Prospector
Spore Shambler
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Lich’s Bargain
Doom Grasp
Merfolk Prospector


NextHand

Rampant Growth
Gemscout Owl
Circle of Life


Discard

Bone Collector
Gemscout Owl
Circle of Life
Fairie Dragon
Wandering Mimic
Moment’s Peace
Chameleon
Spore Shambler


Tech 2 card(s)
Get Paid + float + technician draw - ($10)
Worker - ($9)
Tech 2 (Balance) - ($5)
Hire Tiger Cub - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basalisk (3/5+a) *Deathtouch *Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 10
    "

P2T7


Tech StartingHand Workers

TECH
Rememberer
Second Chances


STARTING HAND
Fading Argonaut
Temporal Distortion
Research & Development


WORKERS
Temporal Research
Forgotten Fighter
Plasmodium
Time Spiral
Research & Development
Neo Plexus
Hardened Mox


NextHand

Battle Suits
Stewardess of the Undone
Second Chances
Temporal Distortion


Tech 2 card(s)
Get Paid - ($11)
Max Geiger - ($9)
Temporal Distortion, replace Stewardess with Argonaut, Stewardess gets a 2nd chance, undo Mox - ($7)
Worker - ($6)
Play Rememberer from deck - ($1)
Tinkerer removes from Rememberer, remembers Rememberer

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1A) Flying, haste
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (2/3)
  • :pschip: Technician: Argonaut (3/4) Readiness
  • :target: Lookout:

In Play:

  • Second Chances
  • L1 Max Geiger (2/3) Sparkshot
  • L7 Vir Garbarean (3/5)
  • Rememberer (3/3) [2 time]
  • Rememberer (3/3) [3 time]
  • Tinkerer (1/2)

Future:

  • Mech [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12

Thoughts


Whoops, forgot to downgrade units’ attack values. I’m still worried about the Mimic copying the Nullcraft, so I’ll have Nullcraft take point. Teching a 2nd Second Chances because I expect them to be destroyed frequently.

I’m not seeing a path to victory at this point. Gg. Again with reverse turn?

GG, and GL for game 2.

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Hardened Mox
Nullcraft
Forgotten Fighter
Time Spiral


WORKERS
Nullcraft


NextHand

Tinkerer
Fading Argonaut
Battle Suits
Temporal Research
Neo Plexus


Discard

Time Spiral
Plasmodium
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1) Indestructible

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Workering Nullcraft early so I don’t get caught with it later.

"P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Verdant Tree
Forest’s Favor
Playful Panda
Spore Shambler


WORKERS
Merfolk Prospector


NextHand

Rich Earth
Ironbark Treant
Young Treant
Rampant Growth
Tiger Cub


Discard

Spore Shambler
Forest’s Favor
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Verdant Tree - ($2)
Hire Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave (2/3) *sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3) *heal 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Tinkerer
Temporal Research
Fading Argonaut
Battle Suits
Neo Plexus


WORKERS
Nullcraft
Neo Plexus


NextHand

Temporal Research
Knight of the Conclave
Time Spiral
Battle Suits
Knight of the Conclave


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1) Indestructible
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

A Tree already? Interesting choice. I wonder if he’s trying to avoid use of Tech 0 units entirely? Grave was chosen perhaps to Versatile Style Battle Suits. I’ll hold onto Temporal Research for a bit, since I found myself short on cards for much of last game. That being the case, I’ll try investing in time manipulation.

"P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Gemscout Owl


STARTING HAND
Ironbark Treant
Young Treant
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor


WORKERS
Merfolk Prospector
Rich Earth


NextHand

Spore Shambler
Tiger Cub
Gemscout Owl
Sparring Partner
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Young Treant, I draw - ($3)
Hire Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3a)
  • :psfist: Elite: Young Treant (0+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3) *heal 1
  • L1 Grave (2/3) *sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "