Between Balance and Discipline, there’s a lot of Upgrade removal here. I can either try to bait out Nature Reclaims or avoid any strategy built around a building or upgrade. I think I’ll lead with Battle Suits, see how it’s responded to, and use that to inform my mid/late game strategy.
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Forgotten Fighter
Time Spiral
Fading Argonaut
Plasmodium
WORKERS
Temporal Research
Forgotten Fighter
NextHand
Hardened Mox
Tinkerer
Stewardess of the Undone
Plasmodium
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Fading Argonaut - ($2)
Max Geiger - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Fading Argonaut (3/3A) [3 time]
Elite:
Scavenger:
Technician: Neo Plexus (3/2)
Lookout:
In Play:
Battle Suits
L1 Max Geiger (2/3) Sparkshot
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
If I kill the Wisp and both Forest’s Favor and Rampant Growth are played next turn, my board would be cleared and I’d be giving away free levels. It’s not likely, but a Wisp is not worth the risk.
TECH
Research & Development
Research & Development
STARTING HAND
Hardened Mox
Plasmodium
Tinkerer
Stewardess of the Undone
WORKERS
Temporal Research
Forgotten Fighter
Plasmodium
NextHand
Nullcraft
Time Spiral
Tinkerer
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess of the Undone, undo Horror - ($3)
Neo Plexus kills Wisp
Max Geiger kills Playful Panda, sparkshots Zombie, you get $1
Midband Geiger - ($1)
Fading Argonaut kills Tiger Cub
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (3/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
L3 Max Geiger (2/4) Sparkshot
Neo Plexus (3/2)
Fading Argonaut (3/1) [2 time]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Oh, wow! Lich’s Bargain! So glad I teched Stewardesses! Tempting to patrol as Technician, but Geiger’s less likely to die if I patrol as SQL, and I’ll soon be able to refill my hand entirely if Geiger survives.
Yeah, having 2 more workers helps, for sure. I didn’t mean to complain; I just found it interesting that such a significant difference in advantage was caused by one little Skeleton.
P2T5
Tech StartingHand Workers
TECH
Rememberer
Second Chances
STARTING HAND
Research & Development
Research & Development
Hardened Mox
WORKERS
Temporal Research
Forgotten Fighter
Plasmodium
Time Spiral
Research & Development
NextHand
Neo Plexus
Stewardess of the Undone
Second Chances
Tech 2 card(s)
Get Paid + float - ($10)
Hardened Mox - ($7)
Nullcraft strips Bone Collector of his armor
Neo Plexus trades with Bone Collector
Tech II: Past - ($3)
Worker - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite: Hardened Mox (3/1)
Scavenger:
Technician: Stewardess of the Undone (3/3)
Lookout:
In Play:
Battle Suits
L3 Vir Garbarean (2/3)
Nullcraft (1/1) Flying, haste
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
Even with Vortoss Emblem, there’s nothing I can do to prevent Nether Drain from interfering with Research & Development, so relying on it was a mistake. Since I need the Mox for defense, I’ll worker one of them. I’m proactively trading to prevent the Bone Collector from generating a Skeleton.
Bone Collector
Gemscout Owl
Circle of Life
Fairie Dragon
Wandering Mimic
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Midori - ($5)
Hire Gemscout Owl - ($4)
Circle of Life owl into Potent Basalisk, battle suits is destroyed - ($1)
George trades with Stewardess, you draw
STARTING HAND
Second Chances
Neo Plexus
Stewardess of the Undone
Temporal Distortion
WORKERS
Temporal Research
Forgotten Fighter
Plasmodium
Time Spiral
Research & Development
Neo Plexus
NextHand
Research & Development
Temporal Distortion
Fading Argonaut
Discard
Battle Suits
Stewardess of the Undone
Seer
Seer
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($12)
Peek
Nullcraft zaps Fred
Second Chances - ($10)
Stewardess of the Undone, undoes Nullcraft, gets a 2nd chance - ($7)
Nullcraft kills Fred
Worker - ($6)
Maxband Vir - ($2)
Tinkerer from deck - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Hardened Mox (2/1A)
Elite:
Scavenger: Stewardess of the Undone (3/3)
Technician: Tinkerer (1/2)
Lookout:
In Play:
Second Chances
L7 Vir Garbarean (3/5)
Nullcraft (1/1) Flying, haste
Future:
Mech [2 time]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 11
Thoughts
I don’t want to pull in Max Geiger yet, since I don’t have Rememberer in play. Maxing Vir to ensure the Mech’s arrival, and to provoke a Wandering Mimic to go after him before Vir can theoretically cast Double Time.
STARTING HAND
Fading Argonaut
Temporal Distortion
Research & Development
WORKERS
Temporal Research
Forgotten Fighter
Plasmodium
Time Spiral
Research & Development
Neo Plexus
Hardened Mox
NextHand
Battle Suits
Stewardess of the Undone
Second Chances
Temporal Distortion
Tech 2 card(s)
Get Paid - ($11)
Max Geiger - ($9)
Temporal Distortion, replace Stewardess with Argonaut, Stewardess gets a 2nd chance, undo Mox - ($7)
Worker - ($6)
Play Rememberer from deck - ($1)
Tinkerer removes from Rememberer, remembers Rememberer
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Nullcraft (1/1A) Flying, haste
Elite:
Scavenger: Stewardess of the Undone (2/3)
Technician: Argonaut (3/4) Readiness
Lookout:
In Play:
Second Chances
L1 Max Geiger (2/3) Sparkshot
L7 Vir Garbarean (3/5)
Rememberer (3/3) [2 time]
Rememberer (3/3) [3 time]
Tinkerer (1/2)
Future:
Mech [1 time]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 12
Thoughts
Whoops, forgot to downgrade units’ attack values. I’m still worried about the Mimic copying the Nullcraft, so I’ll have Nullcraft take point. Teching a 2nd Second Chances because I expect them to be destroyed frequently.
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Tinkerer
Temporal Research
Fading Argonaut
Battle Suits
Neo Plexus
WORKERS
Nullcraft
Neo Plexus
NextHand
Temporal Research
Knight of the Conclave
Time Spiral
Battle Suits
Knight of the Conclave
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Tinkerer - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Hardened Mox (2/1) Indestructible
Scavenger:
Technician:
Lookout:
In Play:
Tinkerer (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 6
Thoughts
A Tree already? Interesting choice. I wonder if he’s trying to avoid use of Tech 0 units entirely? Grave was chosen perhaps to Versatile Style Battle Suits. I’ll hold onto Temporal Research for a bit, since I found myself short on cards for much of last game. That being the case, I’ll try investing in time manipulation.