Shadow [Past] Necro Discipline vs Dreamfire [Demonology] Balance Anarchy

@Dreamfire GL HF! May you do better with that deck then I did!

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Battle Suits
Neo Plexus
Plasmodium
Nullcraft


WORKERS
Tinkerer


NextHand

Fading Argonaut
Time Spiral
Temporal Research
Forgotten Fighter
Hardened Mox


Discard

Battle Suits
Neo Plexus
Nullcraft


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, Haste, Forcast 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

GL HF! And here I was thinking I was trying something new…

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Graveyard


WORKERS
Summon Skeletons


NextHand

Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Deteriorate
Jandra, the Negator


Discard

Thieving Imp
Graveyard
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Skeleton Javelineer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Honestly, I’m just trying to get a Balance plan to work… Vandy is there for the early game pressure, Zane for the haste.

In Codex I find that the player brings far more variance to the game then the Codex they have, so even if I’ve played against the codex (and been thrashed into the ground by it) and played it (and had no success what so ever :stuck_out_tongue: ) how you play it will be very different and from my end it will feel different.

Plus its still new to you, which is the fun bit :stuck_out_tongue:
P1T2


Tech StartingHand Workers

TECH
Bone Collector
Stewardess of the Undone


STARTING HAND
Fading Argonaut
Forgotten Fighter
Hardened Mox
Time Spiral
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Battle Suits
Neo Plexus
Temporal Research
Stewardess of the Undone
Nullcraft


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Plasmodium (4/4, Haste, Forcast 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

It’s definitely new to me, but we’ll see about the fun :wink:

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Gunpoint Taxman


STARTING HAND
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Skeletal Archery
Graveyard
Deteriorate
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Heroes’ Hall - ($2)
Poisonblade Rogue - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

A Seer is likely to drop next. Add Battlesuits and Nullcraft, and I guess Shadow could get a kill on Vandy, but no free lvls.
I’m getting a HH to threaten Zane, and planning to tech up next turn.

P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Neo Plexus
Battle Suits
Nullcraft
Stewardess of the Undone
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus


NextHand

Time Spiral
Bone Collector
Seer
Fading Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stewardess, bounce Poison blade rouge - ($2)
Nullcraft - ($0)
Nullcraft kills Haunt
Mox kills Skeleton Jav

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3 +A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, Haste, Forcast 1)
  • Hardened Mox (1/1)
  • Nullcraft (1/1, Flying Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Circle of Life


STARTING HAND
Skeletal Archery
Graveyard
Gunpoint Taxman
Deteriorate
Poisonblade Rogue (bounced)
Tiny Basilisk (technician)


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue


NextHand

Pestering Haunt
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($7)
Technician draw
Worker - ($6)
Deteriorate Stewardess
Vandy to midband, kills Stewardess - ($4)
Gunpoint Taxman - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Gunpoint Taxman (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tiny Basilisk (1/2)

In Play:

  • Vandy lvl 3 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Betting on Seer was obviously a mistake… Now I have to delay tech 2 just to keep up on board. The real problem with that is it doesn’t leave me with great teching options. I suppose going all in on CoL is still viable?

P1T4


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Rambasa Twin


STARTING HAND
Time Spiral
Fading Argonaut
Bone Collector
Seer


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral


NextHand

Battle Suits
Seer
Rambasa Twin
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Plasmodium Arrives
Worker - ($6)
Tech 2 (Past) - ($2)
Bonecollector - ($0)
Plasmodium trades with Taxman

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician:
  • :target: Lookout: Nullcraft (1/1, Flying Haste)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Metamorphosis


STARTING HAND
Thieving Imp
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


NextHand

Circle of Life
Skeletal Archery
Tiny Baslisk


Discard

Gunpoint Taxman
Sacrifice the Weak
Shadow Blade
Pestering Haunt
Wandering Mimic
Metamorphosis


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Exhaust Vandy and discard to fetch Shadow Blade - ($6)
Shadow Blade kills BC, you get 1 gold and discard #1 - ($3)
Thieving Imp, discard #3 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout: Tiny Basilisk (1/2)

In Play:

  • Vandy lvl 3 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I might be setting Shadow up for maxband Garth next turn, but at least I’ll keep TB to get a kill. Also looks like I might get maxband Vandy soon, so why not tech a Meta?

P1T5


Tech StartingHand Workers

TECH
Second Chances
Rememberer


STARTING HAND
Battle Suits
Seer
Temporal Research
Rambasa Twin


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral


NextHand

Yesterday’s Golgort
Plasmodium (4/4, Haste)
Seer (2/1)


Discard

Bone Collector (3/3)
Battle Suits
Temporal Research
Seer
Second Chances
Rememberer


Tech 2 card(s)
Get Paid - ($8)
Scav - ($9)
Garth - ($7)
Skeleton - ($6)
Rambasa Twin - ($2)
Nullcraft hits Imp for 1
Mox kill Imp

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin #1 (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin #2 (3/2)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Hardened Mox (1/1)
  • Garth (1/3, lvl 1)
  • Nullcraft (1/1, Flying Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Skeletal Archery
Tiny Baslisk
Circle of Life
Graveyard


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


NextHand

Metamorphosis
Deteriorate
Circle of Life
Wandering Mimic


Tech 2 card(s)
Get Paid - ($9)
Skip worker
Vandy to maxband, dooms TB and technician - ($7)
TB kills SQL and survives
Midori - ($5)
Circle of Life TB for Wandering Mimic, hastily kills technician - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Baslisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy lvl 5 (4/5)

In Play:

  • Midori lvl 1 (2/3)
  • Wandering Mimic (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Is it just me, or is this game moving reeeaaally slowly?
I’ve kind of lost sight of my own plan here… Teching a Dark Pact to help me cycle through my immense deck, in search of… Meta, I guess?

I’m pretty sure my technician is still alive here, he his a 3/1 flier with +2/+2 and 1 point of damage, making him a 5/2 in my view?

I thought the Feather Rune overrides that because it was applied later. The bonus from Vandy’s maxband isn’t like a + rune that’s “independent” of the card, right?

From the Codex DB

Fairie Dragon only changes the “base” ATK and health of those units; runes and other effects can add or subtract ATK or health. — Sirlin, 03/19/16

Its is best to picture it as you literally taking a pen and changing the card text + stats. Buffs etc still apply.

There is a full run through of how the game applies changes to card effects in the rules thread, the second post has it stickied.

1 Like

Got it, thanks!

In that case I’ll fetch a Wandering Mimic instead of Fairie Dragon to hastily kill the technician. And Vandy patrols instead of attacking, so you get to keep the skeleton. I’ll edit it in.

1 Like

My ability to pay for workers is really starting to be painful…

P1T6


Tech StartingHand Workers

TECH
Shimmer Ray
Origin Story


STARTING HAND
Yesterday’s Golgort
Seer (2/1)
Plasmodium (4/4, Haste)
Fading Argonaut


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral


NextHand

Stewardess of the Undone (2/3 +A)
Fading Argonaut
Origin Story
Second Chances
Bone Collector (3/3)


Tech 2 card(s)
Get Paid + float - ($10)
Tech Draw
Mox pokes Vandy for 1
Max Garth, Fetching a Rememberer from discard - ($4)
Seer, Removing rune from Rememberer, Fetching a Shimmer Ray - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1, Flying Haste)
  • :psfist: Elite: Skeleton (1/1)
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician: Garth (3/4, lvl 7)
  • :target: Lookout: Shimmer Ray (3/4, Flying, Fading 2)

In Play:

  • Rememberer #1 (3/3, Fading 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T6


Tech StartingHand Workers

TECH
T-Rex
T-Rex


STARTING HAND
Deteriorate
Metamorphosis
Wandering Mimic
Circle of Life


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Circle of Life


NextHand

Metamorphosis
Gunpoint Taxman
Graveyard


Discard

Tiny Baslisk
Wandering Mimic
Deteriorate
Metamorphosis
Wandering Mimic
T-Rex
T-Rex


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Mimic kills Nullcraft
Basilisk trades with Garth
Metamorphosis, Midori to maxband, Mimic dies - ($2)
Midori kills Shimmer Ray, triggers tower detection
Vandy invisibly and readily breaks tech 2
Deteriorate Seer

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy lvl 5 (6/6), ++
  • :target: Lookout:

In Play:

  • Midori lvl 8 (6/3), ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Ebbflow Archon
Rememberer


STARTING HAND
Stewardess of the Undone (2/3 +A)
Bone Collector (3/3)
Origin Story
Fading Argonaut
Second Chances
Rambasa Twin #2 (3/2)


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Stewardess of the Undone (2/3 +A)


NextHand

Seer
Yesterday’s Golgort (6/4, Fading 2)
Battle Suits
Temporal Research
Plasmodium (4/4, Haste)


Discard

Nullcraft (1/1, Flying Haste)
Shimmer Ray (3/4, Flying, Fading 2)
Seer (2/1)
Origin Story
Fading Argonaut
Rambasa Twin #2 (3/2)
Second Chances
Ebbflow Archon
Rememberer


Tech 2 card(s)
Get Paid - ($8)
Scav + Tech - ($9)
Rememberer Remembers nothing
Rebuild Tech 2
Prynn - ($7)
Tower Detects Midori
Origin Story Midori - ($4)
Bone Collector - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Prynn (1/3, lvl 1, Fading 4)
  • :target: Lookout:

In Play:

  • Rememberer #1 (3/3, Fading 1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 9

P2T7


StartingHand Workers

STARTING HAND
Gunpoint Taxman
Graveyard
Metamorphosis
Thieving Imp


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Circle of Life


NextHand

Pestering Haunt
Shadow Blade
Skeletal Archery
Tiny Basilisk
Dark Pact


Discard

Tiny Baslisk
Wandering Mimic
Deteriorate
Metamorphosis
Wandering Mimic
T-Rex
T-Rex
Metamorphosis
Gunpoint Taxman
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid + float - ($12)
Zane - ($10)
Metamorphosis, Zane to maxband, shoves skelly to die in lookout - ($4)
Zane readily kills Prynn, triggers tower detection, we both draw
Vandy invisibly breaks tech 2
Tech 2 (Balance) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 6 (6/4A), ++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy lvl 5 (6/6), ++

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 10

P1T8


Tech StartingHand Workers

TECH
Doom Grasp
Reversal


STARTING HAND
Yesterday’s Golgort (6/4, Fading 2)
Temporal Research
Plasmodium (4/4, Haste)
Battle Suits
Seer


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Stewardess of the Undone (2/3 +A)
Plasmodium (4/4, Haste)


NextHand

Second Chances
Origin Story
Ebbflow Archon
Rememberer #1 (3/3, Fading 1)


Tech 2 card(s)
Get Paid + float - ($10)
Remember remembers a Fading Argonaut with their last breath
Rebuild Tech 2
Worker - ($9)
Grave - ($7)
Battlesuits - ($5)
Seer, Rune to Fargo - ($4)

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3, Fading 4)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Grave (2/3, lvl 1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

P2T8


StartingHand Workers

STARTING HAND
Pestering Haunt
Shadow Blade
Tiny Basilisk
Dark Pact
Skeletal Archery
Sacrifice the Weak (DP)
Metamorphosis (DP)


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Circle of Life
Skeletal Archery


NextHand

T-Rex
T-Rex
Deteriorate
Thieving Imp


Discard

Dark Pact
Sacrifice the Weak
Shadow Blade
Metamorphosis
Pestering Haunt


Tech 0 card(s)
Get Paid - ($10)
Dark Pact, I draw X2, my base to 18
Worker - ($9)
Shadow Blade BC, you draw and discard #2 - ($6)
Sacrifice the Weak Fargo - ($4)
Vandy readily kills Seer, triggers tower detection
Zane readily and invisibly breaks tech 2
Tiny Basilisk - ($2)
Midori - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zane lvl 6 (6/4), ++
  • :pschip: Technician: Vandy lvl 5 (6/2), ++
  • :target: Lookout:

In Play:

  • Midori lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11