Shadow [Past] Necro Discipline vs Dreamfire [Demonology] Balance Anarchy

P1T9


StartingHand Workers

STARTING HAND
Origin Story
Rememberer #1 (3/3, Fading 1)
Ebbflow Archon
Second Chances
Reversal


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Stewardess of the Undone (2/3 +A)
Plasmodium (4/4, Haste)


NextHand

Temporal Research
Yesterday’s Golgort (6/4, Fading 2)
Shimmer Ray (3/4, Flying, Fading 2)
Seer (2/1)
Doom Grasp


Discard

Seer (3/1)
Fading Argonaut (3/3, Fading 4)
Bone Collector (3/3)
Reversal
Rememberer #1 (3/3, Fading 1)
Second Chances
Ebbflow Archon


Tech 0 card(s)
Get Paid + float - ($14)
Scav, Tech and Discard
Rebuild Tech 2
Tower Reveals Vandy
Reversal Vandy, Grave to lvl 3
Max Grave - ($10)
Grave swords Midori

Float ($10)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave (4/5, lvl 7)
  • Battle Suits

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 10
  • Workers: 10

P2T9


StartingHand Workers

STARTING HAND
T-Rex
Deteriorate
T-Rex
Thieving Imp
Wandering Mimic


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Circle of Life
Skeletal Archery
Deteriorate


NextHand

Graveyard
Gunpoint Taxman
Metamorphosis
Wandering Mimic


Discard

Dark Pact
Sacrifice the Weak
Shadow Blade
Metamorphosis
Pestering Haunt
Tiny Basilisk
T-Rex
T-Rex


Tech 0 card(s)
Get Paid - ($11)
Technician draw
Worker - ($10)
TB trades with Grave
Wandering Mimic, hastily breaks tower - ($6)
Zane breaks tech 2
Thieving Imp, discard #5 - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Zane lvl 6 (6/4), ++

In Play:

  • Wandering Mimic (4/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 12

P1T10


StartingHand Workers

STARTING HAND
Seer (2/1)
Shimmer Ray (3/4, Flying, Fading 2)
Temporal Research
Doom Grasp
Yesterday’s Golgort (6/4, Fading 2)


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Stewardess of the Undone (2/3 +A)
Plasmodium (4/4, Haste)


NextHand

Shimmer Ray (3/4, Flying, Fading 2)
Nullcraft (1/1, Flying Haste)
Rememberer
Ebbflow Archon
Rambasa Twin #2 (3/2)


Tech 0 card(s)
Get Paid + float - ($20)
Rebuild Tech 2
Rebuild Tower - ($17)
Garth - ($15)
Skeleton - ($14)
Doom grasp Mimic, sacing the skeleton - ($10)
Max Garth, Grabs a bone Collector from Discard - ($4)
Seer - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Garth (3/4, lvl 7)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

P2T10


StartingHand Workers

STARTING HAND
Wandering Mimic
Gunpoint Taxman
Graveyard
Metamorphosis


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Circle of Life
Skeletal Archery
Deteriorate


NextHand

Tiny Basilisk
Tiny Baslisk
Metamorphosis
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($15)
Maxband Midori - ($6)
Wandering Mimic, gains haste and flying - ($2)
Mimic breaks tower
Zane invisibly breaks tech 2
Graveyard - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Midori lvl 8 (4/5)

In Play:

  • Zane lvl 6 (6/4), ++
  • Wandering Mimic (4/3)
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

P1T11


StartingHand Workers

STARTING HAND
Rememberer
Rambasa Twin #2 (3/2)
Nullcraft (1/1, Flying Haste)
Shimmer Ray (3/4, Flying, Fading 2)
Ebbflow Archon


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Stewardess of the Undone (2/3 +A)
Plasmodium (4/4, Haste)
Nullcraft (1/1, Flying Haste)


NextHand

Second Chances
Rememberer #1 (3/3, Fading 1)
Seer (3/1)
Reversal
Doom Grasp


Discard

Bone Collector (3/3)
Seer (3/1)
Shimmer Ray (3/4, Flying, Fading 2)
Rememberer
Ebbflow Archon


Tech 0 card(s)
Get Paid + float - ($13)
Rebuild Tech 2
Skeleton - ($12)
Rambasa Twin - ($8)
Bone Collector kills Imp
Seer + Garth kill Midori
Grave - ($6)
Rebuild Tower - ($3)
worker - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin #1 (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Rambasa Twin #2 (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Grave (2/3, lvl 1)

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 11

P2T11


StartingHand Workers

STARTING HAND
Tiny Baslisk
Metamorphosis
Tiny Basilisk
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Circle of Life
Skeletal Archery
Deteriorate


NextHand

Wandering Mimic
T-Rex
Gunpoint Taxman
Pestering Haunt
Shadow Blade


Discard

Thieving Imp
Sacrifice the Weak
Metamorphosis
Tiny Basilisk
Tiny Basilisk


Tech 0 card(s)
Get Paid - ($12)
Mimic trades with SQL
Replay Mimic from Graveyard, trades with technician - ($8)
Sacrifice the Weak kills skeleton - ($5)
Zane hits base for lethal! GG!

Float ($5)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (6/3), ++
  • Graveyard (3), holding Wandering Mimic

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 5
  • Workers: 12

That was a really intense (and long) game! You put me in trouble on T3, I guess I was lucky that you whiffed your tech 2’s on T5, and then that I drew 2 Metas back to back :smiling_imp:
Would you like to run it back?

The Tech 2 weren’t going to be in my hand T5, I only tech 1 T4 (wasnt sure my Tech 2 would live to due max zane), it was mainly to give me the option to max Garth Remember when I had the seer in hand. Wasn’t expecting the double meta from hand, most people only play 1 so they can fetch it with vandy’s midband when needed, nor the Circle of Life, great use of tiny basilisk and vandy max band there. In all I think the Plasmodium T1 was the wrong call, as the combo of Tiny Baslisk + Taxman ment he did very little, and I would have benificted a lot more from the early battlesuits/Nullcraft/Garth

Want a rematch?

Sure! I’ll start us off.

btw, I just noticed your board was missing an extra skeleton on the last turn, which you could’ve patrolled with (your exhausted 3/1 BC was also missing). But it wouldn’t have made much of a difference, since I could’ve played Vandy to give Mimic sparkshot and clear the patrol anyway.

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons


WORKERS
Poisonblade Rogue


NextHand

Graveyard
Deteriorate
Pestering Haunt
Skeleton Javelineer
Thieving Imp


Discard

Summon Skeletons
Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

This starting hand is pretty gross… I could play PBR to discourage Mox, but she fares pretty badly against any other card, so I’ll go with Jandra instead.
Next turn will probably be Vandy + Deteriorate, or if there’ll be nothing to target, I might play Graveyard instead.

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Tinkerer
Neo Plexus
Forgotten Fighter
Fading Argonaut


WORKERS
Plasmodium (4/4, Fading 3)


NextHand

Battle Suits
Nullcraft
Temporal Research
Hardened Mox
Time Spiral


Discard

Forgotten Fighter
Tinkerer
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Fading Argo - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3, fading 3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Thieving Imp
Skeleton Javelineer
Pestering Haunt
Graveyard
Deteriorate


WORKERS
Poisonblade Rogue
Skeleton Javelineer


NextHand

Thieving Imp
Tiny Basilisk
Tiny Basilisk
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Graveyard - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I want Basilisks to deal with Grave. I’m unlikely to replay Jandra from the Graveyard, but if it survives I could get good use of it with Balance units.

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Hooded Executioner


STARTING HAND
Temporal Research
Time Spiral
Battle Suits
Hardened Mox
Nullcraft


WORKERS
Plasmodium (4/4, Fading 3)
Time Spiral


NextHand

Hardened Mox
Neo Plexus
Stewardess of the Undone
Temporal Research
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft - ($3)
Tech 1 - ($1)
Nullcraft deals 1 to your Graveyard

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A, fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (2/3 + A)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1 Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Soul Stone


STARTING HAND
Thieving Imp
Deteriorate
Tiny Basilisk
Sacrifice the Weak
Tiny Basilisk


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp


NextHand

Pestering Haunt
Soul Stone
Skeletal Archery
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy - ($3)
Deteriorate Fargo
Jandra kills Fargo
Tiny Basilisk - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Graveyard (2)
  • Jandra, the Negator (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Shadow can afford Reversal+tech 2, which would be pretty bad for me. But I think it’s more likely he teched Stewardess/BC again.
I hadn’t really considered the possibilites Graveyard opens up for Anarchy tech 2, all that haste… it might even work with Sanatorium! So I’ll put off committing to a tech 2 for now.

P2T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Tinkerer
Neo Plexus
Stewardess of the Undone
Temporal Research
Hardened Mox


WORKERS
Plasmodium (4/4, Fading 3)
Time Spiral
Temporal Research


NextHand

Fading Argonaut (2/3+A, fading 2)
Battle Suits
Hardened Mox
Hooded Executioner
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess, bounce Jandra - ($4)
Tech 2 (Past) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (2/3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1 Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Did you mean to ping something with Nullcraft? Let me know, and I’ll edit the damage in.

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Fairie Dragon


STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Soul Stone


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Jandra, the Negator


NextHand

Tiny Basilisk
Circle of Life
Deteriorate
Sacrifice the Weak
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
TB trades with Stewardess
Exhaust Graveyard to replay TB - ($5)
Pestering Haunt
Tech 2 (Balance) - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, the Graveyard isn’t super-likely to survive, and I am drawing into CoL, so Balance still seems like the right choice. I can always tech lab into Anarchy later on.

Yes the graveyard, sorry, forgot to write it in.

EDIT: I can think at 12:30am, I swear…

The Stewardess is dead, my TB traded into her.

1 Like

Plan B then.

P2T4


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Hooded Executioner
Battle Suits
Forgotten Fighter
Hardened Mox
Fading Argonaut (2/3+A, fading 2)


WORKERS
Plasmodium (4/4, Fading 3)
Time Spiral
Temporal Research
Hardened Mox


NextHand

Yesterday’s Golgort
Tinkerer
Neo Plexus
Yesterday’s Golgort


Discard

Stewardess of the Undone (3/1)
Forgotten Fighter
Battle Suits
Fading Argonaut (2/3+A, fading 2)
Seer
Seer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nullcraft breaks Graveyard
Forgotten Fighter Tiny Basilisk - ($4)
Midband Grave - ($2)
Grave kills Vandy, Grave to lvl 5
Hooded Executioner - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (3/2 , lvl 5)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1 Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Potent Basilisk
Chaos Mirror


STARTING HAND
Deteriorate
Circle of Life
Tiny Basilisk
Sacrifice the Weak
Wandering Mimic


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Deteriorate


NextHand

Summon Skeletons
Soul Stone
Skeletal Archery
Fairie Dragon


Discard

Graveyard
Sacrifice the Weak
Circle of Life
Potent Basilisk
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($9)
Scavenger gold - ($10)
Worker - ($9)
Wandering Mimic, gains haste and flying - ($5)
Mimic and Haunt break tech 2
Tiny Basilisk X2 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Wandering Mimic (4/4)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Yeah, I’m more scared of the tech 2 than I am of maxband Grave. Especially if I’m not giving him good Sword targets. I wonder if Shadow will suicide to deny flying to my Mimic…
Feels weird to be workering Deteriorate, but I think StW is more important going into the late game.

P2T5


Tech StartingHand Workers

TECH
Second Chances
Doom Grasp


STARTING HAND
Yesterday’s Golgort
Yesterday’s Golgort
Tinkerer
Neo Plexus


WORKERS
Plasmodium (4/4, Fading 3)
Time Spiral
Temporal Research
Hardened Mox
Neo Plexus


NextHand

Fading Argonaut (2/3+A, fading 2)
Yesterday’s Golgort
Seer
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 2 (I’m getting flashbacks…)
Nullcraft runs into Mimic
Max Grave, - ($7)
Grave throws his sword at Mimic
Tinkerer - ($5)
Worker - ($4)

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tinkerer (1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner (3/3 + A)
  • :target: Lookout:

In Play:

  • Grave (4/5 , lvl 7)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10