@YoungBuck will be going first against @FrozenStorm. Good luck and have fun!
Ugh more black, what jerk is commanding evil this time? GL HF @YoungBuck!
@FrozenStorm So we meet again! I am glad you dont like playing against Black, cause I am going to need any handicap I can get! GLHF dude!
#Player 1, Turn 1
Events of Turn:
[details=Starting Hand]
GY
Prouge
Phaunt
SA
Imp
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (4)
###Main:
- Worker (3)
- Garth (1)
- Skele (0)
- Phaunt (0)
[details=Workers]
GY[/details]
-
Patrol as below
- Discard 3 Draw5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 20
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skele (1/1)
-
Technician:
-
Lookout:
####In Play:
Garth (1/3 L1)
Phaunt (1/1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 0
Disc: 3
#####Gold:
Gold: 0
Workers: 5
[details=End of Turn Hand][spoiler]
Deter
StW
Jandra
Jav
SS
[/details]
[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]
And we’re off, GL HF!
Player 2, Turn 1
[details=Starting Hand]
Savior Monk
Grappling Hook
Fox Viper
Morningstar Flagbearer
Aged Sensei
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- No techs turn 1
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Rook (3)
- Savior Monk (1)
- Worker Up (0)
[details=Workers]
Fox Viper
[/details]
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
####In Patrol:
-
Squad Leader: Rook (2/4+1armor lvl 1)
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician:
-
Lookout:
####In Play:
- nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 0
- Workers: 6
[details=End of Turn Hand]
Snapback
Sensei’s Advice
Smoker
Fox Primus
Safe Attacking
[/details]
[details=End of Turn Discard]
Aged Sensei
Morningstar Flagbearer
Grappling Hook
[/details]
[details=My Thoughts]
Going to grab Birds first cycle hopefully. Learning from my game vs Jake, I need to focus a little more on units, as just having 1-2 units on board loses hard to HE / StW. Probably get a Boulder / Sparring Partner, maybe twins, and I think I’ll do T2 Ninjutsu this game.
[/details]
#Player 1, Turn 2
Events of Turn:
[details=Starting Hand]
GY
Prouge
Phaunt
SA
Imp
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
###Main:
- Worker (4)
- Skele (3)
- Jav (2)
- Tech 1 (1)
- Phaunt pings your base to 19 hp
[details=Workers]
Jandra GY[/details]
-
Patrol as below
- Discard 3 RS Draw5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 20
-
Tech 1: 5
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skele (1/1)
-
Technician: Skele (1/1)
-
Lookout:
####In Play:
Garth (1/3 L1)
Phaunt (1/1)
Jav (1/1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 3
Disc: 0
#####Gold:
Gold: 1
Workers: 6
[details=End of Turn Hand][spoiler]
Deter
StW
Jandra
Jav
SS
[/details]
[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]
Player 2, Turn 2
[details=Starting Hand]
Snapback
Sensei’s Advice
Smoker
Fox Primus
Safe Attacking
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6)
- Tech 2 cards in
[details=All Teched Cards]
Bird’s Nest, Sparring Partner
[/details]
###Main:
- Smoker (5)
- Tower (2)
- Tech 1 (1)
- Rook kills scavenger Skeleton, you get 1g
- Worker Up (0)
[details=Workers]
Fox Primus, Fox Viper
[/details]
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tower HP: 4
####In Patrol:
-
Squad Leader: Savior Monk (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Smoker (1/1 resist 1)
####In Play:
- Rook (2/3 from 1 damage, lvl 1)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 3
- Disc: 0
####Gold:
- Gold: 0
- Workers: 7
[details=End of Turn Hand]
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Bird’s Nest
Snapback
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
Setting up for the early tech 2 with cheap techs, I want to get to Glorious Ninja ASAP. I need to think more like EricF about what I want my deck to look like late-game, as last game vs Jake I was a little all over the place (and often am as P2).
I think I want to do something like:
SP + Birds
GN + Porcupine / SP
Thunderclap / Hidden Ninja + GN / Porcupine
GN / Porcupine + Earthquake / FDS
That would make for a pretty fearsome deck that I think he’d have trouble dealing with (Glorious Ninjas are really good against most of his win conditions, provided I can cover for them with cheap StW fodder, which SP totally is)
Workers would be Primus, Viper, Hook, Aged Sensei(?) and Smoker / Flagbearer? Maybe Safe attacking?
I guess we’ll find out!
[/spoiler][/details]
#Player 1, Turn 3
Events of Turn:
[details=Starting Hand]
Deter
SS
Imp
DG
Prouge
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6+1F +1 SCVN)
- Tech 2 cards
###Main:
- Worker (7)
- Skele (6)
- Sac new Skelle for Doom Grasp (2), kill Rook, Garth to L3
- Phaunt trades with Smoker
- Heroes Hall (0)
[details=Workers]
Prouge Jandra GY[/details]
-
Patrol as below
- Discard 3 RS Draw5
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 20
-
Tech 1: 5
-
HH: 4
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skele (1/1)
-
Technician:
-
Lookout:
####In Play:
Garth (1/3 L3)
Jav (1/1)
####Economy Info:
#####Cards:
Hand: 5
Deck: 3
Disc: 0
#####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand][spoiler]
SS
BC
SB
SA
StW
[/details]
[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]
Well that was a bit unexpected…
Player 2, Turn 3
[details=Starting Hand]
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Bird’s Nest
Snapback
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7)
- Tech 2 cards in
[details=All Teched Cards]
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]
###Main:
- Grave (5)
- Savior Monk kills your skeleton, takes 1 damage, you get 1g
- Worker Up (4)
- Tech 2 Ninjutsu (0)
[details=Workers]
Safe Attacking, Fox Primus, Fox Viper
[/details]
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 SPEC NINJUTSU
- Tower HP: 4
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Grave (2/3 lvl 1)
-
Lookout:
####In Play:
- Savior Monk (2/1 from 1 damage)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 5
- Disc: 0
####Gold:
- Gold: 0
- Workers: 8
[details=End of Turn Hand]
Aged Sensei
Grappling Hook
Sparring Partner
Morningstar Flagbearer
Smoker
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Hoping he doesn’t draw Deteriorate, getting a tech advantage I can hopefully use to punish!
[/details]
#Player 1, Turn 4
Events of Turn:
[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7+1SCVN)
###Main:
- Worker (7)
- Vandy (5)
- Shadowblade (2) kills Grave, DC 1 random (1/5) and draw 1. Vandy to L3
- Bone Collector (0)
- Jav trades with Monk
- Garth pings your Tech 2 to 4 hp, takes 1 dmg
[details=Workers]
SS, Jandra GY[/details]
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 20
-
Tech 1: 5
-
HH: 4
####In Patrol: -
Squad Leader: B
-
Elite:
-
Scavenger:
-
Technician: Bonce Collector (3/3)
-
Lookout:
####In Play:
Garth (1/2 from 1 dmg L3)
Vandy (3/4 L3 Resist 1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 1
Disc: 6
#####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand][spoiler]
Phaunt
Dg
Imp
DP
[/details]
[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]
Let’s hope I can construct a deck able to come back from this mess…
Player 2, Turn 4
[details=Starting Hand]
Aged Sensei (discarded)
Grappling Hook
Sparring Partner
Morningstar Flagbearer
Smoker
Sensei’s Advice (techn)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8)
- Tech 2 cards in
[details=All Teched Cards]
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]
###Main:
- Rook (6)
- Sparring Partner (5)
- Worker Up (4)
[details=Workers]
Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]
-
Patrol as below
- Discard 3 Draw 4 rs Draw 1
- Float 4g, Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 4 SPEC NINJUTSU
- Tower HP: 4
####In Patrol:
-
Squad Leader:
-
Elite: Rook (2+1/4 lvl 1)
-
Scavenger:
-
Technician: Sparring Partner (2/2)
-
Lookout:
####In Play:
- Nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 6
- Disc: 0
####Gold:
- Gold: 4
- Workers: 9
[details=End of Turn Hand]
Snapback
Glorious Ninja
Porcupine
Bird’s Nest
Savior Monk
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
This is pretty fucked… With StW or Shadow Blade in hand he can take my tech 2 and with it, a lot of my chances in this game… My only hope is snapback will slow that down for him and maybe I’m able to win at tech 3…
[/details]
#Player 1, Turn 5
Events of Turn:
[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8)
###Main:
- Dark Pact (8) Base to 18, Draw 1 RS Draw 1
- Skele (7)
- Doom Grasp (3) Sac Skele, Kill Rook, Garth to L5 and heal
- Garth kills SP, takes 3 dmg, you get 1 card
- Maxband Vandy (1) Bonce Collector gets +2/+2 and Doom
- Vandy takes Tech 2, Base to 17, takes 1 dmg
- Bonce Collector rolls his biggest Marble over your Tech 1, Base to 15, takes 1 dmg and spawns a skele
- Phaunt (0)
- Worker (0)
[details=Workers]
SA, SS, Jandra GY[/details]
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 18
-
Tech 1: 5
-
HH: 4
####In Patrol: -
Squad Leader:
-
Elite:
-
Scavenger: Skele (1/1)
-
Technician:
-
Lookout:
####In Play:
Garth (2/1 from 3 dmg L5)
Vandy (4/4 from 1 dmg L5)
Phaunt (1/1)
Bonce Collector (5/4 from 1 smg, Doom)
####Economy Info:
#####Cards:
Hand: 4
Deck: 4
Disc: 3
#####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand][spoiler]
MM
SB STW
DP
[/details]
[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]
My draws are lining up super heinously lol…
Player 2, Turn 5
[details=Starting Hand]
Snapback
Glorious Ninja
Porcupine
Bird’s Nest
Savior Monk
Sensei’s Advice (techn)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9+4float)
- Draw 1 for technician
- Tech 2 cards in
[details=All Teched Cards]
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]
###Main:
- Rebuild tech 1
- Grave + Midband (9)
- Savior Monk (7)
- Snapback Vandy for Orpal (3)
- Worker Up (2)
[details=Workers]
Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]
-
Patrol as below
- Discard 3 Draw 5
- Float 2g, Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 15
- Tech1 HP: 5
- Tech2 HP: DOWN, SPEC NINJUTSU
- Tower HP: 4
####In Patrol:
-
Squad Leader: Grave (3/4+1armor)
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician:
-
Lookout:
####In Play:
- Nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 7
####Gold:
- Gold: 2
- Workers: 10
[details=End of Turn Hand]
Porcupine
Smoker
Hidden Ninja
Aged Sensei
Morningstar Flagbearer
[/details]
[details=End of Turn Discard]
Sparring Partner
Jade Fox, Den’s Headmistress
Snapback
Speed of the Fox
Sensei’s Advice
Porcupine
Glorious Ninja
[/details]
[details=My Thoughts]
Yep, stall the metamorph, let him resurrect a Twilight Baron, hopefully rebuild into something tenable!
[/details]
#Player 1, Turn 6
Events of Turn:
[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
###Main:
- Tech 2 - Disease (5)
- Skele (4)
- Sac the Weak (2) New Skele and Monk die, you get 1 card
- Phaunt peels armor off Grave, dies
- Opral gives Graves -1/-1, dies, Graves to L5
- Maxband Garth (0) Bring a Twilight Baron out
- Garth kills Grave, levels fizzle, takes 3 dmg
[details=Workers]
SA, SS, Jandra GY[/details]
-
Patrol as below
- Discard 3 Draw 4 RS draw 1
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 18
-
Tech 1: 5
-
Tech 2: 5
-
HH: 4
####In Patrol: -
Squad Leader:
-
Elite: Twilight Baron (5/4)
-
Scavenger: Skele (1/1)
-
Technician:
-
Lookout:
####In Play:
Garth (3/1 from 3 dmg L7)
####Economy Info:
#####Cards:
Hand: 5
Deck: 9
Disc: 0
#####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand][spoiler]
SS
SB
DP
BC
Jav
[/details]
[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]
The room is on fire, but this is fine… (note: this is NOT FINE)
Player 2, Turn 6
[details=Starting Hand]
Porcupine
Smoker
Hidden Ninja
Aged Sensei
Morningstar Flagbearer
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10+2float+1scavenger)
- Choose to tech 1 card
[details=All Teched Cards]
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]
###Main:
- Rebuild tech 2
- Rook + maxband (4)
- Morningstar Flagbearer (1)
- Worker Up (0)
[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 SPEC NINJUTSU
- Tower HP: 4
####In Patrol:
-
Squad Leader: Rook (4/6+1armor)
-
Elite:
-
Scavenger: Morningstar Flagbearer (2/2)
-
Technician:
-
Lookout:
####In Play:
- Nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 7
- Disc: 0
####Gold:
- Gold: 0
- Workers: 11
[details=End of Turn Hand]
Sparring Partner
Sensei’s Advice
Snapback
Speed of the Fox
Porcupine
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Okay, econ advantage, he’d need to have a pretty fortunate draw to take Rook out this turn (StW + Doom Grasp / Shadow Blade if he wants to lose Garth), let’s see if we can’t turn this around…
[/details]
Player 1, Turn 7
Events of Turn:
[details=Starting Hand]
SB
StW
BC
SS
SA
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
###Main:
- Vandy (7)
- Skele (6)
- Gatrh and old skele attack rook, deal 3 dmg thru 1 armor, both die and levels fizzle
- Sould stone Baron (4)
- Baron crumbles Rook, overpowers 2 dmg to kill Flagbearer, loses soul stone and heals
- Bone Collector (2)
- Jav (1)
[details=Workers]
SA, SS, Jandra GY[/details]
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 18
-
Tech 1: 5
-
Tech 2: 5
-
HH: 4
####In Patrol: -
Squad Leader: Skele (1/1)
-
Elite:
-
Scavenger: Bone Collector (3/3)
-
Technician: Jav (1/1)
-
Lookout:
####In Play:
Twilight Baron (4/4)
Vandy (2/3 L1)
####Economy Info:
#####Cards:
Hand: 4
Deck: 5
Disc: 5
#####Gold:
Gold: 1
Workers: 9
[details=End of Turn Hand][spoiler]
BC
DP
CC
eter
[/details]
[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]
Wait @EricF wil Rook die to doom grasp without crumbling?
No, if he was max, he would get a rune instead of dying (and not give levels)
Got it, editted @FrozenStorm
Player 2, Turn 7
[details=Starting Hand]
Sparring Partner
Sensei’s Advice
Snapback
Speed of the Fox
Porcupine
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (11+1scavenger)
- no techs
[details=All Teched Cards]
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]
###Main:
- Setsuki (10)
- Speed of the Fox on Sets (8)
- Sets kills SQL skeleton, takes 1 damage
- Rook kills Scavenger BC, takes 3 damage, you get 1g
- Porcupine (5)
- Snapback Vandy for Orpal (2)
- Sparring Partner (1)
- No worker
[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]
-
Patrol as below
- Discard 1 Draw 3
- Float 1g, Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 SPEC NINJUTSU
- Tower HP: 4
####In Patrol:
-
Squad Leader:
-
Elite: Porcupine (2+1/6)
-
Scavenger:
-
Technician:
-
Lookout:
####In Play:
- Sparring Partner (2/2)
- Setsuki (1/2 from 1 damage, lvl 1)
- Rook (4/3 from 3 damage, crumbling, lvl 8)
###Economy Info:
####Cards:
- Hand: 3
- Deck: 4
- Disc: 4
####Gold:
- Gold: 1
- Workers: 11
[details=End of Turn Hand]
Jade Fox, Den’s Headmistress
Smoker
Aged Sensei
[/details]
[details=End of Turn Discard]
Morningstar Flagbearer
Snapback
Speed of the Fox
Sensei’s Advice
[/details]
[details=My Thoughts][spoiler]
Well, pros: I am in very good position to trade favorably on the board next turn, he has no access to a lot of his deck (vandy and garth spells)
Cons: my draw for next turn was about as terrible as you could ask for: no hidden ninja, no porcupine, no glorious ninja, and has Jade Fox so I can’t go tech 3 effectively next turn…
This has been a rough game, I REALLY should have teched the other GN > Jade Fox…
[/spoiler][/details]
Player 1, Turn 8
Events of Turn:
[details=Starting Hand]
Deter
BC
CC
DP
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9+1scvn+1 float)
###Main:
- Deterioate Porcupine (11)
- Baron and Jav trade with Porcupine
- Midband Orpal (8)
- Orpal kills Sets, Maxbands and heals
- Bone collector (6)
- Crow (3)
[details=Workers]
SA, SS, Jandra GY[/details]
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards after your turn
###Board Info:
####Buildings:
-
Base HP: 18
-
Tech 1: 5
-
Tech 2: 5
-
HH: 4
####In Patrol: -
Squad Leader: Bone collector (3/3+1a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Crow (3/3)
####In Play:
Orpal (2/5 L6)
####Economy Info:
#####Cards:
Hand: 3
Deck: 2
Disc: 12
#####Gold:
Gold: 3
Workers: 9