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RACE #3: YoungBuck (Mono Black) vs. FrozenStorm (Mono White)

Player 2, Turn 8

P1 Black vs P2 White

[details=Starting Hand]
Jade Fox, Den’s Headmistress
Smoker
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+1float)
  • Choose to tech 1 card in

[details=All Teched Cards]
Glorious Ninja
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Tech 3 (7)
  • Grave (5)
  • Sparring Partner spars with Rook, pays to do so with Grave (3)
  • Rook kills BC, takes 3 damage
  • No worker

[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Float 3g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tech3 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grave (3/4 from +1/1, lvl 1)
  • :target: Lookout:

####In Play:

  • Sparring Partner (2/2)
  • Rook (5/1 from 6 damage and +1/1, crumbling, lvl 8)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 3
  • Workers: 11

[details=End of Turn Hand]
Savior Monk
Glorious Ninja
Porcupine
Hidden Ninja
Snapback
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Can’t believe I neglected the Sets kill there…

Okay next cycle will be the one? lol…
[/spoiler][/details]

Player 1, Turn 9

Events of Turn:

[details=Starting Hand]
Imp
SB
StW
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+ 3 float

###Main:

  • Vandy (11)
  • Garth (9)
  • Skele (8)
  • StW (6) Skele and SP die
  • Orpal attacks Grave, deals -2/-2, takes 4 dmg
  • Shadowbalde (3) kills grave, vandy to L3, you DC 1 card at random (4/5) and draw 1
  • Imp (0) DC 1 card at random (4/5 again)
  • Crow kills Rook, takes 1 dmg from tower, Vandy maxbands and gives Imp +2/+2 and Doom

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: Doom Imp (4/4+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 L1)
  • :exhaust: Technician:
  • :target: Lookout: Vandy (4/5 Resist 2 L5)

####In Play:
Orpal (2/1 from 4 dmg L6)
Crow (3/2 from 1 dmg)
####Economy Info:

#####Cards:
Hand: 2
Deck: 0
Disc: 15

#####Gold:
Gold: 0
Workers: 9


[details=End of Turn Hand][spoiler]
Imp
SB
StW
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]

Player 2, Turn 9

P1 Black vs P2 White

[details=Starting Hand]
Savior Monk
Glorious Ninja
Porcupine
Hidden Ninja (discarded)
Snapback (discarded, WTAF!)
Speed of the Fox (techn, not fucking helpful…)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+3float)
  • No techs

[details=All Teched Cards]
Glorious Ninja
Hidden Ninja
Jade Fox, Den’s Headmistress, Speed of the Fox
Porcupine, Hidden Ninja
Porcupine, Glorious Ninja
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Glorious Ninja (9)
  • Porcupine (6)
  • Setsuki (4)
  • No worker

[details=Workers]
Hidden Ninja, Bird’s Nest, Grappling Hook, Safe Attacking, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 4g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC NINJUTSU
  • Tech3 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Glorious Ninja (4/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Porcupine (2/6)
  • :target: Lookout:

####In Play:

  • Setsuki (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3 (I had 8 last turn, not 7 here)…
  • Disc: 5

####Gold:

  • Gold: 4
  • Workers: 11

[details=End of Turn Hand]
Smoker
Sensei’s Advice
Porcupine
Morningstar Flagbearer
[/details]

[details=End of Turn Discard]
Hidden Ninja
Snapback
Sparring Partner
Speed of the Fox
Savior Monk
[/details]

[details=My Thoughts]
WOOF MAKE IT STOP!
[/details]

Player 1, Turn 10

Events of Turn:

[details=Starting Hand]
Metamorph
Phaunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (deck is huuuge man)

###Main:

  • Crow attacks base to 12, you DC 1 card at random (1/4)
  • Orpal Sacs Crow, puts -1/-1 on Porcupine
  • Metamorph (3) Garth Maxband grabs a Cursed Ghoul, gives Ninja -1/-1 (now 3/2+1a)
  • Garth attacks, Detected, kills Ninja, takes 4 dmg, Porcupine gets another -1/-1 from Orpal maxband (Now 0/4)
  • Vandy and Orpal Stealtly hit your base for 10 dmg, to 2 hp
  • Skele (2)

[details=Workers]
SA, SS, Jandra GY
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 RS Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2: 5
  • :heroeshall: HH: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: Ghoul (4/5+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Orpal (4/3 from 4 dmg, L6 invis)
  • :exhaust: Technician: Garth (5/2 from 4 dmg, L7 invis)
  • :target: Lookout:

####In Play:

Vandy (6+1a/7 L5 invisible)
####Economy Info:

#####Cards:
Hand: 3
Deck: 17
Disc: 0

#####Gold:
Gold: 2
Workers: 9


[details=End of Turn Hand][spoiler]
Gorgon
BC
Phaunt
[/details]


[details=My Thoughts]
Alright Black V White, Metamorph tricker with SB at play. Maybe Ill try to copy Jake’s game with Frozena nd go for disease? Skeles still seems like a reasonable choice as well. Ill probably want to grab a DG with BC first either way, Maybe second tech PS if he goes birds/Rook with another DG
[/details]

Gg WP discarding snapback and hidden ninja destroyed my chances to counterplay…

GG WP, I really thought I had it made earlier, but you had some solid plays to fend me off. Tough going against black, I feel like youre always a bad draw or 1 missed patrol away from disaster

Indeed, @EricF I’m 0-2 in the p2 position…

On P1 turn 8, did you make the same mistake of letting someone attack non-patrolling Setsuki without paying gold? Given that he ended up floating I doubt it affected the match, but you should keep an eye on that :smile:

Yes, I did, thank you for pointing it out. There’s a lot to keep track of :wink: Hindsight, it would have left Youngbuck one gold shy of discarding my two cards, one of the two of Snapback and Hidden Ninja, which would have either delayed metamorph or given it one less target.

It’s my fault and I’m taking my loss for this game for my own failure to check my opponent’s moves, but I’d be interested in an alternative turn 9 from @Youngbuck where there was one less gold for our own reflection on how our gameplans might have gone differently

Haha, I only noticed because I usually follow your games due to the detailed notes you leave about your thought process each turn.

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Glad to do them! It helps me resume my train of thought when there’s long breaks between games, it really helped me learn when others did it so I feel obliged to pay it forward, and it ultimately helps me in situations like these where people find my mistakes for me and help me get better!

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