RACE #3: Mooseknuckles ([Past]/Peace/Balance) vs. Jadiel (Mono Purple)

@Mooseknuckles will be going first against @Jadiel. Good luck and have fun!

glhf!

P1T1:

Starting Hand

NeoPlexus Nullcraft Plasmodium HardenedMox BattleSuits

Gold (4)
Worker (3)
Plasmodium (1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Plasmodium %3 (4/4)
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Hardened Mox

New Hand

FadingArgonaut Tinkerer TimeSpiral ForgottenFighters TemporalResearch

GL, HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Temporal Research
Tinkerer
Time Spiral
Fading Argonaut


WORKERS
Tinker


NextHand

Plasmodium
Forgotten Fighter
Neo Plexus
Battle Suits
Hardened Mox


Discard

Nullcraft
Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut @3 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2:

Tech

Stewardess of the Undone, Overeager Cadet

Starting Hand

See last turn

Gold + f (6)
Worker (5)
Fading Argonaut (3)
Tech I (1)
Discard 3, rs, Draw 5

Patrol:
Leader:
Elite: Fading Argonaut %3 (3/3)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Plasmodium %2 (4/4)
Base: 20
Other:

Economy:

Workers: 6 + 1 float
Hand: 5
Deck: 3
Discard: 0

Worker

Temporal Research

New Hand

NeoPlexus BattleSuits Stewardess of the Undone Overeager Cadet ForgottenFighters

P2T2


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Battle Suits
Forgotten Fighter
Neo Plexus
Hardened Mox
Plasmodium


WORKERS
Tinker
Forgotten Fighter


NextHand

Hardened Mox
Seer
Seer
Temporal Research
Time Spiral


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Neo Plexus - ($4)
Summon Vir Garbarean - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut @2 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vir Garbarean (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

P1T3:

Tech

Overeager Cadet, Seer

Starting Hand

NeoPlexus BattleSuits Stewardess of the Undone Overeager Cadet ForgottenFighters

Gold + f (7)
Worker (6)
Stewardess of the Undone, bounce the Fading Argonaut to your hand (3)
Overeager Cadet (3)
Onimaru (1)
Fading Argonaut kills your Plexus, you draw a card
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader: Stewardess of the Undone (2/3 + a)
Elite: Level 1 Onimaru (3/3)
Scavenger:
Technician: Overeager Cadet (2/2)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Plasmodium %1 (4/4), Fading Argonaut %2 (2/1)
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 4
Deck: 3
Discard: 0

Worker

Battle Suits

New Hand

Tinkerer TimeSpiral Nullcraft Overeager Cadet

P2T3


Tech StartingHand Workers

TECH
Double Time
Double Time


STARTING HAND
Temporal Research
Seer
Hardened Mox
Time Spiral
Seer
Nullcraft
Fading Argonaut


WORKERS
Tinker
Forgotten Fighter
Hardened Mox


NextHand

Battle Suits
Nullcraft
Temporal Research
Plasmodium
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Max Vir, summon Forecasted Mech - ($2)
Seer, removing rune from Mech - ($1)
Seer, removing rune from Mech - ($0)
Mech Arrives

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mech (6/7+A, untargetable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer (2/1)
  • :pschip: [I]Technician[/I]: Seer (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Vir Garbarean (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Cool opening - I haven’t seen this before!

P1T4:

Tech

Flagstone Garrison x2

Starting Hand

NeoPlexus BattleSuits Stewardess of the Undone Overeager Cadet ForgottenFighters

Gold + f, plasmodium arrives (8)
Worker (7)
Tier II - Peace (3)
Nullcraft (1)
Plasmodium, fader, and Cadet kill Mech
Nullcraft kills scavenger Seer
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader: Level 1 Onimaru (2/3 + a)
Elite:
Scavenger:
Technician: Stewardess of the Undone (2/3)
Lookout:

Buildings: Tier I - 5, Tier II (Peace) - 5
Units/Heroes: Nullcraft (1/1)
Base: 20
Other:

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 6
Discard: 0

Worker

Tinkerer

New Hand

Seer NeoPlexus ForgottenFighters Plasmodium

No, it’s something I thought up and decided I’d give it a try.

P2T4


Tech StartingHand Workers

TECH
Knight of the Conclave
Rememberer


STARTING HAND
Plasmodium
Battle Suits
Neo Plexus
Nullcraft
Temporal Research


WORKERS
Tinker
Forgotten Fighter
Hardened Mox
Battle Suits


NextHand

Time Spiral
Plasmodium
Double Time
Rememberer
Fading Argonaut


Tech 2 card(s)
Get Paid + Scav - ($9)
Vir peeks at top card of deck
Worker - ($8)
Neo Plexus - ($6)
Vir exhausts to cast Double Time from top of deck - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Vir Garbarean (3/5)
  • Double Time @3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5:

Tech

Seer, Origin Story

Starting Hand

Seer NeoPlexus ForgottenFighters Plasmodium

Gold + f (9)
Worker (8)
Prynn (6)
Forgotten Fighters on Neo Plexus (4)
Seer, adding a rune to your double time (3)
Nullcraft kills your seer
Onimaru and Stewardess break your T1
Discard 1, Draw 3

Patrol:
Leader: Level 1 Prynn %4 (1/3 + a)
Elite:
Scavenger:
Technician: Seer (2/1)
Lookout:

Buildings: Tier I - 5, Tier II (Peace) - 5
Units/Heroes: Nullcraft (1/1), Level 1 Onimaru (2/3), Stewardess of the Undone (2/3)
Base: 20
Other:

Economy:

Workers: 9 + 3 float
Hand: 3
Deck: 3
Discard: 4

Worker

Plasmodium

New Hand

TimeSpiral Flagstone Garrison Flagstone Garrison never lucky…

P2T5


Tech StartingHand Workers

TECH
Argonaut
Ready or Not


STARTING HAND
Time Spiral
Fading Argonaut
Double Time
Plasmodium
Rememberer
Neo Plexus


WORKERS
Tinker
Forgotten Fighter
Hardened Mox
Battle Suits
Neo Plexus


NextHand

Temporal Research
Nullcraft
Seer
Knight of the Conclave


Discard

Seer
Time Spiral
Rememberer
Plasmodium
Argonaut
Ready or Not


Tech 2 card(s)
Double Time #1 @3
Get Paid + Scav - ($10)
Rebuild Tech 1
Peek at top card
Worker - ($9)
Double Time #2 - ($3)
Time Spiral Double Time #1 - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L7 Vir Garbarean (3/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut @3 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Double Time#1 @2
  • Double Time#2 @3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

@Mooseknuckles Friendly reminder ping :slight_smile:

Sorry about that - was out of town over the weekend (and Monday).

P1T6:

Tech

Drill Seargent x2

Starting Hand

TimeSpiral Flagstone Garrison Flagstone Garrison

Gold (12)
Oni, Seer, and Nullcraft kill Vyr. Seer and Oni die, Prynn goes to to level 3
maxband prynn (8)
Flagstone Garrison (4)
Flagstone Garrison (0)
prynn fades out fading argonaut
Prynn and Stewardess break your T1
Discard 1, Draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Peace) - 5, Flagstone Garrison - 4, Flagstone Garrison - 4
Units/Heroes: Nullcraft (1/1), Level 7 Prynn%2 hiding a fading argonaut (3/5), Stewardess of the Undone (2/3)
Base: 20
Other:

Economy:

Workers: 9
Hand: 3
Deck: 0
Discard: 7

[details=“Worker”][/details]

New Hand

Overeager Cadet FadingArgonaut Overeager Cadet

No problem, just wanted to make sure you hadn’t forgotten

P2T6


StartingHand Workers

STARTING HAND
Seer
Knight of the Conclave
Nullcraft
Temporal Research

Temporal Research draws:
Time Spiral
Seer


WORKERS
Tinker
Forgotten Fighter
Hardened Mox
Battle Suits
Neo Plexus
Nullcraft


NextHand

Argonaut
Temporal Research
Plasmodium
Rememberer
Ready or Not


Tech 0 card(s)
Double Time#1 %1
Double Time#2 %2
Get Paid - ($10)
Worker - ($9)
Prynn - ($7)
Temporal Research, reshuffle and draw 2 - ($5)
Time Spiral on Double Time#1 - ($4)
Double Time#1 triggers and trashes
Rebuild Tech 1

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Prynn %4 (1/3)
  • Double Time#2 @2
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 11

Well that sucks - I’m about to get super punished I think…

P2T7


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Ready or Not
Argonaut
Plasmodium
Rememberer
Temporal Research

Temporal Research draws:
Seer
Knight of the Conclave


WORKERS
Tinker
Forgotten Fighter
Hardened Mox
Battle Suits
Neo Plexus
Nullcraft


NextHand

Omegacron
Temporal Research
Knight of the Conclave
Seer
Time Spiral


Tech 2 card(s)
Double Time#2 %1
Prynn %3
Get Paid + float - ($15)
Temporal Research, drawing 2 - ($13)
Tech 2 - Future - ($9)
Plasmodium - ($7)
Seer, removing a rune from Double Time, trashes and triggers - ($6)
Argonaut - ($3)
Midband Prynn - ($0)
Prynn attacks your base for 2 damage %4

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 4 Prynn %4 (2/4)
  • Argonaut (3/4)
  • Plasmodium (4/4) %3
  • Seer (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II - Future HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P2T8


StartingHand Workers

STARTING HAND
Time Spiral
Seer
Omegacron
Temporal Research
Knight of the Conclave


WORKERS
Tinker
Forgotten Fighter
Hardened Mox
Battle Suits
Neo Plexus
Nullcraft


NextHand

Ready or Not
Omegacron
Rememberer
Knight of the Conclave


Tech 0 card(s)
Prynn %3
Plasmodium %2
Get Paid - ($11)
Omegacron - ($9)
Seer#2, removing rune from Plasmodium - ($8)
Time Spiral on Plasmodium - ($7)
Plasmodium arrives
Sacrifice 6 workers to Omegacron
Omegacron, Argonaut, Plas and Seer attack your base for 18
GG :slight_smile:


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn %3 (2/4)
  • Argonaut (3/4)
  • Plasmodium (4/4)
  • Seer#1 (2/1)
  • Seer#2 (2/1)
  • Omegacron (9/7)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II - Future HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 11
1 Like

My opening worked well, but I teched very badly after turn 3, and I think playing the second Double Time was probably a mistake. I should have focussed more on board presence to make sure the first one actually resolved. A lucky draw saved me on turn 6, I only had a 33% chance of drawing the Time Spiral with Temporal Research.

GG - I learnt a lot :slight_smile:

@EricF

Did you reshuffle Temporal Research into your deck here? It looks like you did if your hand is listed in order, but I don’t think you’re supposed to. It’s possible that you drew it as your one reshuffled card, and I’m not sure it ends up mattering, but I wanted to check.

Yeah, this was a really interesting game! I took a few gambles that didn’t pay off for me, but I thought your strategy was pretty innovative/fun.

I didn’t think you would risk teching the second double time, which is why I opted to kill the T1 over Vyr. I also decided to chance you not having the TR and drawing the TS on turn 6. I could have played my own time spiral instead of the second garrison, but I wanted to catch up on cards.

Really well played!