@Hobusu will be going first against @PointyFinger. Good luck and have fun!
GLHF, @PointyFinger!
Player 1 Turn 1
Starting Hand and Workers
STARTING HAND
Rich Earth
Forest’s Favor
Spore Shambler
Ironbark Treant
Verdant Tree
WORKERS
Rich Earth
[details=Next Hand]Tiger Cub
Merfolk Prospector
Rampant Growth
Young Treant
Playful Panda
[/details]
Discard
Verdant Tree
Forest’s Favor
Ironbark Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Spore Shambler - ($0)
Patrol as shown below
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Spore Shambler (2/3) [2x +1/+1 runes]
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
FYI, I might have longer gaps between turns than normal today for IRL reasons.
I am going to be working for through Saturday so will not be posting my turn until then, sorry for the delay.
OK. Thanks for letting me know!
Edit: @Pointyfinger, just a friendly reminder that you need to take your turn soon.
P2T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
WORKERS
Jandra, the Negator
NextHand
Skeletal Archery
Deteriorate
Summon Skeletons
Graveyard
Discard
Sacrifice the Weak
Poisonblade Rogue
Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Garth- (2)
Summon a Skeleton - (1)
Play Pestering Haunt
Float (1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth lvl 1 (1/3)
- Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
Thieving Imp costs 3 gold, so you need to either play a different card from your hand or not summon Vandy.
Editing now, I had two turn versions, one sec.
Player 1 Turn 2
Tech, Starting Hand, and Workers
TECH
Tiny Basilisk
Galina Glimmer
STARTING HAND
Tiger Cub
Playful Panda
Rampant Growth
Young Treant
Merfolk Prospector
WORKERS
Rich Earth
Tiger Cub
[details=Next Hand]Galina Glimmer
Tiny Basilisk
Playful Panda
Ironbark Treant
Rampant Growth
[/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($3)
Play Merfolk Prospector - ($2)
Summon Calamandra - ($0)
Exhaust Spore Shambler to transfer a +1/+1 rune to Merfolk Prospector
Patrol as shown below
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Calamandra Moss Lv. 1 (2/3+a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Merfolk Prospector (2/2) [+1/+1 rune]
[B]In Play:[/B] - Spore Shambler (1/2) [+1/+1 rune]
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
I figure my best way of dealing with skeletons will be to get cheap units of my own and use Ferocity to guarantee skeletons can’t trade or suicide. If he keeps using them, Growth or Feral would work well so I can overpower through them, and Growth would also work well if he start focusing on -1/-1 runes… We’ll see, I guess.
P2T2
StartingHand Workers
STARTING HAND
Deteriorate
Skeletal Archery
Summon Skeletons
Graveyard
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Summon Skeletons
Deteriorate
Poisonblade Rogue
Graveyard
Bone Collector
Tech 0 card(s)
Collect Gold + Float - (7)
Worker - (6)
Summon a Skeleton - (5)
Deteriorate on Merfolk Prospector, paying 1 for resist - (4)
Pestering Haunt cannot be stopped by Calamandra and trades into Merfolk Prospector
Build a Tower - (1)
Build Tech I - (0)
Float (0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth lvl 1 (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Player 1 Turn 3
Tech, Starting Hand, and Workers
TECH
Tiny Basilisk
Ferocity
STARTING HAND
Galina Glimmer
Rampant Growth
Tiny Basilisk
Ironbark Treant
Playful Panda
WORKERS
Rich Earth
Tiger Cub
Ironbark Treant
[details=Next Hand]Verdant Tree
Young Treant
Ferocity
Galina Glimmer
Forest’s Favor
[/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Tiny Basilisk - ($3)
Exhaust Spore Shambler to move +1/+1 rune to Tiny Basilisk
Build Tower - ($0)
Patrol as shown below
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Calamandra Moss Lv. 1 (2/3+a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Tiny Basilisk (2/3) [Deathtouch, unattackable and unstoppable by Tech 0 units, +1/+1 rune]
-
[I]Lookout[/I]:
[B]In Play:[/B] - Spore Shambler (0/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
Unless he can find a way to get rid of Tiny Basilisk, I can just say “screw your skeletons, I have unstoppable deathtouch!” Not only that, but with it in Technician I’ll gain a card if he does use Sacrifice the Weak or something on it. We’ll see what he does, and decide which spec to go with then!
Shambler can only put runes on units. Let me know when you update your turn
Thanks for catching that! It’s fixed.
P2T3
Tech StartingHand Workers
TECH
Twilight Baron
Dark Pact
STARTING HAND
Sacrifice the Weak
Bone Collector
Skeleton Javelineer
Deteriorate
Thieving Imp
Deteriorate
Summon Skeletons
Graveyard
Bone Collector
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
NextHand
Thieving Imp
Skeleton Javelineer
Nether Drain
Pestering Haunt
Sacrifice the Weak
Discard
Graveyard
Deteriorate
Summon Skeletons
Dark Pact
Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Level garth to 4 - (3)
Garth attacks Calamandra for 2, takes 3 back
Skeleton suicides into Calamandra
Skeleton trades into Calamandra, Garth levels to 6
Max Garth, putting a Twilight Baron into play - (2)
Play Bone Collector - (0)
Float (0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Twilight Baron (4/4)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth lvl 7 (3/4), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 8
Well, that was a big momentum swing… Somehow didn’t think about Garth leveling at all.
Player 1 Turn 4
Tech, Starting Hand, and Workers
TECH
Barkcoat Bear
Rampaging Elephant
STARTING HAND
Verdant Tree
Forest’s Favor
Young Treant
Ferocity
Galina Glimmer
WORKERS
Rich Earth
Tiger Cub
Ironbark Treant
Verdant Tree
[details=Next Hand]Rampaging Elephant
Playful Panda
Rampant Growth
Merfolk Prospector
Tiny Basilisk
[/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Galina Glimmer - ($5)
Build Tech II – Feral - ($1)
Tiny Basilisk trades with Bone Collector
Patrol as shown below
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Galina Glimmer (2/2+a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Spore Shambler (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
[details=Thoughts][spoiler]If I’d thought about Garth leveling, I would have patrolled Tiny Basilisk in Squad Leader…
Hated to get rid of my +1/+1 Tiny Basilisk, but I need to reduce his board presence. If I can get either of my Tech II units out next turn, that’ll help a lot. He’s almost guaranteed to wipe my board, but at least he has to give me a card to do so![/spoiler][/details]
P2T4
Tech StartingHand Workers
TECH
Death Rites
Gorgon
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Nether Drain
Thieving Imp
Pestering Haunt
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
NextHand
Nether Drain
Gorgon
Dark Pact
Death Rites
Thieving Imp
Tech 2 card(s)
Collect Gold - (8)
Worker - (7)
Twilight Baron attacks Galina Glimmer, overpowering 1 to Spore Shambler, taking out both
Garth attacks your Tech II for 3
Play Skeleton Javelineer - (6)
Make a Skeleton - (5)
Build Tech II (Disease) - (1)
Float (1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton Javelineer (1/1), Javelin Rune
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth lvl 7 (3/3), exhausted
- Twilight Baron (4/1), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
Player 1 Turn 5
Tech, Starting Hand, and Workers
TECH
Moment’s Peace
Dinosize
STARTING HAND
Rampant Growth
Tiny Basilisk
Playful Panda
Merfolk Prospector
Rampaging Elephant
Barkcoat Bear (Technician)
WORKERS
Rich Earth
Tiger Cub
Ironbark Treant
Verdant Tree
Merfolk Prospector
[details=Next Hand]Forest’s Favor
Young Treant
Tiny Basilisk
Ferocity
[/details]
Discard
Galina Glimmer
Spore Shambler
Rampant Growth
Rampaging Elephant
Moment’s Peace
Dinosize
Tech 2 card(s)
Get Paid + float - ($9)
Draw a card from Technician
Play Barkcoat Bear - ($5)
Play Tiny Basilisk - ($3)
Play Playful Panda & Wisp - ($1)
Worker - ($0)
Patrol as shown below
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Barkcoat Bear (5/5+a) [Resist 2, Overpower]
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Tiny Basilisk (1/2) [Deathtouch, unattackable and unstoppable by tech 0 units]
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 2 (Feral)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
I’m pretty sure I’m a dead player walking, but I’m kind of curious how he’ll destroy me. I know from my last match against Black that Disease Tech II is pretty devastating…
P2T5
Tech StartingHand Workers
TECH
Cured Ghoul
Cursed Crow
STARTING HAND
Nether Drain
Dark Pact
Gorgon
Death Rites
Thieving Imp
Deteriorate
Bone Collector
Sacrifice the Weak
Summon Skeletons
Graveyard
Dark Pact
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
NextHand
Cursed Crow
Skeleton Javelineer
Summon Skeletons
Dark Pact
Cured Ghoul
Discard
Twilight Baron
Gorgon
Graveyard
Sacrifice the Weak
Thieving Imp
Bone Collector
Deteriorate
Nether Drain
Tech 2 card(s)
Collect Gold + Float - (10)
Play Death Rites - (6)
Sacrifice the Skeleton token to draw a card, destroy your Wisp
Make a Skeleton - (5)
Sacrifice the Skeleton token to draw a card, destroy Tiny Basilisk
Sacrifice Skeleton Javelineer to draw a card, destroy Playful Panda
Play Vandy - (3)
Play Dark Pact, my base takes 2 and I draw 2 cards
Play Summon Skeletons - (0)
Sacrifice a Skeleton to draw a card, destroy Barkcoat Bear
Twilight Baron destroys your tower, 2 to your base
Garth destroys your Tech II, 2 to your base
Float (0)
Discard 7, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Vandy lvl 1 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth lvl 7 (3/3), exhausted
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 8
[B]Gold:[/B] - Gold: 0
- Workers: 9
I doubt I can win at this point, especially since my hand is not so great, so I’m calling it here. Good game, @PointyFinger! Black is pretty scary… I don’t have a clue how to deal with all its shenanigans. Then again, I still have trouble with Red vs Green, so I’m sure it’s mostly just inexperience.
@EricF, we’re done here.
I think had you not lost Calamandra the game would look pretty different. That window was just too huge.
Yeah, that’s what really decided it. In hindsight, what would you have done that turn if I’d swapped her and Tiny Basilisk?