What is the absolute fastest you can deal 20 damage to your opponent’s base?
There are some rules to make it more interesting. There are also 2 versions, “As Player 1” and “as Player 2”.
As Player 1:
- After your first turn, your opponent will always play and patrol a 1/1 rabbit mercenary patroller, but otherwise does not do anything or have any board or buildings. The Merc will patrol wherever you wish. Only 1 Merc will ever exist at a time, if for some reason you don’t want to kill it.
As Player 2
- your opponent will always play and patrol a 1/1 rabbit mercenary patroller, but otherwise does not do anything or have any board or buildings. The Merc will patrol wherever you wish. Only 1 Merc will ever exist at a time, if for some reason you don’t want to kill it.
Other Rules
- You may steal the opponent’s floating gold, using the appropriate spells/abilities of course.
- If you want to steal something using Community service, you can assume it will always work and get whatever thing you wanted. Limitations of the opponent having only 3 possible spec combinations still apply.
- The goal is in the fewest total actions, get 20 damage on your opponent’s base.
- You may select the cards that you draw to optimize your damage, but used cards still goto discard.
- Actions are counted in discrete game terms, meaning everything that results from the player initiating an action is 1 action. leveling a hero 1 step is 1 action. Leveling a hero the last step to maxband, triggering a maxband effect, is still only 1 action. So leveling zane from 5 to 6, triggering the maxband effect and killing the opposing merc would still all be 1 action. Playing a spell is 1 action, even if it has multuple effects. Playing a unit or hero is 1 action. Attacking is 1 action.
One Possible solution:
MonoRed
P1T1
Hand: x,x,x,Mad Man, Makeshift Rambaster
get 4g
1 worker, 3g
2/3 Mad Man, deal 1 to base, 2g
4/5 Rambaster, deal 3 to base (16), 0g
float 0g, discard 2, draw 4
P1T2
Hand: x,x,x,Nautical Dog
Tech: lobber,lobber
get 5g
6 worker, 4g
7/8 zane, kills Merc, 2g
9/10 mad man and Rambaster, base to 12.
11 Nautical Dog, 1g
12 Tech 1, 0g
float 0g, discard 2, draw 1, reshuffle, draw 3
P1T3
hand: x,x,x,lobber
tech: x,x
get 6g
13-17 max Zane, move merc to scav, we both get 1g, 2g
18/19 lobber, hits base to 10, 1g
20-23 zane 4, Dog 2, rambaster 3, Mad Man 1, destroys Base.
23 actions, Turn 3.