NopetheBard vs Nekoatl

P1T9


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Liberty Gryphon
Brave Knight
Spectral Flagbearer
Free Speech
Reteller of Truths


WORKERS
Bluecoat Musketeer
Jail
Building Inspector
Arrest
Traffic Director
Lawful Search
Porkhand Magistrate


NextHand

Dreamscape
Spectral Aven
Spectral Flagbearer


Discard

Macciatus, The Whisperer
Free Speech
Brave Knight
Liberty Gryphon
Boot Camp
Boot Camp
Free Speech
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float + scavenger - ($13)
Liberty Gryphon destroys your Tech II - ($10)
Spectral Flagbearer - ($9)
Reteller of Truths - ($7)
Brave Knight - ($4)
General Onimaru - ($2)
Tech Lab: Peace - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Flagbearer (2/2A) Target
  • :psfist: Elite: Brave Knight (4/3) Cowardly
  • :ps_: Scavenger: L1 General Onimaru (2/3) Frenzy 1
  • :pschip: Technician: Reteller of Truths (3/3) Retell
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor - Detector, hide
  • Liberty Gryphon (5/5) Flying, haste, unstoppable, unattackable, untargetable
  • Reputable Newsman (0/3) $2, invisible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Shutting down his Tech II seems like a good plan. I canā€™t do anything about his Earthquake, but as long as he doesnā€™t hit my buildings first, and I donā€™t let him cast it a 2nd time, Iā€™m not worried. To that end, Iā€™ll invest in draw accelerators, though using Dreamscape to retell the Newsman is also potentially an option.

1 Like

P2t9

Starting Hand

Snapback
Smoker
Flying Fox
Rambasa Twin
Glorious Ninja

No worker

Tech 2 cards

Versatile Style + Thunderclap

Get paid + float ($15)
Draw 2

Upkeep Draws

Grappling hook + Earthquake

Healing 1

Rebuild Tech 2
Grapple the Flagbearer to bounce it
Snap out Onimaru for Bigby ($12)
Glorious Ninja sends the Reteller running
Sets bounces Brave Knight
Savior Monk pings your Tech 3
Tower reveals the newsman
Rook kills the newsman
EARTHQUAKE! Your tech 3 is destroyed, your base takes 2, your other buildings take 1 each ($7)
The Rambasa Twins appear ($3)
I replace my Tower with a Heroes Hall ($1)
Float 1 gold

Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
In play: Rook (4/4) Sets (3/4) Glorious Ninja (4/3) Savior Monk (2/2) Fox Den School (4)

Base: 16
Tech 1: 5
Tech 2: 5
Heroes Hall: 4
11 workers

Hand: 5
Deck: 8
Discard: 0

New Hand

Earthquake
Flying Fox
Thunderclap
Versatile Style
Versatile Style

Thoughts

If he has another Free Speech in hand, Iā€™m screwed. I think Iā€™m in a good spot otherwise, seeing as he canā€™t do enough damage to kill Rook, I can play at least one Earthquake, possibly 2, I can get rid of the griffin if I draw Thunderclap and maybe even if I donā€™t. My big remaining worry is Free Speech

Sadly the base only takes two damage

2 Likes

How do you have a Savior Monk in play and in hand at the same time?

I think I forgot to take him out of the cycle when I thought he died. Fixed it

1 Like

P1T10


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Spectral Aven
Dreamscape
Spectral Flagbearer
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail
Building Inspector
Arrest
Traffic Director
Lawful Search
Porkhand Magistrate


NextHand

Flagstone Garrison
Dreamscape
Liberty Gryphon
Macciatus, The Whisperer
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech III
Gryphon breaks Tech II
Quince, maxband - ($6)
Brave Knight, mirrored - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A) Illusion
  • :psfist: Elite: L5 Sirus Quince (2/5)
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Bigby Hayes (2/3)
  • :target: Lookout: Brave Knight (3/3) Cowardly

In Play:

  • Eyes of the Chancellor - Detector, hide
  • Liberty Gryphon (5/3) Flying, haste, unstoppable, unattackable, untargetable
  • Spectral Aven (2/2) Flying

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 3 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Nothing I can do to stop the incoming Earthquake, sadly, but at least by destroying the Tech II, I can lower his hero limit and keep Grave from destroying Eyes, which is absolutely necessary because of his School. That Thunderclap effectively negates my Illusion ground troops, which is a big deal right now. I think Iā€™ve lost at this point.

1 Like

P2t10

Starting Hand

Earthquake
Thunderclap
Versatile Style
Versatile Style
Flying Fox

No worker
No tech

Get paid + float ($12)
Draw 2

Upkeep Draws

Snapback + Smoker

Savior Monk healing
Rebuild Tech 2
Glorious Ninja kills illusion Brave Knight
Snap Out Quince for Oni ($9)
Glorious Ninja kills illusion knight
The Rambasa Twins trade with remaining patrollers
Savior Monk pings your tech 3
Earthquake destroys your tech and your base takes 12 damage ($4)
Rook and Sets rush your base and take it out
I believe that works. GG

Eyes of the Chancellor prevent invisible Savior Monks from ignoring patrollers.

1 Like

Glorious Ninja was detected so Savior Monk wasnā€™t

Towers are limited to detecting one thing per turn, detectors in general are not. Strictly speaking, a Tower isnā€™t even a detector.

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Does it matter though? I think the saviour monk can just as easily attack once the patrol is empty

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If thatā€™s the case I can Versatile Style the EotC away

Except that your Tech II doesnā€™t finish rebuilding until the end of your turn, meaning your hero limit is 2 until then, and you already have both Rook and Setsuki summoned, leaving no room to summon Grave and therefore no ability to cast Versatile Style. :wink:

In hindsight, I should have played a Flagbearer to make that more difficult, but even so, at least if she has to clear my patrol zone before hitting the building, that leaves less stuff available to pound my base into the ground. Iā€™ll probably lose either way, but at least itā€™s a little less certain.

Iā€™m not seeing it. I donā€™t think the attack order changes the outcome at all.

I donā€™t understand why youā€™re bringing up attack order as a potential issue.

Because the issue was the Saviour Monk attacking past the patrol to hit the tech 3, but it can just attack after the patrol is clear and Nope still wins the game.

The Earthquake didnā€™t directly finish my base off, though, he tried to attack with Rook and a Twin to do the final damage. If he instead uses Rook and the Twin to help clear my patrol zone, they wonā€™t be available to break my base.

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Right, so the bigger issue is Rambasa canā€™t attack past patrol.
Also yeah I actually thought Nope cleared your patrol fully. I guess quince is still alive.

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I donā€™t consider one invisible unit or another not being able to bypass patrollers to be separate issues.

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