Good luck have Fun!
P1T1
Summary
Hand
Porkhand magistrate
Manufactured truth
Spectral aven
Traffic director
Jail
Workers jail
Get paid ($4)
Worker ($3)
Hire spectral aven ($1)
Hire traffic director ($0)
Scavenger: spectral aven
Technician: traffic director
Base: 20
5 workers
Hand: 4
Deck: 1
Discard: 2
New hand
Arrest
Bluecoat musketeer
Reputable newsman
Lawful search
Thoughts
Blue deck, GO!
There’s no “y” in @Nekoatl
Think Aztec gods, not dinosaurs.
2 Likes
GL HF.
P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Graveyard
WORKERS
Jandra, the Negator
NextHand
Deteriorate
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Discard
Skeletal Archery
Summon Skeletons
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Garth Torken (1/3A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton Javelineer (1/1) [javelin]
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
I used to be able to move these, but seem to have lost that user level…
EDIT: NM, I can fix it.
1 Like
Sorry about the typo. For some reason the name reminded me the axolotyl.
1 Like
P1t2
Summary
Hand
Arrest
Bluecoat musketeer
Reputable newsman
Lawful search
Workers bluecoat musketeer
Tech overeager cadet and brave knight
Get paid ($5)
Worker ($4)
Tech 1 ($3)
Hire Quince ($1) an illusory defender appears!
Spectral aven kills skeleton javelineer. You draw a card.
Squad leader: traffic director
Technician: token illusion
In play: Quince and spectral aven
Base: 20
Tech 1: 5
Float 1 gold
6 workers
Hand: 5
Deck: 3
Discard: 0
New hand
Arrest
Reputable newsman
Building inspector
Manufactured truth
Overeager cadet
Thoughts
Let’s see what some soldiers can do.
P2T2
Tech StartingHand Workers
TECH
Giant Panda
Giant Panda
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Pestering Haunt
Thieving Imp
Skeleton Javelineer
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Giant Panda
Graveyard
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate kills Aven
Expensive Tech I - ($3)
Skeleton - ($2)
Pestering Haunt
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- L1 Garth Torken (1/3A)
- Pestering Haunt (1/1) Unstoppable
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
The most agressive play he could make here would be to drop a Brave Knight and use Manufactured Truth to copy it. If he uses the Director and Quince to clear Skeleton patrollers and then trades the Mirror with Garth, not only is that a trade in his favor, but it limits my options. I need to prevent that.
P1t3
Summary
Hand
Arrest
Reputable newsman
Building inspector
Manufactured truth
Overeager cadet
Workers building inspector
Tech overeager cadet and flagstone garrison
Get paid + float ($7)
Worker ($6)
Hire overeager cadet ($6)
Cast manufactured truth ($4)
Illusion becomes an overeager cadet.
Cast arrest. ($2) squad leader skeleton is disabled.
Quince kills technician skeleton. You draw a card.
Traffic director and fake overeager cadet kill Garth.
Quince midbands.
Float 2 gold
Scavenger: overeager cadet
Technician: Quince
In play: illusion
Base: 20
Tech 1: 5
7 workers
Hand: 3
Deck: 0
Discard: 5
New hand
Lawful search
Brave knight
Porkhand magistrate
Thoughts
If Quince somehow dies, Onimaru is next in line. Otherwise, maxband Quince and double brave knights.
P2T3
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Summon Skeletons
Graveyard
Skeletal Archery
Giant Panda
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
NextHand
Giant Panda
Summon Skeletons
Deteriorate
Bone Collector
Thieving Imp
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Giant Panda - ($5)
Haunt injures Cadet
Graveyard - ($3)
Argagarg Garg - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L1 Argagarg Garg (1/3A)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Graveyard (3)
- Giant Panda (2/4)
- Skeleton (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Oof, Arrest, but at least he burned through a lot of gold and cards to make that kill. With my Skeleton disabled, a single Wisp isn’t enough to protect the Graveyard either, so I need to bring in Argagarg. I would like to tech in Nether Drain and/or Doom Grasp to curb Quince’s maxband power spike, but I can’t be sure I’ll have an open hero slot to resummon Garth, so I’ll rely on Mirror’s cost to keep Quince in check for a bit longer… Died: Garth
I want to play Lawful Search. Do you just list your hand, or what do I do?
Thanks. I changed my mind about casting Lawful search because I might draw tech 2 stuff too early. Don’t worry I didn’t look.
P1t4
Summary
Hand
Lawful search
Brave knight
Porkhand magistrate
Workers porkhand magistrate
Tech drill sergeant and flagstone spy
Get paid ($7)
Worker ($6)
Build tech 2 peace. ($2)
Float 2 gold
Scavenger: overeager cadet
Technician: Quince
Base: 20
Tech 1: 5
Tech 2 peace: 5
Hand: 4
Deck: 3
Discard: 0
New hand
Lawful search
Arrest
Manufactured truth
Brave knight
Thoughts
Let’s hope Lawful search lets me draw the garrison and the real fun can begin. As an aside, it’s kinda strange that I drew lawful search and brave knight again.
Tech buildings and add-ons take a full turn to build, so you don’t get the benefits in the same turn you play them. So, you can’t hire Onimaru until next turn, unless you kill off Quince first.
Also, I think on turn 3, your Illusion should have died? It looks like you used Manufactured Truth to turn it into a Cadet, then killed Garth with it, where it would have taken 1 damage. Then, when Manufactured Truth wore off at end of turn, it reverted to being a 0/1 Mirror Illusion which can’t survive the 1 damage on it.
P2T4
Tech StartingHand Workers
TECH
Blooming Elm
Blooming Elm
STARTING HAND
Giant Panda
Thieving Imp
Deteriorate
Bone Collector
Summon Skeletons
WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Summon Skeletons
NextHand
Bone Collector
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Discard
Giant Panda
Deteriorate
Blooming Elm
Blooming Elm
Tech 2 card(s)
Get Paid + float - ($9)
Bone Collector - ($7)
Worker - ($6)
Tech II: Growth - ($2)
Midband Argagarg - ($0)
Argagarg buffs Skeleton
Giant Panda and Skeleton kill Quince, you draw
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Water Elemental (3/3A) Anti-air
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Graveyard (3)
- L5 Argagarg Garg (1/5)
- Bone Collector (3/3)
- Giant Panda (2/3) [1 damage]
- Skeleton (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Keeping Deteriorate over Summon Skeletons for its utility in popping Illusions. Died: Garth