Nopethebard vs @nekoatl

P1t5

Summary

Hand
Arrest
Overeager cadet
Manufactured truth
Lawful search
Brave knight
Tech spectral hound

Get paid ($8)
No worker
Hire Onimaru ($6)
Cast lawful search ($5). I look at your hand and draw a card.
Hire reputable newsman. He blocks 2 cost spells. ($3)
Hire overeager cadet ($3).
Hire Brave knight ($0).
Squad leader: Brave knight
Scavenger: overeager cadet Rob (2/1).
Technician: overeager cadet Bon (2/2).
In play: Onimaru and reputable newsman
Base: 20
Tech 1: 5
Tech 2: 5
Hand: 4
Deck: 2
Discard: 0

New hand

Flagstone Garrison
Arrest
Manufactured truth
Spectral hound

Thoughts

May the garrison fill the board with my ranks.

Arrest can only target patrolling units, and Bone Collector is not patrolling.

Alright. One moment.

I like my new turn a bit better actually.

are you sure about the 3 for newsman?

I meant 2.

P2T5


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Bone Collector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Pestering Haunt


NextHand

Blooming Elm
Giant Panda
Blooming Elm


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garth Torken - ($7)
Argagarg buffs Bone Collector
Bone Collector chases Brave Knight back to your hand.
Skeleton - ($6)
Bone Collector - ($4)
Giant Panda kills Technician
Skeleton trades with Scavenger
Water Elemental kills Reputable Newsman
Skeletal Archery - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L5 Argagarg Garg (1/5)
  • L1 Garth Torken (1/3)
  • Bone Collector (3/3)
  • Bone Collector (3/1) [2 damage]
  • Giant Panda (2/1) [1 damage]
  • Skeleton (1/1) Long-range, anti-air
  • Water Elemental (3/3) Anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

Blue is tricky for me to deal with, because thereā€™s really nothing I can do to prevent Judgment Day. Iā€™m trying not to everextend in terms of unit deployment, and investing in non-unit power (Elm, MoLac). After that, I should go for Necromancers so that if my board is wiped, at least theyā€™ll make a lot of Skeleton tokens. Died: Garth

P1t6

Summary

Hand
Arrest
Flagstone garrison
Spectral hound
Manufactured truth
Spectral hound
Tech spectral Flagbearer 2x

No worker
Get paid + scavenger ($9)
Flagstone garrison ($6)
Hire Spectral hound ($5) I draw a card.
Hire spectral hound ($4) I draw a card.
Hire reputable newsman. ($2) he blocks 2 cost spells. I draw a card.
Hire overeager cadet ($2). I draw a card.
Hire spectral Flagbearer ($1). I draw a card.
Hire overeager cadet ($1). I draw a card.
Hire spectral Flagbearer ($0). I canā€™t draw a card.
Onimaru kills a wisp. You gain 1g.
Squad leader: overeager cadet Rob
Elite: overeager cadet Bob
Scavenger: spectral Flagbearer
Technician: spectral hound
Lookout: spectral Flagbearer
In play: Onimaru, Flagstone garrison, reputable newsman, spectral hound
Base: 20
Tech 1: 5
Tech 2: 5
Hand: 4
Deck: 0
Discard: 0

New hand

Brave knight
Lawful search
Arrest
Manufactured truth

Thoughts

I think this is probably Checkmate.
If nekoatl disagrees Patriot griffins should convince him.

P2T6


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
Blooming Elm
Blooming Elm
Giant Panda


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Pestering Haunt
Sacrifice the Weak


NextHand

Giant Panda
Deteriorate
Blooming Elm
Necromancer
Blooming Elm


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Might of Leaf and Claw - ($9)
Might of Leaf and Claw - ($6)
Bone Collector (3/3) kills SQL (1 charge)
Bone Collector (3/1) trades Technician (2 charges)
Replay Bone Collector from Graveyard - ($4)
Argagarg and Skeleton kill Lookout (4 charges)
Giant Panda trades with Scavenger (5 charges, MoLaCs activate)
Wisp kills Elite
Midband Garth - ($1)
Garth, Water Elemental, and Wisp deal 20 damage to your base, GG!

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw [ACTIVE]
  • Might of Leaf and Claw [ACTIVE]
  • Skeletal Archery
  • Graveyard (3)
  • L4 Garth Torken (7/8)
  • L5 Argagarg Garg (6/8) [2 damage]
  • Bone Collector (8/8)
  • Bone Collector (8/6) [2 damage]
  • Water Elemental (8/8) Anti-air
  • Skeleton (6/6) Long-range, anti-air
  • Skeleton (6/6) Long-range, anti-air
  • Skeleton (6/6) Long-range, anti-air
  • Wisp (5/3) [3 damage]
  • Wisp (5/6)

In Graveyard:

  • Giant Panda

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12

Thoughts

Oi, what a sudden deployment. Good thing I have both MoLaCs in hand! Died: Garth

GG. I thought I was winning.

GG. I also felt like you had the advantage, but itā€™s dangerous to let Growth build board presence. I have a lot of experience playing mono-blue, so Iā€™m painfully aware that upgrades are its weakness, so I prioritized MoLaCs. I was worried youā€™d clear my board with Judgment Day before I could capitalize on them, since I had no way to stop you from casting it.

two things: first with 2 Molac everything is +10/+10, second, why didnā€™t activate archery earlier on t5? so skeleton would snipe scav without dying?

1 Like

Reputable Newsman blocks upgrades as well as spells, so I had to kill it first.

1 Like

Want to play again? Iā€™ll play mono purple this time. I rolled a 75.

Sure, I rolled 10.

1 Like

Same deck for you?

Yeah. 10chars

Alright. My first turn will be up in a few hours.

Good luck have fun
P1t1

Summary

Hand
Neo plexus
Hardened mox
Time spiral
Battle suits
Tinkerer
Workers tinkerer

Get paid ($4)
Worker ($3)
Research Battlesuits ($1)
Float 1 gold
In play: battle suits
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3

New hand

Fading argonaut
Forgotten fighter
Temporal research
Plasmodium
Nullcraft

Thoughts

No need to patrol turn 1

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Poisonblade Rogue


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Graveyard
Deteriorate
Summon Skeletons
Skeleton Javelineer


Discard

Skeletal Archery
Sacrifice the Weak
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Poisonblade Rogue - ($2)
Garth Torken - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Purple is tricky, necessitating unconventional tactics. Past can unsummon my entire army, avoiding any death triggers. Present and starter have indestructible, meaning I need to try to get the Rogue to dish out -1/-1 runes (difficult with Stewardess and Nullcraft). Future can steal MoLaC, Elm, Archery, Graveyard, and Mines.