Hand
Arrest
Overeager cadet
Manufactured truth
Lawful search
Brave knight
Tech spectral hound
Get paid ($8)
No worker
Hire Onimaru ($6)
Cast lawful search ($5). I look at your hand and draw a card.
Hire reputable newsman. He blocks 2 cost spells. ($3)
Hire overeager cadet ($3).
Hire Brave knight ($0).
Squad leader: Brave knight
Scavenger: overeager cadet Rob (2/1).
Technician: overeager cadet Bon (2/2).
In play: Onimaru and reputable newsman
Base: 20
Tech 1: 5
Tech 2: 5
Hand: 4
Deck: 2
Discard: 0
New hand
Flagstone Garrison
Arrest
Manufactured truth
Spectral hound
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garth Torken - ($7)
Argagarg buffs Bone Collector
Bone Collector chases Brave Knight back to your hand.
Skeleton - ($6)
Bone Collector - ($4)
Giant Panda kills Technician
Skeleton trades with Scavenger
Water Elemental kills Reputable Newsman
Skeletal Archery - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Wisp (0/1)
Technician: Wisp (0/1)
Lookout:
In Play:
Skeletal Archery
Graveyard (3)
L5 Argagarg Garg (1/5)
L1 Garth Torken (1/3)
Bone Collector (3/3)
Bone Collector (3/1) [2 damage]
Giant Panda (2/1) [1 damage]
Skeleton (1/1) Long-range, anti-air
Water Elemental (3/3) Anti-air
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 0
Gold:
Gold: 2
Workers: 11
Thoughts
Blue is tricky for me to deal with, because thereās really nothing I can do to prevent Judgment Day. Iām trying not to everextend in terms of unit deployment, and investing in non-unit power (Elm, MoLac). After that, I should go for Necromancers so that if my board is wiped, at least theyāll make a lot of Skeleton tokens. Died: Garth
Hand
Arrest
Flagstone garrison
Spectral hound
Manufactured truth
Spectral hound
Tech spectral Flagbearer 2x
No worker
Get paid + scavenger ($9)
Flagstone garrison ($6)
Hire Spectral hound ($5) I draw a card.
Hire spectral hound ($4) I draw a card.
Hire reputable newsman. ($2) he blocks 2 cost spells. I draw a card.
Hire overeager cadet ($2). I draw a card.
Hire spectral Flagbearer ($1). I draw a card.
Hire overeager cadet ($1). I draw a card.
Hire spectral Flagbearer ($0). I canāt draw a card.
Onimaru kills a wisp. You gain 1g.
Squad leader: overeager cadet Rob
Elite: overeager cadet Bob
Scavenger: spectral Flagbearer
Technician: spectral hound
Lookout: spectral Flagbearer
In play: Onimaru, Flagstone garrison, reputable newsman, spectral hound
Base: 20
Tech 1: 5
Tech 2: 5
Hand: 4
Deck: 0
Discard: 0
New hand
Brave knight
Lawful search
Arrest
Manufactured truth
Thoughts
I think this is probably Checkmate.
If nekoatl disagrees Patriot griffins should convince him.
GG. I also felt like you had the advantage, but itās dangerous to let Growth build board presence. I have a lot of experience playing mono-blue, so Iām painfully aware that upgrades are its weakness, so I prioritized MoLaCs. I was worried youād clear my board with Judgment Day before I could capitalize on them, since I had no way to stop you from casting it.
Purple is tricky, necessitating unconventional tactics. Past can unsummon my entire army, avoiding any death triggers. Present and starter have indestructible, meaning I need to try to get the Rogue to dish out -1/-1 runes (difficult with Stewardess and Nullcraft). Future can steal MoLaC, Elm, Archery, Graveyard, and Mines.