P2t4
Summary
Hand
Twilight Baron
Sacrifice the Weak
Metamorphosis
Jandra the Negator
Shadow Blade
Workers sacrifice the weak
Tech Metamorphosis and Death Rites
Get paid ($7)
Worker ($6)
Imp dies
Cast shadow Blade on Fargo ($3). He dies, you discard a card and draw a card.
Vandy destroys your tower.
Hire Garth ($1).
Summon a skeleton ($0).
Squad leader: skeleton (1/1)
Scavenger: Garth (1/3)
In play: Vandy (4/4)
Base: 20
Tech 1: 5
Heroes hall: 4
8 workers
Hand: 5
Deck: 1
Discard: 7
New hand
Summon skeletons
Graveyard
Skeleton javelineer
The Boot
Deteriorate
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
two step
tinkerer
Argonaut
Argonaut
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus (2/2)
Argonaut
NextHand
Temporal Research
Seer
two step
Tech 2 card(s)
Get Paid + float - ($9)
discard 1, then draw 1
base to 18 from destroyed tower
worker - ($8)
tower - ($5)
nullcraft pings vandy to 1
argonaut - ($2)
river - ($0)
mox kills skeleton
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Argonaut (4/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1)
- Hardened Mox (2/1)
- River, lvl 1, (2/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
rebiuld that tower right now!! need to tech up next turn. that means i should summon river this turn to threaten
actually, i think we need to rethink this. vandy was at 2 HP on the start of your turn 4. attacking the tower would put her to 1 hp, and then my nullcraft would finish her off.
so do you want to just redo your turn 4?
Actually, do you want to just start a new game and mark this one a win for you?
If we do Iād like to switch to mono red.
sure! i switch to mono white
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Savior Monk
Smoker
Snapback
Fox Primus
Aged Sensei
WORKERS
Fox Primus
NextHand
Grappling Hook
Safe Attacking
Fox Viper
Morningstar Flagbearer
Senseiās Advice
Discard
Snapback
Smoker
Savior Monk
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
aged sensei - ($2)
grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
Good luck have fun
P2t1
Summary
Hand
Bombaster
Bloodburn
Bloodrage Ogre
Nautical Dog
Charge
Workers Bombaster
Get paid ($5)
Worker ($4)
Hire Bloodrage Ogre ($2)
Hire Zane ($0)
Squad leader: Bloodrage ogre (3/2)
Scavenger: Zane (2/2)
Base: 20
6 workers
Hand: 5
Deck: 0
Discard: 3
New hand
Pillage
Mad Man
Scorch
Careless Musketeer
Makeshift Rambaster
you too!
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Rambasa Twin
STARTING HAND
Safe Attacking
Fox Viper
Grappling Hook
Senseiās Advice
Morningstar Flagbearer
WORKERS
Fox Primus
Fox Viper
NextHand
Grappling Hook
Smoker
Aged Sensei (1/1)
Rambasa Twin
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
grappling hook brogre to elite
grave kills zane, midband and heals, sparkshot brogre, you get a gold
aged sensei trades with brogre
tech 1 - ($3)
morningstar flagbearer - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Morningstar Flagbearer (2/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
I knew Zane was a bad choice. I just wasnāt sure why.
P2t2
Summary
Hand
Pillage
Mad Man
Scorch
Careless Musketeer
Makeshift Rambaster
Workers careless musketeer
Tech lobber and fire dart
Get paid + scavenger ($7)
Worker ($6)
Build tech 1 ($5)
Hire Jaina ($3)
Midband Jaina ($0)
In play: Jaina (3/3)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 5
Discard: 0
New hand
Pillage
Bloodrage Ogre
Mad Man
Makeshift rambaster
Fire Dart
Thoughts
I sure hope Codexnewb goes for my tech 1 instead of Jaina.
sorry im just getting back to this. is jaina patroling anywhere?
She isnāt. Thanks for checking.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Doubling Barbarbarian
Doubling Barbarbarian
STARTING HAND
Aged Sensei (1/1)
Grappling Hook
Smoker
Rambasa Twin
WORKERS
Fox Primus
Fox Viper
Smoker
NextHand
Snapback
Senseiās Advice
Safe Attacking
Discard
Grappling Hook
Aged Sensei (1/1)
Doubling Barbarbarian
Doubling Barbarbarian
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
rambasa twins - ($2)
grave kills jaina, takes 3, lvls to 5
max grave, heals - ($0)
flagbearer hits your base to 18
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 7, (4/5+A)*
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Morningstar Flagbearer (2/2)
- Rambasa Twin (3/2)
- Rambasa Twin (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, well, id rather take the free levels than break the tech 1. in my experience, breakinga tech 1 over and over again doesnt help too much. itās hard to keep up longer than a turn or two.
iāll patrol all three units to ensure grave survives, then bring out sets next to build the hand back up.
teching barbarians to go strength. might be able to sneak in a max grave spell if he survives.
checking in. hope all is well.
1 Like
I think I concede. GG. That Zane kill crippled me and I never really recovered. You want to play again with the same Codexes? Codicies? Whichever.
im fine with switching if you want. ill go mono black. you take P1 as whatever you prefer.
Here we go.
Good luck have fun
P1t1
Summary
Hand
Careless musketeer
Nautical dog
Charge
Makeshift Rambaster
Bloodrage ogre
Workers careless musketeer
Get paid ($4)
Worker ($3)
Hire Makeshift Rambaster ($1)
Hire Nautical dog ($0)
Makeshift Rambaster attacks your base
Scavenger: Nautical Dog
In play: makeshift rambaster
Base: 20
5 workers
Hand: 4
Deck: 1
Discard: 2
New hand
Mad Man
Bombaster
Pillage
Bloodburn
Thoughts
I donāt know what tech path to choose yet but I think this is a good start.