Nopethebard [Peace/Truth]/Bashing vs Codexnewb [Past/Present]/Finesse Casual set

@codexnewb good luck have fun
P1t1

Summary

Hand
Spectral aven
Lawful search
Jail
Porkhand magistrate
Workers porkhand magistrate

Get paid ($4)
Worker ($3)
Build Jail ($0)

In play: Jail

5 workers
Base: 20

Hand: 5
Deck: 0
Discard: 3

New hand

Bluecoat musketeer
Reputable newsman
Traffic director
Building inspector
Arrest

Thoughts

That should keep him from mounting an offense this turn. I think a Garrison is my win condition.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Fading Argonaut
Time Spiral
Battle Suits
Plasmodium
Neo Plexus


WORKERS
Time Spiral


NextHand

Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox


Discard

Plasmodium
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo to jail - ($2)
battle suits - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • JAIL (Fading Argonaut)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1t2

Summary

Hand
Bluecoat musketeer
Reputable newsman
Traffic director
Building inspector
Arrest
Workers bluecoat musketeer
Tech Overeager Cadet and Boot Camp

Get paid ($5)
Worker ($4)
Hire Onimaru ($2)
Build tech 1 ($1)
Hire Building Inspector ($0)

Squad leader: Onimaru (2/3)
Scavenger: Building Inspector (1/1)
In play: Jail (3)

Base: 20
Tech 1: 5

Hand: 5
Deck: 3
Discard: 0

New hand

Spectral Aven
Traffic director
Lawful search
Reputable newsman
Overeager cadet

Thoughts

Oni will stop the advance while my soldiers gear up.

ugh, oni always gets me nervous…

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Two Step
Two Step


STARTING HAND
Forgotten Fighter
Hardened Mox
Tinkerer
Temporal Research


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Nullcraft
Plasmodium
Two Step


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mox to jail, bump fargo to field - ($2)
tinkerer to jail, bump mox to field - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fargo (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • JAIL (Tinkerer)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i think being player 2 is a little easier to work around the jail. ill skip tech 1 and jump straight to two steps. mox out front to hopefully preserve fargo, and temporal research will help me get my hand back up at some point. not too worried about cards for now.

@Nopethebard checking in? i know things will slow down once round 4 picks up this weekend.

1 Like

I just need a little while longer. Thanks.

2 Likes

P1t3

Summary

Hand
Spectral aven
Traffic director
Lawful search
Reputable newsman
Overeager cadet
Workers lawful search
Tech overeager cadet and revolver ocelot

Get paid ($6)
Worker ($5)
Overeager cadet ($5)
Midband Onimaru ($1)
Traffic director ($0)

Squad leader: traffic director (1/1)
Elite: overeager cadet (2/2)
Scavenger: building inspector (1/1)
In play: Onimaru (3/4) and Jail (3)

7 workers
Base: 20
Tech 1: 5

Hand: 4
Deck: 3
Discard: 0

1 Like
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Nullcraft
Plasmodium
Two Step


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Two Step
Neo Plexus
Temporal Research


Discard

Nullcraft
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
fargo fades to 2
Worker - ($6)
river - ($4)
two step mox and fargo - ($2)
tech 1 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (4/3+A) Dancing
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fargo (5/5)** Dancing
  • :target: Lookout:

In Play:

  • Battle Suits
  • Two Step
  • JAIL (Tinkerer)
  • River, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

tech in some fencers. decide tech 2 later. maybe finesse?

P1t4

Summary

Hand
Spectral Aven
Boot Camp
Arrest
Manufactured truth
Workers manufactured truth
Tech 2 spectral hounds

Get paid ($7)
Worker ($6)
Arrest mox ($4)
Cast boot camp on Fargo ($3). I draw a card.
Onimaru kills River and gains 2 levels.
Maxband Onimaru ($2) 3 soldiers appeared
Overeager cadet, building inspector, and traffic director attack tech 1
Float 2 gold

Squad leader: soldier (1/1)
Elite: soldier (1/1)
Technician: soldier (1/1)
In play: Onimaru (4/5), building inspector (1/1), overeager cadet (2/2), traffic director (1/1), jail (3)

8 workers
Base: 20
Tech 1: 5

Hand: 4
Deck: 4
Discard: 0

New hand

Revolver Ocelot
Overeager cadet
Arrest
Spectral Aven

Thoughts

Next turn, tech 2 and destroy his tech 1. After, Garrison and more cheap tech 1s to seal the deal.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Origin Story
Origin Story


STARTING HAND
Temporal Research
Neo Plexus
Two Step
Nimble Fencer
Nullcraft


WORKERS
Time Spiral
Forgotten Fighter
Plasmodium
Neo Plexus


NextHand

Origin Story
two step
Origin Story
Nimble Fencer


Discard

Temporal Research
Nimble Fencer
Two Step


Tech 2 card(s)
Get Paid - ($8)
fargo fades to 1
Worker - ($7)
prynn - ($5)
temporal research, reshuffle, draw 2 - ($3)
nullcraft to jail, tinkerer to field - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fargo (4/4)*+
  • :pschip: Technician:
  • :target: Lookout: Tinkerer (1/2)

In Play:

  • Battle Suits
  • JAIL (Nullcraft)
  • Hardened Mox (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

uuh oh…

P1t5

Summary

Hand
Revolver Ocelot
Overeager cadet
Arrest
Spectral Aven
Tech garrison and spectral Flagbearer

No worker
Get paid + float ($10)
Build tech 2 peace ($6)
Arrest Fargo ($4)
Traffic director destroys your tech 1 your base to 18
Overeager cadet ($4)
Onimaru kills Prynn levels fizzle
Overeager cadet Steve kills tinkerer
3 soldiers and building inspector attack your base. They reduce it to 14 hp.
Hire Spectral Aven ($2)

Squad leader: overeager cadet Bucky
Lookout: Spectral Aven
In play: onimaru (4/4) Overeager Cadet Steve (2/1) 3 soldiers (1/1 each) building inspector (1/1) traffic director (1/1)

8 workers
Base: 20
Tech 1: 5
Tech 2: 5

Hand: 3
Deck: 1
Discard: 3

New hand

Spectral hound
Spectral hound
Boot camp

Thoughts

I can use boot camp to rush along the garrison while my unit horde crushes whatever he tries to build.

lol, i’ll just GG it here. did NOT play that well at all.

im down to run it back if you are?

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Plasmodium
Forgotten Fighter
Temporal Research
Hardened Mox
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Tinkerer
Time Spiral
Neo Plexus
Nullcraft
Battle Suits


Discard

Fading Argonaut
Plasmodium
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hardened mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

lets try again.

I’d like to switch to Demonology/Necromancy/Bashing
Good luck have fun
P2t1

Summary

Hand
Deteriorate
Thieving imp
Poisonblade rogue
Pestering haunt
Sacrifice the weak
Workers pestering haunt

Get paid ($5)
Worker ($4)
Hire Vandy ($2)
Hire poisonblade rogue ($0)

Squad leader: Poisonblade rogue
Scavenger: Vandy

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 4

New hand

Jandra, the negator
Skeleton javelineer
Graveyard
Summon skeletons
Skeletal archery

Thoughts

I think Metamorphosis will make a solid win condition.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Two Step
Two Step


STARTING HAND
Neo Plexus
Battle Suits
Nullcraft
Time Spiral
Tinkerer


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Two Step
Plasmodium
Tinkerer
Nullcraft


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
neo - ($2)
battle suits - ($0)
mox kills poisonbalde rogue

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

fortuantely PBR is in sql this turn. just tech the tech steps and see where it goes.

P2t2

Summary

Hand
Jandra the Negator
Skeleton javelineer
Graveyard
Summon skeletons
Skeletal archery
Workers skeletal archery
Tech Twilight Baron and shadow blade

Get paid ($6)
Worker ($5)
Vandy kills Neo plexus. You get 1 gold
Midband Vandy ($3)
Hire Skeleton Javelineer ($2)
Build tech 1 ($1)

Scavenger: Skeleton Javelineer (1/1)
In play: Vandy lv 3 (3/4)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 4
Discard: 0

New hand

Poisonblade rogue
Deteriorate
Summon skeletons
Graveyard
Thieving imp

Thoughts

Let’s continue the pressure.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Plasmodium
Two Step
Nullcraft
Tinkerer


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Temporal Research
Fading Argonaut
Neo Plexus (2/2)
Two Step


Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
tech 1 - ($5)
nullcraft, kills sk jav - ($3)
mox runs into vandy for 2 damage
river - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

that helps a lot. nullcraft can clear the javlineer, and mox can basically waste those levels from vandy. i think i will tech argo’s, then focus on using them with two step. i can tech up to tech 3 if needed turn by turn.

P2t3
Hand

Summary

Poisonblade rogue
Deteriorate
Summon skeletons
Graveyard
Thieving imp
Tech the boot and Metamorphosis

Get paid + scavenger ($8)
Hire thieving imp ($5). You discard a random card.
Maxband Vandy ($3). She buffs thieving imp and hardened mox.
Vandy kills River.
Build Heroes Hall ($0).

Squad leader: Thieving Imp (4/4)
In play: Vandy lv 5 (4/3)

Base: 20
Tech 1: 5
Heroes hall: 4

Hand: 5
Deck: 6
Discard: 0

New hand

Twilight baron
Sacrifice the weak
Metamorphosis
Jandra the Negator
Shadow Blade

Thoughts

Next turn, it’s time for Vandy and Troq to shine.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Origin Story
Rememberer


STARTING HAND
Two Step
Temporal Research
Fading Argonaut
Neo Plexus (2/2)


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus (2/2)


NextHand

two step
tinkerer
Argonaut


Discard

Temporal Research
Two Step
Origin Story
Rememberer


Tech 2 card(s)
Get Paid + float - ($8)
discard #1 per random number generator - ($7)
Worker - ($6)
nullcraft pings vandy to 2
tower - ($3)
fargo - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmmm, the max vandy and HH seems like an early meta rush. well, need the tower then. tech 2 might be a ways away, but i think past will be a good fit here. at least tech 3 option can wall up.

i dont see your workers noted, but i think you’ll be at 7 next turn since you skipped this past turn?

That’s right sorry I forgot to list it

1 Like