Spectral Hound
Lawful Search
Manufactured Truth
Building Inspector
Arrest
Worker
Building Inspector
Tech
Mind Control 2X
Get paid + scavenger ($8)
Worker ($7)
Cast Lawful Search ($6) Draw and peek your hand
Maxband Quince ($4)
Make Mirror ($2)
Hire Spectral Hound ($1)
Hire Spectral Hound ($0)
Spectral Aven pings your base
Blooming Elm
Giant Panda
Merfolk Prospector
Huntress
Playful Panda(2/2)
Tech 2 card(s)
Get Paid - ($7)
Hire Young Treant, i draw 1 - ($5)
Tap arg to kill whichever hound is linked to the SQL (if you do this again can you identify which you copied pls, this time its okay as Iām gonna kill both ;))
Second Spirit of the Panda on Treant - ($1)
Treant attacks other hound, I get 2 g, you get patrol bonus - ($3)
worker - ($2)
Maxband Arg - ($0)
Mind Control
Porkhand Magistrate
Arrest
Jail
Reputable Newsman
Worker
Jail
Tech
Spectral Tiger 2X
Get paid + scavenger ($9)
Worker ($8)
Cast Mind Control ($3) your Ironbark Treant is now my Ironbark Treant
Arrest Elemental ($1)
Spectral Aven pings Arg
Float 1 gold
Who owns the Spirit of the Panda attachments atm? Because the āhealing 1ā is part of the card, not given to the unit. Either way the Ironbark treant had 3dmg when u took it so even with healing 2 should only get to 5hp at ur upkeep. Doesnt change my turn so Iāve done it here, just imagine Arg is healed for whatever turns out to be the correct amount
Obviously Iām happy for you to target something else with ur aven if arg just gets healed by SotP
P1T5
Tech StartingHand Workers
TECH
Nature Reclaims
Nature Reclaims
STARTING HAND
Playful Panda(2/2)
Huntress
Giant Panda
Blooming Elm
Merfolk Prospector
Spectral Tiger
Manufactured Truth
Lawful Search
Mind Control
No worker
Tech
Spectral Roc + Macciatus
Get paid + float ($10)
Build Tech 2: Truth ($6)
Cast Lawful Search ($5) I draw and see your hand
I cast Mind Control on the Giant Panda to defend against the coming Seige ($0)
Squad leader: Giant Panda (2/4)
Elite: Ironbark Treant (5/3)(2A)
Technician: Quince (1/5)
In play: Mind Control 2X
2 really troublesome spells in hand at the sams time. Well, he canāt cast both without burning out his resources, and I have strong defense. I should be able to survive to my next turn, and Iāll tech in 2 Judgement Days because I suspect Iāll need a board clear.
Tech 2 card(s)
Get Paid + float - ($10)
insta-build tech 2 growth - ($6)
hire midori - ($4)
Nature Reclaims reclaims my Treant for me, trashes itself and Mind Control - ($2)
Elemental and Huntress kill SQL Panda into my discard
worker - ($1)
Im lucky this strategy leaves me with such a thin deck i could react to Mind Control this quickly, i cant let them get such value out of my treant, and it would stop most my stampede tooā¦ wouldnt be worth the 6g rn
i think it gets arrival exaustion, just like nope couldnāt attack with it the turn he got it. The unit has no haste and itās the turn you got it under control. Iām not sure, tho.
That is correct, he canāt immediately attack because he just returned to his side of the board. Hence why Kidnapping specifically gives the target haste. Does this affect your turn?
Aw darn, i assuned they couldnt attack because it was exhausted and thought i could because Nope hadnt attacked the turn befure i stole it (it was āreadyā when i stole it)
Iāll have to think about my new turn, Iāll do it this afternoon
Get paid ($9)
Form a Mirror ($7)
Hire Spectral Tiger ($4) the Mirror is now also a Tiger
Hire Spectral Hound ($3)
Hire Spectral Hound ($2)
Hire reputable Newsman ($0) he blocks 3 cost spells
I think Iām stabilizing. It should take considerable resources to break through all that, which means hopefully I can get off either Judgement Day or Mind Control something big.
Unfortunately for you i drew stampede(s) not Molac this turnā¦ if youād blocked 6 cost i wouldve had to spend a lot to get midori to fly over and wouldnāt have been able to stampede (Arg tap is more valuable!)
P1T7
StartingHand Workers
STARTING HAND
Blooming Elm
Nature Reclaims
Stampede
Stampede
Giant Panda(2/4)
Nature Reclaims
Might of Leaf and Claw
Playful Panda(2/2)
Tech 0 card(s)
Get Paid + float, everything heals - ($11)
tap arg to kill real spectral tigre (unlucky that u had no machiattus!) - ($10)
Arg casts stampede - ($4)
ironbark treant kills Scav hound, u get g, i get 2 g, overpower 7 to your base - ($6)
Arg casts second stampede - ($0)
Wisp1 kills technician hound, overpower 3 to base
Wisp2 + elemental + huntress + midori= 26 dmg to base, GG!
no actual way i can guarantee a hero surviving, not even argā¦ between a stealthy poker, grappling hook and Rookās midband i cannot ensure a hero survives; anything else i can put down rook will happily eat so why bother putting it down?
STARTING HAND
Verdant Tree
Young Treant
Spore Shambler
Playful Panda
Ironbark Treant
WORKERS
Rampant Growth
Playful Panda
NextHand
Forestās Favor
Merfolk Prospector(1/1) digs
Potent Basilisk
Young Treant
Tech 2 card(s)
Get Paid + float - ($8)
Worker
Hire Ironbark treant - ($5)
Verdant Tree - ($3)
Arg - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Ironbark Treant(1/2aaa)
Elite:
Scavenger: Arg(1/3)
Technician: Wisp(0/1)
Lookout:
In Play:
Rich Earth
Verdant Tree(2) healing 1, fast tech buildings
Buildings:
Base HP: 17
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
loll letās see if i can get a tech 2 out turn 3 (and a 4-cost one at that)ā¦
if i could guarentee that arg would be killed i could tech a 5-cost but that pretty much requires grappling hook