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NopetheBard Mono Blue v Dwarddd mono Green

P2t3

Hand

Spectral Hound
Lawful Search
Manufactured Truth
Building Inspector
Arrest

Worker

Building Inspector

Tech

Mind Control 2X

Get paid + scavenger ($8)
Worker ($7)
Cast Lawful Search ($6) Draw and peek your hand
Maxband Quince ($4)
Make Mirror ($2)
Hire Spectral Hound ($1)
Hire Spectral Hound ($0)
Spectral Aven pings your base

Squad leader: Mirror Hound (3/3)
Scavenger: Spectral Hound (3/3)
Technician: Spectral Hound (3/3)
In play: Quince (1/5) Spectral Aven (2/2)

Base: 20
Tech 1: 5
8 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Reputable Newsman
Arrest
Porkhand Magistrate
Jail

P1T4


Tech StartingHand Workers

TECH
Blooming Elm
Stampede


STARTING HAND
Young Treant
Merfolk Prospector
Spore Shambler
Forest’s Favor
Spirit of the Panda
Giant Panda


WORKERS
Rampant Growth
Rich Earth
Tiger Cub
Spore Shambler


NextHand

Blooming Elm
Giant Panda
Merfolk Prospector
Huntress
Playful Panda(2/2)


Tech 2 card(s)
Get Paid - ($7)
Hire Young Treant, i draw 1 - ($5)
Tap arg to kill whichever hound is linked to the SQL (if you do this again can you identify which you copied pls, this time its okay as I’m gonna kill both ;))
Second Spirit of the Panda on Treant - ($1)
Treant attacks other hound, I get 2 g, you get patrol bonus - ($3)
worker - ($2)
Maxband Arg - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant(0/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Elemental(3/3) anti-air

In Play:

  • L5 Arg(1/5)
  • Verdant Tree(3) healing 1, tech buildings build instantly
  • Ironbark Treant(7/3) SOTP= +4/+4, healing 2, attacks: 2g
  • Spirit of the Panda(Treant)
  • wisp(0/1)
  • Spirit of the Panda2(Treant)

Buildings:

  • :heart: Base HP: 18

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

i don’t really like to stack two SoTP on one unit cos it encourages them to go for a dreamscape kill but i wanted the money this turn

1 Like

I pinged your base with Spectral Aben so it’s at 18 hp

1 Like

P2t4

Hand

Mind Control
Porkhand Magistrate
Arrest
Jail
Reputable Newsman

Worker

Jail

Tech

Spectral Tiger 2X

Get paid + scavenger ($9)
Worker ($8)
Cast Mind Control ($3) your Ironbark Treant is now my Ironbark Treant
Arrest Elemental ($1)
Spectral Aven pings Arg
Float 1 gold

Squad leader: Ironbark Treant (5/6)(3armor)
Elite: Quince (1/5)
In play: Spectral Aven (2/2) SotP 2X (treant)

Base: 20
Tech 1: 5
9 workers

Hand: 4
Deck: 6
Discard: 0

New Hand

Spectral Tiger
Manufactured Truth
Lawful Search
Mind Control

Thoughts

My turn to be the bully

1 Like

Who owns the Spirit of the Panda attachments atm? Because the “healing 1” is part of the card, not given to the unit. Either way the Ironbark treant had 3dmg when u took it so even with healing 2 should only get to 5hp at ur upkeep. Doesnt change my turn so I’ve done it here, just imagine Arg is healed for whatever turns out to be the correct amount :slight_smile:

Obviously I’m happy for you to target something else with ur aven if arg just gets healed by SotP

P1T5


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Playful Panda(2/2)
Huntress
Giant Panda
Blooming Elm
Merfolk Prospector


WORKERS
Rampant Growth
Rich Earth
Tiger Cub
Spore Shambler
Merfolk Prospector


NextHand

Forest’s Favor
Stampede
Playful Panda(2/2)
Nature Reclaims


Tech 2 card(s)
Get Paid, arg heals either 1 or 2 - ($8)
Worker - ($7)
tech 1 insta-build - ($6)
Giant Panda - ($3)
Huntress - ($1)
tap arg to kill Aven

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp1(0/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant(0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Arg(1/4 or 5)
  • Verdant Tree(3) healing 1, my tech buildings build instantly
  • Giant Panda(2/4)
  • Spirit of the Panda(Treant)
  • Spirit of the Panda2(Treant)
  • wisp2(0/1)
  • Elemental(3/3) anti-air
  • Huntress(3/3) anti-air sparkshot

Buildings:

  • :heart: Base HP: 18
    Tech 1 5 hp

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

oh damn how did i not see that… somehow get caught out by ultimates too often (maybe because they get used so rarely overall)

1 Like

The healing is yours, my mistake
P2t5

Hand

Spectral Tiger
Manufactured Truth
Lawful Search
Mind Control

No worker

Tech

Spectral Roc + Macciatus

Get paid + float ($10)
Build Tech 2: Truth ($6)
Cast Lawful Search ($5) I draw and see your hand
I cast Mind Control on the Giant Panda to defend against the coming Seige ($0)

Squad leader: Giant Panda (2/4)
Elite: Ironbark Treant (5/3)(2A)
Technician: Quince (1/5)
In play: Mind Control 2X

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 0
Discard: 7

New Hand

Arrest
Spectral Hound
Spectral Hound
Spectral Tiger
Reputable Newsman

Thoughts

2 really troublesome spells in hand at the sams time. Well, he can’t cast both without burning out his resources, and I have strong defense. I should be able to survive to my next turn, and I’ll tech in 2 Judgement Days because I suspect I’ll need a board clear.

No stampede this turn… but Nature wants its champion back on this side of the field

P1T6


Tech StartingHand Workers

TECH
Stampede
Might of Leaf and Claw


STARTING HAND
Forest’s Favor
Stampede
Nature Reclaims
Playful Panda(2/2)


WORKERS
Rampant Growth
Rich Earth
Tiger Cub
Spore Shambler
Merfolk Prospector
Forest’s Favor


NextHand

Blooming Elm
Nature Reclaims
Stampede
Stampede


Tech 2 card(s)
Get Paid + float - ($10)
insta-build tech 2 growth - ($6)
hire midori - ($4)
Nature Reclaims reclaims my Treant for me, trashes itself and Mind Control - ($2)
Elemental and Huntress kill SQL Panda into my discard
worker - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant(0/2a) cant attack
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Lvl1 midori(2/3)

In Play:

  • L5 Arg(1/5)
  • Verdant Tree(3) healing 1, tech buildings build instantly
  • wisp1(0/1)
  • wisp2(0/1)
  • Spirit of the Panda2(Treant)
  • Spirit of the Panda(Treant)
  • Elemental(3/1) anti-air
  • Huntress(3/1) anti-air sparkshot
  • Ironbark Treant(7/3) SOTP= +4/+4, healing 2, attacks: 2g

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Im lucky this strategy leaves me with such a thin deck i could react to Mind Control this quickly, i cant let them get such value out of my treant, and it would stop most my stampede too… wouldnt be worth the 6g rn

1 Like

i think it gets arrival exaustion, just like nope couldn’t attack with it the turn he got it. The unit has no haste and it’s the turn you got it under control. I’m not sure, tho.

2 Likes

That is correct, he can’t immediately attack because he just returned to his side of the board. Hence why Kidnapping specifically gives the target haste. Does this affect your turn?

Aw darn, i assuned they couldnt attack because it was exhausted and thought i could because Nope hadnt attacked the turn befure i stole it (it was “ready” when i stole it)
I’ll have to think about my new turn, I’ll do it this afternoon

1 Like

turn is edited above

1 Like

P2t6

Hand

Arrest
Spectral Hound
Spectral Hound
Spectral Tiger
Reputable Newsman

No worker

Tech

Judgement Day 2X

Get paid ($9)
Form a Mirror ($7)
Hire Spectral Tiger ($4) the Mirror is now also a Tiger
Hire Spectral Hound ($3)
Hire Spectral Hound ($2)
Hire reputable Newsman ($0) he blocks 3 cost spells

Squad leader: Mirror Tiger (5/5)
Scavenger: Spectral Hound (3/3)
Technician: Spectral Hound (3/3)
Lookout: Spectral Tiger (5/5)
In play: Quince (1/5) Reputable Newsman (0/3)(block3)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 3
Deck: 8
Discard: 0

New Hand

Manufactured Truth
Lawful Search
Mind Control

Thoughts

I think I’m stabilizing. It should take considerable resources to break through all that, which means hopefully I can get off either Judgement Day or Mind Control something big.

Unfortunately for you i drew stampede(s) not Molac this turn… if you’d blocked 6 cost i wouldve had to spend a lot to get midori to fly over and wouldn’t have been able to stampede (Arg tap is more valuable!)

P1T7


StartingHand Workers

STARTING HAND
Blooming Elm
Nature Reclaims
Stampede
Stampede


WORKERS
Rampant Growth
Rich Earth
Tiger Cub
Spore Shambler
Merfolk Prospector
Forest’s Favor


NextHand

Giant Panda(2/4)
Nature Reclaims
Might of Leaf and Claw
Playful Panda(2/2)


Tech 0 card(s)
Get Paid + float, everything heals - ($11)
tap arg to kill real spectral tigre (unlucky that u had no machiattus!) - ($10)
Arg casts stampede - ($4)
ironbark treant kills Scav hound, u get g, i get 2 g, overpower 7 to your base - ($6)
Arg casts second stampede - ($0)
Wisp1 kills technician hound, overpower 3 to base
Wisp2 + elemental + huntress + midori= 26 dmg to base, GG!

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant(0/2a) cant attack
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Lvl1 midori(2/3)

In Play:

  • L5 Arg(1/5)
  • Verdant Tree(3) healing 1, tech buildings build instantly
  • wisp1(0/1)
  • wisp2(0/1)
  • Spirit of the Panda2(Treant)
  • Spirit of the Panda(Treant)
  • Elemental(3/3) anti-air
  • Huntress(3/3) anti-air sparkshot
  • Ironbark Treant(7/6) SOTP= +4/+4, healing 2, attacks: 2g

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
1 Like

I would like to change to mono white

Nice, any specific deck u wanna play against, I’m happy to do whatever? Otherwise I’ll stick with monoGreen for now.
You go first this time :slight_smile:

1 Like

GLHF
P1t1

Hand

Savior Monk
Fox Primus
Smoker
Snapback
Sensei’s Advice

Worker

Fox Primus

Get paid ($4)
Worker ($3)
Hire Smoker ($2)
Summon Rook ($0)

In play: Rook (2/4) Smoker (1/1)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Fox Viper
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Aged Sensei

Weird turn but gotta do what i gotta do

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Merfolk Prospector
Tiger Cub
Forest’s Favor
Rampant Growth


WORKERS
Rampant Growth


NextHand

Verdant Tree
Young Treant
Ironbark Treant
Playful Panda
Spore Shambler


Discard

Forest’s Favor
Merfolk Prospector(1/1) digs
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
rich earth - ($2)
worker

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

no actual way i can guarantee a hero surviving, not even arg… between a stealthy poker, grappling hook and Rook’s midband i cannot ensure a hero survives; anything else i can put down rook will happily eat so why bother putting it down?

1 Like

P1t2

Hand

Fox Viper
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Aged Sensei

Worker

Fox Viper

Tech

Bird Nest + Rambasa Twin

Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Aged Sensei ($2)
Rook and Smoker hit your base
Float 2 gold

In play: Rook(2/4) Smoker (1/1) Aged Sensei (1/1)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Grappling Hook
Sensei’s Advice
Bird’s Nest
Savior Monk
Snapback

Thoughts

No board presence at all? He’ll pay for that. Depending on his response, fast level to mass Earthquakes may be in order.

P2T2


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Verdant Tree
Young Treant
Spore Shambler
Playful Panda
Ironbark Treant


WORKERS
Rampant Growth
Playful Panda


NextHand

Forest’s Favor
Merfolk Prospector(1/1) digs
Potent Basilisk
Young Treant


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Hire Ironbark treant - ($5)
Verdant Tree - ($3)
Arg - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant(1/2aaa)
  • :psfist: Elite:
  • :ps_: Scavenger: Arg(1/3)
  • :pschip: Technician: Wisp(0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree(2) healing 1, fast tech buildings

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

loll let’s see if i can get a tech 2 out turn 3 (and a 4-cost one at that)…
if i could guarentee that arg would be killed i could tech a 5-cost but that pretty much requires grappling hook

1 Like

P1t3

Hand

Bird’s Nest
Grappling Hook
Sensei’s Advice
Savior Monk
Snapback

Worker

Savior Monk

Tech

Earthquake 2X

Get paid + float ($8)
Grapple Ironbark Treant to lookout
Midband Rook ($4)
Rook kills Arg
Maxband Rook ($3)
Cast Birds Nest ($1)
Worker ($0)

Squad leader: Smoker (1/1)
Scavenger: Bird (1/1)
Technician: Aged Sensei (1/1)
Lookout: Bird
In play: Rook (4/6)* Bird Nest

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Sensei’s Advice
Safe Attacking
Rambasa Twin
Morningstar Flagbearer