Traffic Director
Hallucination
Arrest
Overeager Cadet
Manufactured Truth
Worker
Traffic Director
Tech
Overeager Cadet + Spectral Hound
Get paid ($6)
Worker ($5)
Hire Overeager Cadet ($5)
Summon Onimaru ($3)
Cast Manufactured Truth ($1) Mirror becomes a Cadet
False Cadet suicides into Cal
Float 1 gold
Squad leader: Overeager Cadet (2/2)
Elite: Onimaru (2/3)
Technician: Building Inspector (1/1)
In play: Jail (3)
Get paid + float ($8)
Cast Lawful Search ($7) I Search your hand and draw
Build a Tower ($4)
Worker ($3)
Arrest the Prospector ($0)
Cadet and Oni trade with the tiger
Technician: Building Inspector (1/1)
In play: Jail (3)
Base: 20
Tech 1: 5
Tower: 4
8 workers
Hand: 4
Deck: 6
Discard: 0
New Hand
Spectral Hound
Spectral Hound
Manufactured Truth
Hallucination
You’ve seen my hand at this point so i dont mind asking publicly, what happens if i try to feral strike units out of my hand past your jail?
Wording on cards is ambiguous, jail says cards that r “played from hand” and strike says “put two units from my hand into play”
Can’t find firm ruling but found two different people saying both possibilities on other threads.
“Playing from hand” and “putting into play from hand” are different things. The former is where you pay to play a card as normal, the latter is where you don’t pay or need the required Tech building unless noted otherwise. Because of its wording, Jail only affects the former case.
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Boosted feral Strike i grab a blooming ancient and galina glimmer and i put into play a blooming ancient and a rampaging elephant (ancient gets one rune) - ($0)
tap Merfolk for 1g - ($1)
Hire Galina Glimmer, huntress arrives, ancient gets second rune - ($0)
blooming ancient uses both runes to pop both scav and technician illusions
STARTING HAND
Ironbark Treant
Young Treant
Rampant Growth
Playful Panda
Forest’s Favor
WORKERS
Rampant Growth
NextHand
Rich Earth
Spore Shambler
Verdant Tree
Merfolk Prospector
Tiger Cub
Discard
Forest’s Favor
Playful Panda(2/2)
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Ironbark treant - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Ironbark Treant(3/2)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
seeing verdant tree in my next hand I might play defensively, then get arg and tree out next turn and leave them guessing on whether im going for growth spells or tech 1
seeing verdant tree in my next hand I might play defensively, then get arg and tree out next turn and leave them guessing on whether im going for growth spells or tech 1
STARTING HAND
Playful Panda(2/2)
Giant Panda
Spirit of the Panda
Tiger Cub
Forest’s Favor
WORKERS
Rampant Growth
Rich Earth
Tiger Cub
NextHand
Spore Shambler
Merfolk Prospector
Forest’s Favor
Young Treant
Spirit of the Panda
Tech 2 card(s)
Get Paid - ($6)
spirit of the Panda my treant - ($2)
midband Arg - ($0)
tap arg to try and boost your SQL mirror, it dies
Ironbark kills Newsman, we both get 1g - ($1)
worker - ($0)
seeing verdant tree in my next hand I might play defensively, then get arg and tree out next turn and leave them guessing on whether im going for growth spells or tech 1