Moose (Feral/Necro/Truth) vs Lettucemode (Disease/Disc/Fire)

glhf @lettucemode !

P1T1:

Starting Hand

Merfolk Prospector Playful Panda Spore Shambler Rampant Growth Verdant Tree

Gold (4)
Worker (3)
Prospector (2)
Calamandra (0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Verdant Tree

New Hand

Tiger Cub Young Treant Ironbark Treant Rich Earth Forest’s Favor

gl hf!

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Deteriorate
Summon Skeletons
Skeleton Javelineer
Graveyard


WORKERS
Skeletal Archery


NextHand

Poisonblade Rogue
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator


Discard

Deteriorate
Summon Skeletons
Graveyard
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Deteriorate the Prospector
Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Orpal 1 (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Wow, what a hand. Basically everything I can do loses to Rampant Growth, so let’s just get rid of Prospector.

Never rampant growth - feels bad man

P1T2:

Tech

Spectral Hound x2

Starting Hand

Tiger Cub Young Treant Ironbark Treant Rich Earth Forest’s Favor

Gold (5)
Worker (4)
Forest’s Favor on Calamandra (2)
Tier 1 (0)
Calamandra kills Orpal, midbands
Discard 3, rs, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 3 Calamandra w -1 rune (2/3)
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 4
Discard: 0

Worker

Rich Earth

New Hand

Spectral Hound Young Treant Forest’s Favor Playful Panda Spore Shambler

Seems alright from this side of things… :wink:

P2T2


Tech StartingHand Workers

TECH
Flame Arrow
Plague Spitter


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Thieving Imp
Poisonblade Rogue


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Flame Arrow
Summon Skeletons
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, random.org says you discard #5 - ($2)
Pestering Haunt

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:
    In Play:
  • Pestering Haunt (1/1)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 7
Thoughts

I could summon Jaina here, but he might decide it’s worth it to blow all his cards since he can just put tigers into play from there, and I don’t want to draw the Flame Arrow next turn and not be able to use it in that case. Let’s go with this.

P1T3:

Tech

Bone Collector x2

Starting Hand

Spectral Hound Young Treant Forest’s Favor Playful Panda Spore Shambler(disc)

Gold (6)
Worker (5)
Heroes Hall (3)
Spectral Hound (2)
Calamandra kills imp, you draw
Maxband Calamandra (0)
Discard 2, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician: Spectral Hound (3/3, illusion, resist 1 from Cala)
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 5 Calamandra w -1 rune (3/4)
Base: 20
Other:

Economy:

Workers: 7
Hand: 4
Deck: 0
Discard: 6

Worker

Forest’s Favor

New Hand

Tiger Cub Ironbark Treant Rampant Growth Spectral Hound

P2T3


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Flame Arrow
Graveyard
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Plague Spitter
Graveyard
Skeleton Javelineer
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float + draw from Technician - ($9)
Worker - ($8)
Jaina - ($6)
Flame Arrow kills Calamandra, Jaina to 3 - ($2)
Pestering Haunt hits your base for 1

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina 3 (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Things are looking decent, but while I would usually go for a Heroes’ Hall myself at this point, I am worried about Free Speech. So I think good units and Tech II are my path to victory here.

If you have ember sparks here I’m going to get super punished, but I don’t see a better play…

P1T4:

Tech

Lich’s Bargain, Doom Grasp

Starting Hand

Spectral Hound Young Treant Forest’s Favor Playful Panda Spore Shambler(disc)

Gold (7)
Worker (6)
Spectral Hound (5)
Garth (3)
Skeleton (2)
Discard 2, rs, Draw 4

Patrol:
Leader: Spectral Hound (3/3 + a)
Elite:
Scavenger: skeleton (1/1)
Technician: Spectral Hound (3/3, illusion)
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 1 Garth (1/3)
Base: 19
Other:

Economy:

Workers: 8 + 2 float
Hand: 4
Deck: 6
Discard: 0

Worker

Ironbark Treant

New Hand

Bone Collector Spore Shambler Young Treant Playful Panda

No such luck. I thought that teching both would be risky in case I drew them in the wrong order, and I figured Cala was the bigger threat at the time.

P2T4


Tech StartingHand Workers

TECH
Plague Lab
Gorgon


STARTING HAND
Plague Spitter
Skeleton Javelineer
Deteriorate
Graveyard
Sacrifice the Weak


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer


NextHand

Flame Arrow
Thieving Imp
Summon Skeletons
Firebat


Discard

Deteriorate
Sacrifice the Weak
Graveyard
Plague Lab
Gorgon


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Jaina to 4 - ($8)
Exhaust Jaina -> target SQL hound with Midband, it poofs
Deteriorate on the Technician hound, you draw - ($7)
Plague Spitter - ($4)
Tech II - Disease - ($0)
Pestering Haunt hits your base for 1

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Jaina 4 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Hounds are gone, but I’m down a card. We’re still kinda even, all things considered.

P1T5:

Tech

Centaur, Ferocity

Starting Hand

Bone Collector Spore Shambler Young Treant Playful Panda -> Bone Collector -> Lich’s Bargain

Gold + f (10)
Young Treant, draw (8)
Midband Garth (5)
Skeleton, sacrifice it to draw (4)
Lich’s Bargain (2)
Bone Collector (0)
Discard 4, Draw 3, rs, Draw 2

Patrol:
Leader: Horror (3/3 + a)
Elite: Zombie (3/2)
Scavenger: Bone Collector (3/3)
Technician: Young Treant (0/2)
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 4 Garth (2/4), skeleton #2 (1/1), skeleton #2 (1/1)
Base: 18
Other:

Economy:

Workers: 7
Hand: 4
Deck: 3
Discard: 5

New Hand

Bone Collector Spore Shambler Playful Panda Rampant Growth

Yikes. How to navigate this…

Your base should be at 14 from the Lich’s Bargain, by the way.

P2T5


Tech StartingHand Workers

TECH
Abomination
Gorgon


STARTING HAND
Firebat
Flame Arrow
Thieving Imp
Summon Skeletons


WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons


NextHand

Gorgon
Firebat
Flame Arrow


Tech 2 card(s)
Get Paid - ($9)
Flame Arrow on Garth, Jaina to 6 - ($5)
Max Jaina - ($4)
Exhaust Jaina -> deal 3 damage to Horror
Pestering Haunt trades with Horror
Firebat - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Firebat (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina 7 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Good chance Jaina lives here, and even if not, I (probably) have some Tech II stuff coming up next turn. Should be fine.

gg - I have my doom grasp in hand and don’t have a way to come back on board. Up for another?

gg. Yea I’m down, me first?

yep, you first

Aight here goes, gl

P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Graveyard
Sacrifice the Weak
Summon Skeletons
Pestering Haunt


WORKERS
Summon Skeletons


NextHand

Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Jandra, the Negator


Discard

Deteriorate
Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Orpal - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Orpal 1 (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

What a terrible opening hand, again. I can’t set up the gravelobbers without ceding board position to Calamandra, which seems like a bad idea when she’s P2. I guess we go Firebats?

P2T1:

Starting Hand

Playful Panda Verdant Tree Rich Earth Forest’s Favor Rampant Growth

Gold (5)
Worker (4)
Playful Panda (2)
Calamandra (0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite: wisp (1/1)
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 3

Worker

Verdant Worker

New Hand

Merfolk Prospector Tiger Cub Young Treant Ironbark Treant Spore Shambler

P1T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Thieving Imp
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Firebat
Firebat
Deteriorate
Jandra, the Negator
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Thieving Imp, random.org says you discard #3 - ($0)
Pestering Haunt hits your base for 1

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite: Orpal 1 (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Pestering Haunt
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Ugh, rampant growth is p good, as usual. Maybe we can snipe it with Imp or something.

P2T2:

Tech

Bone Collector, Doom Grasp

Starting Hand

Merfolk Prospector Tiger Cub Young Treant(disc) Ironbark Treant Spore Shambler

Gold (6)
Worker (5)
Tier I (3)
Midband Calamandra, she eats the imp (1)
Merfolk Prospector (0)
Discard 2, rs, Draw 4

Patrol:
Leader: Playful Panda (2/2 + a)
Elite: wisp (1/1)
Scavenger:
Technician: Merfolk Prospector (1/1)
Lookout:

Buildings: Tier I - 5
Units/Heroes: level 3 Calamandra (3/2)
Base: 19
Other:

Economy:

Workers: 7
Hand: 4
Deck: 4
Discard: 0

Worker

Ironbark Treant

New Hand

Young Treant Rich Earth Rampant Growth Bone Collector

P1T3


Tech StartingHand Workers

TECH
Sickness
Flame Arrow


STARTING HAND
Jandra, the Negator
Firebat
Deteriorate
Skeleton Javelineer
Firebat


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

Deteriorate
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Firebat - ($3)
Midband Orpal - ($0)
Pestering Haunt and Orpal take out Playful Panda

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Firebat (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal 4 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Hm, maybe this is good? Threatens a maxed out Orpal next turn, he has to spend cards to deal with Firebat…let’s give it a shot I suppose.

P2T3:

Tech

Bone Collector, Lich’s Bargain

Starting Hand

Young Treant Rich Earth Rampant Growth Bone Collector

Gold + prospector (8)
Worker (7)
maxband calamandra (5)
Bone Collector (3)
Heroes Hall (1)
Calamandra kills firebat
Discard 2, Draw 4

Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger:
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: level 5 Calamandra (4/2), Merfolk Prospector (1/1)
Base: 19
Other:

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 0
Discard: 5

Worker

Rich Earth

New Hand

Tiger Cub Spore Shambler Forest’s Favor Doom Grasp

P1T4


Tech StartingHand Workers

TECH
Plague Spitter
Gorgon


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Flame Arrow
Firebat
Pestering Haunt
Thieving Imp


Discard

Firebat
Sacrifice the Weak
Deteriorate
Plague Spitter
Gorgon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Skeleton Javelineer - ($5)
Poisonblade Rogue - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1A)
  • :psfist: [I]Elite[/I]: Skeleton Javelineer (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Orpal 4 (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Man, it feels like I have nothing. Let’s turtle up I guess.