glhf @lettucemode !
P1T1:
Starting Hand
Merfolk Prospector Playful Panda Spore Shambler Rampant Growth Verdant Tree
Gold (4)
Worker (3)
Prospector (2)
Calamandra (0)
Discard 3, Draw 5
Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5
Hand: 5
Deck: 0
Discard: 3
Worker
Verdant Tree
New Hand
Tiger Cub Young Treant Ironbark Treant Rich Earth Forest’s Favor
gl hf!
P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Deteriorate
Summon Skeletons
Skeleton Javelineer
Graveyard
WORKERS
Skeletal Archery
NextHand
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Discard
Deteriorate
Summon Skeletons
Graveyard
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Deteriorate the Prospector
Tech I - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Orpal 1 (2/3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
Wow, what a hand. Basically everything I can do loses to Rampant Growth, so let’s just get rid of Prospector.
Never rampant growth - feels bad man
P1T2:
Tech
Spectral Hound x2
Starting Hand
Tiger Cub Young Treant Ironbark Treant Rich Earth Forest’s Favor
Gold (5)
Worker (4)
Forest’s Favor on Calamandra (2)
Tier 1 (0)
Calamandra kills Orpal, midbands
Discard 3, rs, Draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 3 Calamandra w -1 rune (2/3)
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 4
Discard: 0
Worker
Rich Earth
New Hand
Spectral Hound Young Treant Forest’s Favor Playful Panda Spore Shambler
Seems alright from this side of things…
P2T2
Tech StartingHand Workers
TECH
Flame Arrow
Plague Spitter
STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Thieving Imp
Poisonblade Rogue
WORKERS
Skeletal Archery
Poisonblade Rogue
NextHand
Graveyard
Flame Arrow
Summon Skeletons
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, random.org says you discard #5 - ($2)
Pestering Haunt
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
I could summon Jaina here, but he might decide it’s worth it to blow all his cards since he can just put tigers into play from there, and I don’t want to draw the Flame Arrow next turn and not be able to use it in that case. Let’s go with this.
P1T3:
Tech
Bone Collector x2
Starting Hand
Spectral Hound Young Treant Forest’s Favor Playful Panda Spore Shambler(disc)
Gold (6)
Worker (5)
Heroes Hall (3)
Spectral Hound (2)
Calamandra kills imp, you draw
Maxband Calamandra (0)
Discard 2, Draw 4
Patrol:
Leader:
Elite:
Scavenger:
Technician: Spectral Hound (3/3, illusion, resist 1 from Cala)
Lookout:
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 5 Calamandra w -1 rune (3/4)
Base: 20
Other:
Economy:
Workers: 7
Hand: 4
Deck: 0
Discard: 6
Worker
Forest’s Favor
New Hand
Tiger Cub Ironbark Treant Rampant Growth Spectral Hound
P2T3
Tech StartingHand Workers
TECH
Firebat
Firebat
STARTING HAND
Flame Arrow
Graveyard
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
NextHand
Plague Spitter
Graveyard
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float + draw from Technician - ($9)
Worker - ($8)
Jaina - ($6)
Flame Arrow kills Calamandra, Jaina to 3 - ($2)
Pestering Haunt hits your base for 1
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Jaina 3 (2/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 8
Thoughts
Things are looking decent, but while I would usually go for a Heroes’ Hall myself at this point, I am worried about Free Speech. So I think good units and Tech II are my path to victory here.
If you have ember sparks here I’m going to get super punished, but I don’t see a better play…
P1T4:
Tech
Lich’s Bargain, Doom Grasp
Starting Hand
Spectral Hound Young Treant Forest’s Favor Playful Panda Spore Shambler(disc)
Gold (7)
Worker (6)
Spectral Hound (5)
Garth (3)
Skeleton (2)
Discard 2, rs, Draw 4
Patrol:
Leader: Spectral Hound (3/3 + a)
Elite:
Scavenger: skeleton (1/1)
Technician: Spectral Hound (3/3, illusion)
Lookout:
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 1 Garth (1/3)
Base: 19
Other:
Economy:
Workers: 8 + 2 float
Hand: 4
Deck: 6
Discard: 0
Worker
Ironbark Treant
New Hand
Bone Collector Spore Shambler Young Treant Playful Panda
No such luck. I thought that teching both would be risky in case I drew them in the wrong order, and I figured Cala was the bigger threat at the time.
P2T4
Tech StartingHand Workers
TECH
Plague Lab
Gorgon
STARTING HAND
Plague Spitter
Skeleton Javelineer
Deteriorate
Graveyard
Sacrifice the Weak
WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
NextHand
Flame Arrow
Thieving Imp
Summon Skeletons
Firebat
Discard
Deteriorate
Sacrifice the Weak
Graveyard
Plague Lab
Gorgon
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Jaina to 4 - ($8)
Exhaust Jaina -> target SQL hound with Midband, it poofs
Deteriorate on the Technician hound, you draw - ($7)
Plague Spitter - ($4)
Tech II - Disease - ($0)
Pestering Haunt hits your base for 1
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Plague Spitter (3/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt (1/1)
- Jaina 4 (3/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
Hounds are gone, but I’m down a card. We’re still kinda even, all things considered.
P1T5:
Tech
Centaur, Ferocity
Starting Hand
Bone Collector Spore Shambler Young Treant Playful Panda -> Bone Collector -> Lich’s Bargain
Gold + f (10)
Young Treant, draw (8)
Midband Garth (5)
Skeleton, sacrifice it to draw (4)
Lich’s Bargain (2)
Bone Collector (0)
Discard 4, Draw 3, rs, Draw 2
Patrol:
Leader: Horror (3/3 + a)
Elite: Zombie (3/2)
Scavenger: Bone Collector (3/3)
Technician: Young Treant (0/2)
Lookout:
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 4 Garth (2/4), skeleton #2 (1/1), skeleton #2 (1/1)
Base: 18
Other:
Economy:
Workers: 7
Hand: 4
Deck: 3
Discard: 5
New Hand
Bone Collector Spore Shambler Playful Panda Rampant Growth
Yikes. How to navigate this…
Your base should be at 14 from the Lich’s Bargain, by the way.
P2T5
Tech StartingHand Workers
TECH
Abomination
Gorgon
STARTING HAND
Firebat
Flame Arrow
Thieving Imp
Summon Skeletons
WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
NextHand
Gorgon
Firebat
Flame Arrow
Tech 2 card(s)
Get Paid - ($9)
Flame Arrow on Garth, Jaina to 6 - ($5)
Max Jaina - ($4)
Exhaust Jaina -> deal 3 damage to Horror
Pestering Haunt trades with Horror
Firebat - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Plague Spitter (3/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Firebat (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina 7 (4/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 10
Thoughts
Good chance Jaina lives here, and even if not, I (probably) have some Tech II stuff coming up next turn. Should be fine.
gg - I have my doom grasp in hand and don’t have a way to come back on board. Up for another?
gg. Yea I’m down, me first?
Aight here goes, gl
P1T1
StartingHand Workers
STARTING HAND
Deteriorate
Graveyard
Sacrifice the Weak
Summon Skeletons
Pestering Haunt
WORKERS
Summon Skeletons
NextHand
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Jandra, the Negator
Discard
Deteriorate
Graveyard
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Orpal - ($1)
Pestering Haunt
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Orpal 1 (2/3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
Thoughts
What a terrible opening hand, again. I can’t set up the gravelobbers without ceding board position to Calamandra, which seems like a bad idea when she’s P2. I guess we go Firebats?
P2T1:
Starting Hand
Playful Panda Verdant Tree Rich Earth Forest’s Favor Rampant Growth
Gold (5)
Worker (4)
Playful Panda (2)
Calamandra (0)
Discard 3, Draw 5
Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite: wisp (1/1)
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 0
Discard: 3
Worker
Verdant Worker
New Hand
Merfolk Prospector Tiger Cub Young Treant Ironbark Treant Spore Shambler
P1T2
Tech StartingHand Workers
TECH
Firebat
Firebat
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Thieving Imp
Poisonblade Rogue
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Firebat
Firebat
Deteriorate
Jandra, the Negator
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Thieving Imp, random.org says you discard #3 - ($0)
Pestering Haunt hits your base for 1
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite: Orpal 1 (2/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Ugh, rampant growth is p good, as usual. Maybe we can snipe it with Imp or something.
P2T2:
Tech
Bone Collector, Doom Grasp
Starting Hand
Merfolk Prospector Tiger Cub Young Treant(disc) Ironbark Treant Spore Shambler
Gold (6)
Worker (5)
Tier I (3)
Midband Calamandra, she eats the imp (1)
Merfolk Prospector (0)
Discard 2, rs, Draw 4
Patrol:
Leader: Playful Panda (2/2 + a)
Elite: wisp (1/1)
Scavenger:
Technician: Merfolk Prospector (1/1)
Lookout:
Buildings: Tier I - 5
Units/Heroes: level 3 Calamandra (3/2)
Base: 19
Other:
Economy:
Workers: 7
Hand: 4
Deck: 4
Discard: 0
Worker
Ironbark Treant
New Hand
Young Treant Rich Earth Rampant Growth Bone Collector
P1T3
Tech StartingHand Workers
TECH
Sickness
Flame Arrow
STARTING HAND
Jandra, the Negator
Firebat
Deteriorate
Skeleton Javelineer
Firebat
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
NextHand
Deteriorate
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Firebat - ($3)
Midband Orpal - ($0)
Pestering Haunt and Orpal take out Playful Panda
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Firebat (3/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Orpal 4 (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Hm, maybe this is good? Threatens a maxed out Orpal next turn, he has to spend cards to deal with Firebat…let’s give it a shot I suppose.
P2T3:
Tech
Bone Collector, Lich’s Bargain
Starting Hand
Young Treant Rich Earth Rampant Growth Bone Collector
Gold + prospector (8)
Worker (7)
maxband calamandra (5)
Bone Collector (3)
Heroes Hall (1)
Calamandra kills firebat
Discard 2, Draw 4
Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger:
Technician: wisp (0/1)
Lookout:
Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: level 5 Calamandra (4/2), Merfolk Prospector (1/1)
Base: 19
Other:
Economy:
Workers: 8 + 1 float
Hand: 4
Deck: 0
Discard: 5
Worker
Rich Earth
New Hand
Tiger Cub Spore Shambler Forest’s Favor Doom Grasp
P1T4
Tech StartingHand Workers
TECH
Plague Spitter
Gorgon
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Deteriorate
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
NextHand
Flame Arrow
Firebat
Pestering Haunt
Thieving Imp
Discard
Firebat
Sacrifice the Weak
Deteriorate
Plague Spitter
Gorgon
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Skeleton Javelineer - ($5)
Poisonblade Rogue - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Poisonblade Rogue (2/1A)
-
[I]Elite[/I]: Skeleton Javelineer (2/1)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Orpal 4 (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
Man, it feels like I have nothing. Let’s turtle up I guess.