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Moose (Feral/Necro/Truth) vs Lettucemode (Disease/Disc/Fire)

P2T4:

Tech

Hooded Executioner x2

Starting Hand

Tiger Cub Spore Shambler Forest’s Favor Doom Grasp

Gold + f (9)
Spore Shambler (6)
one rune to wisp, the other to prospector (4)
Garth (2)
skeleton (1)
Worker (0)
prospector trades with poisonblade rogue
wisp trades with javelineer
bone collector trades with orpal, garth to level 3
Calamandra breaks your tower
Discard 2, rs, Draw 4

Patrol:
Leader: skeleton #1 (1/1)
Elite:
Scavenger: skeleton #2 (1/1)
Technician: Spore Shambler (0/1)
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: level 5 Calamandra (4/1), Level 3 Garth (1/3)
Base: 19
Other:

Economy:

Workers: 9
Hand: 4
Deck: 7
Discard: 0

Worker

Tiger Cub

New Hand

Hooded Executioner Young Treant Playful Panda Rampant Growth

P1T5


Tech StartingHand Workers

TECH
Gorgon
Plague Lab


STARTING HAND
Thieving Imp
Flame Arrow
Firebat
Pestering Haunt
Sickness


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Pestering Haunt


NextHand

Sickness
Skeleton Javelineer
Plague Spitter
Gorgon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thieving Imp, random.org says you discard #4 - ($4)
Firebat - ($2)
Grave - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Firebat (3/3)
  • :pschip: [I]Technician[/I]: Grave 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

That went okay. Not worth casting Flame Arrow this turn as will lose Jaina for sure right after. I am pretty worried about garth and Cala’s maxbands happening this turn but I guess I can’t do much about it except be patient.

aight, all good

P2T5:

Tech

Spectral Hound, Centaur

Starting Hand

Hooded Executioner Young Treant Playful Panda Rampant Growth (disc) -> Lich’s Bargain -> Merfolk Prospector

Gold (9)
Garth to level 5 (7)
sacrifice a skeleton to draw another card
summon a skeleton, sacrifice it to draw a card (6)
Lich’s Bargain (4)
Hooded Executioner (2)
Garth and skeleton #1 kill thieving imp
Calamandra trades with Grave, Garth maxbands and grabs Centaur from discard
Quince (0)
Discard 3, Draw 5

Patrol:
Leader: Horror (3/3 + a)
Elite:
Scavenger: skeleton (1/1)
Technician: Spore Shambler (0/1)
Lookout: mirror (0/1)

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 7 Garth (3/4), Level 1 Quince (1/3), Hooded Executioner (3/3), Zombie (2/2), Centaur (3/4)
Base: 15
Other:

Economy:

Workers: 8
Hand: 5
Deck: 0
Discard: 6

New Hand

Hooded Executioner Forest’s Favor Doom Grasp Bone Collector Bone Collector

that’s GG, I can’t keep up. Had some really awkward hands and made a mistake by putting Tech II things in my deck.

I’m done for the night, thanks for the games!

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