[MMM1] Warmup: codexnewb (Purple) vs Mindstabthrull (Green)

@MindstabThrull

GLHF! We can do a few warm-up games before we start counting.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Tinkerer
Neo Plexus
Fading Argonaut
Forgotten Fighter
Nullcraft


WORKERS
Tinkerer


NextHand

Temporal Research
Time Spiral
Battle Suits
Plasmodium
Hardened Mox


Discard

Neo Plexus
Forgotten Fighter
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fading argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/3)***

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

so i need to keep green off of tech 3…

Good luck!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Tiger Cub
Rich Earth
Rampant Growth
Young Treant
Spore Shambler


WORKERS
Rich Earth


NextHand

Ironbark Treant
Verdant Tree
Merfolk Prospector
Playful Panda
Forest’s Favor


Discard

Rampant Growth
Spore Shambler
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cala Lv. 1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Hardened Mox
Time Spiral
Temporal Research
Battle Suits
Plasmodium


WORKERS
Tinkerer
Hardened Mox


NextHand

Neo Plexus
Knight of the Conclave
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
battle suits - ($3)
tech 1 - ($2)
plasmodium - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3)**
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

so i need to keep green off of tech 3…

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Centaur
Tiny Basilisk


STARTING HAND
Playful Panda
Ironbark Treant
Verdant Tree
Forest’s Favor
Merfolk Prospector


WORKERS
Rich Earth
Verdant Tree


NextHand

Playful Panda
Young Treant
Tiny Basilisk
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Cala uses Forest’s Favor on herself - ($2)
Cala kills the Fading Argonaut, takes 3 damage
Cala levels to midband - ($0)
Tiger Cub attacks Tech 1 for 2 damage

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cala Lv.3 (4/5 has +1 rune)
  • Tiger Cub (2/2 Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
[b]P1T3[/b]
Tech StartingHand Workers

TECH
origin story
now


STARTING HAND
Knight of the Conclave
Forgotten Fighter
Time Spiral
Neo Plexus
Temporal Research
Nullcraft
Knight of the Conclave


WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter


NextHand

Time Spiral
Temporal Research
Nullcraft
Fading Argonaut (3/3)**


Tech 2 card(s)
Get Paid - ($6)
tech draw
plasmo forecasts to 2
Worker - ($5)
prynn - ($3)
knight of the conclave
temporal research, draw 2 - ($1)
knight of the conclave
time spiral, remove rune from plasmo

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn lvl 1 (1/3)****
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmo*
  • KOTC***
  • KOTC***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, maybe this wasnt such a good idea…

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Huntress
Murkwood Allies


STARTING HAND
Rampant Growth
Tiny Basilisk
Spore Shambler
Young Treant
Playful Panda


WORKERS
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Centaur
Forest’s Favor
Playful Panda
Merfolk Prospector
Ironbark Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tiger Cub gets Rampant Growth (becomes 4/2+2A) - ($4)
Tiger Cub playfully kills Prynn, Cala gets 2 levels and ends up at maximum
Cala exhausts to summon up a Predator Tiger - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Predator Tiger (4/4 unstoppable by Tech 0, Resist 1, Eats workers)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cala Lv.5 (5/6 has +1 rune)
  • Tiger Cub (2/2 Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Mother of Tigers is online! With a little luck I’ll be able to eat a worker or two.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Time Spiral
Temporal Research
Nullcraft
Fading Argonaut (3/3)**
Origin Story


WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Nullcraft


NextHand

Seer
Neo Plexus
Origin Story
Fading Argonaut (3/3)**
Now


Tech 2 card(s)
Get Paid + float - ($8)
tech draw
plasmo arrives
KOTC’s forecast to 2
Worker - ($7)
vir - ($5)
peak
pay to swap - ($4)
tech 2 past - ($0)
plasmo 4/4 with haste trades with predator tiger, you get a gold

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • KOTC**
  • KOTC**

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

lets tech up while i can. bring in seers to rush the knights out there. next turn is gg 8, worker 7, prynn 5, OS 2, ideal double seer…

Excuse me but you can’t tech the same card 4 times.

lol, um, i have no idea how that happened. maybe origin turn idea gone wrong? well, i can GG this one to @MindstabThrull and start over? i havent been saving version history, so not sure i can roll back.

sorry about that Mindstabthrull. meant no offense.

I don’t think you actually teched it 4 times. Check your turn 3, you drew into a totally different card that you hadn’t recorded teched yet. I assume you just wrote the wrong thing on your techs.

yes, i believe i had typed two cards in end of turn 3, but changed them before hitting discard/draw turn 3…sorry about that.

i can manually update the turn since you’re right, i have not in fact teched those cards 4 times. although that would be awesome.

okay, editted turn 2 to reflect the actual cards teched.

@MindstabThrull, let me know if that works for you.

thanks @Bryce_The_Rice

No worries, it happens. Though I would prefer that you hadn’t killed my Tiger. My own fault for forgetting Plasmodium has haste.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Barkcoat Bear
Ferocity


STARTING HAND
Ironbark Treant
Merfolk Prospector
Centaur
Forest’s Favor
Playful Panda


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Merfolk Prospector


NextHand

Murkwood Allies
Rampant Growth
Huntress
Tiny Basilisk


Discard

Predator Tiger (4/4 unstoppable by Tech 0, Resist 1, Eats workers)
Forest’s Favor
Ironbark Treant
Playful Panda
Barkcoat Bear
Ferocity


Tech 2 card(s)
Get Paid+Scavenger - ($9)
Worker - ($8)
Centaur - ($5)
Cala casts Forest’s Favor on the Cub - ($3)
Cub kills Vir, takes 2 damage
Cala breaks your Tech 2

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Centaur (3/4 Overpower Resist 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cala Lv.5 (5/6 has +1 rune)
  • Tiger Cub (3/1 Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 9
Thoughts
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Origin Story
Neo Plexus
Fading Argonaut (3/3)**
Now
Seer


WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Nullcraft
Neo Plexus


NextHand

Seer
Temporal Research
Plasmo
Time Spiral


Discard

Origin Story
Now
Fading Argonaut (3/3)**
Rememberer
Rememberer


Tech 2 card(s)
Get Paid - ($8)
tech draw
knights forecast to 1
rebuild tech 2, base to 18
Worker - ($7)
Prynn - ($5)
Origin Story Cal - ($2)
Seer, remove rune from a knight, arrives! - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: KOTC (5/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • KOTC*
  • Prynn, lvl 1, (1/3)****

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

i think i should be able to drop remember next turn (with temporal research)

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Gigadon
Moss Ancient


STARTING HAND
Tiny Basilisk
Rampant Growth
Huntress
Murkwood Allies


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Merfolk Prospector
Tiny Basilisk


NextHand

Predator Tiger (4/4 unstoppable by Tech 0, Resist 1, Eats workers)
Gigadon
Young Treant


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Arg (+wisp) - ($9)
Arg casts Rampant Growth on the Tiger Cub - ($7)
Tiger Cub trades with KOTC
Centaur kills Seer, Overpowers 2 damage to Tech 1
Tech 2 (Feral) - ($3)
Huntress - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3 Sparkshot Anti-Air)
  • :target: Lookout:

In Play:

  • Centaur (3/1 Overpower)
  • Argagarg Lv. 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
[b]P1T6[/b]
Tech StartingHand Workers

TECH
Slow-Time Generator
Second Chances


STARTING HAND
Seer
Plasmo
Time Spiral
Temporal Research
Fading Argonaut (3/3)**
Now


WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Nullcraft
Neo Plexus


NextHand

Origin Story
KOTC
Second Chances
Rememberer
Seer


Discard

Temporal Research
Now
Fading Argonaut (3/3)**
Plasmo
Seer
Time Spiral


Tech 2 card(s)
Get Paid + float - ($10)
scav gold - ($11)
kotc arrives
prynn fades to 3
temporal research, 3 runes, reshuffle, draw 2 - ($9)
max prynn - ($3)
prynn kills wisp, up to 4 runes
remove 2 runes, trash huntress
geiger - ($1)
NOW knight of the conclave, - ($0)
knight breaks your tech 2, your base to 18

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • TRASHED: Huntress
  • Battle Suits
  • Prynn, lvl 7, (3/5)**
  • KOTC (5/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

bummer i didnt get the rememberer. let’s see if i can get it next turn.

Ignore this.

ahh, sorry, but no gigadon with tech 2 down. the tech 2 wont finish building until end of turn.

For some reason I had convinced myself that you had broken the Tech 1. Wishful thinking.

Good game, I had to rely on a Young Treant card draw, which gave me Ferocity, which would be great except I can’t play it.

Really? I think you can max arg to wall up at least? It’s all a warm up, so just experimenting to learn is fine. I feel like I’m actually on the back foot had to skip a worker for that