let me know your thoughts, and im open to either run it back with another warm up game or continue. whatever you prefer.
checking in?
Apologies for the delay, I had posted but never actually hit the button to send the reply. I think let’s start a new game, the Elemental wouldn’t be enough to make a difference.
sounds good. ill let you post turn 1 this time. we can continue with the warm up games for now.
@MindstabThrull just checking in? Do you still want to play these several games as purple and green? No worries if not, I’m sure someone else can’t step in, etc. otherwise, looking forward to playing against you!
Apologies, things have been strange around here. I’m in.
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Rich Earth
Ironbark Treant
Young Treant
Playful Panda
Rampant Growth
WORKERS
Young Treant
NextHand
Tiger Cub
Spore Shambler
Verdant Tree
Merfolk Prospector
Forest’s Favor
Discard
Ironbark Treant
Playful Panda
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Free Worker
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rich Earth
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
sounds good. glhf!
[b]P2T1[/b]StartingHand Workers
STARTING HAND
Tinkerer
Forgotten Fighter
Fading Argonaut
Hardened Mox
Plasmodium
WORKERS
Forgotten Fighter
NextHand
Battle Suits
Time Spiral
Nullcraft
Neo Plexus
Discard
Fading Argonaut
Hardened Mox
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tinkerer - ($2)
plasmodium - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium***
- Tinkerer (1/2)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
Thoughts
ill take that rich earth later.
I never really use Rich Earth, so let’s see if it was a massive mistake.
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Centaur
STARTING HAND
Tiger Cub
Spore Shambler
Forest’s Favor
Verdant Tree
Merfolk Prospector
WORKERS
Young Treant
Merfolk Prospector
NextHand
Ironbark Treant
Centaur
Tiny Basilisk
Rampant Growth
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($6)
Worker
Tech 1 - ($5)
Tiger Cub - ($3)
Calamandra - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Tiger Cub (2/2+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rich Earth
- Cala Lv. 1 (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
that’s what these warm-ups are all about. im learning as well.
[b]P2T2[/b]Tech StartingHand Workers
TECH
Knight of the Conclave
Seer
STARTING HAND
Neo Plexus
Battle Suits
Nullcraft
Time Spiral
WORKERS
Forgotten Fighter
Nullcraft
NextHand
Hardened Mox
Temporal Research
Time Spiral
Tech 2 card(s)
Get Paid - ($6)
plasmo forecasts to 2
Worker - ($5)
tap tinkerer, remove a rune from plasmo
tech 1 - ($4)
neo - ($2)
battle suits - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Neo Plexus (3/2+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Tinkerer (1/2)
- Plasmodium*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
hmmm, i wanted to go time spial to through plasmo out there, but given i have temporal research next hand, i might just want to tech up and see what i can get next hand. might get lucky with KOTC and Seer… odds are 5/6 that i get both out next turn.
neo to sql so tiger ca’t easily trade, then Cal rampant growth to break my tech 1. a tech break would stink…
Tech StartingHand Workers
TECH
Murkwood Allies
Centaur
STARTING HAND
Spore Shambler
Tiny Basilisk
Rampant Growth
Ironbark Treant
Centaur
WORKERS
Young Treant
Merfolk Prospector
Spore Shambler
NextHand
Playful Panda
Rampant Growth
Verdant Tree
Forest’s Favor
Tech 2 card(s)
Get Paid + float - ($7)
Worker
Centaur - ($4)
Rampant Growth on the Tiger Cub (now 4/2+2A) - ($2)
Tiger Cub kills the Neo Plexus, takes 1 damage after armor
Cala kills the Tinkerer, takes 1 damage
Cala levels to midband - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Centaur (3/4+A Overpowe Resist 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rich Earth
- Cala Lv. 3 (3/4))
- Tiger Cub (2/1 Resist 1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Tech StartingHand Workers
TECH
Seer
Knight of the Conclave
STARTING HAND
Temporal Research
Time Spiral
Hardened Mox
Knight of the Conclave
Fading Argonaut
WORKERS
Forgotten Fighter
Nullcraft
Hardened Mox
NextHand
Seer
Neo Plexus (3/2)
Seer
Tech 2 card(s)
Get Paid - ($7)
plasmo arrives
Worker - ($6)
prynn - ($4)
temporal research, draw 2 - ($2)
knight of the conclave
fading argonaut - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Plasmodium (4/4+A)
- Elite:
- Scavenger: Fading Argonaut (3/3)***
- Technician: Prynn, lvl 1, (1/3)
- Lookout:
In Play:
- Battle Suits
- Knight of the Conclave***
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
hmmm, i wanted to go time spial to through plasmo out there, but given i have temporal research next hand, i might just want to tech up and see what i can get next hand. might get lucky with KOTC and Seer… odds are 5/6 that i get both out next turn.
neo to sql so tiger ca’t easily trade, then Cal rampant growth to break my tech 1. a tech break would stink…
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Playful Panda
Forest’s Favor
Verdant Tree
Rampant Growth
WORKERS
Young Treant
Merfolk Prospector
Spore Shambler
Verdant Tree
NextHand
Centaur
Murkwood Allies
Tiny Basilisk (1/2 Deathtouch)
Ironbark Treant
Discard
Rampant Growth
Forest’s Favor
Playful Panda
Might of Leaf and Claw
Blooming Ancient
Tech 2 card(s)
Get Paid - ($7)
Free Worker
Cala casts Rampant Growth on the Centaur (which is 5/4+2A) - ($5)
Centaur kills the Plasmodium, takes 2 damage after armor
Cala kills Prynn and levels to maximum
Tech 2: Growth - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Tiger Cub (2+1/1 Resist 1)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rich Earth
- Cala Lv. 5 (4/5)
- Centaur (3/2 Overpowe Resist 1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Tech StartingHand Workers
TECH
Rewind
Slow-Time Generator
STARTING HAND
Seer
Seer
Neo Plexus (3/2)
Temporal Research
Knight of the Conclave
Time Spiral
WORKERS
Forgotten Fighter
Nullcraft
Hardened Mox
Neo Plexus (3/2)
NextHand
Tinkerer (1/2)
Slow-Time Generator
Fading Argonaut (3/3)**
Tech 2 card(s)
Get Paid - ($8)
tech draw
knight forecasts to 2
fargo fades to 2
Worker - ($7)
Vir - ($5)
temporal research, draw 2 - ($3)
knight of the conclave
x2 seer, remove final 2 runes from first KOTC, arrives
fargo trades with tiger cub
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: KOTC (5/4+A) resist 1
- Elite:
- Scavenger: Seer (3/1)
- Technician: Seer (3/1)
- Lookout:
In Play:
- Battle Suits
- KOTC***
- Vir, lvl 1, (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
hmmm, since i dont have tech 2’s lined up, ill go for board flood here. tech in some tech 2’s just the same though. bring in a rewind just in case
checking in?
hi, i hope all is well. i think ill wind this thread down and see if someone else wants to pick it up. but please let me know if you want a casual game when your schedule opens up again!