[MMM1] Warmup: Akiata (Black) vs dwarddd (Red)

Here we go with WARMUP GAME 1.

For warm up I’m happy to switch P1/P2 each game, and even switch decks if you fancy. Whatever’s clever.

@dwarddd - GLHF!

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Poisonblade Rogue
Thieving Imp
Graveyard
Jandra, the Negator


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Deteriorate


Discard

Jandra, the Negator
Graveyard
Summon Skeletons


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Thieving Imp (2/2), discard #1 of 5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Against red I feel like a T1 Graveyard isn’t safe, and so we’re straight into attackinng hand size with the Imp. I think maybe I might go skelly spam here to see how it fares.

@dwarddd’s turn!

Upon review I think I’ve confused my deck with my hand! Which yeah, took me a minute to unravel! I’ve edited my turn above (I’m going to have a go at playing my actual hand this time)… sorry about that!

@Akiata gl hf!

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Scorch
Makeshift Rambaster
Bloodburn
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Bloodrage Ogre
Mad Man
Bombaster
Charge
Pillage


Discard

Nautical Dog
Scorch
Bloodburn
Makeshift Rambaster


Tech 2 card(s)
Get Paid, discard #1 - ($5)
Worker - ($4)
jaina - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

maybe i should run zane into the imp first, it is a very even trade but i think the imp is less annoying on the board than it is back in his deck

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Deteriorate


WORKERS
Poisonblade Rogue
Deteriorate


NextHand

Bone Collector
Summon Skeletons
Graveyard
Skeleton Javelineer
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Begin Building Tech I building - ($3)
Play Pestering Haunt (1/1, Unstoppable, Can’t patrol)
Summon Garth Torken (1/3), and guest Skeleton (1/1) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (1+1/1)
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1, Unstoppable, Can’t patrol)
  • L1 - Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Solo Jaina… hrmm… An effective way of recovering hand size.

@dwarddd’s turn!

I’m sure that you won’t be patrolling like that again much in this series… xd
@Akiata

P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Charge
Pillage
Bloodrage Ogre
Bombaster
Mad Man


WORKERS
Careless Musketeer
Pillage


NextHand

Bombaster
Bloodburn
Makeshift Rambaster
Lobber


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Jaina kills imp, sparkshot kills skele
hire Brogre - ($5)
enrage the brogre further with Charge - ($3)
Brogre kills Garth
Midband Jaina - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre(3/1)
  • lvl4 Jaina(3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

well ive been accused of playing too passively before so here goes final decision is whether to mad man into haunt, tbh if he wants to trade haunt for brogre im good cos he might just deterioate it anyway, lets keep my hand size up

Well, some things you just gotta learn the hard way. Clearly this was not one of those things.

Gee, these pre-series warm ups are a good idea aren’t they?

P1T3


Tech StartingHand Workers

TECH
Soul Stone
Hooded Executioner


STARTING HAND
Bone Collector
Summon Skeletons
Skeleton Javelineer
Bone Collector
Graveyard


WORKERS
Poisonblade Rogue
Deteriorate
Graveyard


NextHand

Skeletal Archery
Pestering Haunt (1/1, Unstoppable, Can’t patrol)
Jandra, the Negator
Sacrifice the Weak


Tech 2 card(s)
Get Paid + Scavenger bonus - ($7)
Worker - ($6)
Play Bone Collector “Klaatu”’ (3/3) - ($4)
Play Bone Collector “Barada” '(3/3) - ($2)
Summon Vandy Anadrose (2/3, Sparkshot) - ($0)
Perstering Haunt trades with Brogre.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector “Klaatu”’ (3/3, Attacks: create a skelly)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector “Barada”’ (3/3, Attacks: create a skelly)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Vandy Anadrose (2/3, Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Myeah, struggling to navigate tech choices a bit. Think I’ll just jump in and see how it goes.

@dwarddd’s turn!

P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Crashbarrow


STARTING HAND
Bombaster
Makeshift Rambaster
Lobber
Bloodburn


WORKERS
Careless Musketeer
Pillage
Bloodburn


NextHand

Nautical Dog
Charge
Mad Man


Discard

Bloodrage Ogre(3/1)
Makeshift Rambaster
Gunpoint Taxman
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
max Jaina - ($4)
jaina taps to kill Barada
Hire Lobber - ($3)
hire Bombaster - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Lobber(3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster(2/2)
  • :target: Lookout:

In Play:

  • lvl7 Jaina(4/3) tap to deal 3 to a unit or building

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmm he’s recovered annoyingly well…

P1T4


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt (1/1, Unstoppable, Can’t patrol)


WORKERS
Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator


NextHand

Thieving Imp (2/2)
Soul Stone
Summon Skeletons
Hooded Executioner


Discard

Bone Collector “Barada”’ (3/3, Attacks: create a skelly)
Sacrifice the Weak
Pestering Haunt (1/1, Unstoppable, Can’t patrol)
Skeletal Archery
Skeletal Lord
Skeletal Lord


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Bone Collector kills Bombaster, takes 2 damage. A skeleton is created. You draw a card.
Vandy casts Sacrifice the Weak, Skeleton and Lobber are sacrificed - ($5)
Midband Vandy, now (3/4) - ($3)
Vandy trades with Jaina, levels fizzle.
Summon Garth Torken (1/3), and his plus one, Sally Skeleton (1/1) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: “Sally” Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 - Garth Torken (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Bone Collector “Klaatu”’ (3/1, Attacks: create a skelly, 2 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

OK, well this turn feels a bit better.

Skeletal Lords effects stack… that’s pretty sweet. Let’s give em a whirl.

@dwarddd’s turn!

1 Like

P2T4


Tech StartingHand Workers

TECH
Bloodlust
Crashbarrow


STARTING HAND
Mad Man
Nautical Dog
Charge
Lobber
Scorch


WORKERS
Careless Musketeer
Pillage
Bloodburn
Scorch


NextHand

Lobber(2/1) tap:deal 1 to a building
Mad Man
Crashbarrow
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire Zane - ($6)
Max band Zane, grapple skele to technician, we both draw - ($1)
Zane kills Garth, we both get g - ($2)
A raving madman escapes from my hand, I pay one to control him and send him running into Klaatu - ($1)
Recuit the madman’s Nautical Dog that he left behind - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Nautical Dog(1/1) frenzy1

In Play:

  • L6 Zane(4/3) steals patroller effects

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

don’t know whether to cut my attack short of the bone collector (Zane, Charged lobber, then possibly madman) , skip worker and build a tech 2, or wipe their board and possibly overstretch
what if, instead of using many cards but not as much gold, I maxband zane, drawing off the skele and getting a gold from Garth’s death, sounds better that draining my hand down to no cards

@Akiata poke poke u alright? :slight_smile:

Sorry for the unannounced delay! Busy, busy the last few days!

P1T5


Tech StartingHand Workers

TECH
Corpse Catapult
Corpse Catapult


STARTING HAND
Thieving Imp (2/2)
Summon Skeletons
Soul Stone
Hooded Executioner
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator
Soul Stone


NextHand

Skeletal Lord
:exhaust: Bone Collector “Klaatu”’ (3/1, Attacks: create a skelly)
Skeletal Lord
Bone Collector “Barada”’ (3/3, Attacks: create a skelly)


Tech 2 card(s)
Get Paid + Scavenger + Technician draw - ($9)
Worker - ($8)
Play Hooded Executioner (3/3) - ($6)
Summon Orpal Gloor (1/3) - ($4)
Beign constructing Tech II building … NECROMANCY! - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal Gloor (1/3+A)
  • :psfist: Elite: Hooded Executioner (3+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Woulda been good to get thieving imp out here, but I’d prefer Tech II to be up next turn. If dwarddd’s holding Surprise Attack I’ll be a) surprised and b) attacked… it’ll sting.

@dwarddd’s turn!

P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Shoddy Glider


STARTING HAND
Lobber(2/1) tap:deal 1 to a building
Crashbarrow
Mad Man
Gunpoint Taxman


WORKERS
Careless Musketeer
Pillage
Bloodburn
Scorch


NextHand

Bloodrage Ogre(3/1)
Bloodlust
Charge
Makeshift Rambaster


Discard

Nautical Dog(1/1) frenzy1
Mad Man
Gunpoint Taxman
Crashbarrow
Surprise Attack
Shoddy Glider


Tech 2 card(s)
Get Paid - ($9)
no Worker
Tech 2 Blood - ($5)
Zane kills Orpal, takes 1 (-)
Madman returns for his dog, him and dog charge into executioner - ($4)
Lobber sees the commotion and wants to join, deals 2 to your tech 2 - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane(3/2) 1(-) steals patroller effects
  • Lobber(2/2) tap:deal 1 to a building

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

4 card hand>worker at this point, lobber out is always fun, if i draw crashbarrow i can start breaking tech buildings i reckon
If no crashbarrow, tech 3 up?

P1T6


Tech StartingHand Workers

TECH
Lord of Shadows
Lich’s Bargain


STARTING HAND
Skeletal Lord
Skeletal Lord
:exhaust: Bone Collector “Klaatu”’ (3/1, Attacks: create a skelly)
Bone Collector “Barada”’ (3/3, Attacks: create a skelly)


WORKERS
Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator
Soul Stone
:exhaust: Bone Collector “Klaatu”’ (3/1, Attacks: create a skelly)


NextHand

Pestering Haunt (1/1, Unstoppable, Can’t patrol)
Skeleton Javelineer
Summon Skeletons


Discard

Skeletal Lord
Lord of Shadows
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Skeletal Lord (3/3, skellies get +1/+1) - ($5)
Play Bone Collector (3/3, Attacks: create a skelly) - ($3)
Summon Garth Torken (1/3) - ($1)
Garth brings a different date this time (scandalous) “Sheryl” Skeleton (2/2) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A, Attacks: create a skelly)
  • :psfist: Elite: “Sheryl” Skeleton (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: L1 - Garth Torken (1/3)
  • :target: Lookout:

In Play:

  • Skeletal Lord (3/3, skellies get +1/+1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Tonnes of stuff in Blood that can really ruin my day…

@dwarddd’s turn!

P2T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Charge
Bloodlust
Bloodrage Ogre(3/1)
Makeshift Rambaster
Lobber(3/2)


WORKERS
Careless Musketeer
Pillage
Bloodburn
Scorch
Charge


NextHand

Crashbarrow
Lobber(3/2)
Mad Man
Bombaster(2/2)


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Tech 3 (reminder: blood) - ($6)
hire Brogreee - ($4)
Hire drakk - ($2)
Bloodlust, brogre and your skeletal lord gain haste and 1+atk this turn - ($0)
Brogre trades with sql collector
Zane kills Garth, takes 1, WE BOTH draw, drakk to lvl3
at end of turn: skeletal lord loses bonuses anf takes 1 dmg

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber(2/2a) tap:deal 1 to a building
  • :psfist: Elite: lvl3 drakk(1+1/3) dies: ping your base
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane(3/1) 1(-) steals patroller effects

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

glad i didnt zane draw the crashbarrow, dont think i should have difficulty keeping uo pressure till i get a nice tech 3 out

P1T7


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeleton Javelineer
Pestering Haunt (1/1, Unstoppable, Can’t patrol)
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator
Soul Stone
:exhaust: Bone Collector “Klaatu”’ (3/1, Attacks: create a skelly)


NextHand

Corpse Catapult
Skeletal Archery
Corpse Catapult


Discard

Skeletal Lord
Lord of Shadows
Lich’s Bargain
Bone Collector (3/3+A, Attacks: create a skelly)
Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($10)
Skip worker
Summon Vandy Anadrose (2/3, Sparkshot) - ($8)
Summon Orpal Gloor (1/3) - ($6)
Orpal Summons Skeletons, “Susan” and “Sylvia” arrive. - ($3)
Play Skeleton Javelineer (2/2, Javelin rune) - ($2)
Play Pestering Haunt (1/1, Unstoppable, Can’t patrol)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: “Sylvia” Skeleton (2/2+A)
  • :psfist: Elite: “Sheryl” Skeleton (2+1/2)
  • :ps_: Scavenger: “Susan” Skeleton (2/2)
  • :pschip: Technician: Skeleton Javelineer (2/2, Javelin rune)
  • :target: Lookout: L1 - Orpal Gloor (1/3, Resist 1)

In Play:

  • Skeletal Lord (3/2, skellies get +1/+1, 1 damage)
  • L1 - Vandy Anadrose (2/3, Sparkshot)
  • Pestering Haunt (1/1, Unstoppable, Can’t patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

OK, Pirate Gang Commander? Is it all sorted out over there? Skeletons apparently require a couple of different things to line up, which hasn’t quite come off for me here.

@dwarddd’s turn!

P2T7


StartingHand Workers

STARTING HAND
Bombaster(2/2)
Crashbarrow
Lobber(3/2)
Mad Man
Makeshift Rambaster


WORKERS
Careless Musketeer
Pillage
Bloodburn
Scorch
Charge


NextHand

Gunpoint Taxman
Bloodrage Ogre(3/1)
Surprise Attack


Discard

Lobber(2/2a) tap:deal 1 to a building
Crashbarrow
Mad Man
Lobber(3/2)
Bombaster(2/2)


Tech 0 card(s)
Get Paid - ($10)
Midband Drakk - ($9)
Lobber kills sylvia in a frenzy for not choosing him as her date
Zane’s final charge into enemy lines kills your javelineer, we both draw, orpal to lvl3
Drakk kills scav skeleton, takes 2. he now stares wildly into Vandy and Skeletal Lord’s eyes, seeing their fear as they wonder “how much more does he have to throw at us?”
Crashbarrow, rips through elite skeleton, momentum carries it to orpal’s feet, where it explodes killing him, drakk to maxband - ($6)
Madman charges into skeletal Lord - ($5)
Hire Jaina - ($3)
new lobber lobs himself at Vandy, both die, Jaina to lvl3 - ($2)
Makeshift rambaster is made from the spare parts of my crashbarrow, destroys your tech 2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 Jaina(2/3) sparkshot

In Play:

  • Makeshift Rambaster(1/2) +2atk against buildings
  • lvl6 drakk(3/4) dies: ping your base, my units have frenzy, first unit hired gets haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

always a good idea to either scav or draw with zane, lets go for the card as i dont need the money this turn but i do plan to use 3 cards to wipe his board… draw:makeshift rambaster, wonderful ill destroy his tech 2 as well. i k that i could have saved a gold as i didnt have to midband drakk with money but i didnt want to kill orpal with the crashbarrow first as then Zane’s levels would go to vandy, who actually makes use of them

These skeletons sure do get around eh?

P1T8


Tech StartingHand Workers

TECH
Twilight Baron


STARTING HAND
Corpse Catapult
Skeletal Archery
Corpse Catapult
Skeletal Lord
Lord of Shadows


WORKERS
Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator
Soul Stone
:exhaust: Bone Collector “Klaatu”’ (3/1, Attacks: create a skelly)


NextHand

Lich’s Bargain
Lord of Shadows
Summon Skeletons
Sacrifice the Weak
Bone Collector (3/3+A, Attacks: create a skelly)


Discard

Skeleton Javelineer (2/2, Javelin rune)
Skeletal Archery
Corpse Catapult
Skeletal Lord
Corpse Catapult


Tech 1 card(s)
Get Paid + float + Scavenger + Technician - ($12)
Rebuild Tech II building.
Summon and maxband Garth Token (2/4) - ($4)
Garth hurriedly fetches a Twilight Baron out of the discard pile.
Garth gives his old flame “Sarah” Skeleton a call - ($3)
Construct a Tower - ($0)
Pestering Haunt plinks your Tech III building for 1 damage.

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: “Sarah” Skeleton (1/1+A)
  • :psfist: Elite: Twilight Baron (4+1/4)
  • :ps_: Scavenger: L7 - Garth Token (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Pestering Haunt (1/1, Unstoppable, Can’t patrol)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Should probably resign here, but in the interests of warming up, it’s probably worth going through the motions here.

@dwarddd’s turn!

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P2T8


Tech StartingHand Workers

TECH
Captured Bugblatter
War Drums


STARTING HAND
Bloodrage Ogre(3/1)
Gunpoint Taxman
Surprise Attack


WORKERS
Careless Musketeer
Pillage
Bloodburn
Scorch
Charge


NextHand

Crashbarrow
Bloodlust
Pirate-Gang Commander
Nautical Dog(1/1) frenzy1


Discard

Lobber(2/2a) tap:deal 1 to a building
Crashbarrow
Mad Man
Lobber(3/2)
Bombaster(2/2)
Gunpoint Taxman
Surprise Attack
Bloodrage Ogre(3/1)
Captured Bugblatter
War Drums


Tech 2 card(s)
Get Paid - ($10)
no worker
Drakk kills Sarah, takes 2
Hire hasted Gunpoint taxman - ($8)
gunpoint taxman trades with garth and robs the corpse (i.e. steals the scavenger gold), jaina to level 5 - ($9)
maxband jaina, she trades with baron, levels fizzle - ($7)
makeshift rambaster destroys tower, takes 1
build surplus - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster(1/1) +2atk against buildings
  • lvl6 drakk(3/2) dies: ping your base, my units have frenzy, first unit hired gets haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 4
  • :heart: Surplus HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

surplus aaand float 2 g for double pirate, theyre going down next turn

P1T9


Tech StartingHand Workers

TECH
Lord of Shadows


STARTING HAND
Lord of Shadows
Sacrifice the Weak
Bone Collector (3/3+A, Attacks: create a skelly)
Lich’s Bargain
Summon Skeletons


WORKERS
Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator
Soul Stone
:exhaust: Bone Collector “Klaatu”’ (3/1, Attacks: create a skelly)
Lord of Shadows


NextHand

Sacrifice the Weak
Skeleton Javelineer (2/2, Javelin rune)
Lich’s Bargain


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Vandy Anadrose (2/3) - ($7)
Vandy casts Sacrifice the Weak to destroy Makeshift Rambaster - ($5)
Vandy casts Summon Skeletons - ($2)
Play Bone Collector (3/3+A, Attacks: create a skelly) - ($0)
Pestering Haunt pesters yout Tech III building for another 1 damage.

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: “Sandy” Skeleton (1/1)
  • :pschip: Technician: “Svetlana” Skeleton (1/1)
  • :target: Lookout:

In Play:

  • :exhaust: Pestering Haunt (1/1, Unstoppable, Can’t patrol)
  • L1 - Vandy Anadrose (2/3)
  • Bone Collector (3/3, Attacks: create a skelly)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

@dwarddd’s turn!

P2T9


StartingHand Workers

STARTING HAND
Bloodlust
Nautical Dog(1/1) frenzy1
Pirate-Gang Commander
Crashbarrow
Shoddy Glider


WORKERS
Careless Musketeer
Pillage
Bloodburn
Scorch
Charge


NextHand

Pirate-Gang Commander
Nautical Dog(1/1) frenzy1


Tech 0 card(s)
Get Paid + float, upkeep draw - ($12)
Worker - ($11)
Hire Pirate Gang Commander and his lackeyz, Commander gets haste - ($5)
Commander pays for Crashbarrow and shoddy glider - if its gonna do some damage to something, its coin well spent
pay 2 for Zane even though with a raid like this happening he was itching to come out anyway - ($3)
Hire Nautical dog - ($2)
Bloodlust Nautical dog and one pirate - ($0)
Zane leads the charge cos he’s so fast, kills Scav skeleton
Crashbarrow hits through technician skeleton and deals 6 to base (on 11)
Shoddy glider was actually aiming for Vandy but swerves into base in it’s frenzy, deals 4 (base on 7)
Drakk starts punching base, deals a respectable 3 dmg (base on 4)
Hasted Pirate Neddy No-eyes manages to hit base, deals last 4 damage
Pirate Gang commander deals 7 to base just for good measure
No one told the Nautical dog it was over so he’s still tryna deal his 4 dmg
At end of turn Nautical dog, Crashbarrow and glider explode, dealing final 3 to your base (base on -13)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Eddy “Eyes” the Pirate(2/2)
  • :psfist: Elite: “Captain One-eye” (not actually a captain) (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • lvl6 drakk(3/2) dies: ping your base, my units have frenzy, first unit hired gets haste
  • Pirate-Gang Commander(6/7) unit’s death deals 1 to ur base, red t1 and t2 units r free
  • Neddy “No-eyes” the Pirate(2/1)
  • L1 (Zane(2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 3
  • :heart: Surplus HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

basically the ideal Red turn…

thanks for playing the extra turns! GG WP

wanna switch player order or stick? I have the feeling next game is gonna be harder for me either way now u know some more of what to watch out for

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