Rofl! GGWP! -13!! That’s the new high score, wonder if we can top that!
Yah, that was a bit rough and ready from me, these are the decks I have the least experience with. You try P1 Red and let’s see what we can learn.
Rofl! GGWP! -13!! That’s the new high score, wonder if we can top that!
Yah, that was a bit rough and ready from me, these are the decks I have the least experience with. You try P1 Red and let’s see what we can learn.
@Akiata let’s see what we can do!
And also, yeah, red is an interwsting one to play against as there is so much out-of-the-hand capability, i often find its about focusing on the beneficial trades as although red could sometimes theoretically clear ur board, if it takes 5 cards and skipping a worker youre as good as safe (unless they’re gunning for ur base, then ur never safe )
P1T1
STARTING HAND
Careless Musketeer
Makeshift Rambaster
Charge
Bloodburn
Mad Man
WORKERS
Careless Musketeer
Scorch
Bombaster
Pillage
Nautical Dog
Bloodrage Ogre
Charge
Mad Man
Bloodburn
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Makeshift Rambaster - ($1)
Rambaster deals 3 to your base
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
p1 red i think i’m meant to be agressive out the door, esp if i draw rambaster and madman, however madman can be deterioated, not worth it if i’m only hitting base at this point;
That’s an interesting way to look at it, will bear that in mind.
P2T1
STARTING HAND
Pestering Haunt
Thieving Imp
Skeletal Archery
Summon Skeletons
Jandra, the Negator
WORKERS
Jandra, the Negator
Sacrifice the Weak
Graveyard
Deteriorate
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Thieving Imp (2/2), Discard #2 of 5. - ($1)
Play Pestering Haunt (1/1, Unstoppable)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
P1T2
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Scorch
Pillage
Bombaster
Nautical Dog
Bloodrage Ogre
WORKERS
Careless Musketeer
Scorch
Nautical Dog
Surprise Attack
Pillage
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float , discard no. 2 - ($6)
hire and midband zane - ($1)
pillage ur gold, your base to 16
zane kills imp, takes 2
rambaster kils haunt, takes 1
worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
not sure i can forecast surprise atack much more here, guess a large float wouldve been only other clue possible but wasnt to be, low on cards, silver lining is i reckon this is a good size to increase chances of splitting surprise attacks over the two hands; as for this technique in general if they just wall up i’m gonna have difficulty keeping it up but I don’t want the base damage to go to waste so might go for fire t2 and see if I can burn his house down
TECH
Dark Pact
Hooded Executioner
STARTING HAND
Graveyard
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Jandra, the Negator
Graveyard
Skeleton Javelineer
Deteriorate
Skeletal Archery
Tech 2 card(s)
Get Paid + no float - ($6)
Worker - ($5)
Play Poisonblade Rogue (2/1) - ($3)
Summon Vandy Anadrose (2/3, Sparkshot) - ($1)
Begin constructing Tech I building - ($0)
Vandy Deteriorates Rambaster into pieces.
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Learning lots of good stuff here!
@dwarddd’s turn!
P1T3
TECH
Fire Dart
Fire Dart
STARTING HAND
Surprise Attack
Nautical Dog
Bloodrage Ogre
Pillage
WORKERS
Careless Musketeer
Scorch
Bloodburn
Charge
Mad Man
Bombaster
Surprise Attack
Pillage
Makeshift Rambaster(1/1) +2atk against buildings
Bloodrage Ogre
Nautical Dog
Fire Dart
Fire Dart
Tech 2 card(s)
Get Paid - ($6)
Maxband Zane for 2, he grapples poisonblade rogue to scavenger, deals 1 and we btoh get gold from it dying - ($5)
Pillage, steal the scav gold back, ur base to 16
Surprise attack!!! - ($0)
Shark eats Vandy
Shark and Zane deal 7 to base, its on 9 hp
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
go big or go home right, i want to make use of Zane’s maxband and im gonna call his bluff on t1 when he only reshuffles 2 cards into hand, hitting base! gonna tech fire darts at some point to ping base and plan to tech lobbers and or crash bombers, current plan for next turn is not worker againnnn surprise attack and t1, if surprise attack is worth it. edit: lets see if we can win w/o tech 1, i reckon its reasonable if i get at least 3 dmg on his base next turn
I’m off camping for the next 4 days and likely without access to the interweb. Was going to get a turn in this morning but it seems unlikely now. See ya when I’m back.
…and we’re back!
P2T3
TECH
Gorgon
Cursed Crow
STARTING HAND
Skeleton Javelineer
Deteriorate
Skeletal Archery
WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
Thieving Imp (2/2+A)
Pestering Haunt (1/1, Unstoppable)
Dark Pact
Poisonblade Rogue (2/1+A, damage as “-” runes)
Deteriorate
Gorgon
Cursed Crow
Tech 2 card(s)
Get Paid + NO Scavenger - ($7)
Worker - ($6)
Construct Tech I building - ($5)
Skeleton Javelineer (1/1, Jav rune) - ($5)
Summon Garth + 1 “Sandra” Skeleton - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
T3, base on 9… youch!
@dwarddd’s turn!
U build t1 twice
Thanks for catching that @bolyarich - that’s what I get for leaving a week between posts.
I’ve edited my turn and just floated the extra $1.
Sorry this took a while, @Akiata
Lets set a timer on this match huh? I call it bloodburn
P1T4
TECH
Lobber
Lobber
STARTING HAND
Mad Man
Bloodburn
Bombaster
Charge
WORKERS
Careless Musketeer
Scorch
Bombaster
Charge
Lobber
Surprise Attack
Fire Dart
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
research bloodburn - ($2)
Tech 1 - ($1)
Zane kills Garth, takes 1
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Sorry for the slow reply - new gig at work has me jumping.
P2T4
TECH
Cursed Crow
Cursed Ghoul
STARTING HAND
Thieving Imp (2/2+A)
Dark Pact
Pestering Haunt (1/1, Unstoppable)
Summon Skeletons
Sacrifice the Weak
WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
Pestering Haunt (1/1, Unstoppable)
Sacrifice the Weak
Gorgon
Summon Skeletons
Poisonblade Rogue (2/1+A, damage as “-” runes)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Begin constructing Tech II building - DISEASE! - ($4)
Summon Vandy Anadrose (2/3) - ($2)
Vandy casts Dark Pact … let’s mess with that timer a little! My base to 7.
Summon Skellies and Hoody Guy
Play Hooded Executioner (3/3) - ($0)
“Sandra” Skeleton slaps (how can she slap?) your Tech I to 4.
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Dark Pact… a little questionable… still, I don’t think slow playing will get me too far at this point.
@dwarddd’s turn!
No worries, idm taking these matches slow (zane does, but I’ll try to direct him towards ur base at least) xD
@Akiata
P1T5
TECH
Crash Bomber
Crash Bomber
STARTING HAND
Surprise Attack
Charge
Lobber
Fire Dart
WORKERS
Careless Musketeer
Scorch
Bombaster
Mad Man
Surprise Attack
Makeshift Rambaster(1/1) +2atk against buildings
Fire Dart
Surprise Attack
Fire Dart
Charge
Crash Bomber
Crash Bomber
Tech 2 card(s)
Get Paid + float - ($8)
dont need no worker
Hire Lobber, he kills yo sql - ($7)
Surprise attack! the sharks eat vandy and executioner - ($2)
tap bloodburn to deal one to ur base
Zane hits base to 2 hp
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Gold:
Lol i k how painful watching ur base be burned down is, but from this side of the fight, it is kinda fun… anyway good few cards i could draw next turn to finish him, hopefully he leaves something i can suicide zane against so fire darts will work as well
Apologies for the long delay @dwarddd - crazy times these. Uhm, after all that I’ll have to concede this match here (fairly obviously). Well played!
I might take a break from this series for now. Considering jumping in on XCAPS20, so perhaps we could pick this up again after that, or if some of the other MMM series I have running wrap up.
I don’t think I was a great opponent here - these are the decks I know the least, so it was a bit of a struggle to learn both at once. I would like to get back to it at some point and learn them a both better though.
Hey no worries at all, crazy times indeed!
I’ll try not to forget about this series and ping u in a while but idm waiting. Equally if you want to cancel this matchup or change so we’ve only got one ‘new’ deck for you im good with that too (didnt think about the effect of picking both decks that were unfamiliar to you, sorry bout that😂)
Cya round, @Akiata