@zhavier thanks for taking over the Red side from @penatronic.
First set of warm-ups were pretty close, looked to be some P1 advantage as expected, and with Rook being a problem for Red to solve.
Randoed 30 for starter. GLHF!
@zhavier thanks for taking over the Red side from @penatronic.
First set of warm-ups were pretty close, looked to be some P1 advantage as expected, and with Rook being a problem for Red to solve.
Randoed 30 for starter. GLHF!
We should be able to get through the warmups quickly enough.
P1T1
STARTING HAND
Bloodburn
Bloodrage Ogre
Careless Musketeer
Nautical Dog
Mad Man
WORKERS
Bloodburn
Bombaster
Makeshift Rambaster
Scorch
Pillage
Mad Man
Careless Musketeer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Aged Sensei
Fox Primus
Fox Viper
Grappling Hook
Snapback
WORKERS
Fox Primus
[/spoiler][/details]
[details=NextHand][spoiler]
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Smoker
Safe Attacking
[/spoiler][/details]
[details=Discard][spoiler]
Aged Sensei
Snapback
Grappling Hook
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
P1T2
TECH
Calypso Vystari
Calypso Vystari
STARTING HAND
Makeshift Rambaster
Bombaster
Scorch
Pillage
WORKERS
Bloodburn
Scorch
Calypso Vystari
Charge
Bloodrage Ogre
Makeshift Rambaster
Pillage
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Drakk - ($1)
Dog kills Viper
Ogre hits Rook
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
So, because Charge is in my next hand, I am thinking Vystari, it will severaly hamper his defense, I think.
Rook glad you didn’t have Mad Man, and Drakk glad I didn’t have Grappling Hook. But I guess Rook’s luck’s running out.
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
IPN
IPN
STARTING HAND
Sensei’s Advice
Savior Monk
Safe Attacking
Morningstar Flagbearer
Smoker
WORKERS
Fox Primus
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
IPN
Snapback
Smoker
Sensei’s Advice
Fox Viper
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Saviour Monk - ($3)
Tech1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
Sorry for dropping the ball on this one. The red side of that match up is pretty not fun, only being able to deal with heroes with burn is pretty horrible against Rook.
Hopefully @zhavier can do a better job than I did
Certainly felt things were easier for White in those warmup games. Having said that, my Base health was often getting low and a bad draw away from terminal. And these were mostly Blood games, didn’t get to try for Gunships (except in one game I think).
P1T3
TECH
Chaos Mirror
Disguised Monkey
STARTING HAND
Charge
Makeshift Rambaster
Calypso Vystari
Bloodrage Ogre
Pillage
WORKERS
Bloodburn
Scorch
Pillage
Calypso Vystari
Mad Man
Bombaster
Nautical Dog
Calypso Vystari
Charge
Makeshift Rambaster
Bloodrage Ogre
Chaos Mirror
Disguised Monkey
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Calypso Vystari - ($5)
Charge Vystari - ($3)
Vystari kills Monk
Drakk kills Rook, goes to lvl 3
Midband Drakk heal - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Or vystari can just trade. which is safer, but would have been easier on cards with lobbers (3g for drakk, 1g for lober, end up with max drakk and still floating 2g). I am not developing my board very well, but that’s how red goes. he has 9g, he can’t snapback and get tech 2 with that. I should be able to go for tech 2 next turn pretty safely. if he doesn’t snapback, that leaves him 4g to do something, maybe rambasa, which would be easy enough to kill.
Do I tech in spells, or tech 2, or just some more weenies. I’m thinking gunship rush and stealth tricks.
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Reversal
Bird’s Nest
STARTING HAND
Snapback
Sensei’s Advice
Fox Viper
Smoker
IPN
WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Snapback
Aged Sensei
Grappling Hook
IPN
Safe Attacking
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Grave - ($6)
IPN - ($3)
Heroes Hall - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
P1T4
TECH
Chameleon Lizzo
Surprise Attack
STARTING HAND
Nautical Dog
Bombaster
Mad Man
Calypso Vystari
WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog
Careless Musketeer
Chaos Mirror
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Anarchy - ($4)
Calypso Vystari - ($3)
Bombaster - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Earthquake
STARTING HAND
Grappling Hook
Safe Attacking
IPN
Aged Sensei
Snapback
WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
IPN
[/spoiler][/details]
[details=NextHand][spoiler]
Smoker
Reversal
Sensei’s Advice
Savior Monk
Bird’s Nest
[/spoiler][/details]
[details=Discard][spoiler]
Grappling Hook
Safe Attacking
Aged Sensei
Snapback
Earthquake
Earthquake
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rook - ($6)
Grappling Hook Calypso to elite
Grave to mid kills Calypso, sparkshot 1dmg to Bombaster - ($4)
Grave to max, sword kills Drakk, Rook to lvl 3 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
drakk puts your base at 19
P1T5
TECH
Marauder
Steam Tank
STARTING HAND
Careless Musketeer
Chaos Mirror
Makeshift Rambaster
WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog
Charge
Disguised Monkey
Chameleon Lizzo
Calypso Vystari
Calypso Vystari
Chaos Mirror
Bombaster
Makeshift Rambaster
Careless Musketeer
Marauder
Steam Tank
Tech 2 card(s)
Get Paid + float - ($9)
Zane - ($7)
Chaos Mirror, Bombaster 6/1 and Ninja 0/4 - ($5)
Max Zane, maxband fizzles from resist - ($0)
Zane kills IPN
Bombaster trades with Rook
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
IPN would be 2/4 after Chaos Mirror, so Zane is 4/2?
not so, IPN is a 6/6 printed, and swapped with a 2/2 printed, so became 2/6 and 6/2. The -2 from having 2 heroes is then applied.
Got it !
I’d been hoping to get IPN off the field in time before becoming a Chaos Mirror target.
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Sensei’s Advice
Bird’s Nest
Reversal
Savior Monk
Smoker
WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
IPN
[/spoiler][/details]
[details=NextHand][spoiler]
Reversal
Earthquake
Snapback
Aged Sensei
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Setsuki to lvl 4 - ($3)
Saviour Monk - ($1)
Smoker - ($0)
Grave kills Zane, Setsuki to max
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
Watch out, Im a donkey on the edge.
P1T6
TECH
Pirate Gunship
Bloodlust
STARTING HAND
Charge
Disguised Monkey
Calypso Vystari
Chameleon Lizzo
WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog
Charge
Bloodrage Ogre
Surprise Attack
Mad Man
Calypso Vystari
Chaos Mirror
Bombaster
Makeshift Rambaster
Careless Musketeer
Marauder
Steam Tank
Chameleon Lizzo
Disguised Monkey
Calypso Vystari
Pirate Gunship
Bloodlust
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Disguised Monkey, kill Grave - ($5)
Chameleon Lizzo, trade with Setsuki, pay 1 - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Inspired teching !
P2 Turn6
[details=StartingHand Workers][spoiler]
STARTING HAND
Reversal
Snapback
Aged Sensei
Earthquake
WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
IPN
[/spoiler][/details]
[details=NextHand][spoiler]
Fox’s Den Students
Sensei’s Advice
Bird’s Nest
IPN
Safe Attacking
[/spoiler][/details]
[details=Discard][spoiler]
Aged Sensei
Snapback
Earthquake
Reversal
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($9)
Rook, to max - ($0)
Saviour Monk deals 2dmg to Tech2
Smoker deals 1dmg to Tech1
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
OK, try Earthquakes again.
…
Didn’t draw one next hand
[/spoiler][/details]
By the way, notice you’re down for the Blue side of Blue-Green (battle of the mono-minions). They’re the two monos I’ve played least as or against, so would find it interesting to play that series. I’m a bit short of time at the moment, so couldn’t play both at the same time. But would you be interested in switching to the Blue-Green series (after this game), and leaving White-Red for another time?
I see where this is going.
P1T7
TECH
Pirate Gunship
Surprise Attack
STARTING HAND
Surprise Attack
Bloodrage Ogre
Mad Man
WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog
Charge
Surprise Attack
Chaos Mirror
Chameleon Lizzo
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Bloodrage Ogre - ($6)
Tower - ($3)
Drakk - ($1)
Mad Man - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]