[MMM1] Warm-Up: Red (zhavier) vs White (petE)

Yes, we can switch over after this game.

1 Like

P2 Turn7


[details=Tech StartingHand Workers][spoiler]
TECH
Martial Mastery
Thunderclap


STARTING HAND
IPN
Fox’s Den Students
Sensei’s Advice
Safe Attacking
Bird’s Nest


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
IPN
IPN


[/spoiler][/details]

[details=NextHand][spoiler]
Earthquake
Fox’s Den Students
Martial Mastery
Grappling Hook


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Setsuki to lvl 4 - ($3)
Rook kills Ogre
Monk and Smoker trade with Drakk, Setsuki to max
Bird’s Nest, summon Birds - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird (1/1)
  • :pschip: [I]Technician[/I]: Bird (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Bird’s Nest
  • Rook lvl 8 (4/2)
  • Setsuki lvl 6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Earthquake and FDS in next hand, should be too much to handle.

[/spoiler][/details]

your base is at 18 from drakk twice.

However, I am pretty well screwed.

P1T8


StartingHand Workers

STARTING HAND
Chameleon Lizzo
Chaos Mirror
Disguised Monkey


WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog
Charge
Surprise Attack


NextHand

Calypso Vystari
Bloodlust
Bombaster


Discard

Bloodrage Ogre
Chaos Mirror
Mad Man
Chameleon Lizzo


Tech 0 card(s)
Get Paid - ($10)
Zane - ($8)
Chaos Mirror, Mad Man 4/1, Rook 1/2 - ($6)
Mad Man trades with Setsuki, pays 1, Zane to lvl 3 - ($5)
Max Zane, move a bird to lookout and kill it - ($2)
Disguised Monkey - ($0)
Zane breaks Heroes’ Hall

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Disguised Monkey 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2 Turn8


[details=StartingHand Workers][spoiler]
STARTING HAND
Earthquake
Grappling Hook
Fox’s Den Students
Martial Mastery


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
IPN
IPN
Grappling Hook


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Reversal
Savior Monk
Fox’s Den Students


[/spoiler][/details]

[details=Discard][spoiler]
Earthquake
Martial Mastery
Fox’s Den Students


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Resummon Bird
Ready Bird pecks Tower
Earthquake, destroys Tech1/2 and Tower, your Base to 13HP - ($5)
Tech2 Ninjutsu - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird (1/1)
  • :pschip: [I]Technician[/I]: Rook lvl 8 (4/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Bird’s Nest
  • Bird (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjustsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]


I’m left with nothing I can play other than Earthquake, but that should be enough finish things off.

[/spoiler][/details]

You can’t play grave, Zane kill HH

1 Like

Good point, edited

Rook is 4/2

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Sorry, edited again

Actually my base is at 14, 3 buildings were destroyed by the first clause, damaging the base, then 1 point was dealt to undamaged buildings, of which there were none.

And your base is at 16.

Doesn’t matter though, not sure I have much effective I can do with this turn.

P1T9


StartingHand Workers

STARTING HAND
Bloodlust
Bombaster
Calypso Vystari


WORKERS
Bloodburn
Scorch
Pillage
Nautical Dog
Charge
Surprise Attack


NextHand

Marauder
Makeshift Rambaster
Calypso Vystari


Discard

Bloodrage Ogre
Chaos Mirror
Mad Man
Chameleon Lizzo
Disguised Monkey
Bloodlust
Bombaster
Calypso Vystari


Tech 0 card(s)
Get Paid - ($10)
Monkey crumbles Rook
Zane dies to Rook
rebuild tech 1
Drakk - ($8)
Bombaster - ($6)
Bloodlust on Bombaster and backline bird - ($4)
Bombaster Finishes Rook for reals, Drakk to lvl 3
Drakk to lvl 4 - ($3)

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk 2/3, lvl 4
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

Dogged defence – this is not the laydown I thought it would be.

My Base is at 17 now, from Drakk x 3?

P2 Turn9


[details=Tech StartingHand Workers][spoiler]
TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Sensei’s Advice
Savior Monk
Fox’s Den Students
Reversal
Smoker


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
IPN
IPN
Grappling Hook


[/spoiler][/details]

[details=NextHand][spoiler]
Earthquake
Thunderclap
Snapback
Bird’s Nest
Aged Sensei


[/spoiler][/details]
Tech 2 card(s)
Get Paid, tech draw - ($11)
Bird’s Nest to discard
Grave - ($9)
Setsuki to lvl 4 - ($4)
Reversal kills Drakk, Setsuki to max - ($1)
Smoker - ($0)
Bird pecks Tech1

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1)
  • :psfist: [I]Elite[/I]: Grave lvl 1 (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Bird (1/1)
  • Setsuki lvl 6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]


This is turning out less straightforward than I’d imagined, partly because I workered both Tech1s (IPNs) to avoid them becoming Chaos Mirror or Kidnapping targets. So I’m low on units that stick around, and relying on expensive maxband hero effects. Teching 2xGlorious Ninjas now for hasty unit attack, hoping Sets max allows me to draw into one of them or FDS.

[/spoiler][/details]

15, heroes’ hall was destroyed.

But I don’t have a plan to recover here, so GG.

WP

1 Like

Go ahead and startup a thread for the blue/green matchup.

You go first.

1 Like