[MMM1] WARM-UP: Red (FrozenStorm) vs White (CodexNewb)

Game 5 Player 1, Turn 7

P1 Red vs P2 White

Starting Hand

Nautical Dog
Mad Man
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Surprise Attack
Pirate Gunship, Surprise Attack
Marauder, Kidnapping
Steam Tank x2
Kidnapping, Chaos Mirror
Lobber, Gunpoint Taxman


Main:

  • Zane kills SQL takes 2, levels fizzle
  • Nautical Dog hasted (8)
  • Mad Man, it and Lobbber trade with IPN, you draw 1 (7)
  • Drakk kills Smoker
  • GPT breaks tech2, your base to 14
  • Nautical Dog and Bombaster break your tech1, your base to 12
  • Worker (6)
  • Tech 3 (1)
Workers

Bloodrage Ogre, Pillage, Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/2 lvl 6)
  • Zane (4/1 lvl 6)
  • Gunpoint Taxman (3/2)
  • Bombaster (2/1)
  • Mad Man (1/1

Economy Info:

Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Steam Tank
Surprise Attack

End of Turn Discard
My Thoughts

This should easily seal it


yep, ill gg it there. feeling way better about the matchup as a whole. one or two more and i think ill be good to start

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Smoker
Fox Primus
Snapback
Aged Sensei
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Savior Monk
Sensei’s Advice
Fox Viper
Safe Attacking
Grappling Hook


Discard

Smoker
Snapback
Fox Primus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

GG WP! I can’t find a reason for me not to go Anarchy yet; do you see any reason why I would? Like I feel a little cheap but I don’t see Jaina’s use in this matchup other than as a card-free sparkshotter. Firebird or Hotter Fire aren’t good lines against Birds / VS, Blood isn’t a good line against Rook max or any of your tech2 (other than maybe as a risky face rush?)

i agree with you. i think that red might have a slight advantage here given the disparity in tech 3’s. white just doesnt have a lot going for it in that regard. no need to apologize for it.

1 Like

I do think this is a draw-heavy matchup; that last game I bingo’d the dog Brogre t1 draw, which is just nasty like Nightmare start.

Likewise that Grave + Sensei start is tough for me do deal with

Game 6 Player 2, Turn 1

P2 Red vs P1 White

Starting Hand

Mad Man
Careless Musketeer
Bloodrage Ogre
Pillage
Bloodburn

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (3)
  • Worker (2)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (3+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

End of Turn Hand

Makeshift Rambaster
Charge
Scorch
Bombaster
Nautical Dog

End of Turn Discard
My Thoughts

I don’t think I want to lay Jaina and sac levels away next turn, so going to save


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Fox Viper
Safe Attacking
Sensei’s Advice
Savior Monk
Grappling Hook


WORKERS
Morningstar Flagbearer
Safe Attacking


NextHand

Fox Viper
Sparring Partner
Fox Primus
Rambasa Twin
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
grave trades with bro, lvls fizzle
rook - ($2)
savior monk - ($0)
aged sensei hits base to 19

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Hmm

Game 6 Player 2, Turn 2

P2 Red vs P1 White

Starting Hand

Makeshift Rambaster
Charge
Scorch
Bombaster
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Kidnapping


Main:

  • Bombaster (6)
  • Nautical Dog (5)
  • Worker (4)
  • Tech 1 (3)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

End of Turn Hand

Careless Musketeer
Bloodrage Ogre
Surprise Attack
Pillage

End of Turn Discard
My Thoughts

I think I take that; Probably Birds and SA coming? Idk, I’m gonna go Kidnapping and Surprise Attack and hope I can swing back hard enough to make a dent


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Sensei’s Advice
Fox Viper
Fox Primus
Sparring Partner
Rambasa Twin


WORKERS
Morningstar Flagbearer
Safe Attacking
Fox Primus


NextHand

Smoker
Fox Viper
Snapback
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
rambasa twins - ($1)
sparring partner - ($0)
rook->bombaster
monk->dog, you draw
sensei pings your tech 1

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Rook, lvl 1, (2/1)
  • Savior Monk (2/1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

oof

Game 6 Player 2, Turn 3

P2 Red vs P1 White

Starting Hand

Careless Musketeer
Bloodrage Ogre
Surprise Attack
Pillage
Charge (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Kidnapping
Surprise Attack, Kidnapping


Main:

  • Bloodrage Ogre (8)
  • Worker (7)
  • Tech 2 Anarchy (3)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 4
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (4/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

End of Turn Hand

Mad Man
Makeshift Rambaster
Kidnapping
Charge
Gunpoint Taxman

End of Turn Discard
My Thoughts

Ooof the double draw, and no Kidnapping for me to neutralize. This is rough… Gonna tech up and keep floating, hope we make a big play upcoming


well that worked out better than expected…

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Fox’s Den School
Fox’s Den School


STARTING HAND
Smoker
Grappling Hook
Snapback
Fox Viper


WORKERS
Morningstar Flagbearer
Safe Attacking
Fox Primus
Grappling Hook


NextHand

Fox’s Den School
Sensei’s Advice
Fox’s Den School
Glorious Ninja
Glorious Ninja


Tech 2 card(s)
Get Paid - ($7)
healing 1 from savior monk
Worker - ($6)
tech 2 ninjitsu - ($2)
rook trades with brogre, levels fizzle
twin/spartner break tech 1, your base to 18
twin/monk break tech 2, your base to 16
standup spartner - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rambasa Twin (3/2)
  • Rambasa Twin (3/2)
  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

was not expecting this.

max zane shinanigans incoming…

yea oof indeed

Game 6 Player 2, Turn 4

P2 Red vs P1 White

Starting Hand

Mad Man
Makeshift Rambaster
Kidnapping
Charge
Gunpoint Taxman

Events of Turn:


Upkeep:

  • Get Gold (8+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Marauder
Gunpoint Taxman, Kidnapping
Surprise Attack, Kidnapping


Main:

  • Drakk + Midband (6)
  • Mad Man, kill SQL (5)
  • Kidnapping, grab SP, trade with Rambasa (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: DOWN ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Drakk (2/3+1armor lvl 4)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bombaster
Surprise Attack
Nautical Dog
Pillage

End of Turn Discard
My Thoughts

Not ideal…


finally made you spend that gold!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Porcupine
Speed of the Fox


STARTING HAND
Sensei’s Advice
Glorious Ninja
Glorious Ninja
Fox’s Den School
Fox’s Den School


WORKERS
Morningstar Flagbearer
Safe Attacking
Fox Primus
Grappling Hook
Sensei’s Advice


NextHand

Fox Viper
Smoker
Snapback
Fox’s Den School
Porcupine


Tech 2 card(s)
Get Paid - ($8)
twin to codex
worker - ($7)
grave - ($5)
glorious ninja, swift strike kills drak, grave to lvl 3 - ($0)
twin and monk break tech 1, base to 14

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Glorious Ninja (4/3)
  • Rambasa Twin (3/2)
  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

okay, going to breathe a little here. this seems to be working out.

Ouchie. Your base on 19 for drakk death

Game 6 Player 2, Turn 5

P2 Red vs P1 White

Starting Hand

Bombaster
Surprise Attack
Nautical Dog
Pillage

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flame Arrow, Steam Tank
Steam Tank, Marauder
Gunpoint Taxman, Kidnapping
Surprise Attack, Kidnapping


Main:

  • Zane (7)
  • Surprise Attack, sharks kill Grave (2)
  • Zane trades with Twin
  • Nautical Dog (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Tech2 HP: DOWN ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Kidnapping
Gunpoint Taxman
Steam Tank

End of Turn Discard
My Thoughts

Yikes on bikes


[b]P1T6[/b]
Tech StartingHand Workers

TECH
Hidden Ninja
Reversal


STARTING HAND
Fox Viper
Smoker
Snapback
Fox’s Den School
Porcupine


WORKERS
Morningstar Flagbearer
Safe Attacking
Fox Primus
Grappling Hook
Sensei’s Advice
Fox Viper


NextHand

Fox’s Den School
Glorious Ninja
Aged Sensei (1/1+A)
Speed of the Fox


Discard

Snapback
Smoker
Hidden Ninja
Reversal


Tech 2 card(s)
Get Paid - ($9)
twin to codex
fox den’s school - ($5)
monk kills dog
ninja hits your base to 9
rook - ($3)
porcupine - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+A) invisible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 1, (2/4)
  • :target: Lookout:

In Play:

  • Fox’s Den School: 4HP Invisible
  • Glorious Ninja (4/3) Invisible
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

GG I need a tower to Kidnap the ninja but even then I don’t have much hope. WP! That was ROUGH.

ill take what i can after getting thrashed three games straight.

finally getting my footing with white v red.

1 Like

The hero trades you pulled were smart. It’s so hard to defensively get decent trades as red, I’m not sure what I need to do different there. Definitely feels like both decks struggle as P2, I’ll have to think on it and start a new game tomorrow!

1 Like

Okay GL HF!

Game 7 Player 1, Turn 1

P1 Red vs P2 White

Starting Hand

Bombaster
Nautical Dog
Bloodrage Ogre
Charge
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Mad Man
Scorch
Makeshift Rambaster
Pillage

End of Turn Discard
My Thoughts

Another Bingo, cheaa. This really sets up well, esp if no Monk draw. Only bummer this time is no Bombaster next turn


GLHF!!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Aged Sensei
Fox Primus
Grappling Hook
Fox Viper
Safe Attacking


WORKERS
Fox Primus 2/2


NextHand

Smoker
Savior Monk
Snapback
Sensei’s Advice


Discard

Safe Attacking
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fox viper - ($2)
aged sensei - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Aged Sensei 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Viper 2/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

so i think i was on the right track with ipn…just can’t whiff P2 T3. that’s so hard to come back from.

mad man or rambaster keeps brogre alive no matter what, so ill just risk dropping the viper since odds are slim that primus would force a 2 for 2 trade here.

ideally id have a monk and 1 drop to force that.

Game 7 Player 1, Turn 2

P1 Red vs P2 White

Starting Hand

Mad Man
Scorch
Makeshift Rambaster
Pillage

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Lobber


Main:

  • Drakk (3)
  • Mad Man, trades with AS (2)
  • Dog trades with Viper, you draw 1
  • Brogre smacks your base to 17
  • Worker (1)
  • Tech1 (0)
Workers

Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)
  • Drakk (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bloodburn
Makeshift Rambaster
Pillage
Charge

End of Turn Discard
My Thoughts

Okay, I can get behind trading Mad Man to get some base damage down and keep BRO. Teching Lobber / GPT