yep, ill gg it there. feeling way better about the matchup as a whole. one or two more and i think ill be good to start
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Smoker
Fox Primus
Snapback
Aged Sensei
Morningstar Flagbearer
WORKERS
Morningstar Flagbearer
NextHand
Savior Monk
Sensei’s Advice
Fox Viper
Safe Attacking
Grappling Hook
Discard
Smoker
Snapback
Fox Primus
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
GG WP! I can’t find a reason for me not to go Anarchy yet; do you see any reason why I would? Like I feel a little cheap but I don’t see Jaina’s use in this matchup other than as a card-free sparkshotter. Firebird or Hotter Fire aren’t good lines against Birds / VS, Blood isn’t a good line against Rook max or any of your tech2 (other than maybe as a risky face rush?)
i agree with you. i think that red might have a slight advantage here given the disparity in tech 3’s. white just doesnt have a lot going for it in that regard. no need to apologize for it.
1 Like
I do think this is a draw-heavy matchup; that last game I bingo’d the dog Brogre t1 draw, which is just nasty like Nightmare start.
Likewise that Grave + Sensei start is tough for me do deal with
Game 6 Player 2, Turn 1
P2 Red vs P1 White
Starting Hand
Mad Man
Careless Musketeer
Bloodrage Ogre
Pillage
Bloodburn
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (3)
- Worker (2)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite: Bloodrage Ogre (3+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Makeshift Rambaster
Charge
Scorch
Bombaster
Nautical Dog
End of Turn Discard
My Thoughts
I don’t think I want to lay Jaina and sac levels away next turn, so going to save
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Fox Viper
Safe Attacking
Sensei’s Advice
Savior Monk
Grappling Hook
WORKERS
Morningstar Flagbearer
Safe Attacking
NextHand
Fox Viper
Sparring Partner
Fox Primus
Rambasa Twin
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
grave trades with bro, lvls fizzle
rook - ($2)
savior monk - ($0)
aged sensei hits base to 19
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Savior Monk (2/2)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Sensei’s Advice
Fox Viper
Fox Primus
Sparring Partner
Rambasa Twin
WORKERS
Morningstar Flagbearer
Safe Attacking
Fox Primus
NextHand
Smoker
Fox Viper
Snapback
Grappling Hook
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
rambasa twins - ($1)
sparring partner - ($0)
rook->bombaster
monk->dog, you draw
sensei pings your tech 1
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin (3/2+A)
-
Elite:
-
Scavenger: Rambasa Twin (3/2)
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
- Rook, lvl 1, (2/1)
- Savior Monk (2/1)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
well that worked out better than expected…
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Fox’s Den School
Fox’s Den School
STARTING HAND
Smoker
Grappling Hook
Snapback
Fox Viper
WORKERS
Morningstar Flagbearer
Safe Attacking
Fox Primus
Grappling Hook
NextHand
Fox’s Den School
Sensei’s Advice
Fox’s Den School
Glorious Ninja
Glorious Ninja
Tech 2 card(s)
Get Paid - ($7)
healing 1 from savior monk
Worker - ($6)
tech 2 ninjitsu - ($2)
rook trades with brogre, levels fizzle
twin/spartner break tech 1, your base to 18
twin/monk break tech 2, your base to 16
standup spartner - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1+A)
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician:
-
Lookout:
In Play:
- Rambasa Twin (3/2)
- Rambasa Twin (3/2)
- Savior Monk (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
was not expecting this.
max zane shinanigans incoming…
finally made you spend that gold!
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Porcupine
Speed of the Fox
STARTING HAND
Sensei’s Advice
Glorious Ninja
Glorious Ninja
Fox’s Den School
Fox’s Den School
WORKERS
Morningstar Flagbearer
Safe Attacking
Fox Primus
Grappling Hook
Sensei’s Advice
NextHand
Fox Viper
Smoker
Snapback
Fox’s Den School
Porcupine
Tech 2 card(s)
Get Paid - ($8)
twin to codex
worker - ($7)
grave - ($5)
glorious ninja, swift strike kills drak, grave to lvl 3 - ($0)
twin and monk break tech 1, base to 14
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Glorious Ninja (4/3)
- Rambasa Twin (3/2)
- Savior Monk (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
okay, going to breathe a little here. this seems to be working out.
Ouchie. Your base on 19 for drakk death
Game 6 Player 2, Turn 5
P2 Red vs P1 White
Starting Hand
Bombaster
Surprise Attack
Nautical Dog
Pillage
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Flame Arrow, Steam Tank
Steam Tank, Marauder
Gunpoint Taxman, Kidnapping
Surprise Attack, Kidnapping
Main:
- Zane (7)
-
Surprise Attack, sharks kill Grave (2)
- Zane trades with Twin
- Nautical Dog (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 13
- Tech1 HP: 5
- Tech2 HP: DOWN ANARCHY
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Kidnapping
Gunpoint Taxman
Steam Tank
End of Turn Discard
My Thoughts
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Hidden Ninja
Reversal
STARTING HAND
Fox Viper
Smoker
Snapback
Fox’s Den School
Porcupine
WORKERS
Morningstar Flagbearer
Safe Attacking
Fox Primus
Grappling Hook
Sensei’s Advice
Fox Viper
NextHand
Fox’s Den School
Glorious Ninja
Aged Sensei (1/1+A)
Speed of the Fox
Discard
Snapback
Smoker
Hidden Ninja
Reversal
Tech 2 card(s)
Get Paid - ($9)
twin to codex
fox den’s school - ($5)
monk kills dog
ninja hits your base to 9
rook - ($3)
porcupine - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Porcupine (2/6+A) invisible
-
Elite:
-
Scavenger:
-
Technician: Rook, lvl 1, (2/4)
-
Lookout:
In Play:
- Fox’s Den School: 4HP Invisible
- Glorious Ninja (4/3) Invisible
- Savior Monk (2/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
GG I need a tower to Kidnap the ninja but even then I don’t have much hope. WP! That was ROUGH.
ill take what i can after getting thrashed three games straight.
finally getting my footing with white v red.
1 Like
The hero trades you pulled were smart. It’s so hard to defensively get decent trades as red, I’m not sure what I need to do different there. Definitely feels like both decks struggle as P2, I’ll have to think on it and start a new game tomorrow!
1 Like
GLHF!!
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Aged Sensei
Fox Primus
Grappling Hook
Fox Viper
Safe Attacking
WORKERS
Fox Primus 2/2
NextHand
Smoker
Savior Monk
Snapback
Sensei’s Advice
Discard
Safe Attacking
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fox viper - ($2)
aged sensei - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Aged Sensei 2/1
-
Scavenger:
-
Technician: Fox Viper 2/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
so i think i was on the right track with ipn…just can’t whiff P2 T3. that’s so hard to come back from.
mad man or rambaster keeps brogre alive no matter what, so ill just risk dropping the viper since odds are slim that primus would force a 2 for 2 trade here.
ideally id have a monk and 1 drop to force that.