[MMM1] WARM-UP: Red (FrozenStorm) vs White (CodexNewb)

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Mythmaking
Ardra’s Boulder


STARTING HAND
Savior Monk
Smoker
Snapback
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Fox Primus 2/2
Sensei’s Advice


NextHand

Aged Sensei 2/1
Morningstar Flagbearer
Ardra’s Boulder
Mythmaking
Snapback


Tech 2 card(s)
Get Paid + float - ($7)
tech draw
Worker - ($6)
savior monk - ($4)
rook - ($2)
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 1, (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

charged taxman or lobber kills rook and leaves a max drak. let’s just try a different route and see how it goes.

Whiffing hurts…

Game 7 Player 1, Turn 3

P1 Red vs P2 White

Starting Hand

Bloodburn
Makeshift Rambaster
Pillage
Charge

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Chaos Mirror
Gunpoint Taxman, Lobber


Main:

  • Mid Drakk (3)
  • Makeshift Rambaster, it and Drakk kill SQL, ram dies (1)
  • Brogre trades Rook, Drakk maxes and heals, you draw 1
  • Worker (0)
Workers

Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Nautical Dog
Lobber
Mad Man
Bombaster

End of Turn Discard
My Thoughts

Bleh, Lobber or Mad Man woulda been better here but o well


[b]P2T3[/b]
Tech StartingHand Workers

TECH
Glorious Ninja
Fox’s Den School


STARTING HAND
Mythmaking
Snapback
Morningstar Flagbearer
Aged Sensei 2/1
Ardra’s Boulder
Safe Attacking


WORKERS
Fox Primus 2/2
Sensei’s Advice
Aged Sensei 2/1


NextHand

Savior Monk
Safe Attacking
Fox Viper 2/1
Smoker 1/1
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($8)
tech draw
Worker - ($7)
arda’s boulder - ($5)
mythmaking - ($3)
grave, lvl 2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (3/8)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Grave, lvl 2, (2/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, lucked out on the whiff i guess. maybe that makes up for my P2T3 whiff a few games ago. grave can help me swing back next turn while i tech up.

no pillage last turn, and potential hasted taxman, let’s put this godl somewhere safe, like grave’s pocket.

Trying something crazy!

Game 7 Player 1, Turn 4

P1 Red vs P2 White

Starting Hand

Nautical Dog
Lobber
Mad Man
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Molting Firebird x2
Kidnapping, Chaos Mirror
Gunpoint Taxman, Lobber


Main:

  • Lobber (6)
  • Nautical Dog (5)
  • Worker (4)
  • Tech 2 Fire (0)
Workers

Bombaster, Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Lobber (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Gunpoint Taxman
Molting Firebird
Molting Firebird

End of Turn Discard
My Thoughts

Okay CN’s indexed far enough away from Birds that we’ll try raining fire!


[b]P2T4[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Bird’s Nest


STARTING HAND
Fox Viper 2/1
Smoker 1/1
Grappling Hook
Savior Monk
Safe Attacking


WORKERS
Fox Primus 2/2
Sensei’s Advice
Aged Sensei 2/1
Safe Attacking


NextHand

Morningstar Flagbearer
Glorious Ninja
Snapback
Fox’s Den School
smoker (1/1)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 ninjitsu - ($3)
tower - ($0)
grapple dog to scav
grave trades with lobber and sparkshots dog, you get a gold, levels fizzle

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ardra’s Boulder (2/8)
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmmm, teching the birds nests to counter some molting firebird potential? fingers crossed the tech 2 survives…

Fire in the hole!

Game 7 Player 1, Turn 5

P1 Red vs P2 White

Starting Hand

Gunpoint Taxman
Molting Firebird
Molting Firebird

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bamstamper Lizzo, Surprise Attack
Molting Firebird x2
Kidnapping, Chaos Mirror
Gunpoint Taxman, Lobber


Main:

  • Molting Firebird, hasted, breaks your tech2, your base to 15, Boulder takes 1 damage (5)
  • Jaina (3)
  • Gunpoint Taxman (1)
  • skip worker
Workers

Bombaster, Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Drakk (3/4 lvl 6)

In Play:

  • Jaina (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Makeshift Rambaster
Bloodrage Ogre
Pillage

End of Turn Discard

Bamstamper Lizzo
Surprise Attack
Lobber
Nautical Dog
Molting Firebird

My Thoughts

Well going Firebird x2 is tempting AF, but would get wrecked by Birds or Snapback. Safer to get the GPT out and keep Zane safe in case of snapback


sometimes crazy works out i guess

assuming firebird in on backline with 1 damage from tower

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Flying Fox
Glorious Ninja


STARTING HAND
Snapback
Fox’s Den School
Morningstar Flagbearer
Glorious Ninja
smoker (1/1)


WORKERS
Fox Primus 2/2
Sensei’s Advice
Aged Sensei 2/1
Safe Attacking
smoker (1/1)


NextHand

Bird’s Nest
Bird’s Nest
Savior Monk
Fox Viper (2/1+A)
Grappling Hook


Discard

Snapback
Fox’s Den School
Glorious Ninja
Morningstar Flagbearer
Flying Fox
Glorious Ninja


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2, base to 18
worker - ($8)
sets - ($6)
snapback drak for zane - ($2)
break tower, build hero’s hall, base to 13 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (3/7)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Sets, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yep…that might be game. but i feel WAY beter about P2 white here.

1 Like

Yep, sorry for confusion!

Game 7 Player 1, Turn 6

P1 Red vs P2 White

Starting Hand

Makeshift Rambaster
Bloodrage Ogre
Pillage

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bamstamper Lizzo, Ember Sparks
Bamstamper Lizzo, Surprise Attack
Molting Firebird x2
Kidnapping, Chaos Mirror
Gunpoint Taxman, Lobber


Main:

  • Firebird breaks hero’s Hall, base to 13, Sets and Boulder take 1 each
  • Max Zane, shove Boulder to scav (4)
  • Jaina hits Boulder to 3, GPT kills Bouder and steals the scav (5)
  • Makeshift Rambaster, it and Zane break your tech 2, your base ot 11 (3)
  • Bloodrage Ogre (1)
  • skip worker again
Workers

Bombaster, Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Molting Firebird (4/2)
  • Jaina (2/1 lvl 1)
  • Zane (4/4 lvl 6)
  • Gunpoint Taxman (3/1)
  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Chaos Mirror
Kidnapping
Charge

End of Turn Discard

Bamstamper Lizzo
Surprise Attack
Lobber
Nautical Dog
Molting Firebird
Bamstamper Lizzo
Ember Sparks
Pillage

My Thoughts

I can kinda prevent Birds here with this, force Sets to stay alive, dominate board… This is good. Getting close to being able to just finish so Ember Sparks and Bamstamper it is


i think that will be it. i can throw birds out there, but not enough to prevent a ground assault on my base.

GG! i’ll say that i feel a lot better as P2 white here than before.

1 Like

im down for 1 more, then starting the series later this week.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Fox Viper
Fox Primus
Safe Attacking
Aged Sensei


WORKERS
Morningstar Flagbearer


NextHand

Sensei’s Advice
Snapback
Grappling Hook
Smoker
Savior Monk


Discard

Fox Viper
Fox Primus
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

yep…that might be game. but i feel WAY beter about P2 white here.

I think I’ll be fine to start, yeah; probably still a good deal of exploring to do in the matchup but it so far feels P1 heavy with some draw / hard read variance. I only felt ok in that last matchup to Firebird b/c I had a strong inkling there was no Birds in the deck yet

Game 8 Player 2, Turn 1

P2 Red vs P1 White

Starting Hand

Bloodrage Ogre
Nautical Dog
Charge
Careless Musketeer
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (3)
  • Nautical Dog (2)
  • Worker (1)
Workers

Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Bloodburn
Bombaster
Mad Man
Pillage

End of Turn Discard
My Thoughts

/shrug? Could get grappled but hopefully not.


for sure. we can take a long as you’d like. always happy to learn more.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Sensei’s Advice
Snapback
Smoker
Grappling Hook
Savior Monk


WORKERS
Morningstar Flagbearer
Sensei’s Advice


NextHand

Savior Monk
Grappling Hook
Smoker
Safe Attacking
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
grapple dog to elite
mid grave - ($1)
tap sensei, boost grave, kill bro, sparkshot dog, takes 2

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

let’s go a different route here. focus on hero suppport for sets

Idk, let’s finish this game and see how we both feel.

Game 8 Player 2, Turn 2

P2 Red vs P1 White

Starting Hand

Bloodburn
Bombaster
Mad Man
Pillage

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Zane, slap Grave and die, Grave to level 5 (5)
  • Drakk (3)
  • Mad Man, kill Grave, Drakk to level 3 (2)
  • Worker (1)
  • Tech1 (0)
Workers

Steam Tank x2

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Scorch
Steam Tank
Charge
Mad Man

End of Turn Discard
My Thoughts

Let’s just get rid of Grave, he’s a nuissance. Going to use the space that buys to fast tech


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Hidden Ninja
Bird’s Nest


STARTING HAND
Grappling Hook
Smoker
Savior Monk
Safe Attacking
Sparring Partner


WORKERS
Morningstar Flagbearer
Sensei’s Advice
Savior Monk


NextHand

Fox Primus
Snapback
Sparring Partner
Fox Viper


Discard

Safe Attacking
Grappling Hook
Hidden Ninja
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
sparring partner - ($5)
rook - ($3)
hero’s hall - ($1)
smoker (0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+A)
  • :psfist: Elite: Rook, lvl 1, (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

putting rook in elite to force some trades. assuming my gold is stolen, next turn is gg 7, worker 6, grave 4, sets, 2, rune grave and sets 0.

Game 8 Player 2, Turn 3

P2 Red vs P1 White

Starting Hand

Scorch
Steam Tank
Charge
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Gunpoint Taxman
Steam Tank x2


Main:

  • Worker (6)
  • Tech 2 Anarchy (2)
Workers

Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Bombaster
Pillage
Steam Tank
Makeshift Rambaster
Nautical Dog

End of Turn Discard
My Thoughts

Whiff draw, not sure why I thought this was a good idea lol


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Speed of the Fox
Earthquake


STARTING HAND
Sparring Partner
Snapback
Fox Viper
Fox Primus


WORKERS
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Fox Primus


NextHand

Hidden Ninja
Speed of the Fox
Safe Attacking
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
sparring partner - ($6)
grave - ($4)
tap spartner, rune to rook
mid rook - ($0)
tap sensei, boost rook
rook walks past drak, breaks tech 2, your base to 18
smoker pings tech 1

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Rook, lvl 5, (4/6)+
  • Sparring Partner (2/2)
  • Smoker (1/1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmmmm…

Yea this is pretty doomed lol

Game 8 Player 2, Turn 4

P2 Red vs P1 White

Starting Hand

Bombaster
Pillage
Steam Tank
Makeshift Rambaster
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Bloodlust
Surprise Attack, Gunpoint Taxman
Steam Tank x2


Main:

  • Midband Drakk, slap Grave (9)
  • Makeshift Rambaster, kill Grave, Drakk maxbands (7)
  • Nautical Dog (6)
  • Bombaster (4)
  • Hero’s Hall (2)
  • skip worker
Workers

Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Bloodrage Ogre
Bloodlust
Mad Man
Steam Tank

End of Turn Discard
My Thoughts

Yea this defo wasn’t a good idea lol


looks like i got the better splits.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Earthquake
Entangling Vines


STARTING HAND
Safe Attacking
Hidden Ninja
Grappling Hook
Speed of the Fox


WORKERS
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Fox Primus
Grappling Hook


NextHand

Snapback
Fox Viper
Bird’s Nest


Discard

Speed of the Fox
Hidden Ninja
Earthquake
Entangling Vines


Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
sets - ($5)
speed of the fox - ($3)
Sets hastily, readily, armor pierce kills bombaster
safe attacking - ($2)
smoker safely kills dog
tap spartner, rune other spartner
tap aged sensei, boost runed spartner
runed spartner safely kills drak, rook to lvl 7, takes 1
max rook, breaks tech 2, your base to 16 - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets, lvl 1, (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook, lvl 8, (5/7)+
  • Sparring Partner (3/2)+
  • Sparring Partner (2/2)
  • Smoker (1/1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

yeah…this one worked out pretty well. i do like working with spartners.

I think I’ll pack it up on that lol, GGWP. I did indeed get a bit worked on the split, but it was a bit of a hasty decision to begin with to rush t2 like that, so tough to really blame the draws lol.

eh, it was worth a try. you did a good job trading to get the free levels from grave.

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