[b]P2T2[/b]
Tech StartingHand Workers
TECH
Mythmaking
Ardra’s Boulder
STARTING HAND
Savior Monk
Smoker
Snapback
Sensei’s Advice
Morningstar Flagbearer
WORKERS
Fox Primus 2/2
Sensei’s Advice
NextHand
Aged Sensei 2/1
Morningstar Flagbearer
Ardra’s Boulder
Mythmaking
Snapback
Tech 2 card(s)
Get Paid + float - ($7)
tech draw
Worker - ($6)
savior monk - ($4)
rook - ($2)
tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Rook, lvl 1, (2/4)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 17
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
charged taxman or lobber kills rook and leaves a max drak. let’s just try a different route and see how it goes.
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Glorious Ninja
Fox’s Den School
STARTING HAND
Mythmaking
Snapback
Morningstar Flagbearer
Aged Sensei 2/1
Ardra’s Boulder
Safe Attacking
WORKERS
Fox Primus 2/2
Sensei’s Advice
Aged Sensei 2/1
NextHand
Savior Monk
Safe Attacking
Fox Viper 2/1
Smoker 1/1
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($8)
tech draw
Worker - ($7)
arda’s boulder - ($5)
mythmaking - ($3)
grave, lvl 2 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Ardra’s Boulder (3/8)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Mythmaking
- Grave, lvl 2, (2/3)
Buildings:
-
Base HP: 17
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmm, lucked out on the whiff i guess. maybe that makes up for my P2T3 whiff a few games ago. grave can help me swing back next turn while i tech up.
no pillage last turn, and potential hasted taxman, let’s put this godl somewhere safe, like grave’s pocket.
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Bird’s Nest
Bird’s Nest
STARTING HAND
Fox Viper 2/1
Smoker 1/1
Grappling Hook
Savior Monk
Safe Attacking
WORKERS
Fox Primus 2/2
Sensei’s Advice
Aged Sensei 2/1
Safe Attacking
NextHand
Morningstar Flagbearer
Glorious Ninja
Snapback
Fox’s Den School
smoker (1/1)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 ninjitsu - ($3)
tower - ($0)
grapple dog to scav
grave trades with lobber and sparkshots dog, you get a gold, levels fizzle
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Ardra’s Boulder (2/8)
-
Lookout:
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmmm, teching the birds nests to counter some molting firebird potential? fingers crossed the tech 2 survives…
sometimes crazy works out i guess
assuming firebird in on backline with 1 damage from tower
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Flying Fox
Glorious Ninja
STARTING HAND
Snapback
Fox’s Den School
Morningstar Flagbearer
Glorious Ninja
smoker (1/1)
WORKERS
Fox Primus 2/2
Sensei’s Advice
Aged Sensei 2/1
Safe Attacking
smoker (1/1)
NextHand
Bird’s Nest
Bird’s Nest
Savior Monk
Fox Viper (2/1+A)
Grappling Hook
Discard
Snapback
Fox’s Den School
Glorious Ninja
Morningstar Flagbearer
Flying Fox
Glorious Ninja
Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2, base to 18
worker - ($8)
sets - ($6)
snapback drak for zane - ($2)
break tower, build hero’s hall, base to 13 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Ardra’s Boulder (3/7)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Mythmaking
- Sets, lvl 1, (1/3)
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
yep…that might be game. but i feel WAY beter about P2 white here.
1 Like
Yep, sorry for confusion!
Game 7 Player 1, Turn 6
P1 Red vs P2 White
Starting Hand
Makeshift Rambaster
Bloodrage Ogre
Pillage
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Bamstamper Lizzo, Ember Sparks
Bamstamper Lizzo, Surprise Attack
Molting Firebird x2
Kidnapping, Chaos Mirror
Gunpoint Taxman, Lobber
Main:
- Firebird breaks hero’s Hall, base to 13, Sets and Boulder take 1 each
-
Max Zane, shove Boulder to scav (4)
-
Jaina hits Boulder to 3, GPT kills Bouder and steals the scav (5)
-
Makeshift Rambaster, it and Zane break your tech 2, your base ot 11 (3)
- Bloodrage Ogre (1)
- skip worker again
Workers
Bombaster, Bloodburn, Scorch, Careless Musketeer
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FIRE
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bloodrage Ogre (3/2)
-
Lookout:
In Play:
- Molting Firebird (4/2)
- Jaina (2/1 lvl 1)
- Zane (4/4 lvl 6)
- Gunpoint Taxman (3/1)
- Makeshift Rambaster (1/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Chaos Mirror
Kidnapping
Charge
End of Turn Discard
Bamstamper Lizzo
Surprise Attack
Lobber
Nautical Dog
Molting Firebird
Bamstamper Lizzo
Ember Sparks
Pillage
My Thoughts
I can kinda prevent Birds here with this, force Sets to stay alive, dominate board… This is good. Getting close to being able to just finish so Ember Sparks and Bamstamper it is
i think that will be it. i can throw birds out there, but not enough to prevent a ground assault on my base.
GG! i’ll say that i feel a lot better as P2 white here than before.
1 Like
im down for 1 more, then starting the series later this week.
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Fox Viper
Fox Primus
Safe Attacking
Aged Sensei
WORKERS
Morningstar Flagbearer
NextHand
Sensei’s Advice
Snapback
Grappling Hook
Smoker
Savior Monk
Discard
Fox Viper
Fox Primus
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
yep…that might be game. but i feel WAY beter about P2 white here.
I think I’ll be fine to start, yeah; probably still a good deal of exploring to do in the matchup but it so far feels P1 heavy with some draw / hard read variance. I only felt ok in that last matchup to Firebird b/c I had a strong inkling there was no Birds in the deck yet
Game 8 Player 2, Turn 1
P2 Red vs P1 White
Starting Hand
Bloodrage Ogre
Nautical Dog
Charge
Careless Musketeer
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (3)
- Nautical Dog (2)
- Worker (1)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodburn
Bombaster
Mad Man
Pillage
End of Turn Discard
My Thoughts
/shrug? Could get grappled but hopefully not.
for sure. we can take a long as you’d like. always happy to learn more.
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Sensei’s Advice
Snapback
Smoker
Grappling Hook
Savior Monk
WORKERS
Morningstar Flagbearer
Sensei’s Advice
NextHand
Savior Monk
Grappling Hook
Smoker
Safe Attacking
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
grapple dog to elite
mid grave - ($1)
tap sensei, boost grave, kill bro, sparkshot dog, takes 2
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/2+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
let’s go a different route here. focus on hero suppport for sets
Idk, let’s finish this game and see how we both feel.
Game 8 Player 2, Turn 2
P2 Red vs P1 White
Starting Hand
Bloodburn
Bombaster
Mad Man
Pillage
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
-
Zane, slap Grave and die, Grave to level 5 (5)
- Drakk (3)
-
Mad Man, kill Grave, Drakk to level 3 (2)
- Worker (1)
- Tech1 (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Drakk (1/3+1armor lvl 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Scorch
Steam Tank
Charge
Mad Man
End of Turn Discard
My Thoughts
Let’s just get rid of Grave, he’s a nuissance. Going to use the space that buys to fast tech
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Hidden Ninja
Bird’s Nest
STARTING HAND
Grappling Hook
Smoker
Savior Monk
Safe Attacking
Sparring Partner
WORKERS
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
NextHand
Fox Primus
Snapback
Sparring Partner
Fox Viper
Discard
Safe Attacking
Grappling Hook
Hidden Ninja
Bird’s Nest
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
sparring partner - ($5)
rook - ($3)
hero’s hall - ($1)
smoker (0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Smoker (1/1+A)
-
Elite: Rook, lvl 1, (3/4)
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
putting rook in elite to force some trades. assuming my gold is stolen, next turn is gg 7, worker 6, grave 4, sets, 2, rune grave and sets 0.
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Speed of the Fox
Earthquake
STARTING HAND
Sparring Partner
Snapback
Fox Viper
Fox Primus
WORKERS
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Fox Primus
NextHand
Hidden Ninja
Speed of the Fox
Safe Attacking
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
sparring partner - ($6)
grave - ($4)
tap spartner, rune to rook
mid rook - ($0)
tap sensei, boost rook
rook walks past drak, breaks tech 2, your base to 18
smoker pings tech 1
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
- Rook, lvl 5, (4/6)+
- Sparring Partner (2/2)
- Smoker (1/1)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmmmm…
Yea this is pretty doomed lol
Game 8 Player 2, Turn 4
P2 Red vs P1 White
Starting Hand
Bombaster
Pillage
Steam Tank
Makeshift Rambaster
Nautical Dog
Events of Turn:
Upkeep:
- Get Gold (8+2float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Bloodlust
Surprise Attack, Gunpoint Taxman
Steam Tank x2
Main:
-
Midband Drakk, slap Grave (9)
-
Makeshift Rambaster, kill Grave, Drakk maxbands (7)
- Nautical Dog (6)
- Bombaster (4)
- Hero’s Hall (2)
- skip worker
Workers
Scorch, Bloodburn, Careless Musketeer
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Bombaster (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodrage Ogre
Bloodlust
Mad Man
Steam Tank
End of Turn Discard
My Thoughts
Yea this defo wasn’t a good idea lol
looks like i got the better splits.
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Earthquake
Entangling Vines
STARTING HAND
Safe Attacking
Hidden Ninja
Grappling Hook
Speed of the Fox
WORKERS
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Fox Primus
Grappling Hook
NextHand
Snapback
Fox Viper
Bird’s Nest
Discard
Speed of the Fox
Hidden Ninja
Earthquake
Entangling Vines
Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
sets - ($5)
speed of the fox - ($3)
Sets hastily, readily, armor pierce kills bombaster
safe attacking - ($2)
smoker safely kills dog
tap spartner, rune other spartner
tap aged sensei, boost runed spartner
runed spartner safely kills drak, rook to lvl 7, takes 1
max rook, breaks tech 2, your base to 16 - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Sets, lvl 1, (1/1+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Rook, lvl 8, (5/7)+
- Sparring Partner (3/2)+
- Sparring Partner (2/2)
- Smoker (1/1)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
yeah…this one worked out pretty well. i do like working with spartners.
I think I’ll pack it up on that lol, GGWP. I did indeed get a bit worked on the split, but it was a bit of a hasty decision to begin with to rush t2 like that, so tough to really blame the draws lol.
eh, it was worth a try. you did a good job trading to get the free levels from grave.
1 Like