[MMM1] WARM-UP: Red (FrozenStorm) vs White (CodexNewb)

sounds good! hope you had a great weekend.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Savior Monk
Grappling Hook
Safe Attacking
Fox Primus


WORKERS
Fox Primus


NextHand

Snapback
Aged Sensei
Smoker
Fox Viper
Sensei’s Advice


Discard

Grappling Hook
Safe Attacking
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2
  • :psfist: Elite:
  • :ps_: Scavenger: rook 2/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

rook over grave since mad man gets a grave kill.

Game 5 Player 1, Turn 2

P1 Red vs P2 White

Starting Hand

Mad Man
Scorch
Charge
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Gunpoint Taxman


Main:

  • Brogre trades Monk
  • Bombaster (3)
  • Worker (2)
  • Tech 1 (1)
Workers

Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Nautical Dog (1/1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Bloodburn
Lobber
Charge
Bloodrage Ogre

End of Turn Discard
My Thoughts

Even trade, play for maybe Lobber + Mid Drakk next turn? Might be able to do some damage that way XD


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Fox Viper
Smoker
Aged Sensei
Snapback
Sensei’s Advice


WORKERS
Fox Primus
Aged Sensei


NextHand

Fox Viper
Savior Monk 2/2
Grappling Hook
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
smoker - ($3)
tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: rook 2/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, tower might help to at laest clear the board. not allow bombaster that great value.

Game 5 Player 1, Turn 3

P1 Red vs P2 White

Starting Hand

Bloodburn
Lobber
Charge
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Chaos Mirror
Lobber, Gunpoint Taxman


Main:

  • Bloodrage Ogre (5)
  • Drakk (3)
  • Lobber, pings your tower to 3hp (2)
  • Worker (1)
Workers

BloodburnScorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout: Bombaster (2/2)

In Play:

  • Drakk (1/3 lvl 1)
  • Lobber (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Makeshift Rambaster
Pillage
Mad Man

End of Turn Discard
My Thoughts

I’m gonna guess CN didn’t go birds here, so let’s leave Rook up a minute


1 Like

i think somethings off with the card count / workers. did you skip worker?

mmm no I don’t think so, I had 4 in hand, played 2 + worker, was 4 in deck 0 discard, so now it’s 4 on board, 3 workers, 4 teched cards

10starter + 4teched = 14 - 4 on board -3 workers = 7 face down, 3hand + 1deck + 3dc?

i think it’s that you missed paying for lobber, and also didnt note moving or paying for the worker?

1 Like

Oh I see, I reflected in my end of turn gold paying for lobber and worker, I just didn’t write it in actions. my bad!

1 Like

i know red is good, but i was thinking, “how can red have such a strong board presence AND float 3 gold?”

haha

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Glorious Ninja
Fox’s Den School


STARTING HAND
Savior Monk 2/2
Fox Viper
Sensei’s Advice
Grappling Hook
Safe Attacking


WORKERS
Fox Primus
Aged Sensei
Safe Attacking


NextHand

Sensei’s Advice
Inverse Power Ninja
Inverse Power Ninja
Snapback
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
smoker/rook->bro
savior monk - ($4)
tech 2 ninjitsu - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • rook 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, will lose the tech 2 most likely, but need to tech in cards to make it a real threat. most liekly lose tower and tech 2, but ive got the gold to afford it.

Game 5 Player 1, Turn 4

P1 Red vs P2 White

Starting Hand

Makeshift Rambaster
Pillage
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank x2
Kidnapping, Chaos Mirror
Lobber, Gunpoint Taxman


Main:

  • Dog trades Monk, you get 1g
  • Mad Man, trades Rook, Drakk to level 3 (7)
  • Mid Drakk, Lobber breaks the tower, your base to 18 (6)
  • Bombaster and Drakk break the tech2, your base to 16
  • Worker (5)
  • Tech 2 Anarchy (1)
Workers

Pillage, Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (2/3 lvl 4)
  • Lobber (2/1)
  • Bombaster (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Gunpoint Taxman
Steam Tank
Charge

End of Turn Discard
My Thoughts

That’s simple enough to mess up, let’s keep it up XD I really don’t see a reason to go Blood or Fire in this matchup, Anarchy and spells feels like the obvious win condition. Blood face rush might be viable but just seems lower odds


1 Like

assuming you built tech 2 anarchy and made a worker (just not in main steps)

also looks like end of turn cards (hand, deck, discard) are not updated.

1 Like

Yep, playing too fast XD fixed it now I think

1 Like

haha, sorry! happen to just have the flexibility this morning. no pressure!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Speed of the Fox
Glorious Ninja


STARTING HAND
Inverse Power Ninja
Inverse Power Ninja
Morningstar Flagbearer
Snapback
Sensei’s Advice


WORKERS
Fox Primus
Aged Sensei
Safe Attacking
Morningstar Flagbearer


NextHand

Grappling Hook
Smoker
Fox Viper
Glorious Ninja


Discard

Savior Monk 2/2
Snapback
Sensei’s Advice
Speed of the Fox
Glorious Ninja


Tech 2 card(s)
Get Paid - ($8)
scav - ($9)
Worker - ($8)
rebuild tech 2, base to 16
x2 inverse power ninja - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Inverse Power Ninja (5/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

ill just have to roll the die with pillage and taxman here.

Shoot I messed up, I only teched 1 card before the rs last turn (forgot to add the other). Want me to redraw my current hand, or play it but add the card to the deck?

id say reshuffle. always best if possible.

1 Like

Alright re-drew my rs draw 2 for this hand

Game 5 Player 1, Turn 5

P1 Red vs P2 White

Starting Hand

Gunpoint Taxman
Steam Tank
Charge

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Marauder, Kidnapping
Steam Tank x2
Kidnapping, Chaos Mirror
Lobber, Gunpoint Taxman


Main:

  • Lobber lobs a molly at your tech 2
  • Tower (6)
  • Steam Tank (3)
  • Gunpoint Taxman (1)
  • skip worker
Workers

Pillage, Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Bombaster (2/2)
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Drakk (2/3 lvl 4)
  • Lobber (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Makeshift Rambaster
Kidnapping
Chaos Mirror

End of Turn Discard
My Thoughts

Fingers crossed drakk lives! I could really use Kidnapping…


draws are killing me here. things about to get a little crazy

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Fox Viper
Glorious Ninja
Grappling Hook
Smoker


WORKERS
Fox Primus
Aged Sensei
Safe Attacking
Morningstar Flagbearer
Grappling Hook


NextHand

Savior Monk 2/2
IPN (5/5)
Fox’s Den School
Speed of the Fox


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
ipn’s kill steamtank
max rook, ipn’s die - ($1)
smoker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 8, (4/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Game 5 Player 1, Turn 6

P1 Red vs P2 White

Starting Hand

Makeshift Rambaster
Kidnapping
Chaos Mirror

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Surprise Attacking
Marauder, Kidnapping
Steam Tank x2
Kidnapping, Chaos Mirror
Lobber, Gunpoint Taxman


Main:

  • Max Zane, Shove Rook to Scav (2)
  • Chaos Mirror Rook and Smoker (0)
  • Bombaster and Drakk takes Rook’s first life
  • Zane pings Rook, GPT kills and steals the scav gold, Drakk maxbands (1)
  • Worker (0)
Workers

Pillage, Bloodburn, Scorch, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/1+armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Zane (4/3 lvl 6)
  • Gunpoint Taxman (3/2)
  • Bombaster (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nautical Dog
Mad Man
Bloodrage Ogre

End of Turn Discard

Marauder
Kidnapping
Charge
Pirate Gunship
Surprise Attack
Chaos Mirror
Kidnapping

My Thoughts

Hopefully no FDSchool + GN draw, but even if that’s the case I can probably still punish it and tech 3


corrections

i like this line of play a lot more than previous games. draws have been horrible, but i dont…feel horrible, if that makes sense. maybe im just clueless…

[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Fox’s Den School
Speed of the Fox
IPN (5/5)
Savior Monk 2/2


WORKERS
Fox Primus
Aged Sensei
Safe Attacking
Morningstar Flagbearer
Grappling Hook


NextHand

Fox Viper
Sensei’s Advice
IPN (5/5)
Snapback


Discard

Smoker
Speed of the Fox
Savior Monk 2/2


Tech 0 card(s)
Get Paid - ($10)
fox den school - ($6)
ipn - ($3)
grave - ($1)
tech lab discipline (0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: grave, lvl 1, (2/3+A)
  • :psfist: Elite: smoker 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: IPN (4/4)
  • :target: Lookout:

In Play:

  • Fox’s Den School

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Ninjitsu)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

I still have a tower, so smoker would die to lobber in sql. Keep him instead?

1 Like