sounds good! hope you had a great weekend.
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Savior Monk
Grappling Hook
Safe Attacking
Fox Primus
WORKERS
Fox Primus
NextHand
Snapback
Aged Sensei
Smoker
Fox Viper
Sensei’s Advice
Discard
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk 2/2
-
Elite:
-
Scavenger: rook 2/4
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
rook over grave since mad man gets a grave kill.
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Inverse Power Ninja
Inverse Power Ninja
STARTING HAND
Fox Viper
Smoker
Aged Sensei
Snapback
Sensei’s Advice
WORKERS
Fox Primus
Aged Sensei
NextHand
Fox Viper
Savior Monk 2/2
Grappling Hook
Safe Attacking
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
smoker - ($3)
tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Smoker
-
Elite:
-
Scavenger:
-
Technician: rook 2/4
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, tower might help to at laest clear the board. not allow bombaster that great value.
i think somethings off with the card count / workers. did you skip worker?
mmm no I don’t think so, I had 4 in hand, played 2 + worker, was 4 in deck 0 discard, so now it’s 4 on board, 3 workers, 4 teched cards
10starter + 4teched = 14 - 4 on board -3 workers = 7 face down, 3hand + 1deck + 3dc?
i think it’s that you missed paying for lobber, and also didnt note moving or paying for the worker?
1 Like
Oh I see, I reflected in my end of turn gold paying for lobber and worker, I just didn’t write it in actions. my bad!
1 Like
i know red is good, but i was thinking, “how can red have such a strong board presence AND float 3 gold?”
haha
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Glorious Ninja
Fox’s Den School
STARTING HAND
Savior Monk 2/2
Fox Viper
Sensei’s Advice
Grappling Hook
Safe Attacking
WORKERS
Fox Primus
Aged Sensei
Safe Attacking
NextHand
Sensei’s Advice
Inverse Power Ninja
Inverse Power Ninja
Snapback
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
smoker/rook->bro
savior monk - ($4)
tech 2 ninjitsu - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Savior Monk 2/2
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 3
Economy Info:
Cards:
Gold:
Thoughts
hmm, will lose the tech 2 most likely, but need to tech in cards to make it a real threat. most liekly lose tower and tech 2, but ive got the gold to afford it.
assuming you built tech 2 anarchy and made a worker (just not in main steps)
also looks like end of turn cards (hand, deck, discard) are not updated.
1 Like
Yep, playing too fast XD fixed it now I think
1 Like
haha, sorry! happen to just have the flexibility this morning. no pressure!
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Speed of the Fox
Glorious Ninja
STARTING HAND
Inverse Power Ninja
Inverse Power Ninja
Morningstar Flagbearer
Snapback
Sensei’s Advice
WORKERS
Fox Primus
Aged Sensei
Safe Attacking
Morningstar Flagbearer
NextHand
Grappling Hook
Smoker
Fox Viper
Glorious Ninja
Discard
Savior Monk 2/2
Snapback
Sensei’s Advice
Speed of the Fox
Glorious Ninja
Tech 2 card(s)
Get Paid - ($8)
scav - ($9)
Worker - ($8)
rebuild tech 2, base to 16
x2 inverse power ninja - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Inverse Power Ninja (5/5+A)
-
Elite:
-
Scavenger:
-
Technician: Inverse Power Ninja (5/5)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
ill just have to roll the die with pillage and taxman here.
Shoot I messed up, I only teched 1 card before the rs last turn (forgot to add the other). Want me to redraw my current hand, or play it but add the card to the deck?
id say reshuffle. always best if possible.
1 Like
Alright re-drew my rs draw 2 for this hand
Game 5 Player 1, Turn 5
P1 Red vs P2 White
Starting Hand
Gunpoint Taxman
Steam Tank
Charge
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Marauder, Kidnapping
Steam Tank x2
Kidnapping, Chaos Mirror
Lobber, Gunpoint Taxman
Main:
- Lobber lobs a molly at your tech 2
- Tower (6)
- Steam Tank (3)
- Gunpoint Taxman (1)
- skip worker
Workers
Pillage, Bloodburn, Scorch, Careless Musketeer
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tower HP: 4
In Patrol:
-
Squad Leader: Steam Tank (3/6+1armor)
-
Elite:
-
Scavenger: Bombaster (2/2)
-
Technician: Gunpoint Taxman (3/3)
-
Lookout:
In Play:
- Drakk (2/3 lvl 4)
- Lobber (2/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Makeshift Rambaster
Kidnapping
Chaos Mirror
End of Turn Discard
My Thoughts
Fingers crossed drakk lives! I could really use Kidnapping…
draws are killing me here. things about to get a little crazy
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Porcupine
Porcupine
STARTING HAND
Fox Viper
Glorious Ninja
Grappling Hook
Smoker
WORKERS
Fox Primus
Aged Sensei
Safe Attacking
Morningstar Flagbearer
Grappling Hook
NextHand
Savior Monk 2/2
IPN (5/5)
Fox’s Den School
Speed of the Fox
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
ipn’s kill steamtank
max rook, ipn’s die - ($1)
smoker - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 8, (4/6+A)
-
Elite:
-
Scavenger:
-
Technician: Smoker 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 4
Economy Info:
Cards:
Gold:
corrections
i like this line of play a lot more than previous games. draws have been horrible, but i dont…feel horrible, if that makes sense. maybe im just clueless…
[b]P2T6[/b]
StartingHand Workers
STARTING HAND
Fox’s Den School
Speed of the Fox
IPN (5/5)
Savior Monk 2/2
WORKERS
Fox Primus
Aged Sensei
Safe Attacking
Morningstar Flagbearer
Grappling Hook
NextHand
Fox Viper
Sensei’s Advice
IPN (5/5)
Snapback
Discard
Smoker
Speed of the Fox
Savior Monk 2/2
Tech 0 card(s)
Get Paid - ($10)
fox den school - ($6)
ipn - ($3)
grave - ($1)
tech lab discipline (0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: grave, lvl 1, (2/3+A)
-
Elite: smoker 2/1
-
Scavenger:
-
Technician: IPN (4/4)
-
Lookout:
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 4 (Ninjitsu)
-
Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
Gold:
I still have a tower, so smoker would die to lobber in sql. Keep him instead?
1 Like