[b]P1T3[/b]
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Rambasa Twin
Smoker
Sparring Partner
Sensei’s Advice
Morningstar Flagbearer
WORKERS
Fox Primus
Fox Viper
Smoker
NextHand
Snapback
Bird’s Nest
Grappling Hook
Savior Monk
Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
rambasa twins - ($1)
sparring partner - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1)
-
Elite:
-
Scavenger: Rambasa Twin (3/2)
-
Technician: Rambasa Twin (3/2)
-
Lookout:
In Play:
- Safe Attacking
- Sparring Partner (2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
i feel like i know a kidnapping is coming…but the twins are still such good value. let’s go with it.
lol. sometimes i make poor life choices.
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Vigor Adept
Vigor Adept
STARTING HAND
Snapback
Grappling Hook
Bird’s Nest
Savior Monk
Morningstar Flagbearer
WORKERS
Fox Primus
Fox Viper
Smoker
Morningstar Flagbearer
NextHand
Snapback
Sparring Partner (2/2
Sensei’s Advice
Sparring Partner
Vigor Adept
Tech 2 card(s)
Get Paid - ($7)
tech draw, scav gold - ($8)
Worker - ($7)
rook - ($5)
tech 2 discipline - ($1)
tech lab ninjitsu - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: rook (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech Lab HP: 4 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
really no idea what to do here. wishing i had a drop. note to self. dont worker smoker next time.
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Mind-Parry Monk
Speed of the Fox
STARTING HAND
Sparring Partner
Sensei’s Advice
Sparring Partner (2/2
Snapback
Vigor Adept
WORKERS
Fox Primus
Fox Viper
Smoker
Morningstar Flagbearer
Sensei’s Advice
NextHand
Grappling Hook
Vigor Adept
Savior Monk
Rambasa Twin (3/2)
Discard
Sparring Partner (2/2
Snapback
Mind-Parry Monk
Speed of the Fox
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
vigor adept - ($3)
sparring partner - ($2)
grave - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Vigor Adept (5/5+A)
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
- Safe Attacking
- Grave, lvl 1, (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 2 (Discipline)
-
Tech Lab HP: 4 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
thank god this is a warmup. learned a lot. dont trade hero levels so freely.
correction 2: no savior monk, rambasa twins instead.
correction: forgot to move worker.
4 cards in hand, 8 in deck. 10 workers
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Versatile Style
Versatile Style
STARTING HAND
Rambasa Twin (3/2)
Vigor Adept
Grappling Hook
Savior Monk
Aged Sensei (1/1)
WORKERS
Fox Primus
Fox Viper
Smoker
Morningstar Flagbearer
Sensei’s Advice
aged sensei
NextHand
speed of the fox
vigor adept
savior monk
Bird’s Nest
Tech 2 card(s)
Get Paid - ($9)
tech draw
Worker - ($8)
rebuild tech 2, base to 18
grappling jaina to lookout - ($8)
mid grave, kill jaina, go to lvl 5 - ($6)
max grave, tap, sword rune drak, lvls fizzle - ($4)
rambasa twins - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin (3/2+A)
-
Elite:
-
Scavenger:
-
Technician: Rambasa Twin (3/2)
-
Lookout:
In Play:
- Safe Attacking
- Grave, lvl 7, (4/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech Lab HP: 4 (Ninjutsu)
Economy Info:
Cards:
Gold:
dah, sorry, unfortunately it does. not that i have much of a chance here, just learnign from my mistakes.
ill throw out Twins instead of savior monk.
updates above, feel free to update your turn as well.
1 Like
that does make a big difference, fingers crossed no Glorious Ninjas!
nope! not this time!
[b]P1T7[/b]
StartingHand Workers
STARTING HAND
Bird’s Nest
Grappling Hook
Vigor Adept
Mind-Parry Monk
Rambasa Twin (3/2)
Sparring Partner (2/2
Versatile Style
Sparring Partner (2/2)
Vigor Adept (5/5+A)
Savior Monk
Speed of the Fox
WORKERS
Fox Primus
Fox Viper
Smoker
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei (1/1)
NextHand
Snapback
Grappling Hook
Versatile Style
Mind-Parry Monk
Sparring Partner (2/2
Discard
Rambasa Twin (3/2)
Speed of the Fox
Bird’s Nest
Vigor Adept (5/5+A)
Savior Monk
Tech 0 card(s)
Get Paid - ($10)
sets - ($8)
speed of the fox - ($6)
grave readily kills dog
sets readily swift strike kills zane, goes to lvl 3
tech 3 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 7, (4/4)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Ninjutsu)
Economy Info:
Cards:
Gold:
Sets doesn’t have Swift strike on level 1, foxy speed or not
woops, ive been misread that this whole time. i guess she’ll trade and ill float a gold
1 Like
Sorry not scared of tech 3
Game 4 Player 2, Turn 7
P2 Red vs P1 White
Starting Hand
Gunpoint Taxman
Pirate Gunship
Surprise Attack
Pillage
Pirate Gunship (techn)
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- No techs
All Teched Cards
Steam Tank, Chameleon Lizzo
Pirate Gunship x2
Surprise Attack, Kidnapping
Gunpoint Taxman x2
Main:
- Jaina (9)
-
Pirate Gunship, break your tech lab, your base to 16 (3)
- Gunpoint Taxman (1)
- Pillage, steal your float, your base to 14
Workers
Charge, Careless Musketeer, Bloodrage Ogre, Bloodburn, Scorch
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tech3 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman (3/3)
-
Lookout:
In Play:
- Drakk (1/3 lvl 1)
- Pirate Gunship (7/6 flying long range haste resist 2 obliterate 2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Mad Man
Steam Tank
Bombaster
Gunpoint Taxman
End of Turn Discard
My Thoughts
Not scared of Discipline t2 or 3, but both are more concerning for Ninjutsu. So let’s just break the tech lab for right now
at this point every turn i last is a win
[b]P1T8[/b]
Tech StartingHand Workers
TECH
Jade Fox, Den’s Headmistress
Jade Fox, Den’s Headmistress
STARTING HAND
Sparring Partner (2/2
Grappling Hook
Mind-Parry Monk
Versatile Style
Snapback
WORKERS
Fox Primus
Fox Viper
Smoker
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei (1/1)
NextHand
Versatile Style
Sparring Partner (2/2)
Vigor Adept
Versatile Style
Tech 2 card(s)
Get Paid - ($11)
pillaged - ($10)
versatile style - disable gunship - ($6)
grapple taxman to lookout, kill with grave
rook, lvl 3 - ($4)
sparring partner - ($3)
tech lab ninjitsu - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
- Safe Attacking
- Grave, lvl 7, (4/1)
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Ninjutsu)
Economy Info:
Cards:
Gold:
Bah! Versatile Style disabling my gunship?? Bah!
Game 4 Player 2, Turn 8
P2 Red vs P1 White
Starting Hand
Mad Man
Steam Tank
Bombaster
Gunpoint Taxman
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- No techs
All Teched Cards
Steam Tank, Chameleon Lizzo
Pirate Gunship x2
Surprise Attack, Kidnapping
Gunpoint Taxman x2
Main:
-
Zane + maxband, shove Rook to scav and kill him, we both get 1g, Drakk to lvl 3 (6)
-
Midband Drakk, kill SP, you draw 1 (5)
- Maxband Drakk (3)
-
Gunpoint Taxman, hasted from Drakk, breaks the tech lab again, your base to 12 (1)
-
Mad Man, kills Grave, levels fizzle (0)
Workers
Charge, Careless Musketeer, Bloodrage Ogre, Bloodburn, Scorch
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tech3 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drakk (3/4 lvl 6)
- Gunpoint Taxman (3/3)
- Zane (4/2 lvl 6)
- Pirate Gunship (7/6 flying long range haste resist 2 obliterate 2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nautical Dog
Surprise Attack
Pillage
Steam Tank
End of Turn Discard
My Thoughts
ill gg there. nicely played. i always knew T3 rush was a thing, but sometimes it’s tough to cope.
1 Like
GG WP! I had just enough to buy the space for it, whiffing the first draw was not ideal but I was fairly certain I had enough space to pull it off.
I’ll start us another one next week!
1 Like
GL HF as we warm up here @codexnewb! As always, we’ll play til we both feel comfortable in how the matchup works in this thread 
Game 5 Player 1, Turn 1
P1 Red vs P2 White
Starting Hand
Bloodrage Ogre
Careless Musketeer
Nautical Dog
Pillage
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (2)
- Nautical Dog (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodrage Ogre (3/2)
- Nautical Dog (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Mad Man
Scorch
Charge
Bombaster
End of Turn Discard
My Thoughts
Bingo’d my draw finally! Let’s see if this makes things easier