Ok let’s see if I can figure this out, GL HF @codexnewb!
Game 3 Player 1, Turn 1
P1 Red vs P2 White
Starting Hand
Bloodrage Ogre
Bombaster
Bloodburn
Pillage
Scorch
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (2)
- Worker (1)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Makeshift Rambaster
Nautical Dog
Charge
Careless Musketeer
Mad Man
End of Turn Discard
My Thoughts
Maybe I’ve been playing too hard against Snapback, and need to force it ? Or maybe I just need a bit more controlled aggro to eco better… idk. Snapback, Birds and Twins are tough to play around early
i certainly hope not. i actually dont feel like i have quite yet.
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Smoker
Fox Primus
Savior Monk
Snapback
Morningstar Flagbearer
WORKERS
Smoker
NextHand
Safe Attacking
Fox Viper
Aged Sensei
Grappling Hook
Sensei’s Advice
Discard
Fox Primus
Morningstar Flagbearer
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
note to self
rambasa twins all day every day
save birds for later
efficiently put units out to constantly swing back against red.
brogre huh? rook out front would require gg 6, worker 5, t1 4, zane 2->rook, drak 0, bro->rook, drak to L3. discard 4, reshuffle, draw 5, 5 in hand, 7 in deck?
not a great start. and worst case, i can gg 6, worker 5, t14, grave 2, grapple drak, sensei’s advise monk, kill drak?
teching a martial mastery and twin would assist with deck cycle.
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Martial Mastery
STARTING HAND
Grappling Hook
Fox Viper
Aged Sensei
Sensei’s Advice
Safe Attacking
WORKERS
Smoker
Fox Viper
NextHand
Fox Primus
Martial Mastery
Aged Sensei
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
grave - ($2)
sensei’s advise monk - ($1)
grappling hook drak to lookout
super monk safely kills drak, my base to 19, grave to lvl 3
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
i can feed an extra level to grave, but i think it’s worth the risk of pillage if they go furhter down on cards due to spells. i can recover from a bloated deck via martial mastery.
looking at better odds than not to get twins out there.
Was really hoping that wasn’t the case 
Game 3 Player 1, Turn 3
P1 Red vs P2 White
Starting Hand
Nautical Dog
Mad Man
Pillage
Crash Bomber
Gunpoint Taxman
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Gunpoint Taxman
Gunpoint Taxman, Crash Bomber
Main:
- Gunpoint Taxman (4)
- Crash Bomber (3)
- Jaina (1)
- Worker (0)
Workers
Mad Man, Careless Musketeer, Bloodburn
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3+1 armor)
-
Elite:
-
Scavenger:
-
Technician: Crash Bomber (2/2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bombaster
Charge
Makeshift Rambaster
Bloodrage Ogre
End of Turn Discard
My Thoughts
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Training Grounds
Training Grounds
STARTING HAND
Fox Primus
Martial Mastery
Aged Sensei
Morningstar Flagbearer
Rambasa Twin
Safe Attacking
WORKERS
Smoker
Fox Viper
Fox Primus
NextHand
Snapback
Sensei’s Advice
Grappling Hook
Discard
Morningstar Flagbearer
Martial Mastery
Training Grounds
Training Grounds
Savior Monk (3/2)
Aged Sensei
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
martial mastery, discard 1, draw 2, look at your hand - ($6)
rambasa twins - ($2)
grave and monk kill taxman
safe attacking - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/1+A)
-
Elite:
-
Scavenger: Rambasa Twin (3/2)
-
Technician:
-
Lookout: Rambasa Twin (3/2)
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmm, got the twin on the MM draw. not sure what to do here. grave seems like he’ll die no matter what given the charge in their hand.
dropping the safe attacking to prevent the reshuffle here. next turn probably max rook? definitely not looking good.
yeah…that was a tough one. wasn’t quite sure what to do.
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Martial Mastery
STARTING HAND
Grappling Hook
Sensei’s Advice
Snapback
WORKERS
Smoker
Fox Viper
Fox Primus
Sensei’s Advice
NextHand
Martial Mastery
Training Grounds
Savior Monk (3/2)
Training Grounds
Tech 2 card(s)
Get Paid + float - ($9)
twin back to codex
Worker - ($8)
tech 2 discipline - ($4)
rook - ($2)
hero’s hall - ($0)
twin trades with brogre, you draw, my twin back to codex
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
learning that white v red means a lot of hero trades.
i dont want to give them the card, but kdinapping is too much a risk to leave my twins here.
teching another martial mastery to try and get these trainings grounds going.
teching back the twin i lost on freozenstorms turn to have a good patrol option.
this was a tough one.
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Speed of the Fox
Earthquake
STARTING HAND
Savior Monk (3/2)
Martial Mastery
Training Grounds
Training Grounds
Snapback
Morningstar Flagbearer
WORKERS
Smoker
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk
NextHand
Grappling Hook
Martial Mastery
Aged Sensei
Discard
Martial Mastery
Speed of the Fox
Earthquake
Snapback
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($9)
worker - ($8)
training grounds - ($7)
training grounds - ($6)
grave - ($4)
martial mastery, discard none, draw 2, look at your hand. - ($3)
snapback drak for zane - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (4/4+A)
-
Elite:
-
Scavenger:
-
Technician: Grave, lvl 1, (4/3)
-
Lookout:
In Play:
- Safe Attacking
- Training Grounds: 4HP
- Training Grounds: 4HP
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
okay, let’s drop everything here and draw 2.
that surprise attack is a huge problem. i dont really see a way to maintain any board presence. im losing grave, rook, and both TG’s just shortof a mistake from froezenstorm, which one should never expect. haha.
tower wouldnt be very helpful since everything hitting a hero dies, and everything hitting a bilding lives.
im going with the snapback option since it requires him to go down on cards and skip tech 3 if they want to blow through all my stuff.
yep…didnt see a way around that one.
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Vigor Adept
Mind-Parry Monk
STARTING HAND
Aged Sensei
Martial Mastery
Grappling Hook
Rambasa Twin
WORKERS
Smoker
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk
NextHand
Training Grounds: 4HP
Snapback
Mind-Parry Monk
Martial Mastery
Tech 2 card(s)
Get Paid - ($10)
tech draw
rebuild tech 2, base to 17
rambasa twins - ($6)
sets - ($4)
break hero’s hall, base to 15, build tower - ($1)
aged sensei - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1+A)
-
Elite: Sets, lvl 1, (2/3)
-
Scavenger: Rambasa Twin (3/2)
-
Technician: Rambasa Twin (3/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 15
-
Tech I HP: 4
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
yep, it was going to happen no matter what.
yep yep
[b]P2T7[/b]
StartingHand Workers
STARTING HAND
Martial Mastery
Mind-Parry Monk
Snapback
Training Grounds: 4HP
Grappling Hook
WORKERS
Smoker
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk
NextHand
Martial Mastery
Earthquake
Speed of the Fox
Training Grounds: 4HP
Vigor Adept
Discard
Rambasa Twin (3/2)
Aged Sensei (1/1+A)
Grappling Hook
Snapback
Martial Mastery
Tech 0 card(s)
Get Paid - ($10)
tech draw
twins to discard and codex
mind parry monk - ($5)
trainging grounds - ($4)
rook - ($2)
grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (3/4+A)
-
Elite:
-
Scavenger: Grave, lvl 1, (3/3)
-
Technician: Mind Parry Monk (5/4)
-
Lookout:
In Play:
- Safe Attacking
- Training Grounds: 4HP
Buildings:
-
Base HP: 3
-
Tech I HP: 4
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Max Jaina snipe your base, GG. Or 2x Dgrey Impersonators kill your base, ggwp
1 Like
that was a great game. i just couldnt deal with the surprise attack after i already dropped the x2 TG on turn 5.
well played!
1 Like
Ya I had better draw timings that game and I think that was the difference, as I didn’t do much else differently. GG WP, start another whenever you’re ready 
you got it. i think that steamtank did me it. perfect blocker i should have been ready for.
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Fox Primus
Snapback
WORKERS
Fox Primus
NextHand
Smoker
Aged Sensei
Savior Monk
Grappling Hook
Fox Viper
Discard
Sensei’s Advice
Snapback
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
rook - ($1)
safe attacking - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
Definitely the Steam Tank was a champ
Game 4 Player 2, Turn 1
P2 Red vs P1 White
Starting Hand
Nautical Dog
Bloodrage Ogre
Mad Man
Pillage
Scorch
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (3)
- Nautical Dog (2)
- Worker (1)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Charge
Bloodburn
Makeshift Rambaster
Careless Musketeer
End of Turn Discard
My Thoughts
Should be able to wreak havoc next turn unless Grappling Hook, and if that happens nbd should be able to get Bombaster down safe
…
Agh the 20%…
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Savior Monk
Smoker
Aged Sensei
Grappling Hook
Fox Viper
WORKERS
Fox Primus
Fox Viper
NextHand
Smoker
Rambasa Twin
Sparring Partner
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
aged sensei - ($2)
savior monk - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician: Rook, lvl 1, (2/4)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold: