Ha! didnāt even think about Vortoss Emblem and didnāt know it targets any unitā¦ That might be the answer? Sounds like a good counter. I agree Future is a better option than Present against Law and Present is prolly a better option than Future against Truth vice versa. Not much to discover though than we already know. Blue vs Purple is just harsh on Purple.
I think Iāve shared my strongest options in these warm ups. These will be the main gameplay against Purple. Of course each game will be a little different but I donāt think there will be any surprises. Insurance Agent or Illusions are what you need to counter. Perhaps you will see occasional all in plays but yea that should sum it up I think.
Let me know when you are ready for more action. I can start the first 5 of MMM series as P1.
by strange happenchance, I was breaking my codex fast about now, WIll have a look.
(Personally I find it funny that Iām still the person people look to for purple advice!)
Some Quick thoughts (Iāll do a more detail overview of techs later. Purple really depends on having the right cards at the right time, due to the specificness of their answers/power coming through card comboās, so that is very important)
Unfortuneatly Bansa has a very good understanding of blue. This is really highlighted in the first few turns of G1, namely Scribe + Tax collector. Because of this our ānormalā game plan of gold floating to have specific thresholds (namely 8 gold on T3) is a lot weaker. Thankfully if we donāt leave gold floating its a really non aggressive opener, and we can get away with a lot more (of course this leads to the 50/50 of Tax collector vs Hounds, but thats the mind game for you to play).
We will still want to tech our tech 2 game plan in either case. We dont have the aggresive tools to win at tech 1, and blue has the better options the longer the game goes on, so a sudden push at tech 2 is a good goal (with the third reshuffle just to bringing it to a close). For a Present based game plan (these can work, just need to be hyper explosive on the tech 2 front), getting 1x Hyperion, 1x Tric, 1x Now! and 1x TD in the deck asap is vitial. (second now! can come in our fourth techs along with a flex card). For Future, we can rely more on slightly slower plan (as we have to worry less about Mirrors/Community Service) but still 1-2 Void Stars, 2x Now!, and 1-2 Xenostalkers (giving both anti illusion + just a good defensive body) in the deck is very important.
I wouldnāt worry too much about specific anti illusion cards. 2x Now! and either trics/xeno stalkers are generally good enough (and saving 1 gold for vortoss emplem is not worth the tech slot, tech slots are really valuable, plus the gold saved is often made up for having to pay for prynn).
That was super analytical and on point for quick thoughts. Pretty much agree 100% except for the bansa part Frozen really summoned the true Purple master. Iām in trouble now.
I wanted to keep this to myself since itās not necessarily about Blue vs Purple but I will share my two cents in the spirit of shared knowledge going into the MMM. I think it will help any player going against Blue to acknowledge Blueās drawing power. TC was not a lucky draw. It was actually the opposite. It wouldāve been very unlucky if I couldnāt steal that float. Float was expected because of Purpleās starter card content. Chance of me not drawing TC was very low like less than 20% if Iām doing my math right. Thatās without lawful search since I had to worker it in T1 unfortunately. With LS, itās pretty much a guarantee.
Edit: I might have done the math wrong. Maybe less than 30% not 20%.
Later draw combos like LBG and Flagbearer in G1 or Roc and Reteller in G2 are nice but again at this point itās very unlikely to have a whip draw so any hand has a potential to have a big swing or board. This goes both ways but normally Blue has ways to manipulate their hands in some ways so that should be expected.
Agree on the TC not being a lucky draw. and against a purple player that isnāt expecting it, itās basically gaurnteed to hit (and really mucks up their game plan). A lot of people (myself included for the longest time) sleep on the power of TC, purely becuase it doesnāt look like much, but man losing a gold really hurts, esp when blue is trying to drag the game out)
I donāt think you had particulary luck draws (tbh I wasnāt particallar looking at your draws, but nothing really stood out to me)
Things thats stand out to me, Stewardess is good (deals with mirrors/avens nicely), now! feels early. Even against first tech dogs I prefer a Argo as it eats dogs with out dying. As we are P1, we dont have to worry about Tech 2 on turn 3, so we dont have to worry about gold being stolen.
Void Star x2 is nice.
Omegacron is an idea, but not one that I think fits with the double void star. we are ultra light on defensive options at this point with only the xenostalker/stewardess being teched on the defence. If we had teched the argo earlier then xenostalker now would be a call, but here I think that double xenostalker would have been a better shout (also great illusion poping ability).
Last few techs are desperation, but I would prefer now! over Vortoss. Its only 1 gold more if used for illusion poping, and gives a lot more flexibility becuase its also now! if we need it.
Early Stewardess is good, Assimilate means weāre delaying tech 2, and as nice jail is, Iām on the fence to this. if we do want to go the assimilate route, might be more interested in going forcast spam/double time game plans. not sure how well that goes though, would be fun to test.
Now! and Argo is interesting. this is our last two techs before reshuffle, so no tech 2 units/other win con until T6, which feels very late for me. given weāre delaying due to assimilate, I would like a double time or a way of cycling through the deck quicker. I donāt think weāre applying enough pressure here to prevent shenanagens.
Hyperion TD, would prefer Tric over TD, as we only really have 1 target atm for TD.
Immortal/O story. the ostory I think is a bit out of place here? would delay it at least a turn to be closer to the reshuffle so we know if we actually need it. would really like a second unit good for TD by now, and Immortals feel a bit slow to me. i dont think the game is likely go long enough for it to get value.
Tric is good. second TD is probably needed given size of deck at this point. Would prefer to not have a deck this big, but we must tech so seems okay. Might prefer second now! here.
Not sure the last few techs matter that much so will leave it here. I donāt like the techs after we hit 10 workers. we have a large deck at this point, and I dont think diluting it with 2x ready or not is a great shout.
These are good insights into tech patterns.
As I posted about in the other thread about tech patterns, Iāve been thinking heavily about it, and some of the things youāre laying out here are often on my mind, especially delaying subjective/āanswerā techs until just before the third reshuffle, and teching āstandard/necessaryā things when there are more turns for the field to change before youāll see them.
Agree that my Game 1 plan was too unfocused, and that Tric was easily a miss over the TD turn 4. I like the idea to try forecast spam ala KotC + Vir max. I bet it does work out okay
@bansa what you think? You feel solid and want to start, or want one more pair of games to try stuff?