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[MMM1] Warm Up: P1 Blue (bansa) vs P2 Purple (FrozenStorm)

@FrozenStorm Excited to try a MMM series. Warm Up #1

P1T1


StartingHand Workers

STARTING HAND
Arrest
Reputable Newsman
Lawful Search
Manufactured Truth
Traffic Director


WORKERS
Lawful Search


NextHand

Jail
Bluecoat Musketeer
Spectral Aven
Building Inspector
Porkhand Magistrate


Discard

Reputable Newsman
Manufactured Truth
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Onimaru (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

damn it this split again… no card to worker… well at least im monocolor this time… so oni to start

TY for swapping to warmup, GL HF!

MMM Warmup Game1: Player 2, Turn 1

P2 Purple vs P1 Blue

Starting Hand

Battle Suits
Time Spiral
Temporal Research
Fading Argonaut
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (2)
  • Worker (1)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Nullcraft
Forgotten Fighter
Tinkerer
Neo Plexus
Plasmodium

End of Turn Discard
My Thoughts

My feeling is that Stewardess and Now are really key early, and that might lend itself well to Future T2. Let’s test that theory


1 Like

P1T2


Tech StartingHand Workers

TECH
Scribe
Tax Collector


STARTING HAND
Porkhand Magistrate
Jail
Building Inspector
Spectral Aven
Bluecoat Musketeer


WORKERS
Lawful Search
Bluecoat Musketeer


NextHand

Reputable Newsman
Building Inspector
Scribe
Tax Collector
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jail - ($1)
Tech I - ($0)
Director deals 1 to base: 19

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail (3)
  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

someone needs to go to jail for that unregistered robotic machine…

Jail eh? oofda

MMM Warmup Game1: Player 2, Turn 2

P2 Purple vs P1 Blue

Starting Hand

Nullcraft
Forgotten Fighter
Tinkerer
Neo Plexus
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Assimilate


Main:

  • Tech1 (6)
  • Nullcraft, to jail (4)
  • Neo Plexus, Nullcraft breaks out (2)
  • Nullcraft pings off TD
  • Worker (1)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Nullcraft (1/1)
  • Neo Plexus (in jail)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Stewardess of the Undone
Plasmodium
Tinkerer
Temporal Research

End of Turn Discard
My Thoughts

I think jail’s worth stealing, especially since I looked up the rules page and see that even with a unit of mine in there when I steal it, I will still get that unit out first. Good deal IMO. Stick to the Stewie also then, since Vir will be the play. Can push double Now! or Now! + Argo or something after.


For FrozenStorm

Say what?

P1T3


Tech StartingHand Workers

TECH
Elite Training
Boot Camp


STARTING HAND
Tax Collector
Reputable Newsman
Scribe
Building Inspector
Porkhand Magistrate
Manufactured Truth


WORKERS
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Elite Training
Manufactured Truth
Arrest
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Scribe, draw 1 - ($3)
Tax Collector, steal 1 - ($2)
Reputable Newsman, #3 - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe (1/3)
  • :pschip: Technician: L1 Onimaru (2/3)
  • :target: Lookout: Reputable Newsman (0/3), #3, resist 1

In Play:

  • Jail (3) , (Neo Plexus)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

newsman or HH… that is the question…

Busy weekend, let’s see what can be done here

MMM Warmup Game1: Player 2, Turn 3

P2 Purple vs P1 Blue

Starting Hand

Stewardess of the Undone
Plasmodium
Tinkerer
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Now!, Argonaut
Stewardess of the Undone, Assimilate


Main:

  • Stewardess of the Undone, Neo Plexus busts out (4)
  • Tower (1)
  • Nullcraft pings Onimaru
  • Worker (0)
Workers

Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Stewardess of the Undone (in jail)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Battle Suits
Fading Argonaut
Assimilate
Argonaut

End of Turn Discard
My Thoughts

Of course Newsman comes to save once again, but that actually makes it nice that I can still play Battle Suits and Now! so either next turn I can go Fargo (to bring in Stewie) + Vir + Assimilate, OR I can do other stuff (like tech up). Argo should be useful as a giant body with readiness, I don’t think I want the second Stewie actually . Very lucky tax collector steal


1 Like

Good luck on your first day at new work :slight_smile:

P1T4


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Arrest
Spectral Aven
Manufactured Truth
Elite Training


WORKERS
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven


NextHand

Boot Camp
Building Inspector
Elite Training
Traffic Director


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Elite Training Scribe and Newsman - ($4)
Collector exhausts Mox
Scribe kills Plexus
Mid Oni breaks Tower, base: 17 - ($0)
Newsman kills Nullcraft

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Onimaru (3/3A), -1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail (3) , (Stewardess of the Undone)
  • Tax Collector (2/1), -2
  • Scribe (2/1), -2, elite
  • Reputable Newsman (1/3), #3, elite

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

clearing the board and building up…

Thanks!

MMM Warmup Game1: Player 2, Turn 4

P2 Purple vs P1 Blue

Starting Hand

Battle Suits
Fading Argonaut
Assimilate
Argonaut

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hyperion, Temporal Distortion
Now!, Argonaut
Stewardess of the Undone, Assimilate


Main:

  • Fading Argonaut, busts Stewardess out, Stewardess bonuces Newsman to your hand (7)
  • Vir (5)
  • Assimilate Jail, it is now mine, Fargo will also be mine on your next unit play (2)
  • Battle Suits (0)
Workers

Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite: Vir (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Fading Argonaut (in jail)
  • Jail (3hp, holding my Fargo
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Tinkerer
Now!
Temporal Research

End of Turn Discard

Neo Plexus
Nullcraft
Assimilate
Temporal Distortion
Hyperion
Argonaut

My Thoughts

Okay, steal jail, get Suits down to prevent that as an issue, hopefully keep the Jail safe and tech up next turn. With suits down Hyperion feels like a winner, Immortal next maybe, or maybe WGD with my Now!. Let’s wait and see though XD


P1T5


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Traffic Director
Boot Camp
Building Inspector
Elite Training


WORKERS
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven
Building Inspector


NextHand

Traffic Director
Insurance Agent
Manufactured Truth
Insurance Agent
Arrest


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Elite Training Scribe and Oni - ($5)
Scribe exhausts Mox and sparks Vir
Collector trades with Vir, Oni to L7
Oni kills Stewardess
Max Oni - ($4)
Tech II (Law) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Jail (3) , (Fargo)
  • L8 Onimaru (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

yea… wrong tech… shouldve been hammers…

Tight game so far!

MMM Warmup Game1: Player 2, Turn 5

P2 Purple vs P1 Blue

Starting Hand

Tinkerer
Now!
Temporal Research
Neo Plexus (rs techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • rs draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Origin Story, Immortal
Hyperion, Temporal Distortion
Now!, Argonaut
Stewardess of the Undone, Assimilate


Main:

  • Mox kills SQL
  • Neo Plexus (6)
  • Geiger (4)
  • Tech 2 Present (0)
Workers

Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Geiger (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Fading Argonaut (in jail)
  • Jail (3hp, holding my Fargo)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Stewardess of the Undone
Hyperion
Argonaut
Nullcraft
Temporal Distortion

End of Turn Discard
My Thoughts

Law tech 2? Interesting… That’s okay for me and my jail, provided I can keep it. Go Plex + Geiger, kill a soldier? seems good for protecting stuff


Fargo is released and Plexus in jail. Fargo in SQL?

No, the jail is mine (I stole it on turn 4). It does not affect my plays from hand. Fargo will enter my play zone on YOUR next unit play from hand, unless you break the jail first, then it will go to my discard (and jail will go to your discard)

1 Like

Oops, yes that is correct. Got confused for a second.

P1T6


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Insurance Agent
Arrest
Manufactured Truth
Insurance Agent
Traffic Director


WORKERS
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven
Building Inspector
Traffic Director


NextHand

Tax Collector
Boot Camp
Insurance Agent


Discard

Arrest
Manufactured Truth
Jail
Lawbringer Gryphon
Lawbringer Gryphon


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Arrest Plexus - ($6)
Manufactured Truth Soldier into Plexus - ($5)
Bigby - ($3)
Oni kills Geiger, Bigby to L3
Copy of Plexus and Soldier break Jail
Insurance Agent insures himself - ($2)

Float ($2)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent (2/2A), (i)
  • :psfist: Elite: L8 Onimaru (5/3), -2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Soldier (1/1)
  • Soldier (1/1)
  • L3 Bigby (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

lets see if i can pull off tech iii

Huh, Pretty confident I went Hyperion and not Tricycloid eh?

MMM Warmup Game1: Player 2, Turn 6

P2 Purple vs P1 Blue

Starting Hand

Stewardess of the Undone
Hyperion
Argonaut
Nullcraft
Temporal Distortion

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tricycloid, Temporal Distortion
Origin Story, Immortal
Hyperion, Temporal Distortion
Now!, Argonaut
Stewardess of the Undone, Assimilate


Main:

  • Stewardess of the Undone, bounce soldier to death (6)
  • Argonaut (3)
  • Nullcraft, kill other soldier (1)
  • Worker (0)
Workers

Temporal Distortion, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Stewardess of the Undone (3/3)
  • :exhaust: Technician: Argonaut (4/4)
  • :target: Lookout:

In Play:

  • Neo Plexus (3/2)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Assimilate
Temporal Distortion
Temporal Research

End of Turn Discard
My Thoughts

Hmm, not a great use for Hyperion here so I spose I’ll just go hard with my other stuff, keep it all a surprise, and keep Mox since that’s the best value move atm


Ha, I’m no Bomber but let me guess. I think it’s neither and you have Immortal in your hand!

P1T7


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HANDInsurance Agent
Tax Collector
Boot Camp
Scribe
General’s Hammer
Elite Training
Reputable Newsman


WORKERS
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven
Building Inspector
Traffic Director
General’s Hammer


NextHand

General’s Hammer
Elite Training
Boot Camp
Lawbringer Gryphon


Tech 2 card(s)
Get Paid + float - ($12)
Agent exhausts Mox, gain 1, draw 1 - ($13)
Scribe, draw 1 - ($11)
Insurance Agent insures Stewardess - ($10)
Max Bigby - ($8)
Bigby kills Stewardess, gain 3, draw 1 - ($11)
Tax Collector, steals 1 - ($10)
Boot Camp Bigby, draw 1 - ($9)
Onimaru trades with Argonaut
Quince - ($7)
Tech III - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3A)
  • :psfist: Elite: Scribe (2/3)
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • L5 Bigby (4/2), (+), -3
  • L1 Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

late draw on elite training… bummer… sac oni…

Even better if Tricycloid :money_mouth_face:

Thoughts

l think Frozen is playing a mind game here so I’m responding with Insurance threat :slight_smile:

I was just surprised you didn’t go Lookout for Oni last turn. Hyperion living on 1hp is bad, but preventing a spindown from Tri was more important IMO. Turns out you’re two steps ahead of me in this game and probably doesn’t matter lol

MMM Warmup Game1: Player 2, Turn 7

P2 Purple vs P1 Blue

Starting Hand

Assimilate
Temporal Distortion (swapped)
Temporal Research
Now!
Fargo (topdeck, swapped for distortion)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav-1steal)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Now!, Unphase
Tricycloid, Temporal Distortion
Origin Story, Immortal
Hyperion, Temporal Distortion
Now!, Argonaut
Stewardess of the Undone, Assimilate


Main:

  • Vir (7)
  • Peek topdeck, swap (6)
  • Fading Argonaut (4)
  • Prynn (2)
  • Plexus and Nullcraft trade with Tax Collector
  • Worker (1)
Workers

Assimilate, Temporal Distortion, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Vir (2/3)
  • :exhaust: Technician: Fading Argonaut (3/3 fade 3)
  • :target: Lookout:

In Play:

  • Prynn (1/3 lvl 1)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Hyperion
Origin Story
Tinkerer
Temporal Distortion

End of Turn Discard
My Thoughts

That was a shitton of insurance generation… got owned. This is bad…


1 Like

Honestly, I didn’t think about Tri, I just assumed Hyperion since I thought it was the biggest threat. :slight_smile: Now that I look back, Hyperion prolly wasn’t as auto tech as in other Tech II present situations and perhaps Tri was more likely. Even then I think I would still offer Oni trade. I was comfortable with the board and wanted to discourage Hyperion drawing into something else.

P1T8


StartingHand Workers

STARTING HAND
General’s Hammer
Lawbringer Gryphon
Elite Training
Boot Camp
Spectral Flagbearer


WORKERS
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven
Building Inspector
Traffic Director
General’s Hammer
Elite Training


NextHand

Lawbringer Gryphon
Spectral Flagbearer
Reputable Newsman
Arrest


Discard

Tax Collector
Boot Camp
General’s Hammer


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Lawbringer Gryphon - ($1)
Bigby draws 1
Spectral Flagbearer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent (2/2A)
  • :psfist: Elite: Scribe (2/3)
  • :ps_: Scavenger: L1 Quince (1/3)
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout: Lawbringer Gryphon (7/6), resist 3

In Play:

  • L5 Bigby (4/2), (+), -3
  • Spectral Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

this should do it…