Stewardess of the Undone
Plasmodium
Tinkerer
Temporal Research
End of Turn Discard
My Thoughts
I think jail’s worth stealing, especially since I looked up the rules page and see that even with a unit of mine in there when I steal it, I will still get that unit out first. Good deal IMO. Stick to the Stewie also then, since Vir will be the play. Can push double Now! or Now! + Argo or something after.
Stewardess of the Undone
Plasmodium
Tinkerer
Temporal Research
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Now!, Argonaut
Stewardess of the Undone, Assimilate
Main:
Stewardess of the Undone, Neo Plexus busts out (4)
Tower (1)
Nullcraft pings Onimaru
Worker (0)
Workers
Plasmodium, Forgotten Fighter, Time Spiral
Patrol as below
Discard 2 Draw 3 rs Draw 1
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Hardened Mox (1/1+1armor)
Elite:
Scavenger: Neo Plexus (2/2)
Technician:
Lookout:
In Play:
Nullcraft (1/1)
Stewardess of the Undone (in jail)
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Battle Suits
Fading Argonaut
Assimilate
Argonaut
End of Turn Discard
My Thoughts
Of course Newsman comes to save once again, but that actually makes it nice that I can still play Battle Suits and Now! so either next turn I can go Fargo (to bring in Stewie) + Vir + Assimilate, OR I can do other stuff (like tech up). Argo should be useful as a giant body with readiness, I don’t think I want the second Stewie actually . Very lucky tax collector steal
Okay, steal jail, get Suits down to prevent that as an issue, hopefully keep the Jail safe and tech up next turn. With suits down Hyperion feels like a winner, Immortal next maybe, or maybe WGD with my Now!. Let’s wait and see though XD
Traffic Director
Insurance Agent
Manufactured Truth
Insurance Agent
Arrest
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Elite Training Scribe and Oni - ($5)
Scribe exhausts Mox and sparks Vir
Collector trades with Vir, Oni to L7
Oni kills Stewardess
Max Oni - ($4)
Tech II (Law) - ($0)
No, the jail is mine (I stole it on turn 4). It does not affect my plays from hand. Fargo will enter my play zone on YOUR next unit play from hand, unless you break the jail first, then it will go to my discard (and jail will go to your discard)
Stewardess of the Undone
Hyperion
Argonaut
Nullcraft
Temporal Distortion
Events of Turn:
Upkeep:
Get Gold (8+1scav)
Tech 2 cards in (except turn 1)
All Teched Cards
Tricycloid, Temporal Distortion
Origin Story, Immortal
Hyperion, Temporal Distortion
Now!, Argonaut
Stewardess of the Undone, Assimilate
Main:
Stewardess of the Undone, bounce soldier to death (6)
Argonaut (3)
Nullcraft, kill other soldier (1)
Worker (0)
Workers
Temporal Distortion, Plasmodium, Forgotten Fighter, Time Spiral
Patrol as below
Discard 1 Draw 1 rs Draw 2
Board Info:
Buildings:
Base HP: 17
Tech1 HP: 5
Tech2 HP: 5 PRESENT
In Patrol:
Squad Leader: Hardened Mox (2/1+1armor)
Elite:
Scavenger: Stewardess of the Undone (3/3)
Technician: Argonaut (4/4)
Lookout:
In Play:
Neo Plexus (3/2)
Nullcraft (1/1)
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Assimilate
Temporal Distortion
Temporal Research
End of Turn Discard
My Thoughts
Hmm, not a great use for Hyperion here so I spose I’ll just go hard with my other stuff, keep it all a surprise, and keep Mox since that’s the best value move atm
I was just surprised you didn’t go Lookout for Oni last turn. Hyperion living on 1hp is bad, but preventing a spindown from Tri was more important IMO. Turns out you’re two steps ahead of me in this game and probably doesn’t matter lol
Honestly, I didn’t think about Tri, I just assumed Hyperion since I thought it was the biggest threat. Now that I look back, Hyperion prolly wasn’t as auto tech as in other Tech II present situations and perhaps Tri was more likely. Even then I think I would still offer Oni trade. I was comfortable with the board and wanted to discourage Hyperion drawing into something else.
P1T8
StartingHand Workers
STARTING HAND
General’s Hammer
Lawbringer Gryphon
Elite Training
Boot Camp
Spectral Flagbearer
WORKERS
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
Spectral Aven
Building Inspector
Traffic Director
General’s Hammer
Elite Training