Didn’t get any 1-drops in my opening hand, so I’ll lead with Aven. Next turn I’ll probably play hero + Newsman, and maybe add Inspector if HolyTispon doesn’t go for an early tech 1.
STARTING HAND
Lawful Search
Building Inspector
Traffic Director
Reputable Newsman
Jail
WORKERS
Bluecoat Musketeer
Jail
NextHand
Reputable Newsman
Scribe
Lawful Search
Arrest
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Oni - ($2)
Building Inspector - ($1)
Traffic Director - ($0)
Aven hits tech 1 for 2 damage
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Building Inspector (1/1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Traffic Director (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Oni lvl 1 (2/3)
Spectral Aven (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
I’m playing Inspector even though HolyTispon has already built tech 1, so as to discourage tower. I’m refraining from playing Newsman because Battlesuits is already in play, and I’m not particularly worried about the starter 2-cost spells. He might use TR to dig for a teched card, but even if he gets a Seer/KotC, that doesn’t pose an immediate threat (and he can’t afford anything else).
Director is there to threaten an unstoppable tech 1 kill. I probably won’t go for that anytime soon, but the threat itself should generate pressure. I wouldn’t much mind if he FFs or Nullcrafts one of my 1-drops, as I stay ahead in gold.
Teching Brave Knight and Scribe to get my hand size back up and keep my cycle going smoothly. For next turn I’m thinking of Elite Training and Tax Collector. I might be going for an Oni-based strategy here, we’ll see.
I’m playing Inspector even though HolyTispon has already built tech 1, so as to discourage tower. I’m refraining from playing Newsman because Battlesuits is already in play, and I’m not particularly worried about the starter 2-cost spells. He might use TR to dig for a teched card, but even if he gets a Seer/KotC, that doesn’t pose an immediate threat (and he can’t afford anything else).
Director is there to threaten an unstoppable tech 1 kill. I probably won’t go for that anytime soon, but the threat itself should generate pressure. I wouldn’t much mind if he FFs or Nullcrafts one of my 1-drops, as I stay ahead in gold.
Teching Brave Knight and Scribe to get my hand size back up and keep my cycle going smoothly. For next turn I’m thinking of Elite Training and Tax Collector. I might be going for an Oni-based strategy here, we’ll see.
Arrest
Manufactured Truth
Brave Knight
Tax Collector
Tech 2 card(s)
Get Paid - ($6)
Lawful Search your hand, I draw - ($5)
Scribe, I draw - ($3)
Worker - ($2)
Arrest Fargo - ($0)
Traffic Director suicides into Vir
Aven finishes Vir, Oni to lvl 3
Oni breaks tech 1
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Scribe (1/3A)
[I]Elite[/I]:
[I]Scavenger[/I]: Building Inspector (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Oni lvl 3 (2/3)
Spectral Aven (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
I can play it safe with Lawful Search and Scribe, or I can hulk out with Oni: midband to kill Fargo, then Aven and a weenie trade with Vir, and my final gold goes into maxbanding and healing Oni. I don’t think HolyTispon is likely to have teched Origin Story this early, which means I might even get to pull off an Art of War.
OTOH, starting turns with a Lawful Search has proved very fruitful in the past couple of games. I have a number of options available to me to make the next turn difficult for HolyTispon, depending on what’s in his hand. So yeah, I’ll play it safe.
…
Nothing especially threatening in his hand: Temporal Research is pretty weak without Prynn to cast it, and I wouldn’t terribly mind Stewardess popping Aven if I get to kill something with it first. So I don’t feel the need to play Newsman or break tech 1, which means I can just consolidate my position this turn.
I’m a little reluctant to play Scribe though, since I’d like to be sure to draw Brave Knight next turn. If I float 1, I can play him while teching up. OTOH, It’d be nice to worker Porkhand if I draw him instead… What the hell, I’ll take my chances.
…
Nice! All that’s left is to decide if I want to use MTruth to kill anything. Actually, I’ll use Arrest to get rid of Vir and break tech 1 after all, and hope that Nullcraft kills Inspector and gives me the 1 gold I’m missing for Knight next turn.
Lawful Search
Traffic Director
Reputable Newsman
Elite Training
Discard
Building Inspector
Manufactured Truth
Brave Knight
Arrest
Air Hammer
Air Hammer
Tech 2 card(s)
Get Paid - ($7)
Scav gold - ($8)
Worker - ($7)
Oni to midband - ($5)
Oni readily kills Fargo
Manufactured Truth, Scribe into Aven - ($4)
Real and fake Avens kill Geiger, Oni to lvl 7, you draw
Oni to maxband, he heals and summons weenies - ($3)
Heroes’ Hall - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Soldier (1/1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Soldier (1/1)
[I]Technician[/I]: Soldier (1/1)
[I]Lookout[/I]: Oni lvl 8 (4/5)
[B]In Play:[/B]
Scribe (1/3)
Spectral Aven (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 1
Workers: 8
Thoughts
On second thought, there’s no rush in building tech 2, since I won’t be drawing into the right cards until T6. Instead, I can clear the patrol and maxband Oni to generate pressure. If HolyTispon techs up with only a nominal patrol, I can try to get a double tech kill using Elite Training. If instead he floods the board or towers up, I should be able to make efficient trades with the soldiers, while teching up myself.
Not going for Art of War, because I imagine he’ll draw into Origin Story before I get the chance to pull it off. Going for Air Hammers over Justice Juggernauts to be able to contest air superiority, and because they’re a little less vulnerable to Prynn’s maxband. Next turn I’ll probably tech either Free Speech of Injunction, and maybe a Spy if there’s still no tower.
Tax Collector gets workered because HolyTispon seems to be very deliberately spending all his gold this game.
Scavenger: Sentry 3/2 Anti-air, prevent 1 damage from ability
Technician:
Lookout: Stewardess 3/3
In Play:
Battle Suits
Nullcraft 1/1
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Alright, dear reader, this one is important to get right. I might have a chance to keep up with the board situation and not be locked out of this one. Here are my options:
skip worker, play Stewardess to bounce the Aven, kill a soldier with Nullcraft (probably the technician? not sure) and also Sentry and Argonaut. I have a full board including Argo who is a good counter to Oni. He’ll probably be playing Quince and he can copy Nullcraft so I need the Sentry to be on patrol. Sentry also prevents the first sparkshot from the soldiers. He won’t have Manufactured Truth but he could have Arrest. He’ll have 5/1/1/1 ATK without also making a mirror into Nullcraft, so possibly 9 ATK. I would have 4/2/3 on HP which plummets if he has Arrest.
I can play Prynn/Vir to FF one of the soldiers, and then also a Stewardess to bounce the Aven, killing a second with Nullcraft. That way I don’t have anti-air (or Sentry’s protection from sparkshot), and nothing to stop Oni. I also worry about feeding more levels as Quince will hit the table next turn. In this case I have only the Stewardess and one hero to protect me at the cost of getting rid of just one more solider (as well as not skipping a worker, which isn’t bad). That seems to be worse, overall and that’s becasue FF is really slow.
Arrest
Spectral Aven
Injunction
Manufactured Truth
Air Hammer
Discard
Lawful Search
Injunction
Reputable Newsman
Elite Training
Traffic Director
Tech 2 card(s)
Get Paid + float - ($9)
Scav gold - ($10)
Skip worker
Lawful Search your hand, I draw - ($9)
Bigby - ($7)
Injunction on your tech 1, disabling it and your patrol zone - ($4)
Oni and Scribe hit your base for 6 damage
Tech 2 (Peace) - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Soldier (1/1A)
Elite:
Scavenger: Bigby lvl 1 (2/3)
Technician: Soldier (1/1)
Lookout: Oni lvl 8 (4/5)
In Play:
Scribe (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
HolyTispon set up a strong defensive turn, but he had to skip a worker and he’s lagging in tech. I’m going to Lawful Search to see what he’s up to, and whether I need to drop a Newsman or w/e. Teching Injunction X2 for the chance to draw one right now and get some extremely good value.
…
Got it! That is potentially game ending.
…
After the draw: and there’s the other one. I really don’t know what HolyTispon could do at this point to prevent me from killing his base in 2 turns.
Nice teching on your part. I was slightly unlucky as I teched two cards, got one but would have wanted the other. But hey, it’s a card games. With draws. We like it that way.
"P2T5
Tech StartingHand Workers
TECH
Undo
Assimilate
STARTING HAND
Temporal Research
Stewardess of the Undone
Time Spiral
Seer
Fading Argonaut 3/3A @3
WORKERS
Tinkerer
Plasmodium
Hardened Mox
Temporal Research
NextHand
Seer
Forgotten Fighter
Now!
Stewardess of the Undone
Neo Plexus
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Geiger, flicker Stewardess and bounce SQL Soldier - ($1)
Nullcraft deals 1 damage to your tech 2
Float ($1)
Discard 4, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Stewardess 3/3A
Elite:
Scavenger: L5 Max Geiger 3/4
Technician:
Lookout:
In Play:
Battle Suits
Nullcraft 1/1
Argonaut 4/4
Sentry 3/2 Anti-air, prevent 1 damage from ability
Hang on, I just realized I spent 1 gold more than I had last turn. My first action was to cast Lawful Search on your hand, which is how I drew Injunction. But I didn’t write it down or pay for it, though I did put it in discard (you can read my thoughts). That means I’ll have to skip a worker, and should draw another card. I’ll edit accordingly.
Let me know if you want to change your turn, or if you want me to redo my draw entirely.
I don’t see how this would change my turn. Given your thoughts, the game seems over anyway but I don’t see how the worker situation makes any difference.
Air Hammer
Brave Knight
Injunction
Air Hammer
Building Inspector
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Injunction on your tech 1 - ($4)
Quince + Mirror - ($2)
Oni readily kills Geiger, Quince to lvl 3, you get 1 gold
Bigby hits your base for 2
Quince makes another Mirror - ($0)
I don’t think i can prevent you having lethal on my base. You want to try again in case you redraw? If you didn’t get the injunction there, this could have been a game.
Redid my T5 below. I may have changed my tech choices though, since you wouldn’t have seen them yet.
P1T5
Tech StartingHand Workers
TECH
Injunction
Injunction
STARTING HAND
Traffic Director
Lawful Search
Elite Training
Reputable Newsman
Brave Knight (technician draw)
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Tax Collector
Traffic Director
NextHand
Building Inspector
Manufactured Truth
Spectral Aven
Air Hammer
Discard
Lawful Search
Elite Training
Reputable Newsman
Brave Knight
Tech 2 card(s)
Get Paid + float - ($9)
Scav gold - ($10)
Lawful Search your hand, I draw - ($9)
Worker - ($8)
Tech 2 (Peace) - ($4)
Quince + Mirror - ($2)
Elite Training on Oni and Scribe - ($0)
Soldier #1 suicides on Sentry, sparkshot damage is prevented by Sentry
Oni readily kills Argo, takes 4 damage after armor, sparkshot kills Sentry, you get 1 gold
Soldier #2 suicides on Stewardess
Scribe kills Stewardess, takes 2 damage after armor
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Oni lvl 8 (4/1A), anti-air
[I]Elite[/I]:
[I]Scavenger[/I]: Mirror (0/1)
[I]Technician[/I]:
[I]Lookout[/I]: Quince lvl 1 (1/3)
[B]In Play:[/B]
Scribe (2/1), anti-air
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
No Injunction drawn this time. I can still clear his patrol zone with Elite Training, though. One option leaves me with Oni at 2 HP; the other at 1 HP but with anti-air to keep Mirror safe from Nullcraft. I do expect to draw at least one Air Hammer next turn (~78%), and I don’t think HolyTispon will have the means to kill Oni at SQL even when down to 1 HP, so I’ll go for the latter option.