[MMM1] Game 5: P1 Blue (Dreamfire) vs P2 Purple (HolyTispon)

P1T6


Tech StartingHand Workers

TECH
Flagstone Spy
Free Speech


STARTING HAND
Spectral Aven
Building Inspector
Manufactured Truth
Air Hammer


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Tax Collector
Traffic Director
Spectral Aven


NextHand

Air Hammer
Arrest
Injunction


Discard

Lawful Search
Elite Training
Reputable Newsman
Brave Knight
Scribe
Manufactured Truth
Flagstone Spy
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Scav gold - ($10)
Worker - ($9)
Air Hammer - ($5)
Quince makes 2 Mirrors - ($1)
Building Inspector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout: Air Hammer (3/3)

In Play:

  • Oni lvl 8 (4/1A)
  • Quince lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I would’ve really liked to draw an Injunction here…
Playing Quince last turn may have been a mistake. Bigby could’ve at least swung back. All Quince can do is make patrol fodder. HolyTispon shouldn’t be able to afford Rewind yet, so that might slow him down at least.
I’m keeping my heroes in the backline to avoid giving free levels, so that maxband-ing Prynn would be expensive. There’s a chance that Oni will survive, then next turn I could use Injunction (+Arrest if needed) to clear the way for him and swing at something important.
I kinda want to tech a Gryphon, but there’s almost no chance I’ll use my gold next turn to tech up (with or without Truth tech lab). Flagstone Spy is a halfway decent substitute, considering the momentary absence of a tower.

"P2T6


Tech StartingHand Workers

TECH
Hive
Hive


STARTING HAND
Neo Plexus
Argonaut
Time Spiral
Temporal Research
Fading Argonaut 3/3A @3


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Stewardess of the Undone
Assimilate
Nullcraft 1/1
Sentry
Seer


Discard

Stewardess of the Undone 3/3
Seer 3/1A
Time Spiral
Fading Argonaut 3/3A @3
Temporal Research
Argonaut
Hive
Hive


Tech 2 card(s)
Get Paid - ($9)
Prynn fades to 4
Time Spiral, Prynn to 5 - ($8)
Max Prynn - ($2)
Seer trades with Inspector
Prynn tragets two mirrors to pop them, goes to 1
Prynn kills Quince, goes to 2
Stewardess trades with Oni
Worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L7 Prynn 3/4(5) @2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
    "

P1T7


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Air Hammer
Injunction
Arrest
Injunction (tech draw)


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Tax Collector
Traffic Director
Spectral Aven


NextHand

Injunction
Reputable Newsman
Free Speech
Manufactured Truth
Elite Training


Tech 2 card(s)
Get Paid - ($10)
Scav gold and technician draw - ($11)
Skip worker
Bigby - ($9)
Injunction on your tech 1 - ($6)
Air Hammer hits Prynn for 3 damage
Tech 3 - ($1)
Break my Heroes’ Hall for a Tech Lab (Truth), my base takes 2 damage - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Air Hammer (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

With Seers unavailable and Time Spiral (and Temporal Research) in discard, HolyTispon has no way to add runes to Prynn. I am worried about him having Rewind though. In fact, I’m worried enough to avoid playing my 2nd Air Hammer, and tech up instead (should’ve teched a Gryphon over Spy last turn after all…)
Air Hammer hits Prynn to make sure she dies on the next turn, one way or the other. Bigby goes in SQL, but he could still be killed by Nullcraft, so I won’t stash the other Injunction.

"P2T7


Tech StartingHand Workers

TECH
Now!
Unphase


STARTING HAND
Assimilate
Sentry
Stewardess of the Undone
Seer
Nullcraft 1/1


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter
Neo Plexus
Assimilate


NextHand

Seer 3/1A
Fading Argonaut 3/3A @3
Time Spiral
Temporal Research
Now!


Tech 2 card(s)
Get Paid + float - ($11)
Prynn fades to 1
Nullcraft - ($9)
NC scrapes the armor off of Bigby
Prynn trades with Bigby
Geiger - ($7)
Max Max MAx MAX Geiger, flicker Nullcraft - ($3)
Heroes’ Hall - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft 1/1
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max Geiger 3/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Injunction is annoying, though expected. Perhaps I should have gone for the tech 2o on that one turn where I had a break - too late now. Teching some targeting spells and waiting for the Gryphons to hit the board. He skipped over the Garrisons so I can worker the Assimilate to get better draws.

"

You can only summon Geiger after Prynn dies, so you won’t be able to maxband him+float 2.

1 Like

Your’e right, I’ll edit my turn. You can proceed as if I didn’t float the 2.

P1T8


StartingHand Workers

STARTING HAND
Elite Training
Reputable Newsman
Free Speech
Injunction
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Tax Collector
Traffic Director
Spectral Aven
Reputable Newsman


NextHand

Air Hammer
Arrest
Flagstone Spy
Scribe


Discard

Manufactured Truth
Free Speech
Elite Training
Injunction


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Quince + Mirror - ($7)
Manufactured Truth, Mirror into Nullcraft - ($6)
Fake and real Nullcrafts trade, you draw
Air Hammer hits your base for 5 damage
Free Speech - ($4)
Onimaru - ($2)
Quince makes a Mirror - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Quince lvl 1 (1/3)
  • Air Hammer (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I could kill Geiger with Elite Training on the Air Hammer, but again this seems to be a case where it’s better to just let him be. Granted, HolyTispon can play a 2nd hero next turn thanks to HH, but Free Speech mitigates that threat. I’m expecting a Stewardess to pop my Mirror (thereby increasing my odds of drawing a Gryphon from ~65% to ~75%, not counting Lawful Search and Scribe). Probably also tech 2, and a couple of blockers.
…
After the draw: well, I still got the technician and Scribe draws to look forward to… Worst case scenario, I play Flagstone Spy and fill my patrol with Mirrors.

I think this is over…

"P2T8


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Now!
Seer 3/1A
Temporal Research
Time Spiral
Fading Argonaut 3/3A @3
Stewardess of the Undone


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter
Neo Plexus
Assimilate


NextHand

Stewardess of the Undone 3/3
Unphase
Argonaut
Sentry
Now!


Discard

Nullcraft
Omegacron
Omegacron
Time Spiral
Stewardess of the Undone
Temporal Research
Now!


Tech 2 card(s)
Get Paid + float - ($13)
didn’t float - ($11)
Tech 2 Future - ($7)
Fading Argonaut - ($5)
Seer - ($4)

Float ($4)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Max Geiger 3/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer 3/1
  • :pschip: [I]Technician[/I]: Fading Argonaut 3/3 @3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 11
Thoughts

I didn’t get my sentry for anti-air, and I got no other flyers. So this is probably over. My only chance is if he does’t have any Gryphons in hand which is vey unlikely. I considered bouncing the mirror with the stewardess but it seems that giving him another draw is worse than letting the mirror copy that air hammer. But this might just be a moot point.

"

GG WP. And that concludes the first half of our series.

P1T9


StartingHand Workers

STARTING HAND
Air Hammer
Arrest
Flagstone Spy
Scribe
Liberty Gryphon (Scribe draw)


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Tax Collector
Traffic Director
Spectral Aven
Reputable Newsman


NextHand

Injunction
Lawful Search
Liberty Gryphon
Brave Knight
Building Inspector


Discard

Manufactured Truth
Free Speech
Elite Training
Injunction
Flagstone Spy
Air Hammer
Arrest


Tech 0 card(s)
Get Paid - ($11)
Scribe, I draw - ($9)
Quince to maxband - ($5)
Liberty Gryphon, copied by Mirror - ($2)
Air Hammer and Gryphons hit your base for 15 damage and lethal

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince lvl 5 (1/5)
  • Air Hammer (3/3)
  • Liberty Gryphon (5/5)
  • Mirror copy of Liberty Gryphon (5/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 11

I didn’t bounce your mirror so you won’t get a technician draw which I was worried can get you the gryphons, though I knew you had many other ways to draw as well. GG. Thanks for indulging me. I’ll start game 6 soon.