Yeah, I think I might have taken a technician draw mistakenly there. My apologies.
I think the best thing to do is skip a worker here. But I need to unwind and redo my reshuffle, so here’s a whole new turn.
Tech StartingHand Workers
Traffic Director (1/1+A, Untargetable)
Tech 2 card(s)
Get Paid + float - ($9)
Begin Constructing Tech II Building… PEACE! - ($5)
Play Overeager Cadet (2/2)
Summon General Onimaru (2/3) - ($3)
The General orders a Lawful Search of your hand - ($2)
Play Building Inspector (1/1) - ($1)
Discard 0, draw 1, reshuffle, draw 1
Squad Leader: Building Inspector (1/1+A)
Elite: Overeager Cadet (2+1/2)
Scavenger: Brave Knight (3/3, Readiness)
Technician: General Onimaru (2/3)
Lookout: Spectral Aven (2/2, Flying, Illusion, Resist 1)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
So Grappling Hook is in the discard pile. That’s kinda nice to know, but I’m not sure what it gets me… Kinda want BI in SQL so he can’t be picked off by one bird alone.
I dunno, I think however I arrange this patrol there’s a fairly straight forward refutation from White. Especially after the depressing look at Frozen’s hand… Not a lot of use in weighing which bad choice is worst when the outcome of the game isn’t likely to be affected.
Well then, Traffic Director come off the deck instead of a Garrison… so where there was a bit of a glimmer of some potential drama, I can’t see Traffic Director delivering the same sort of wow-factor.