Yes, the technician goes to discard as part of dying, and it’s only in response to the death that the technician draw occurs.
P1T5
Tech StartingHand Workers
TECH
Rememberer
Promise of Payment
STARTING HAND
Sentry
Fading Argonaut
Rememberer
Seer
Temporal Research
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Fading Argonaut
NextHand
Promise of Payment
Rememberer
Neo Plexus
Tech 2 card(s)
Get Paid + scav + technician - ($9)
Plasmo arrives, KotC to forecast 2.
Peek.
Plasmo trades with Brogre.
KotC trades with Firebat, you draw.
Worker - ($8)
Tech 2 (Past) - ($4)
Seer, KotC to forecast 1. - ($3)
Exhaust Tinkerer, KotC arrives.
Sentry - ($1)
Swap a card - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Seer (3/1A)
- Elite:
- Scavenger: Sentry (3/2)
- Technician: Knight of the Conclave (5/4)
- Lookout:
In Play:
- Vir lvl 1 (2/3)
- Tinkerer (1/2)
- Battle Suits
Buildings:
- Base HP: 20
- Tech I HP: 3
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Reshuffle is fine, means I can stash my Rememberer. Trades aren’t great, but if I can keep my tech 2 it’ll be worth it.
@Nekoatl’s turn!
P2T5
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Bamstamper Lizzo
STARTING HAND
Gunpoint Taxman
Gunpoint Taxman
Lobber
Makeshift Rambaster
WORKERS
Pillage
Bloodburn
Careless Musketeer
Charge
Makeshift Rambaster
NextHand
Lobber
Mad Man
Discard
Bloodrage Ogre
Firebat
Lobber
Bamstamper Lizzo
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Gunpoint Taxman - ($8)
Gunpoint Taxman - ($6)
Lobber trades with Seer - ($5)
Maxband Jaina - ($2)
Jaina and Firebat break Tech II - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman (3/3A) Anti-air, robbery
- Elite:
- Scavenger:
- Technician: Gunpoint Taxman (3/3) Anti-air, robbery
- Lookout:
In Play:
- L7 Jaina Stormborne (4/3) Sparkshot, snipe, fireball
- Firebat (3/3) Flamethrower
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 3
- Disc: 5
Gold:
- Gold: 1
- Workers: 10
Thoughts
Letting a Remember in is a no-go.
P1T6
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Slow-Time Generator
STARTING HAND
Rememberer
Neo Plexus
Promise of Payment
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Fading Argonaut
NextHand
Plasmodium
Seer
Rememberer
Temporal Research
Discard
Seer
Yesterday’s Golgort
Slow-Time Generator
Sentry
Knight of the Conclave
Tinkerer
Rememberer
Promise of Payment
Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2.
Vir peeks.
KotC trades with SQL.
Sentry trades with technician, you draw.
Vir runs into Jaina, levels fizzle.
Geiger - ($7)
Tinkerer trades with Jaina, Geiger to midband.
Neo Plexus - ($5)
Skip worker.
Float ($5)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Neo Plexus (3/2A)
- Elite:
- Scavenger: Geiger lvl 3 (2/4)
- Technician:
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 18
- Tech I HP: 3
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 8
Gold:
- Gold: 5
- Workers: 9
Thoughts
More bad trades, but I got to take Jaina out before the Burning Volleys start flying.
I don’t need to stash Rememberer again because I’m guaranteed to draw the other one next turn.
@Nekoatl’s turn!
P2T6
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Lobber
Mad Man
Bombaster
WORKERS
Pillage
Bloodburn
Careless Musketeer
Charge
Makeshift Rambaster
Mad Man
NextHand
Scorch
Nautical Dog
Discard
Bloodrage Ogre
Firebat
Lobber
Bamstamper Lizzo
Bamstamper Lizzo
Gunpoint Taxman
Gunpoint Taxman
Lobber
Kidnapping
Kidnapping
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Drakk Ramhorn, maxband - ($3)
Bombaster, hasty - ($1)
Lobber - ($0)
Lobber trades with Neo Plexus
Firebat kills Geiger, levels fizzle
Bombaster breaks Tech I
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: L6 Drakk Ramhorn (3/4A) Explosive, aura, command
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Firebat (3/1) Flamethrower, frenzy 1
- Bombaster (2/2) Kamikaze, haste, frenzy1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 10
Gold:
- Gold: 0
- Workers: 11
Thoughts
If I can’t stop a Rememberer from arriving, I at least need to stop a Seer from following it up.
P1T7
Tech StartingHand Workers
TECH
Origin Story
Origin Story
STARTING HAND
Seer
Temporal Research
Rememberer
Plasmodium
Knight of the Conclave
Slow-Time Generator
Yesterday’s Golgort
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Fading Argonaut
NextHand
Tinkerer
Knight of the Conclave
Neo Plexus
Seer
Rememberer
Discard
Temporal Research
Slow-Time Generator
Knight of the Conclave
Seer
Tech 2 card(s)
Get Paid + float + scav - ($15)
Rebuild tech 1.
Prynn - ($13)
Rememberer - ($8)
Plasmodium - ($6)
Temporal Research, I draw 1, reshuffle, draw 2 - ($4)
Yesterday’s Golgort - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Yesterday’s Golgort (6/4A), fading 2
- Elite:
- Scavenger: Prynn lvl 1 (1/3), fading 4
- Technician:
- Lookout:
In Play:
- Rememberer (4/3), fading 3
- Battle Suits
- Plasmodium, forecast 3
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 4
Gold:
- Gold: 1
- Workers: 9
Thoughts
Sigh, never underestimate Drakk with a bunch of gold… At least I get to draw 3 cards off TResearch!
@Nekoatl’s turn!
Looks like you mixed up the costs of Temporal Research and Yesterday’s Golgort, but the end result is the same.
Yeah I forgot to add my scav gold when I played and posted the turn. I considered replaying, but it’s too much hassle
Now… are you willing to sacrifice your Rememberer to take out Drakk?
P2T7
Tech StartingHand Workers
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Scorch
Nautical Dog
WORKERS
Pillage
Bloodburn
Careless Musketeer
Charge
Makeshift Rambaster
Mad Man
NextHand
Molting Firebird
Kidnapping
Tech 2 card(s)
Get Paid - ($11)
Firebat shoots Yesterdays’ Golgort - ($10)
Nautical Dog hastily trades with Yesterday’s Golgort - ($9)
Bombaster kills Prynn
Drakk deals 3 damage to Tech II
Scorch breaks Tech II - ($6)
Tech II: Fire - ($2)
Float ($2)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Drakk Ramhorn (3/4) Explosive, aura, command
- Firebat (3/1) Flamethrower, frenzy 1
- Bombaster (2/1) Kamikaze, haste, frenzy1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 12
- Disc: 0
Gold:
- Gold: 2
- Workers: 11
Thoughts
Losing Drakk to the Remember isn’t great, but it isn’t terrible either… and more importantly, I need to stop the Rememberer from fetching free Tech II & III units. I just really hope he doesn’t have 2 of {Seer, Time Spiral}… but I haven’t seen Time Spiral cast, so it might be workered, in which case my chances of avoiding an immediate Plasmodium attack are decent.
P1T8
Tech StartingHand Workers
TECH
Ebbflow Archon
Assimilate
STARTING HAND
Seer
Neo Plexus
Tinkerer
Rememberer
Knight of the Conclave
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Fading Argonaut
Tinkerer
NextHand
Origin Story
Promise of Payment
Sentry
Discard
Temporal Research
Slow-Time Generator
Knight of the Conclave
Seer
Yesterday’s Golgort
Rememberer
Ebbflow Archon
Assimilate
Tech 2 card(s)
Get Paid + float - ($10)
Plasmo to forecast 2, Rememberer to fading 2, nothing to fetch.
Rememberer breaks tower, your base to 18.
Seer, Plasmo to forecast 1 - ($9)
Geiger, to maxband, flicker Seer, Plasmo arrives - ($3)
Plasmo kills Drakk, my base to 13, levels fizzle.
Knight of the Conclave.
Neo Plexus - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Neo Plexus (3/2A)
- Elite:
- Scavenger:
- Technician: Geiger lvl 5 (3/4)
- Lookout: Seer (3/1)
In Play:
- Rememberer (4/2), fading 2
- Plasmodium (4/1)
- Battle Suits
- Knight of the Conclave, forecast 3
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 8
Gold:
- Gold: 0
- Workers: 10
Thoughts
Did I forget how Rememberer works, or was it a cunning ploy to finally take out Neko’s tower? We may never know…
@Nekoatl’s turn!
P2T8
Tech StartingHand Workers
TECH
Doubleshot Archer
Doubleshot Archer
STARTING HAND
Kidnapping
Molting Firebird
Gunpoint Taxman
WORKERS
Pillage
Bloodburn
Careless Musketeer
Charge
Makeshift Rambaster
Mad Man
NextHand
Lobber
Nautical Dog
Kidnapping
Bamstamper Lizzo
Discard
Firebat
Doubleshot Archer
Doubleshot Archer
Bombaster
Gunpoint Taxman
Kidnapping
Tech 2 card(s)
Get Paid + float - ($13)
Firebat trades with Neo Plexus
Captain Zane, maxband, Seer to scavenger and dies - ($6)
Zane kills Geiger, we both draw
Bombaster trades with Rememberer
Molting Firebird - ($2)
Jaina Stormborne - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Molting Firebird (4/3) Flying, nova
- Elite:
- Scavenger:
- Technician: L1 Jaina Stormborne (2/3) Sparkshot
- Lookout:
In Play:
- L6 Captain Zane (4/1) Haste, loot
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Fire)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 6
Gold:
- Gold: 0
- Workers: 11
Thoughts
Ugh… well, at least that attack was plenty costly in its own way. It’s a real shame to have drawn Kidnapping now, though. Now, I have the option to patrol with Jaina or a Taxman… and I think I care more about increasing my hand size than giving away free levels at this point.
P1T9
StartingHand Workers
STARTING HAND
Sentry
Promise of Payment
Origin Story
Origin Story
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Fading Argonaut
Tinkerer
NextHand
Seer
Neo Plexus
Seer
Ebbflow Archon
Tech 0 card(s)
Get Paid + scav + technician - ($11)
KotC to forecast 2.
Prynn - ($9)
Origin Story Jaina - ($6)
Plasmo trades with Zane, Prynn to lvl 3.
Prynn to maxband - ($2)
Spend 2 runes to trash Firebird.
Sentry - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Sentry (3/2A)
- Elite:
- Scavenger:
- Technician: Prynn lvl 7 (3/5), fading 2, holding Firebird hostage
- Lookout:
In Play:
- Battle Suits
- Knight of the Conclave, forecast 2
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 4
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
@Nekoatl’s turn!
P2T9
Tech StartingHand Workers
TECH
Cinderblast Dragon
Cinderblast Dragon
STARTING HAND
Lobber
Nautical Dog
Bamstamper Lizzo
Kidnapping
WORKERS
Pillage
Bloodburn
Careless Musketeer
Charge
Makeshift Rambaster
Mad Man
Nautical Dog
NextHand
Lobber
Molting Firebird
Bamstamper Lizzo
Discard
Firebat
Doubleshot Archer
Doubleshot Archer
Bombaster
Gunpoint Taxman
Kidnapping
Kidnapping
Lobber
Bamstamper Lizzo
Cinderblast Dragon
Cinderblast Dragon
Tech 2 card(s)
Get Paid - ($11)
Drakk Ramhorn - ($9)
Kidnapping - ($5)
Sentry attacks Prynn
Lobber trades with Prynn - ($4)
Jaina Stormborne - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Molting Firebird (4/3A) Flying, nova
- Elite:
- Scavenger:
- Technician: L1 Jaina Stormborne (2/3) Sparkshot
- Lookout:
In Play:
- L3 Drakk Ramhorn (1/3) Explosive
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Fire)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 11
Gold:
- Gold: 1
- Workers: 12
Thoughts
If I can just get a frenzied Firebird or two attacking tech buildings, I’ll be golden…
Can you kill me this turn or do you need one more?
P1T10
StartingHand Workers
STARTING HAND
Ebbflow Archon
Seer
Seer
Neo Plexus
Temporal Research
Assimilate
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Fading Argonaut
Tinkerer
Assimilate
NextHand
Ebbflow Archon
Knight of the Conclave
Rememberer
Origin Story
Promise of Payment
Discard
Sentry
Temporal Research
Seer
Neo Plexus
Tech 0 card(s)
Get Paid + technician - ($10)
KotC to forecast 1.
Vir, peeks - ($8)
Swap a card - ($7)
Tech 3 - ($2)
Seer, KotC arrives - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Seer (3/1A)
- Elite:
- Scavenger: Knight of the Conclave (5/4)
- Technician: Vir lvl 1 (2/3)
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 4
Gold:
- Gold: 0
- Workers: 11
@Nekoatl’s turn!
A lucky Firebird draw means I have lethal. GG WP, that was intense! I’ll probably start game 4 tomorrow.
P2T10
StartingHand Workers
STARTING HAND
Molting Firebird
Lobber
Bamstamper Lizzo
WORKERS
Pillage
Bloodburn
Careless Musketeer
Charge
Makeshift Rambaster
Mad Man
Nautical Dog
NextHand
Scorch
Gunpoint Taxman
Bloodrage Ogre
Firebat
Discard
Firebat
Doubleshot Archer
Doubleshot Archer
Bombaster
Gunpoint Taxman
Kidnapping
Kidnapping
Lobber
Bamstamper Lizzo
Cinderblast Dragon
Cinderblast Dragon
Bamstamper Lizzo
Lobber
Tech 0 card(s)
Get Paid + float - ($13)
Maxband Drakk - ($10)
Molting Firebird, hasty - ($6)
Firebirds do 10 damage to your base, 2 to each patroller
Jaina trades with Knight, sparkshot kills Vir
Drakk breaks your base, GG WP!
Float ($6)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Drakk Ramhorn (3/4) Explosive, aura, command
- Molting Firebird (4/3) Flying, nova, haste, frenzy 1
- Molting Firebird (4/3) Flying, nova, frenzy 1
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Fire)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 13
Gold:
- Gold: 6
- Workers: 12
GG WP!
Me forgetting how Rememberer works on turn 7 probably sealed the game, though I also made plenty of teching mistakes, and opening with Vir was the wrong call as well. I hope I’ll be able to scrape a P1 win at some point, cause it doesn’t feel impossible.
You won all of the warmup games where you played P1, so I would be quite surprised if you didn’t win some during the actual series.
GL HF
P1T1
StartingHand Workers
STARTING HAND
Mad Man
Scorch
Charge
Makeshift Rambaster
Bloodrage Ogre
WORKERS
Scorch
NextHand
Careless Musketeer
Nautical Dog
Pillage
Bloodburn
Discard
Bloodrage Ogre
Charge
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man - ($2)
Makeshift Rambaster - ($0)
Units deal 4 damage to your base
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Makeshift Rambaster (1/2) Haste, demolish, aggressive
- Mad Man (1/1) Haste
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
Thoughts
I think the best approach here is to just start accumulating base damage as quickly as possible.
P2T1
StartingHand Workers
STARTING HAND
Plasmodium
Battle Suits
Fading Argonaut
Temporal Research
Time Spiral
WORKERS
Plasmodium
NextHand
Forgotten Fighter
Tinkerer
Neo Plexus
Nullcraft
Hardened Mox
Discard
Temporal Research
Battle Suits
Time Spiral
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Geiger - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (2/3A), fading 3
- Elite:
- Scavenger: Geiger lvl 1 (2/3)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 16
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Ouch. I need bodies fast.
@Nekoatl’s turn!
P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Nautical Dog
Pillage
Bloodburn
Careless Musketeer
WORKERS
Scorch
Bloodburn
NextHand
Nautical Dog
Charge
Pillage
Bloodrage Ogre
Bombaster
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Mad Man (2/1) Haste
- Scavenger:
- Technician:
- Lookout:
In Play:
- Makeshift Rambaster (1/2) Haste, demolish, aggressive
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
This should make an attack tempting, but costly. Hopefully, I draw a Lobber or two.