[MMM1] Game 1: P1 Purple (Dreamfire) vs P2 Red (Nekoatl)

@Nekoatl GL HF!

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Neo Plexus
Tinkerer
Time Spiral
Hardened Mox


WORKERS
Forgotten Fighter


NextHand

Plasmodium
Nullcraft
Fading Argonaut
Temporal Research
Battle Suits


Discard

Neo Plexus
Tinkerer
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Haven’t actually played Mox much in the warmup, but it sure seems good on P1T1.

@Nekoatl’s turn!

GL HF

P2T1


StartingHand Workers

STARTING HAND
Mad Man
Bombaster
Bloodrage Ogre
Careless Musketeer
Scorch


WORKERS
Scorch


NextHand

Pillage
Nautical Dog
Makeshift Rambaster
Charge
Bloodburn


Discard

Bloodrage Ogre
Careless Musketeer
Bombaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1) Haste
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6

Thoughts

Experience has taught me that rushing to control the board as P2 in this matchup won’t work. Instead, I’ll try to clear spells out of my cycle in prep for a possible early Desperation chain while stockpiling gold to pay for either that or early Detonations.

P1T2


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Fading Argonaut
Nullcraft
Battle Suits
Plasmodium
Temporal Research


WORKERS
Forgotten Fighter
Plasmodium


NextHand

Time Spiral
Tinkerer
Battle Suits
Neo Plexus
Now!


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Fading Argonaut - ($1)
Mox kills Mad Man, you get 1 gold.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Big float, could be a Charge play. Add Rambaster and I might lose my tech 1.

@Nekoatl’s turn!

P2T2


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Bloodburn
Charge
Pillage
Makeshift Rambaster
Nautical Dog


WORKERS
Scorch
Bloodburn


NextHand

Pillage
Charge
Makeshift Rambaster
Bloodrage Ogre
Mad Man


Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
Tech I - ($8)
Nautical Dog - ($7)

Float ($7)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1) Frenzy 1
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 7

Thoughts

Okay, I’m looking at up to 6 incoming damage next turn, if Now! isn’t involved. And all I have for defense is the Dog unless I summon a hero. If I go for Detonate, I’ll want a minimum of $10 to spend next turn, but preferably at least $13. With 7 workers, that means I need to float minimum $3, preferably $6. But if I summon a hero, I need to build a Heroes’ Hall if I’m going for Detonate, meaning floating at most $4… upside being I could cast Pillage to reduce his available gold. I think maybe my best bet is to put the Dog in technician and let the Tech I fall… reason being, that maximizes the chances of Detonate draws, especially if the Dog gets killed. Let’s try that.

P1T3


Tech StartingHand Workers

TECH
Seer
Knight of the Conclave


STARTING HAND
Battle Suits
Tinkerer
Now!
Neo Plexus
Time Spiral


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral


NextHand

Temporal Research
Nullcraft
Now!
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Fargo to fading 2.
Worker - ($6)
Battle Suits - ($4)
Mox kills Dog, you draw.
Geiger - ($2)
Now! on Geiger - ($1)
Geiger and Fargo break tech 1, your base to 18.

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 1 (2/3)
  • Fading Argonaut (3/3), fading 2
  • Hardened Mox (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Probably double Detonate. I can break tech 1 to at least keep Neko from teching up while also crushing my economy.

@Nekoatl’s turn!

Breaking my Tech I, eh? Well, 2 can play at that game. :wink:

P2T3


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Mad Man
Pillage
Bloodrage Ogre
Charge
Makeshift Rambaster
Bombaster


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Detonate
Careless Musketeer


Discard

Nautical Dog
Bombaster
Charge
Lobber
Lobber


Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Rebuild Tech I
Captain Zane - ($11)
Makeshift Rambaster - ($9)
Zane and Rambaster break Tech I
Bombaster - ($7)
Charge - ($5)
Bombaster trades with Geiger
Mad Man - ($4)
Bloodrage Ogre - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man (1/1A) Haste
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2) Berserk
  • :target: Lookout:

In Play:

  • L3 Captain Zane (2/2) Haste
  • Makeshift Rambaster (1/2) Haste, demolish, aggressive

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Rotten luck on the draws. Well, it was bound to happen once. However, I can salvage the situation… if I break his Tech I, he won’t be able to build his Tech II. I just need to ensure Zane is available to cast next turn and that I have enough gold. I’ll want $13 including a Zane summon, or $11 if I summon Zane this turn… and since I need to be aggressive here, summoning Zane early isn’t a bad idea. I just need to be sure to protect him… preferably while floating at least $3. To accomplish that, I need to kill Geiger in case he teched Now!, and I need to have 2 patrollers that can survive Nullcraft… which puts me $1 and a card short of where I want to be, unfortunately. Guess I’d better postpone my Tech II and skip a worker to ensure I draw both Detonates. Teching Desperation since I’m burning through my hand. No, wait… if I skip a worker this turn and patrol the Ogre as Scavenger, there’s a chance I can get the Tech II built on time. And, if I can, then maybe I should go with Marauder instead of Desperation. Hmm… even if everything goes well, I’ll be too low on cards after this maneuver to have a good chance of drawing either. I guess the question, then, is how important dropping a Marauder on turn 4 is. Let’s see… he’s at 7 workers now, will be 8 next turn… down to 6 after the detonates, meaning 7 the following turn. If I don’t land a detonate after that, I need to break his Tech I to prevent the Tech II. And here’s another consideration: I won’t trigger the reshuffle until I tech in another pair of cards… which will just reduce the chances of getting a desired follow-up. In any case, I need to be thinking in terms of pairs of cards, and Detonate with Marauder would be terrible because I won’t have enough gold. Which means one or the other, plus something else… most likely, Lobbers. So I’ll tech Lobbers now and decide what to pair them with next turn. Oh, wait, I forgot to take into account Zane’s ability to copy patrol bonuses. With that, I can risk whiffing on one of the Detonates, because if he patrols, I can draw a card, and if he doesn’t, I can just break the Tech I again. Although, getting my Tech II up next turn is looking very unlikely. I could do it if I skip a worker next turn, though.

1 Like

That’s definitely not a game I should be playing against Red :sweat_smile:

P1T4


Tech StartingHand Workers

TECH
Seer
Origin Story


STARTING HAND
Temporal Research
Nullcraft
Argonaut
Now!


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Argonaut


NextHand

Tinkerer
Seer
Neo Plexus
Knight of the Conclave


Discard

Seer
Origin Story
Now!
Temporal Research


Tech 2 card(s)
Get Paid + float - ($8)
Fargo to fading 1.
Rebuild tech 1.
Vir, peeks - ($6)
Worker - ($5)
Fargo kills Mad Man.
Mox kills Brogre, you draw.
Nullcraft, pings Rambaster - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Fading Argonaut (3/2), fading 1
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That is not what I was expecting. Did Neko bottom-deck both Detonates, or was my read completely off?

@Nekoatl’s turn!

And the stall continues…

P2T4


Tech StartingHand Workers

TECH
Desperation
Desperation


STARTING HAND
Careless Musketeer
Detonate
Detonate
Lobber


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer


NextHand

Bloodrage Ogre
Bombaster


Discard

Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($10)
Detonate, trash a worker - ($7)
Detonate, trash a worker - ($4)
Midband Zane - ($3)
Zane trades with Vir, we both draw.
Worker - ($2)
Lobber - ($1)
Lobber and Rambaster break Tech I, Rambaster dies

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Lobber (2/1) Haste, lob

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

The Argonaut is about to fade out, which means if Zane trades with Vir, I only need to worry about the Mox and the Nullcraft (and maybe Now!). I think I’ll go for Desperation… if I can just dump a bunch of units, that should help me draw whatever I tech in afterwards more readily by thinning my deck, and having more units on the board will make it easier to stall by breaking his Tech I again. Now, I just have to hope I don’t pull one of them on the copied Technician draw. Nice, a Lobber! I think it’s worth taking down his Tech I to make it easier to continue applying pressure.

P1T5


Tech StartingHand Workers

TECH
Knight of the Conclave
Now!


STARTING HAND
Seer
Neo Plexus
Tinkerer
Knight of the Conclave
Seer


WORKERS
Time Spiral
Argonaut
Neo Plexus


NextHand

Now!
Temporal Research
Seer
Origin Story
Fading Argonaut


Tech 2 card(s)
Get Paid + technician draw - ($6)
Fargo fades away.
Worker - ($5)
Rebuild tech 1.
Geiger - ($3)
Tinkerer - ($1)
Nullcraft kills Lobber.
Mox hits tech 1 for 2.

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Vir should’ve been on SQL…

@Nekoatl’s turn!

… And my suppression finally runs out of steam. How will I adapt?

P2T5


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Bombaster
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer
Bombaster


NextHand

Lobber
Desperation


Discard

Makeshift Rambaster
Lobber
Disguised Monkey
Disguised Monkey


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II: Anarchy - ($5)
Jaina Stormborne - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A) Berserk
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina Stormborne (2/3) Sparkshot
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Well, I evidently won’t be able to stop him from building a Tech II next turn. But, as long as I can break the Tech II right after it goes up, I’ll still be okay… I need to make sure Drakk is ready for Desperation next turn, and I should maybe delay teching Marauders until I’ve cast Desperation. Putting the Ogre as SQL so there’s an incentive to attack it, as I prefer to be the one benefitting from patrol bonuses.

P1T6


Tech StartingHand Workers

TECH
Research & Development
Unphase


STARTING HAND
Origin Story
Temporal Research
Now!
Fading Argonaut
Seer
Now!
Seer


WORKERS
Time Spiral
Argonaut
Neo Plexus
Origin Story


NextHand

Knight of the Conclave
Knight of the Conclave
Research & Development


Tech 2 card(s)
Get Paid + float - ($8)
Fading Argonaut - ($6)
Temporal Research, I draw 2 - ($4)
Now! on Fargo - ($3)
Mox and Nullcraft kill Brogre.
Fargo kills Jaina, Geiger to midband, you draw.
Seer, Fargo to fading 4 - ($2)
Now! on Seer - ($1)
Geiger and Seer break tech 2, your base to 16.
Worker - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Geiger lvl 3 (2/4)
  • Seer (3/1)
  • Fading Argonaut (3/1), fading 4
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Is Neko pivoting to Gunships? I could break tech 2 this turn by flickering Nullcraft, but their hand is pretty small. I think I can afford to wait a bit.
…
Or I could draw my 2nd Now! and break it anyway.

@Nekoatl’s turn!

P2T6


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Lobber
Desperation
Charge
Mad Man
Nautical Dog
Desperation
Bloodrage Ogre
Lobber
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer
Bombaster
Charge


NextHand

Makeshift Rambaster
Gunpoint Taxman


Discard

Lobber
Mad Man
Lobber


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Worker - ($10)
Lobber - ($9)
Drakk Ramhorn - ($7)
Desperation
Mad Man - ($6)
Nautical Dog - ($5)
Desperation
Bloodrage Ogre - ($3)
Lobber - ($2)
Gunpoint Taxman - ($0)
Lobber trades with Tinkerer
Mad Man trades with Fading Argonaut
Lobber trades with Seer
Discard empty hand

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (3/2) Berserk
  • :pschip: Technician: Gunpoint Taxman (3/3) Anti-air, robbery
  • :target: Lookout:

In Play:

  • L1 Drakk Ramhorn (1/3) Explosive

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Interesting… he prioritized breaking my Tech II over building one of his own, probably out of concern for Marauder. But, he burned through a lot of cards to do it, so I’m feeling fairly good about this situation. But, I kind of regret having tech II units in my cycle now, because of Desperation… no, it’s okay. Not ideal, but okay.

P1T7


Tech StartingHand Workers

TECH
Research & Development
Rememberer


STARTING HAND
Knight of the Conclave
Knight of the Conclave
Research & Development
Temporal Research
Seer
Now!


WORKERS
Time Spiral
Argonaut
Neo Plexus
Origin Story


NextHand

Temporal Research
Now!
Unphase


Tech 2 card(s)
Get Paid + technician draw - ($8)
Knight of the Conclave X2.
Temporal Research, I draw 2 - ($6)
Seer, KotC #1 to forecast 2 - ($5)
Geiger kills Dog.
Mox kills Brogre, you get 1 gold.
Now! on Seer - ($4)
Seer trades with Taxman, you draw.
Tech 2 (Past) - ($0)
Nullcraft pings Drakk to 2.

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 3 (2/3)
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits
  • Knight of the Conclave, forecast 2
  • Knight of the Conclave, forecast 3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Was the tech 2 a full on diverson, or did Neko just have the best Desperation draws ever?

@Nekoatl’s turn!

We’re both burning through cards so quickly…

P2T7


Tech StartingHand Workers

TECH
Marauder
Marauder


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Disguised Monkey


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer
Bombaster
Charge


NextHand

Marauder
Disguised Monkey


Tech 2 card(s)
Get Paid + scavenger - ($11)
Disguised Monkey trades with Geiger - ($9)
Maxband Drakk - ($6)
Makeshift Rambaster - ($4)
Captain Zane - ($2)
Gunpoint Taxman - ($0)
Rambaster breaks Tower
Zane and Drakk break Tech II

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A) Anti-air, robbery, frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Captain Zane (2/2) Haste
  • L6 Drakk Ramhorn (3/4) Explosive, aura, command
  • Makeshift Rambaster (1/1) Haste, demolish, aggressive, frenzy 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

My priority here is to try to minimize his deployment and resume suppression ASAP. It’d be nice if I could afford a Surplus, but that’s asking too much.

P1T8


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Unphase
Now!
Temporal Research


WORKERS
Time Spiral
Argonaut
Neo Plexus
Origin Story


NextHand

Rememberer
Seer
Research & Development
Fading Argonaut


Discard

Unphase
Nullcraft
Now!
Temporal Research
Rewind
Rewind


Tech 2 card(s)
Get Paid - ($8)
KotCs to forecast 1 and 2.
Rebuild tech 2.
Vir - ($6)
Peek.
Unphase on Mox - ($4)
Mox invisibly kills Zane, Vir to lvl 3.
Vir to maxband, Mech to forecast 2 - ($0)
Nullcraft trades with Rambaster.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Vir lvl 7 (3/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1), invisible
  • Battle Suits
  • Knight of the Conclave, forecast 1
  • Knight of the Conclave, forecast 2
  • Mech, forecast 2

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Looks like this is the end.

@Nekoatl’s turn!

P2T8


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Disguised Monkey
Marauder


WORKERS
Scorch
Bloodburn
Pillage
Careless Musketeer
Bombaster
Charge


NextHand

Nautical Dog
Gunpoint Taxman


Discard

Marauder
Makeshift Rambaster
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid - ($11)
Jaina Stormborne - ($9)
Marauder trashes a worker, trades with Vir - ($3)
Disguised Monkey - ($1)
Drakk, Monkey, and Taxman deal 11 damage to your base.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Jaina Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk Ramhorn (3/4) Explosive, aura, command
  • Disguised Monkey (3/3) Stealth, frenzy 1
  • Gunpoint Taxman (3/3) Anti-air, robbery, frenzy 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

I need to kill Vir in case of Double Time. Marauder seems perfect for the job, and in general, I want them to die before a reshuffle so they can trash workers as often as possible. No reshuffle after Nullcraft death, so no need for the Taxman to patrol. Hmm… his base HP is really low… do I have lethal? No, I’m 1 short. But, that means that if Drakk dies, it’s GG. Also, if Jaina doesn’t die, it’s GG. I think it’s worth the risk.

I can’t stop Drakk from suiciding to deal the final point of damage, GG WP!

1 Like

GG WP. Game 2 start, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Charge
Careless Musketeer
Mad Man
Nautical Dog
Scorch


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Bloodrage Ogre
Bombaster
Pillage
Bloodburn


Discard

Charge
Mad Man
Scorch


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Jaina Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Okay, as P1, I want to push aggressively. I also can and probably should sacrifice heroes in trades so long as I’m not giving away free levels.

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Fading Argonaut
Plasmodium
Neo Plexus
Battle Suits


WORKERS
Plasmodium


NextHand

Time Spiral
Hardened Mox
Forgotten Fighter
Temporal Research


Discard

Neo Plexus
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3), fading 3
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

@Nekoatl’s turn!

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Bombaster
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Pillage


WORKERS
Careless Musketeer
Bloodburn


NextHand

Charge
Nautical Dog
Makeshift Rambaster
Mad Man
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Midband Jaina - ($0)
Jaina shoots Fading Argonaut
Nautical Dog trades with Fading Argonaut

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Jaina Stormborne (3/3) Sparkshot, snipe

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Trading Jaina for the kill would be one thing, but trading Jaina and the Dog would be too much. Shame I don’t have Mad Man available… guess I’ll try investing in Jaina levels for now. If that means Prynn shows up to cast Origin Story, then so be it… she’s not physically scary at low levels, anyway.