[MMM1] Game 1: P1 Blue (bansa) vs P2 Purple (FrozenStorm)

MMM1 Game1: Player 2, Turn 4

P2 Purple vs P1 Blue

Starting Hand

Nullcraft
Argonaut
Time Spiral
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Temporal Distortion, Unphase
Tricycloid, Hyperion
Argonaut, Now!


Main:

  • Argonaut (5)
  • Worker (4)
  • Tech 2 Present (0)
Workers

Time Spiral, Hardened Mox, Plasmodium, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Neo Plexus (3/2)

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Forgotten Fighter
Unphase
Now!
Hyperion

End of Turn Discard
My Thoughts

Unphase feels like a potential win here to get rid of Quince and/or the tech 2 and/or Macciatus, so going to grab that and Distortion. We’ll see how we do with that :slight_smile:


P1T5


Tech StartingHand Workers

TECH
Boot Camp
Macciatus, The Whisperer


STARTING HAND
Reteller of Truths
Lawful Search
Macciatus, The Whisperer
Arrest
Spectral Hound


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate


NextHand

Building Inspector
Macciatus, The Whisperer


Discard

Arrest
Lawful Search


Tech 2 card(s)
Get Paid - ($8)
Lawful Search, look at hand, draw 1 - ($7)
Arrest Argo - ($5)
Reteller of Truths - ($3)
Macciatus, The Whisperer - ($1)
Hound kills Plexus
Spectral Hound #2 - ($0)
Quince deals 1 to Tech II: 4

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spectral Hound #2 (5/4), +1/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Quince (1/3), -2
  • Reteller of Truths (4/4), +1/1
  • Macciatus, The Whisperer (3/3)
  • Spectral Hound #1 (4/1), +1/1, -3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

last turn was bad… present… tri incoming… need another whisperer…

Damn, the 1 out of 9 for the other Hound on that rs LS hurts pretty bad. I definitely screwed up going Lookout on Plexus there, should have gone Scav.

MMM1 Game1: Player 2, Turn 5

P2 Purple vs P1 Blue

Starting Hand

Forgotten Fighter
Unphase
Now!
Hyperion

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Argonaut, Now!
Temporal Distortion, Unphase
Tricycloid, Hyperion
Argonaut, Now!


Main:

  • Vir (7)
  • peek topdeck, also got lucky, swap (6)
  • Tricycloid, spin down Macciatus, hound atrophies as a consequence back to your hand (1)
  • Worker (0)
Workers

Forgotten Fighter, Time Spiral, Hardened Mox, Plasmodium, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 4
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Vir (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Tricycloid (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Argonaut (4/4)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Hyperion
Fading Argonaut
Nullcraft
Temporal Distortion
(redrawn for edit)

End of Turn Discard
My Thoughts

I’m definitely losing the Tech 2 next turn, so I’ll have to hope Hyperion lives also, not likely though with maxband Quince here to copy the Hyp… Tri is really the MVP and I didn’t draw it… Wait, if Tri is topdeck, I can swap it. That’s actually a banger… If not I Unphase Hyperion and just live with it. Teching Argo and Now!

Hit the 1/6, not bad! That leaves me way better off, no Hyperion to copy, Tri might live to TD also, Tech 2 much more likely to survive. This could be great


1 of 9 Hound seems nice but didn’t actually do me any good against Tri… My turn would’ve been the same without the 2nd Hound since I could’ve traded Hound before Whisperer and replayed to patrol. The 2nd Whisperer is just in time though and hopefully saves my day…

P1T6


Tech StartingHand Workers

TECH
Drill Sergeant
Scribe


STARTING HAND
Building Inspector
Macciatus, The Whisperer


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector


NextHand

Boot Camp
Manufactured Truth


Discard

Arrest
Lawful Search
Macciatus, The Whisperer
Drill Sergeant
Scribe


Tech 2 card(s)
Get Paid + hound - ($8)
Macciatus, The Whisperer - ($6)
Spectral Hound #1 - ($5)
Onimaru - ($3)
Reteller kills Vir, Oni to L3
Hound #2 kills Tricycloid
Quince deals 1 to Tech I: 4
Mirror - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spectral Hound #1 (5/4), +1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (1/2), +1/1
  • :target: Lookout:

In Play:

  • L5 Quince (1/3), -2
  • Reteller of Truths (4/2), +1/1, -2
  • Macciatus, The Whisperer (3/3)
  • L3 Onimaru (2/3)
  • Spectral Hound #2 (4/1), +1/1, -3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hyperion incoming…

Fk I had meant to put tri in scav not techn, missed it by mistake, would that have changed your approach at all? I can redraw my draw 4 (really draw 3 since I swapped to topdeck) so it’s not unfair information

1 Like

That means incoming TD I guess. Idk how I can improve my turn against TD. No changes.

1 Like

You betcha TD is coming XD was hoping it wasn’t gonna be against another Macciatus but at least they’ll both be dead after this XD

MMM1 Game1: Player 2, Turn 6

P2 Purple vs P1 Blue

Starting Hand

Hyperion
Fading Argonaut
Nullcraft
Temporal Distortion

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • no techs for now
All Teched Cards

Argonaut, Now!
Temporal Distortion, Unphase
Tricycloid, Hyperion
Argonaut, Now!


Main:

  • Geiger (9)
  • Hyperion, kills techn you draw 1 and I draw 1 (4)
  • Temporal Distortion, pick up Hyperion and replace it with a Tricycloid from Codex (2)
  • Tricycloid spins down Onimaru, Geiger midbands
  • Maxband Geiger, flicker Tricycloid back to fresh (0)
  • Tricycloid spins down Macciatus, backline hound atrophies back to your hand
Workers

Forgotten Fighter, Time Spiral, Hardened Mox, Plasmodium, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 4
  • Tech2 HP: 4 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Geiger (3/4 lvl 5)
  • :target: Lookout:

In Play:

  • Tricycloid (3/3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nullcraft
Unphase
Now!
Hyperion
Neo Plexus

End of Turn Discard
My Thoughts

Another Macciatus, UGHGHGHHGH. Okay though, I spose Tiger SQL would have also sucked (I’d be laying Hyperion just to TD it) Still though this makes for a nice spin + flicker, useful. I’m not too afraid of Quince with no Hyperion on the board, Oni as the combat veteran is the bigger threat so I think I kill him. Good deal :slight_smile:


That was brutal…

P1T7


Tech StartingHand Workers

TECH
Hallucination
Spectral Flagbearer


STARTING HAND
Boot Camp
Manufactured Truth
Dreamscape


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector
Manufactured Truth


NextHand

Spectral Aven
Reputable Newsman
Dreamscape
Boot Camp


Discard

Arrest
Lawful Search
Macciatus, The Whisperer
Drill Sergeant
Scribe
Macciatus, The Whisperer
Boot Camp
Hallucination
Spectral Flagbearer


Tech 2 card(s)
Get Paid + t draw + hound - ($9)
Hound and Reteller trade with Argo and return to hand
Reteller of Truths - ($7)
Spectral Hound - ($6)
Spectral Hound - ($5)
Bigby - ($3)
Worker - ($2)
Tech Lab (Peace) - ($1)

Float ($1)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound #1 (3/3)
  • :pschip: Technician: Reteller of Truths (3/3)
  • :target: Lookout: Spectral Hound #2 (3/3), resist 1

In Play:

  • L5 Quince (1/3), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

desparate time… desparate measures…

Present shenanigans pretty stronk XD

MMM1 Game1: Player 2, Turn 7

P2 Purple vs P1 Blue

Starting Hand

Nullcraft
Unphase
Now!
Hyperion
Neo Plexus (discard)
TD (Geiger draw, yowza)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs for now
All Teched Cards

Argonaut, Now!
Temporal Distortion, Unphase
Tricycloid, Hyperion
Argonaut, Now!


Main:

  • Geiger dc1 tap draw 1
  • Tricycloid hits Bigby to 1hp
  • Temporal Distortion, pick up Tric, replace with Void Star (8)
  • Replay Tricycloid (3)
  • Tricycloid hits Reteller with a rune, goes to your hand, you draw 1
  • Tri then spins down Hounds, including resist, you get 1g, hounds to your discard w/ Reteller away (2)
  • Now! on Void Star, it destroys your tech2, your base to 18 (1)
  • Worker (0)
Workers

Unphase, Forgotten Fighter, Time Spiral, Hardened Mox, Plasmodium, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 4
  • Tech2 HP: 4 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Geiger (3/4 lvl 5)
  • Void Star (5/4)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Argonaut
Fading Argonaut
Tricycloid
Temporal Research

End of Turn Discard
My Thoughts

Great success, we can bang this out. Going to avoid Hyperion still against Quince, we’ll kill him soon enough though


That was nasty… I know it’s over but want to see if I can last a couple more. Are you missing a card tho? I’m counting 19. Shouldn’t it be 20?

1 Like

Let’s see, I have 10 starter + 8 teched + 2 TD’d yea?

3 on board, 10 in deck, 6 workered… yea it would seem one is missing somewhere…

OH i have 6 discard not 5… I’ll fix it

1 Like

Oops it’s GG. Was taking a turn not respecting the Hero limit. Will start Game 2 shortly. WP nice Present combos!

2 Likes

GGWP! Really thankful to @Shadow_Night_Black for the coaching, definitely helped crystallize the tech plan

2 Likes

Glad to have helped, although plenty of that was you, I would not have teched the now so early and died to the quince mirrored dogs! Now you need to do the difficult part and keep it up as p1 :slight_smile:

1 Like

Turns out I was the one who got punished for not respecting the drawing power. :wink:

T5 Vir swap into Tri got me real good. This killed me.
T6 Sniping Oni was a good move. This got me good again.
T7 Geiger draw into TD finished me off.

You patrolled really well and I felt very lucky to hit the 1/6 on turn 5 for that Tric, I thought for sure I’d have to Unphase Hyperion to kill Macciatus and that would not have gone nearly as well without the Tric to block.

I am curious though about how Quince’s midband functions w/ Unphase: If you can’t see Hyperion til my next upkeep, are you not allowed to copy it? That could be a great way for me to get a wrinkle opening for Hyperion. I wonder if that’s been asked in the rules question thread, I’ll take a look and ask it if it hasn’t

Quince midband doesn’t target so I’m guessing it can?

Yeah I can’t think of a good written rule reason for why it wouldn’t be copyable but theme wise it does feel really bad and wrong, yeah? The idea of “invisible” is you can’t tell it’s there, copying it would go against the spirit of that in a real “feels bad man” way

1 Like

Not in the rules thread so asked the question:

We’re discussing how, as written, nothing really prevents you from just naming any tech2 unit you like and making a mirror a “copy” of it. Like can you copy a Void Star even if I haven’t played one? Can you copy Terras Q, The Shackled in our game even when I’m not playing Demonology? Why not? It’s a tech 2 unit

1 Like

I’ve provided my opinion in the rules questions thread.