Battle Suits
Tinkerer
Hardened Mox
Fading Argonaut
Nullcraft
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Battle Suits (3)
Fading Argonaut (1)
Worker (0)
Workers
Tinkerer
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Fading Argonaut (3/3+1armor fade 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Plasmodium
Neo Plexus
Time Spiral
Temporal Research
End of Turn Discard
My Thoughts
Still feel pretty strong about Stewardess and Now, but appreciate SNB’s perspective on how good Argo can be getting 2for1s on cards. Definitely need to pay attention here to floating gold, hopefully I’ll be going Plexus + Hero + t1 next turn
Plasmodium
Neo Plexus
Time Spiral
Temporal Research
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Argonaut, Now!
Main:
Tech 1 + inspection (4)
Tower (1)
Worker (0)
Workers
Plasmodium, Tinkerer
Patrol as below
Discard 3 Draw 1 rs Draw 4
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Forgotten Fighter
Hardened Mox
Temporal Research
Neo Plexus
Now!
End of Turn Discard
My Thoughts
Well Fargo for Oni + TD is a good trade for me, now just a question of what do I think is coming next… BI is a nuisance on gold and I suspect it might be the Scribe + Taxy boi again. So I’m going to go Tower to eliminate my float. If it’s hounds, might be looking at Max Quince + doggo, in which case Now! might net me some use. I think Argo + Now! into T2 Present (going tric first potentially) will be solid, we’ll see how things develop though
Forgotten Fighter
Hardened Mox
Temporal Research
Neo Plexus
Now!
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Tricycloid, Hyperion
Argonaut, Now!
Main:
Geiger (5)
Now! to Lookout hound, dies along with its mirror (3)
Neo Plexus (1)
Worker (0)
Workers
Hardened Mox, Plasmodium, Tinkerer
Patrol as below
Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
In Patrol:
Squad Leader: Geiger (2/3+1armor)
Elite:
Scavenger:
Technician:
Lookout: Neo Plexus (3/2)
In Play:
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Nullcraft
Argonaut
Time Spiral
Fading Argonaut
End of Turn Discard
My Thoughts
Okay, not ideal for that tower build but not awful either. Quick dispatch of the hound situation with Now! and we move forward with T2 Present plans, Tric makes great counter to Truth actually, and we can stack the deck a little with plexus laid as well (or float 2 and see where things lead, or midband geiger I spose? I’m going to make the rs phat for Tech2)
Unphase feels like a potential win here to get rid of Quince and/or the tech 2 and/or Macciatus, so going to grab that and Distortion. We’ll see how we do with that
Tricycloid, spin down Macciatus, hound atrophies as a consequence back to your hand (1)
Worker (0)
Workers
Forgotten Fighter, Time Spiral, Hardened Mox, Plasmodium, Tinkerer
Patrol as below
Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 4
Tech2 HP: 5 PRESENT
In Patrol:
Squad Leader: Vir (2/3+1armor lvl 1)
Elite:
Scavenger: Tricycloid (3/3)
Technician:
Lookout:
In Play:
Argonaut (4/4)
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Hyperion
Fading Argonaut
Nullcraft
Temporal Distortion
(redrawn for edit)
End of Turn Discard
My Thoughts
I’m definitely losing the Tech 2 next turn, so I’ll have to hope Hyperion lives also, not likely though with maxband Quince here to copy the Hyp… Tri is really the MVP and I didn’t draw it… Wait, if Tri is topdeck, I can swap it. That’s actually a banger… If not I Unphase Hyperion and just live with it. Teching Argo and Now!
…
Hit the 1/6, not bad! That leaves me way better off, no Hyperion to copy, Tri might live to TD also, Tech 2 much more likely to survive. This could be great
1 of 9 Hound seems nice but didn’t actually do me any good against Tri… My turn would’ve been the same without the 2nd Hound since I could’ve traded Hound before Whisperer and replayed to patrol. The 2nd Whisperer is just in time though and hopefully saves my day…
P1T6
Tech StartingHand Workers
TECH
Drill Sergeant
Scribe
STARTING HAND
Building Inspector
Macciatus, The Whisperer
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector
NextHand
Boot Camp
Manufactured Truth
Discard
Arrest
Lawful Search
Macciatus, The Whisperer
Drill Sergeant
Scribe
Tech 2 card(s)
Get Paid + hound - ($8)
Macciatus, The Whisperer - ($6)
Spectral Hound #1 - ($5)
Onimaru - ($3)
Reteller kills Vir, Oni to L3
Hound #2 kills Tricycloid
Quince deals 1 to Tech I: 4
Mirror - ($1)
Worker - ($0)
Fk I had meant to put tri in scav not techn, missed it by mistake, would that have changed your approach at all? I can redraw my draw 4 (really draw 3 since I swapped to topdeck) so it’s not unfair information
Temporal Distortion, pick up Hyperion and replace it with a Tricycloid from Codex (2)
Tricycloid spins down Onimaru, Geiger midbands
Maxband Geiger, flicker Tricycloid back to fresh (0)
Tricycloid spins down Macciatus, backline hound atrophies back to your hand
Workers
Forgotten Fighter, Time Spiral, Hardened Mox, Plasmodium, Tinkerer
Patrol as below
Discard 4 rs Draw 5
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 4
Tech2 HP: 4 PRESENT
In Patrol:
Squad Leader: Argonaut (4/4+1armor)
Elite:
Scavenger:
Technician: Geiger (3/4 lvl 5)
Lookout:
In Play:
Tricycloid (3/3)
Battle Suits
Economy Info:
Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Nullcraft
Unphase
Now!
Hyperion
Neo Plexus
End of Turn Discard
My Thoughts
Another Macciatus, UGHGHGHHGH. Okay though, I spose Tiger SQL would have also sucked (I’d be laying Hyperion just to TD it) Still though this makes for a nice spin + flicker, useful. I’m not too afraid of Quince with no Hyperion on the board, Oni as the combat veteran is the bigger threat so I think I kill him. Good deal