LLL 2: Kaelii ([Anarchy]/Strength/Growth) vs. cstick ([Disease]/Discipline/Fire)

Good luck, have fun and please no bully.

P1T1


StartingHand Workers

STARTING HAND
Scorch
Bombaster
Makeshift Rambaster
Pillage
Charge


WORKERS
Scorch


NextHand

Careless Musketeer
Bloodrage Ogre
Bloodburn
Nautical Dog
Mad Man


Discard

Pillage
Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts]Man I do not know how to pilot the red starter very well.
Hopefully the thought of charge//pillage + zane T2 will mess him up even though I have no chance to draw it.
I COULD have rambaster’d his base for 3, but that just feels like such a mistake if he goes orpal-sac.
Opening zane base for 2 was also under consideration, as well as simply opening Rook.

Main routes I’m seeing here -
birds+rook -> arg//growth
Mythmaking+galina+boulder -> Maxband heros so rook+arg EQ//Stampede-birds

And if I had gone for an aggressive opening – Zane+Surprise Attack, Bloodburn? -> Thunderclap/Vines/Birds/Vines with pirates for pillage and calypsos?[/details]

@cstick your turn!

GL;HF! Don’t be too worried, because I did poorly in CAWS and haven’t even played since then.

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Thieving Imp
Skeleton Javelineer


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Summon Skeletons
Graveyard
Skeletal Archery
Sacrifice the Weak


Discard

Skeleton Javelineer
Thieving Imp
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Jandra - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

My deck is lettucemode’s deck from RACE 3. It has some good stuff going on: a nice mix of spells capable of answering almost any threat, Grave + some efficient tech 1 guys, and a solid tech 2 plan in Disease that combines well with my good spells. It looks like I can really jund 'em out, so to speak.

Kaelii’s deck is a deck I’ve played against in the hands of petE a couple of times. The typical game plan is to play Rook + Birds early, then use Zane + Sharks to turn on MoLaC. I’m curious to see if Kaelii will play the deck differently. More generally speaking, seeing how different people use other people’s decks is one of the most interesting things about this tournament. Unfortunately, I won’t get to see how other players play my decks, since I’ve played Demonology in the last few tournaments.

I feel pretty good about this matchup. Disease is pretty good at beating small units, I have a robust enough game at tech 1 that I’m not worried about getting beaten down, and I have Versatile Style to stop MoLaC if necessary.

This is an unusual split. I’m leading with Jandra here because my next hand doesn’t have units that can block, so Jandra can hopefully either stick around or make him spend most of his resources. She’s in Scavenger because Kaelii could kill her in SQL with Zane anyway and the extra gold is enough to let me play Orpal + Summon Skeletons and build Tech 1 if she dies (barring Pillage).

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Bloodburn
Mad Man
Careless Musketeer
Nautical Dog


WORKERS
Scorch
Bloodburn


NextHand

Bloodrage Ogre
Gunpoint Taxman
Mad Man
Makeshift Rambaster
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Rook - ($3)
Tech 1 - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog (1/1) resist 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]Well rook seems pretty good here, as a 2/4+A doesn’t have diddily to worry about from him yet. This will probably mean he techs sickness and/or plague spitters and I can probably expect an orpal in the future.
Dog in resist so deteriorate costs something and keep bombaster in scavenger in case of both sac and deteriorate. Bird and Pirate. Consider maybe throwing rook under a bus in a bit to pull out zane?[/details]

P2T2


Tech StartingHand Workers

TECH
Plague Spitter
Sparring Partner


STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Graveyard
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Summon Skeletons
Sparring Partner
Graveyard
Thieving Imp
Plague Spitter


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech 1 - ($4)
Play Grave - ($2)
Play Pestering Haunt

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Grave (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

The plan right now is to build Disease Tech 2 next turn. Plague Spitter is conveniently good against both Rook and Birds, while Sparring Partner is a cheap guy who can add a lot to the board if he sticks around. I want Sickness, but I’m in the weird territory where if I played Orpal, I’m not sure if he would live, but by playing Grave this turn, I’m not sure if he’s going to die to make room for Orpal. The units aren’t quite as good but are more reliable for turn 3.

P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Earthquake


STARTING HAND
Mad Man
Bird’s Nest
Bloodrage Ogre
Makeshift Rambaster
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Makeshift Rambaster


NextHand

Charge
Careless Musketeer
Earthquake
Pillage


Tech 2 card(s)
Get Paid - ($6)
Bombaster+dog slay Jandra. Jandra’s death Destroys Haunt
Madman - ($5)
Madman+Rook slay Grave, Rook to level 3
Midband Rook - ($3)
Worker - ($2)
Bird’s Nest - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tweety Bird (1/1)
  • :pschip: [I]Technician[/I]: Dippy Bird (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook (3/5)
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Gorgon
Sickness


STARTING HAND
Graveyard
Thieving Imp
Sparring Partner
Summon Skeletons
Plague Spitter
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Pestering Haunt
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Plague Spitter - ($5)
Play Sparring Partner - ($4)
Build Tech 2: Disease - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

His turn was exactly what I expected. My board matches up pretty well against his, barring something like Entangling Vines. Unfortunately, I didn’t draw either of my teched cards, so things might take a turn for the worse…

P1T4


Tech StartingHand Workers

TECH
Entangling Vines
Calypso Vystari


STARTING HAND
Charge
Pillage
Careless Musketeer
Earthquake


WORKERS
Scorch
Bloodburn
Makeshift Rambaster


NextHand

Bombaster
Mad Man
Gunpoint Taxman
Nautical Dog


Discard

Careless Musketeer
Charge
Pillage
Earthquake
Entangling Vines
Calypso Vystari


Tech 2 card(s)
Get Paid - ($7)
SKIP worker
Careless Musketeer - ($5)
Charge Musketeer - ($2)
Dippy And Musketeer trade with Plague Spitter
Rook kills Sparring Partner
Tweety hits tech 2 for 1
Hero’s Hall - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook (3/3)
  • Bird’s Nest
  • Tweety Bird (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T4


Tech StartingHand Workers

TECH
Abomination
Carrion Curse


STARTING HAND
Skeleton Javelineer
Deteriorate
Pestering Haunt
Sacrifice the Weak
Thieving Imp
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt


NextHand

Sparring Partner
Jandra, the Negator
Sickness
Gorgon
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Thieving Imp. You discard (Random.org 2) - ($4)
Play Skeleton Javelineer - ($3)
Build a Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton Javelineer (2/1)
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Dinosize
Blooming Ancient


STARTING HAND
Gunpoint Taxman
Mad Man
Bombaster
Nautical Dog


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog


NextHand

Gunpoint Taxman
Gunpoint Taxman
Bloodrage Ogre
Careless Musketeer


Tech 2 card(s)
Get Paid - ($7)
Dippy Bird returns!
Worker - ($6)
Maxband Rook - ($3)
Tweety bird kills Javelineer, dies to tower
Rook breaks Tech 2, taking 1 tower damage
Argagarg with Wisp - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg level 1 (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Dippy Bird (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook level 8 (4/5) Two lives
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Abomination
Spreading Plague


STARTING HAND
Sickness
Gorgon
Jandra, the Negator
Deteriorate
Sparring Partner


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt
Jandra, the Negator


NextHand

Carrion Curse
Sacrifice the Weak
Plague Spitter
Graveyard


Discard

Skeleton Javelineer
Sickness
Deteriorate
Gorgon
Abomination
Spreading Plague


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Orpal - ($6)
Play Sickness, killing Dippy and putting a rune on Rook - ($4)
Midband Orpal - ($1)
Play Sparring Partner - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L4 Orpal (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Gunpoint Taxman
Bloodrage Ogre
Careless Musketeer
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog
Careless Musketeer


NextHand

Pillage
Dinosize
Mad Man
Calypso Vystari


Discard

Gunpoint Taxman
Bloodrage Ogre
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float + Scavenge a Golden Egg - ($10)
Dippy and Tweety Birds return!
Argagarg suicides into Orpal taking 2 + 1 from tower, removing armor from Orpal
Orpal to maxband
Maxband Zane, shoves Orpal into Scavenger dealing 1 damage - ($3)
Zane kills Orpal taking 2 -1/-1 counters and a tower damage, we both gain a gold - ($4)
Rook bypasses imp to kill sparring partner taking 3 damage
Worker - ($3)
Gunpoint Taxman - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Dippy Bird (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Tweety Bird (1/1)
    [B]In Play:[/B]
  • Rook level 8 (3/1) Two lives (-1/-1)
  • Bird’s Nest
  • Zane level 6 (2/1) (-2/-2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Your base should be at 18 from when I broke tech 2

P2T6


StartingHand Workers

STARTING HAND
Plague Spitter
Sacrifice the Weak
Carrion Curse
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt
Jandra, the Negator


NextHand

Skeleton Javelineer
Sacrifice the Weak
Sparring Partner
Abomination


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Play Plague Spitter - ($8)
Play & midband Grave - ($4)
Play Jaina - ($2)
Play Graveyard - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]: Thieving Imp (2/2)
  • :ps_: [I]Scavenger[/I]: L3 Grave (3/4)
  • :pschip: [I]Technician[/I]: L1 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Graveyard HP: 3 ()
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Ugh, my draws have not worked out this game. I whiffed on my teched cards on turn 4, then he broke my Tech 2 so I couldn’t play Gorgon, and now I whiffed on Abomination to kill birds and he killed Orpal so I can’t Carrion Curse. Now birds are back and I’m probably going to lose to Earthquake…

P1T7


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Marauder


STARTING HAND
Calypso Vystari
Dinosize
Pillage
Mad Man
Bombaster – Zane Draw


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Pillage


NextHand

Charge
Blooming Ancient
Entangling Vines
Earthquake


Discard

Gunpoint Taxman
Bloodrage Ogre
Blooming Ancient
Might of Leaf and Claw
Mad Man
Gunpoint Taxman
Might of Leaf and Claw
Marauder
Bombaster
Dinosize


Tech 2 card(s)
Get Paid + float - ($10)
Taxman + Tweety Bird trade with Plague Spitter
Madman runs into Jaina - ($9)
Zane trades with Jaina, we both Draw a card. Grave to level 5
Dippy Bird runs into Grave and dies to tower
Rook runs into Grave, killing him and gains a crumbling Rune. Gain a gold
Tech 2, Growth - ($5)
Worker - ($4)
Tech Lab, Anarchy sacrificing hero’s hall my base to 18 - ($3)
Calypso Vystari - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calypso Vystari (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook level 8 (3/5) Crumbling Rune (-1/-1)
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Abomination
Skeleton Javelineer
Sparring Partner
Sacrifice the Weak
Spreading Plague


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


NextHand

Sickness
Abomination
Deteriorate
Gorgon
Carrion Curse


Discard

Sparring Partner
Spreading Plague
Sacrifice the Weak


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Play Abomination. Wisp dies. - ($4)
Imp trades with Calypso, you draw.
Replay Imp from Graveyard, you discard (Random.org 4) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination (6/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (1/1)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • :heart: Graveyard HP: 3 (Plague Spitter)
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 11

Question about random discard when using the sheet: Do I discard what is #4 according to my “next hand” as listed in my previous post or do I discard whatever is in slot #4 after I hit the Draw 1 button?

4 according to your previous post.

P1T8


Tech StartingHand Workers

TECH
Marauder
Blooming Elm


STARTING HAND
Entangling Vines
Blooming Ancient
Charge
Earthquake – Discarded to Imp
Might of Leaf and Claw


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Pillage


NextHand

Calypso Vystari
Marauder
Mad Man


Discard

Earthquake
Charge
Marauder
Blooming Elm


Tech 2 card(s)
Calypso goes to discard. Reshuffle, Draw. Discard a card.
Get Paid + float - ($12)
Birds die a horrible death due to Abomb.
Entangling Vines Abombination - ($9)
Blooming Ancient - ($5)
Might of Leaf and Claw - ($2)
Argagarg, wisp dies a horrible death. BA+2 - ($0)
Rook breaks Graveyard, takes 1 from tower. MoLaC @1

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blooming Ancient (3/5) @2 runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argagarg level 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook level 8 (3/4) Crumbling Rune (-1/-1)
  • Bird’s Nest
  • Entangling Vines (Abombination)
  • Might of Leaf and Claw @1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

This is bad…

P2T8


Tech StartingHand Workers

TECH
Versatile Style
Martial Mastery


STARTING HAND
Deteriorate
Carrion Curse
Gorgon
Sickness
Abomination


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


NextHand

Sparring Partner
Graveyard
Sacrifice the Weak
Plague Spitter


Tech 2 card(s)
Get Paid + float - ($12)
Play Orpal - ($10)
Play Carrion Curse and whiff - ($7)
Play Gorgon - ($4)
Play Sickness, putting a rune on Rook and Ancient - ($2)
Play Jaina - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (1/3+A)
  • :psfist: [I]Elite[/I]: L1 Orpal (2/3)
  • :ps_: [I]Scavenger[/I]: Thieving Imp (1/1)
  • :pschip: [I]Technician[/I]: L1 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Abomination (6/6) (Entangling Vines)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

@Kaelii putting a -1 rune on ancient just deletes one of the +1 runes he has. also rebirth of birds add 2 more runes per turns, since they still rise before dying.

Can confirm, BA to 1 then 3 from birds birds birds birds

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