This ought to be fun, I have only seen my deck once but I believe it was in a game against me and @Bob199 beat me pretty good with a late war drums GL HF @Kaelii!
Player 1, Turn 1
P1 [Necro]/Blood/Fire vs P2 [Finesse]/Discipline/Strength
[details=Starting Hand]
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Graveyard
Deteriorate
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (4)
- No techs turn 1
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Graveyard (2)
- Worker (1)
[details=Workers]
Jandra, the Negator
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Graveyard (3 HP)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 1
- Workers: 5
[details=End of Turn Hand]
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Pestering Haunt
[/details]
[details=End of Turn Discard]
Deteriorate
Summon Skeletons
Sacrifice the Weak
[/details]
[details=My Thoughts][spoiler]
This is one awful P1T1 black handā¦ both of my board equalizers so wonāt have those turn 2, none of my cheap units, and no imp eitherā¦ The good news is I donāt think he can push through 3 damage onto the Graveyard before I start getting use out of it, and largely I want to play around Graveyard for this deck. So I guess I might as well plop it down now? Next turn Iāll be able to Garth + Skele or Imp or Jaina + Jav, whatever looks like the best defense against what he lays down here, and then I can move to equalize a bit with Lobbers.