This ought to be fun, I have only seen my deck once but I believe it was in a game against me and @Bob199 beat me pretty good with a late war drums
GL HF @Kaelii!
Player 1, Turn 1
P1 [Necro]/Blood/Fire vs P2 [Finesse]/Discipline/Strength
[details=Starting Hand]
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Graveyard
Deteriorate
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (4)
- No techs turn 1
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Graveyard (2)
- Worker (1)
[details=Workers]
Jandra, the Negator
[/details]
Patrol as below- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
- Graveyard (3 HP)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 1
- Workers: 5
[details=End of Turn Hand]
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Pestering Haunt
[/details]
[details=End of Turn Discard]
Deteriorate
Summon Skeletons
Sacrifice the Weak
[/details]
[details=My Thoughts][spoiler]
This is one awful P1T1 black hand… both of my board equalizers so won’t have those turn 2, none of my cheap units, and no imp either… The good news is I don’t think he can push through 3 damage onto the Graveyard before I start getting use out of it, and largely I want to play around Graveyard for this deck. So I guess I might as well plop it down now? Next turn I’ll be able to Garth + Skele or Imp or Jaina + Jav, whatever looks like the best defense against what he lays down here, and then I can move to equalize a bit with Lobbers.
[I]Squad Leader[/I]: Grave level 1 (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Brick Thief (2/1) Resist 1
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 20