(Homebrew Grey balance testing) charnel_mouse vs Dwarddd

@charnel_mouse since I saw that you were online right now might as well check this with you: are you happy to try Grey/some of Grey or would you rather the slightly less work of playing against it to start with?

If you pick Grey, I’ll be Green

1 Like

Yeah, I’m happy to try out Grey! I might be a little slow, between working out the faction and CASS starting tomorrow.

Two things with the spreadsheet of cards:

  1. some extra rulings over on the right (just in case u have a narrow monitor and never realised)
  2. At least for now I think it’s a good idea to completely ignore the NAMED UNITS notes below the rest of the cards. While we may yet give them another attempt I don’t think they’re worth getting into right now.

Any pace fine, happy to be playing some codex, oh and GLHF :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree


WORKERS
Rich Earth


NextHand

Spore Shambler
Young Treant
Rampant Growth
Merfolk Prospector
Tiger Cub


Discard

Verdant Tree
Forest’s Favor
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda(2/2)
  • Wisp(0/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Card list

GLHF!

P2T1

Starting hand: 5

Doomed Peasant
Fantassin
Underequipped Soldier
Arcadian Double
Pivot

Thoughts

Stuff like Stilcher’s Creation sounds cool, but in the face of potential Tiny Basilisks, and with Green having no early haste, I think my best early bet is Exploding Goats or Priests.

  • Goats would potentially make me go down on cards, so I think I’d want Taric (midband) or Neshama (Legions Revealed) for card draw. Taric is interesting, because then I could use Story Trap to get rid of cards that are often doubled up, like Tiny Basilisk or Blooming Ancient. Neshama’s ability lets me put him in front of the Goats, as an unassisted Basilisk can’t kill him.
  • Priests have a good healing ability, but they also have the gold-standard stats: 2g for 3/3. I think I like Catherine with these because of her topband ability, and Disrupt Narrative seems really nice, given how limited Green’s card draw is.

Break is my only way to deal with Might of Leaf and Claw, and temporarily at that, although it can also slow down rune accumulation, as well as stopping the activated effect. I’ll want to go for Catherine later.

Here are my cards this turn:

  • Doomed Peasant, 1g: 1/1, summon a 0/1 token on death. Like a weak Panda. Not too bothered about it here, although it could be nice to feed Ritual of Ketter’s Rising in a future game.
  • Fantassin, 2g: 2/2, anti-air. Nice, but not too useful against early Green.
  • Underequipped Soldier, 2g: 2/2, gets a +1 attack or +1 heath rune on arrival, I pay 1g when it dies. Nice stats for its cost, I just need to be careful about spending all my gold before it dies.
  • Arcadian Double, 2g: exhaust an allied Tech 0/I unit, get a copy with haste and ephemeral, but no other abilities. Sort of like Manufactured Truth that can only target allies, but without needing another unit out to make the copy. Cool, but not relevant this turn.
  • Pivot, 0g: heal 1 on an allied unit, damage an enemy unit by 1 if you do. Cool, but not something for turn 1.

I think Underequipped Soldier + hero is the obvious choice here. I’ll go with Catherine, I like the idea of going for Goats but Priests’ stats make them a bit safer. I might need her later against Growth II anyway. The Priests should give me a solid board to shoot for Tech II off of.


Get paid - (5)
Underequipped Soldier, gets a Sword “token” (rune?) - (3)
Catherine Foundling - (1)
Worker - (0)
Discard 3, draw 5


:psblueshield: Underequipped Soldier 3/2+1A (sword rune: +1 attack; dies: I lose 1 gold)
:ps_: Catherine L1 2/3 (+1 attack per damage)

:heart: Base HP: 20


Hand: 5

Stepping Stone Villain
Shining Prince
Gentle Giant
Choose Fate
Dwarven Supplies

Deck: 0
Discard: 3

Doomed Peasant
Arcadian Double
Pivot

Card-count details (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 6

5 x start
T1: Fantassin

Rune makes the most sense, iirc token was written by me with thoughts of the normal word ‘token’, forgetting it was a defined thing in codex. Messing with other cards’ runes is pretty niche tho so a rune is fine.

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Spirit of the Panda


STARTING HAND
Young Treant
Merfolk Prospector
Tiger Cub
Spore Shambler
Rampant Growth


WORKERS
Rich Earth
Spore Shambler


NextHand

Verdant Tree
Rampant Growth
Forest’s Favor
Spirit of the Panda
Young Treant(0/2) can’t attack


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tiger Cub - ($3)
Tech 1 - ($2)
Arg (wisp!) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub(2/2)
  • :target: Lookout:

In Play:

  • L1 Arg(1/3)
  • Wisp(0/1)
  • Wisp(0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Okayyy, what am i scared of in Grey right now (both for this match, and to record which cards seem scary in general)

goat(s) i think i can take fine as P1, just gotta keep board presence
legionaries are very big, but centaurs are about equal (neither wants to attack the other patrolling really)

priests could snipe little things, but only at a cost and whilst they are patrolling
watchman? they’re not gonna go for a watchman

stitcher’s, basilisk is great counter, hopefully they notice that too and don’t use them regardless of whether i currently tech a basilisk
wyvern, i’d probably spam out an arg

i don’t see a particularly strong counter to lots of weenies, unless they tech goblin fire for like the first time it’s ever been teched but i will hopefully be fine (can’t help but think it’s too slow a card)

Yeah, it just affects Plague Lab.

P2T2

Starting hand: 5

Stepping Stone Villain
Shining Prince
Gentle Giant
Choose Fate
Dwarven Supplies

Thoughts

Right, I can take out the threatening units here, but I need to spend all my gold first. Worker + Tech I leaves 4 gold. Dwarven Gold is out, since I need something to stand in front of Catherine to keep her alive, even if I midband her. 1 gold to spend if I do.

Defender is between Stepping Stone Villain and Gentle Giant. 3g is more than I want to be spending on a single unit right now, especially since I might need to cut through to a Galina next turn, given the current Wisp spam. Villain it is.

Teched cards: 2

T2: Disrupt Narrative, Priest


Get paid - (6)
Worker - (5)
Tech I - (4)
Midband Catherine - (1)
Stepping-Stone Villain - (0)
Underequipped Soldier trades with Playful Panda
Catherine kills Tiger Cub, you draw, takes 2 damage
Discard 3, reshuffle 9, draw 5


:psblueshield: Stepping-Stone Villain 1/1+1A (dies: is trashed)

Catherine L4 5/3 (+1 attack per damage; upkeep: take 1 damage; 2 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Arcadian Double
Pivot
Priest
Choose Fate
Underequipped Soldier

Deck: 4

Doomed Peasant
Disrupt Narrative
Shining Prince
Gentle Giant

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
5 in hand
4 in deck
0 in discard
2 in workers
Total: 10


Gold: 0
Workers: 7

5 x start
T1: Fantassin
T2: Dwarven Supplies

P1T3


Tech StartingHand Workers

TECH
Stampede
Giant Panda


STARTING HAND
Rampant Growth
Forest’s Favor
Spirit of the Panda
Verdant Tree
Young Treant(0/2) can’t attack
Ironbark Treant


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant


NextHand

Merfolk Prospector
Stampede
Young Treant(0/2) can’t attack
Verdant Tree
Galina Glimmer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spirit of the Panda Wisp - ($1)
Panda Wisp kills Villain, takes 1, i gain g - ($2)
Rampant Growth Wisp 2 - ($0)
Wisp hits Catherine for 2, dies

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Arg(1/3a) (L3 (1/4a) when Catherine dies)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Wisp(2/2) SotP (+2/+2, attacks: gain g)
  • Spirit of the Panda (healing 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3

Starting hand: 5

Arcadian Double
Pivot
Priest
Choose Fate
Underequipped Soldier

Thoughts

Yuck, fair enough. Priest and tech up it is, although I’m still not sure which spec to take. Angel of Contrition is probably a good bet.

Teched cards: 2

T2: Disrupt Narrative, Priest
T3: Angel of Contrition, Break


Get paid - (7)
Catherine dies to evil influence, Argagarg to level 3 (midband)
Worker - (6)
Tech II Good - (2)
Priest - (0)
Discard 3, draw 4, reshuffle 5, draw 1


:psblueshield: Priest 3/3+1A (1g + exhaust: heal an ally, or deal 2 to a patroller)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Good)


Hand: 5

Doomed Peasant
Disrupt Narrative
Shining Prince
Gentle Giant
Pivot

Deck: 4

Angel of Contrition
Break
Arcadian Double
Choose Fate

Discard: 0
Trashed: 1

Stepping-stone Villain

Card-count details (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
5 in hand
4 in deck
0 in discard
1 in trash
3 in workers
Total: 10


Gold: 0
Workers: 8

5 x start
T1: Fantassin
T2: Dwarven Supplies
T3: Underequipped Soldier

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Merfolk Prospector
Galina Glimmer
Young Treant(0/2) can’t attack
Verdant Tree
Stampede
Playful Panda(2/2a)


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree


NextHand

Giant Panda
Rampant Growth
Tiger Cub(2/2)
Forest’s Favor


Discard

Stampede
Playful Panda(2/2a)
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid, wisp heals - ($7)
Young Treant, draw 1 - ($5)
Worker - ($4)
Max Arg - ($2)
Galina Glimmer - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp(2/3) SotP (+2/+2, attacks: gain g)
  • :target: Lookout:

In Play:

  • Galina Glimmer(2/2) upkeep: 1g per 2 green units
  • Spirit of the Panda (healing 1)
  • L5 Arg (1/5)
  • Merfolk Prospector(1/1)
  • Young Treant(0/2) can’t attack

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

no point building tech 2 when i can put a card neutral blocker down and build it next turn (in that i didnt tech any tech 2s last turn so doesnt matter). other option was heroes hall but i think i should be fine to tech up next turn. what is Grey’s counter to a hero? i guess maxband Cat and draw well, or neshamah’s pesh, or tariq’s story trap on an ult but none are hero ‘snipes’ like e.g. snapback

I don’t think I’ve teched anything that’ll let me stand up to board like that, so I’ll throw in the towel! Any tips for Grey vs. Green I should know?

1 Like

I think the moment you got blown up was letting Cat die. She gets to very high attacks early in the game, but is vulnerable, so you have to be very careful when using her, especially if you tech her spells, which are in general a bit slow until you get to the ultimate which may be OP.

Tech wise, if facing lots of little things, you can get a lot of value out of Stitcher’s + healing from Good units or Taric. If you just want a body, legionnaries can be better than priest. Overall, I think we made Grey with lots of quite specific tools which do require a couple of games to get used to!

1 Like

Thanks, James! Yeah, Sticher’s Creation was next on my list of things to try. Happy to go again, dwarddd? I’ll start this time.

1 Like

You can start, but im unlikely to respond until tomorrow as last day of my trip today.
Sorry about no response to that question too i was focusing on catching up on tourney. My first thought was that Goblin fire should have worked thematically against my army of little guys but wouldnt have. We havent got that card worked out yet…
Also Wyvern paired with healing may work unless im lucky enough to counter tech it without have seen it because of the lack of anti-air and damaging spells in Green starter

1 Like

Great! I’ll start us off next week, about to have a week off myself.

1 Like

Ready for more codex yet or want to wait a bit longer/gone off balance testing?

Sorry, ended up more busy than I expected. I’ll get this started tomorrow.

1 Like

Right, off we go!

P1T1

Starting hand: 5

Stepping Stone Villain
Underequipped Soldier
Shining Prince
Arcadian Double
Pivot

Thoughts

Shining Prince seems like a good opener here. Alternatively, hero + Stepping-Stone Villain.

I think Sticher’s Creation is too slow as P1, so I’m going to try taking Exploding Goats and Goblin Sappers, and backing them up with Legions Revealed for card draw. Pesh will also be nice with them later on.


Get paid - (4)
Worker - (3)
Shining Prince - (1)
Discard 3, draw 5


Shining Prince 2/2 (frenzy 1; patrols: takes 1 damage)

:heart: Base HP: 20


Hand: 5

Doomed Peasant
Fantassin
Gentle Giant
Choose Fate
Dwarven Supplies

Deck: 0
Discard: 3

Stepping Stone Villain
Arcadian Double
Pivot

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 1
Workers: 5

4 x start
T1: Underequipped Soldier

If you are busy i dont mind a slow schedule!

GLHF

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Merfolk Prospector
Verdant Tree
Ironbark Treant
Forest’s Favor


WORKERS
Ironbark Treant


NextHand

Rich Earth
Playful Panda
Rampant Growth
Tiger Cub
Spore Shambler


Discard

Forest’s Favor
Verdant Tree
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Prospector - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
1 Like

P1T2

Starting hand: 5

Doomed Peasant
Fantassin
Gentle Giant
Choose Fate
Dwarven Supplies

Thoughts

Well, Calamandra’s a pain, but I think I’m fine to just patrol with Gentle Giant here. I don’t need Neshama just yet. Actually, probably Fantassin and Doomed Peasant, so I’ve got a bit more offense / patrollers to protect Goats later.

Teched cards: 2

T2: 2 x Exploding Goat


Get paid + float - (6)
Worker - (5)
Tech I - (4)
Gentle Giant - (1)
Discard 3, reshuffle 8, draw 5


:psblueshield: Gentle Giant 1/4+1A

Shining Prince 2/2 (frenzy 1; patrols: takes 1 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Arcadian Double
Pivot
Exploding Goat
Exploding Goat
Choose Fate

Deck: 3

Stepping Stone Villain
Doomed Peasant
Fantassin

Discard: 0
Card-count check (opponent-viewable)

Expected: 10
2 on board
5 in hand
3 in deck
0 in discard
2 in workers


Gold: 1
Workers: 6

4 x start
T1: Underequipped Soldier
T2: Dwarven Supplies

P2T2


Tech StartingHand Workers

TECH
Murkwood Allies
Huntress


STARTING HAND
Tiger Cub
Spore Shambler
Rampant Growth
Rich Earth
Playful Panda


WORKERS
Ironbark Treant
Rich Earth


NextHand

Tiger Cub
Rampant Growth
Murkwood Allies
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Merfolk prospects - ($7)
Midband Cala - ($5)
Rampant Growth Cala - ($3)
Cala kills Giant
Playful Panda - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra(3/4)
  • Playful Panda(2/2)
  • Merfolk Prospector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

rampant growth and midband cala means she stays 4hp, only hasty damage is arcadian double, and for them to go Taric, unit, double, nemesis is too unlikely to worry about. otherwise, wyvern i may have to tech against, huntress is never bad anyway, also enough attack to one hit stitchers, goats i just need to keep cala big and scary and i reckon i can get through, Good tech 1s arent too scary, legionnary is more defensive, so one huntress defensive and one… mmm, allies to lead into gigadon or behind the ferns snd because im rich