Yep, “your” means controller, and control really does transfer when you lend units.
Lmao That’s… Evil
Much as I hate to play into someone’s hands…
P1T6
Tech StartingHand Workers
TECH
Rewind
Hyperion
STARTING HAND
Now!
Void Star
Origin Story
Clarity on swaps: first peek revealed a Void Star, I swapped Origin Story for Void Star and played it with Vir. Second peek revealed a Time Spiral, I swapped Now! with Time Spiral and workered Time Spiral.
WORKERS
Tinkerer
Forgotten Fighter
Temporal Research
Stewardess of the Undone
Battle Suits
Time Spiral
NextHand
Origin Story
Stewardess of the Undone 2/3
Now!
Void Star
Tech 2 card(s)
Get Paid, Mech gets closer - ($9)
Vir does a peek
Vir swaps - ($8)
Summon Prynn - ($6)
Vir exhausts to play the top card of the deck, it’s Origin Story! Bounce Rook back to the command zone (Bird’s Nest goes away) - ($3)
Stewardess and Nullcraft kill Jandra, charnel_mouse’s units die
Build Tech Lab: Future - ($2)
Vir peeks
Vir swaps top card - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (indestructible) 1/1+a
- Elite:
- Scavenger:
- Technician: Plasmodium (haste) 4/2
- Lookout:
In Play:
- L7 MAX Vir Garbaren 3/5
- Nullcraft (flying, haste) 1/1
- Mech (forecast 1, untargetable) 6/7
- L1 Prynn (fading 4) 1/3
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tech Lab HP: 4 (Future)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Sigh, why was I such a dummy when I teched. Prynn OS to bounce Rook, Vir can kill Jandra, orr I could do a fancy Vir swap if I’m okay losing Stewardess. That effectively draws me a card, which might be more important here. I can throw down a Hyperion into my tech slot, too.
@charnel_mouse’s turn!
Personally, I would choose to think of being set up for a play as someone helping me do what I want rather than me playing into someone’s hands, but to each his own.
Shouldn’t this give you 3 gold for all the opposing units dying?
I assume you mean FrozenStorm’s Rook?
He indicated as much on the board state sheet
Yes to both, uh I actually forgot the gold, I’ll just midband Prynn.
Old version of turn, see below for updated version
The horror, the horror!
P2T6
Starting hand: 4
Lobber
Reputable Newsman
Insurance Agent
Insurance Agent
Technician draw: 1
Manufactured Truth
Thoughts
Damn, I gambled on keeping the Ancients up, and got blown up for my troubles. The Black starter is so nasty in FFA. I don’t see any outstanding targets out for the Insurance Agents, either.
The choice is between sidelining Carpe’s Mox to kill off the Plasmodium, which is only worth 2 gold per agent, or insuring the Banefire Golem and hoping FrozenStorm can’t kill both the Agents and the Golem. Might be able to do both, actually: double insurance on the Golem loses 2 gold to the gold limit, so I can insure it, have that Agent copy the Lobber and survive sidelining the Mox, then have the other Agent insure the Plasmodium before my true Lobber kills it. That’s 2g+3c, then I can still worker and maxband Argagarg for a Water Elemental on patrol.
Alternatively, I have something copy the Plasmodium! That gives me 2 (Lobber) + 4 (Plasmodium) + 1 (Arg attack/boost), which is unfortunately not quite enough to take down the Golem myself. However, it lets me get Plasmodium insurance while also hitting a more immediate neighbour hard. I could trade Lobber / Plasmodium into Argagarg, which costs 1g+3c with full insurance, and gets Argagarg to midband. Arg could then kill Frozen’s Wisp, which rebates all my spent gold. I’ll still go down on cards once I get a worker + whatever else, depending on which card I draw post-reshuffle, but I’d be in really good shape for gold. I wouldn’t get a massive insurance bonus from the Golem, but I don’t really have good ways to spend that much, unless I go for Tech III and invite Prynn to banish my Gryphons all day. I’m strongly considering teching in Community Service, to see if I can pinch that Golem, but I don’t want to get caught drawing that along with my Ancients, even if my cheap units would provide a lot of Golem ability fuel. I’ll go for another Scribe, and for Stampede, in case I can make my small units stick but not my Ancients.
Teched cards: 2
T2: 2 x Lobber
T3: Blooming Ancient, Insurance Agent
T4: Blooming Ancient, Insurance Agent
T5: Scribe, Tax Collector
T6: Scribe, Stampede
Get paid - (9)
Lobber - (8)
Insurance Agent, insuring Lobber - (7)
Lobber suicides into FrozenStorm’s Argagarg for 1+1A damage
Insurance - (8)
Building Inspector
Building Inspector - (7)
Insurance Agent #2, insuring Building Inspector - (6)
Manufactured Truth, Building Inspector copies Plasmodium - (5)
Plasmodium (Building Inspector) trades with FrozenStorm’s Argagarg, my Argagarg hits level 3 (midband)
Reshuffle 13, Insurance - (7)
Scribe
Scribe, I draw - (5)
Scribe
Scribe #2, I draw - (3)
Building Inspector
Worker - (2)
Argagarg kills FrozenStorm’s Wisp, takes 2 damage - (3)
Maxband Argagarg, Water Elemental arrives - (1)
Discard 1, draw 3
Water Elemental 3/3+1A (anti-air)
Scribe #1 1+1/3
Insurance Agent #1 2/2
Insurance Agent #2 2/2
Scribe #2 1/3 (resist 0+1)
Argagarg L5 1/5
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech Lab HP: 4 (Law)
Hand: 3
Lawful Search
Traffic Director
Manufactured Truth
Deck: 7
Lobber
Tax Collector
Arrest
Blooming Ancient
Blooming Ancient
Stampede
Lobber
Discard: 1
Reputable Newsman
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
4 on board
3 in hand
7 in deck
1 in discard
5 in workers
Total: 20
Gold: 1
Workers: 10
5 x start
T1: Porkhand Magistrate
T2: Jail
T3: Bluecoat Musketeer
T4: Spectral Aven
T6: Building Inspector
That would have produced a lot of +1/+1 runes!
And a lot of gold, Lobber + copied Plasmodium + Argagarg was one damage off killing a double-insured Banefire Golem
Um, actually… I don’t see why plasmodium dies here. Doesn’t arg only do 1 damage?
And yes, the tower does one more, but manufactured truth copies the printed card; damage is not copied.
Ah, bugger. Sorry, I’ll redo.
The Building Inspector will die at the end of the turn, when its stats revert and still has 2 points of damage, but that happens after the draw/discard phase, which makes a difference in the case of a reshuffle.
So I don’t have win conditions left here… I’m down to make alliances. I can technically kill the Golem but what’s that worth to others? Why shouldn’t I just join the dark side here after I laid out vandy and ya’ll come to mess my things up anyway?
Oh, I’m very happy for you to kill the Golem, if you don’t kill the Agent insuring it first. But what do you get out of it?
you haven’t updated your last post to say whats happening with regards to the redo from BI (Plasmo) not trading with arg. I assume its insuring the Golem then?
Yeah, I haven’t redone yet. Haven’t had a block of time to sit down and do it. Might depend on what FrozenStorm decides here.
Kind of unfortunate that charnel can’t offer to lend Frozen patrollers, due to seating positions…
I’m joining the Dark Side, Neko if I piggy back off your Wisp here to help set stuff up can ya help a homie combo your Golem damage?
FFA G3 Player 3, Turn 6
P1 (Carpe) Mono Purple vs
P2 (charnel) [Law]/Fire/Growth vs
P3 (Frozen) [Finesse]/Growth/Strenght vs
P4 (Neko) [Demon]/Growth/Strength
Starting Hand
Bloom
Nimble Fencer
Timely Messenger (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Giant Panda, Dinosize
Blooming Ancient, Might of Leaf and Claw
Earthquake x2
Bird’s Nest, Blooming Ancient
Nimble Fencer x2
Main:
- Remaining Bird kills Neko’s Wisp (9)
- Rook + Maxband (0)
Workers
Granfalloon Flagbearer, Fruit Ninja, Older Brother
- Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tower HP: 4
In Patrol:
- Squad Leader: Water Elemental (3/3+1armor)
- Elite:
- Scavenger: Nimble Fencer (2/2)
- Technician:
- Lookout:
In Play:
- Rook (4/6 lvl 8)
- Soon to be dead Bird (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 12
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Earthquake
Spark
Blooming Ancient
Earthquake
Wither
End of Turn Discard
My Thoughts
Well at least I know I’m drawing Earthquake XD hopefully Neko can stop Prynn disappearing Rook again