Honestly I was banking on the same thing from you, because I figured that as dangerous as I was, you had even less of a chance against Frozen unless you had the specific techs to lock Frozen down.
GG WP all, and kudos to Frozen for his shocking blitz. Anyone up for another game?
I’d play one more, yeah. I’m having a good time.
Lemme think on a deck though
Well, that was explosive. I’m in, not sure about the deck yet.
I’m up for it, FFA has been a pretty fun dimension to add to things. It’s interesting having the double-edged sword of: A, you don’t always have someone constantly applying pressure to you specifically, and B, exploding someone with a swingy play from hand doesn’t win you the game because you either need to lethal or to protect yourself after.
I’ll sign on with Mono-Purple
I feel like this is a terrible idea, but I want to see if I can do anything with [Demonology]/Growth/Strength…
I’ll take [Law]/Fire/Growth, because I like terrible ideas too!
Does… does that work?
Yes, surprisingly. Hardened Mox will trash itself at any time, even off-turn, if you have a tech II unit, and the “owner vs. controller” rule means that Mox cares about controlled units, not owned units. The FFA rules explicitly state that the receiving player gains control of the lent units as well, so it seems like an indisputable result.
I think I’ll try out Finesse/Strength/Growth, game to wait one more day on a fifth but fine to start with 4 also
Alright, looks like we’re proceeding with 4 players this time. Turn order:
@CarpeGuitarrem
@charnel_mouse
@FrozenStorm
@Nekoatl
Don’t forget to update your NextPlayer field, if using it.
Board state is reset and ready to go.
I propose we award Carpe an achievement if he can collect 6 MoLaCs.
LMAO that’d be a LOT of assimilating
It’s Carpe Mono purple
Charnel Law Fire Growth
me Finesse/Growth/Strength
and Neko Demon/Growth/Strength
Yea?
Unless I messed up somewhere, that’s correct.
Btw, Blackhand Dozer only prevents damage dealt by the controlling player, so I can’t use them to stall the game indefinitely. That may be worth keeping in mind.
GLHF all!
P1T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Tinkerer
Temporal Research
Hardened Mox
Nullcraft
WORKERS
Tinkerer
NextHand
Neo Plexus
Plasmodium
Forgotten Fighter
Battle Suits
Time Spiral
Discard
Fading Argonaut
Temporal Research
Hardened Mox
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Nullcraft - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (flying, haste) 1/1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
Interesting opener. I’m going to have the first shot at bounties, so I should set myself up to grab some. Nullcraft is a very good opener here because it’s immune to Deteriorate and it can easily pick off Mercenary tokens.
@charnel_mouse’s turn!
Have fun, folks!
P2T1
Starting hand: 5
Building Inspector
Spectral Aven
Porkhand Magistrate
Lawful Search
Arrest
Thoughts
Well, this is annoying: I really want Building Inspector, and the Aven to deal with Nullcraft, but I don’t want to go down on cards. Both are vulnerable to Deteriorate, though. I’ve also drawn Arrest on turn 1, which is never good. And Magistrate is vulnerable to Sacrifice the Weak. Not so much to Spark / Wither, unlike Aven. Actually, everything’s vulnerable to Sacrifice the Weak, since it effectively earns gold in FFA.
Let’s get Bigby down, so at least something can’t be killed by Neutral / Black spells. Then it’s between Aven and an early Tech I, since I know Building Inspector gets killed for certain by that Nullcraft. I’ll risk the Aven, people can kill it for a profit but it puts them down on cards. Main worry will be Nekoatl, since he can recover with Dark Pact later on.
Magistrate goes to workers, since my goal is to spam cheap units alongside Blooming Ancients.
Get paid - (5)
Worker - (4)
Bigby Hayes - (2)
Spectral Aven - (0)
Discard 3, draw 5
Bigby L1 2/3+1A (stash 1)
Spectral Aven 2/2 (flying; illusion)
Base HP: 20
Hand: 5
Traffic Director
Bluecoat Musketeer
Reputable Newsman
Jail
Manufactured Truth
Deck: 0
Discard: 3
Building Inspector
Lawful Search
Arrest
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10
Gold: 0
Workers: 6
5 x start
T1: Porkhand Magistrate
Let me know if you want tagging, @FrozenStorm!
no need to tag charnel, GL HF ALL!
FFA G3 Player 3, Turn 1
P1 (Carpe) Mono Purple vs
P2 (charnel) [Law]/Fire/Growth vs
P3 (Frozen) [Finesse]/Growth/Strenght vs
P4 (Neko) [Demon]/Growth/Strength
Starting Hand
Wither
Older Brother
Brick Thief
Helpful Turtle
Spark
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Rook (3)
- Wither Aven, it dies, I get 1g back (2)
- Worker (1)
Workers
Older Brother
- Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Rook (2/4+1armor)
- Elite:
- Scavenger: Mercenary (1/1)
- Technician:
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Granfalloon Flagbearer
Timely Messenger
Tenderfoot
Fruit Ninja
Bloom
End of Turn Discard
My Thoughts
Killing aven defo feels worth skipping a unit, even though turtle + Rook feels good. I have Fencer and Starlet to replace ODB so I think he gets the worker. Bird’s Nest + Fencer or + Discord will probably be the tech? We shall see
No worries, the delay was as a result of needing to asses lightning-related hardware damage and obtain necessary replacement parts.
P4T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
Jandra, the Negator
Deteriorate
WORKERS
Skeleton Javelineer
NextHand
Summon Skeletons
Skeletal Archery
Graveyard
Pestering Haunt
Discard
Deteriorate
Sacrifice the Weak
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy Anadrose - ($2)
Deteriorate Frozen’s scavenger Mercenary - ($3)
Jandra, the Negator - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L1 Vandy Anadrose (2/3A) Sparkshot
- Elite:
- Scavenger: Mercenary (1/1)
- Technician: Mercenary (1/1)
- Lookout:
In Play:
- Jandra, the Negator (3/3) Overpower, cursed
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Not sure where I’m going with this, but I want the option of lending out Jandra so she can be killed and wipe out an opponent’s units, just 'cuz it seems like a fun thing to try. Backlining her so she doesn’t wipe out my Mercs.
@CarpeGuitarem’s turn!
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Neo Plexus
Forgotten Fighter
Time Spiral
Battle Suits
Plasmodium
WORKERS
Tinkerer
Forgotten Fighter
NextHand
Temporal Research
Time Spiral
Fading Argonaut
Battle Suits
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Nullcraft kills Nekoatl’s Technician for free - ($6)
Play Plasmodium - ($4)
Play Neo Plexus - ($2)
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Neo Plexus 3/2
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (flying, haste) 1/1
- Plasmodium (forecast 3, haste) 4/4
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
I’ll take that free Mercenary kill, then I think it’s Plasmodium to set up a board swing, then Neo Plexus and Tech 1. I’ll tech Stewardesses to deal with all those Wisps that everyone has set up.
@charnel_mouse’s turn!