Hooded Executioner
Hooded Executioner
Death Rites
Neo Plexus
Time Spiral
End of Turn Discard
My Thoughts
Okay with these hero kills available I can empty the deck, guarantee nullcraft. I can death rites to deal with Blademaster, so I’ll tech that (I’ll 100% have it next turn) and should be totally safe to do it if I kill Bigby (stupid judgment day, should have killed him last turn…)
Levels fizzle, because there are no eligible friendly heroes in play. When your hero dies on your turn, that’s when you choose which opponent gets levels.
Levels don’t fizzle in FFA if there is an opposing hero who is not max level. May I suggest Argagarg as a fine choice to receive free levels from that Bigby kill?
Tech 2 card(s)
Get Paid - ($9)
Grave attacks Neko’s Technician (spark 1 damage to scavenger), takes 3 damage
Midband Setsuki - ($8)
Setsuki kills the Lizard with Swift Strike - ($9)
Grave casts Versatile Style, chooses to disable Nullcraft because surprisingly it’s not a buff or debuff spell - ($7)
Max Setsuki - ($5)
Build Tower - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: L7 MAX Grave Stormborne (sparkshot, readiness) 4/1
Lookout:
In Play:
L6 MAX Setsuki 3/4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 6
Gold:
Gold: 1
Workers: 10
Thoughts
I’m now kicking myself for missing my hard counter to Juggermox. let’s see if I can stay online enough to deploy it, or if the game ends first. Anyhow this turn I’m worried about Nullcraft, which I can hilariously disable with Versatile. 6 gold left, I can mid Sets and kill something with Swift Strike. Prospector, for example, after Grave kills Treant. Leaves me at 5 gold after worker, so uh tech 3? double check math, 2 for Versatile, 1 after Grave kills Treant, mid Sets for 4 spent, 3 after prospector kill, 4 after worker. considering my deck, max Sets and Tower is better. I don’t think I actually go for tech 3, I need a bursty wincon. FDS lets me set up for Earthquake on anyone. also okay sets at L3 changes my options. I guess I hmm. bank the gold or kill off Grave. let’s limit Neko’s power, Neko is the counter to Frozen but must stay limited.
this is gonna get weird, but I promise I tracked the sheet properly… GG to @Nekoatl and @charnel_mouse but we shall be pressing on with you two big threats to my personal gameplan off the board
Hooded Executioner
Hooded Executioner
Death Rites
Neo Plexus
Time Spiral
Temporal Research (Hoodie1)
The Art of War (rs skele)
KotC (Hoodie 2)
OC (KotC)
OC (OC1)
Death Rites (OC2)
Events of Turn:
Upkeep:
Get Gold (9)
Tech 2 cards in (except turn 1)
All Teched Cards
Knight of the Conclave, The Art of War
Death Rites, Drill Sergeant
Overeager Cadet, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Hooded Executioner x2
Main:
Death Rites, time for destruction (5)
Hooded Executioner, DS+1 draw 1 (3)
Give a Cadet that +1 rune, Cadet trades with charnel’s Rook, some stuff happens…*
charnel’s Young Treant is destroyed (4)
other Overeager Cadet trades with charnel’s Spore Shambler, charnel draws 1, stuff happens… (5)
charnel’s prospector is destroyed (6)
make a skeleton, sacrifice it to rs draw 1, stuff happens… (5)
charnel’s agent is destroyed, charnel draws 1 and +1gold
Hooded Executioner, draw 1 DS+1 (3)
Knight of the Conclave, draw 1 DS+1
Overeager Cadet, draw 1 DS+1
Overeager Cadet, draw 1 DS+1
The Art of War, Onimaru gets mean (0)
Oni hits Neko’s base to 13
DS hits charnel’s base to 12
Move runes to Fargo, hit’s charnel’s base to 3
Garth destroys charnel’s base, eliminating charnel and Neko, Carpe bansa and myself move to sudden death
Temporal Research
Death Rites
Neo Plexus
Time Spiral
The Art of War
End of Turn Discard
My Thoughts
So with everyone else still healthy and Neko with so many damn units I don’t think I can quiiiite end it here and win outright, but I can definitely eliminate charnel (which is awesome, b/c balance and law have my strongest counters), and I think if I tech an Art of War so long as I draw it before the Death Rites a second time, I can knock out Neko with unstoppable Oni as well. I should easily be able to mop up Carpe and Bansa from there
…
Hit it first try, will play hoodie to try and dig up the other 0-costs, I should have done the math I actually need all of them to be able to eliminate Neko also, otherwise I will have to pick someone else to pick off (Carpe I guess, to get rid of a snapback and max sets invis shenanigans?)
…
Nice, got 'em all, plenty of runes, let’s get it
In that case I suppose Bansa will keep his BKs, Neko keeps units until he’s eliminated anyway, and I will just do what I did but with charnel’s units only