With 2x future, 1x Discipline & Balance in this game, upgrades will have a hard time being useful
Please tell me youāre gonna play Horselords! Last time mine didnāt come out in time to have fun!
You know what? Iāll go ahead and reveal one of my plans: Iām going to be teching in Rickety Mine the first chance I get. I would love to see that get passed around like a hot potato in Vir Volleyball. Iāll make another promise: First one gets stolen, Iāll tech in a second one for good measure.
Jail and inspector on T1, someone wants to be everybodyās favorite =b
You sound like Prison Mike. (:
Please Please keep the rules corrections in the FFA talk thread, it is very hard to see all 5 board states at once with additional posts cluttering the space. Simply make edits to turns if needed, but please point out peopleās mistakes in this table talk thread
Sorry, didnāt realize it was such a problem. Iāll keep that in mind from now on!
@zhavierās board is starting to look very dangerous, anyone else want to help take him down? Iāve done my little bit.
I am getting the impression that the real threats are being ignored. I thought Rooks generally pleasant demeanor would win people over.
I would love to do something, had my board not be wiped out by @zhavier & @Penatronic
Yea, but that graveyard is probably going to hatch something sinister sooner than later.
My attacking units just got killed!
Plus, all Iāve been doing has been helping everyone out with the comfort of law and order! (And bashing and blood! Who doesnāt love that?!)
@Bob199 Haunt can kill that tasty Aged Sensei thats causeing problems
@Penatronic Jandra can kill Rook
@ARMed_PIrate so can Troq.
Otherwise his units are just going to sit behind the ever increasing impenetrableness that is Rook, killing things for free thanks to aged sensei/safe attacking.
It doesnāt.
Jail only captures units played from hand.
True, but the turn ends the same regardless
@penatronic your executioner is in jail.
also you start with 7 gold, not 9. So either no skelly and no midband garth, or no tech 2.
Reposted from rules questions thread.
I know this is crazy and I am probably overthinking it, but the rulebook page 5
The armor your squad leader gets means the first damage it takes each turn it patrols is absorbed, rather than damaging its HP
Now, almost everywhere else āeach turnā is used means each players turn. So my question is, does the armor regenerate between player turns in FFA?
Given the wording used, yes it regenerates
So I couldnāt have killed rook either. Disaster turn
I think I unfucked my turn, @bob199
@Penatronic Executioner is still in jail
also, looking at that very fun graveyard makes me reeally want to assimilare it and then play one of its fancy units. But I dont have assimilate.
Armor Regenerates? Damn, would have done my turn differently then⦠Oh well, we all learn