Shoto distribution with Grappler Speeds. Has a versatile, but “slow” Big Throw Super. Face Card combos lead to big dumb super knockdown setups.
90 Health, 4 Combo Points
Moves of Doom: Face Cards count towards Straights.
Resiliency: If given the option to search for Two Aces, John Cena may instead search for a Joker from the deck. [Three of a kind power up, or a 4 card straight.]
Normal Attack: .8 Speed, X Damage
Normal Throws: .0 Speed, 9 Damage, 2 CP Starter, Knockdown
2 - A/D
3 - A/D
4 - A/D
5* - A/B
6 - A/B
7 - T/B
8 - T/B
9 - T/B
10 - A*/T
J* (Shoulder Block) - Attack, 2.2 Speed, 6 (1) Damage, 2 CP Linker
J (Clothesline) - Attack, 2.4 Speed, 8 (3) Damage, 1 CP Ender, Knockdown
Q* (Spin-Out Powerbomb) - Throw, 4.6 Speed, 9 Damage, Can’t Combo
K (5 Knuckle Shuffle) - Attack, 5.0 Speed, 7 (3) Damage, Can’t Combo, Knockdown
K (Rising Knuckle Shuffle) - Attack, 0.4 Speed, 9 (2) Damage, Can’t Combo
AA (Attitude Adjustment) - Throw, 1.2 Speed, 20 Damage, Can’t Combo
AAAA (Shinku Attitude Adjustment) - Throw, 9.6 Speed, 40 Damage, 3 CP Ender
Abilities:
5* (You Can’t See Me) If this card is used in the bluff phase and the opponent doesn’t follow up, return this card to your hand and draw an additional card.
10 Attack Side* (Disrespect) 10.8 Speed, 1 Damage, Can’t Combo. If this Attack wins combat or is blocked draw an additional card and search your Deck or Discard for a Face card.
J* (Shoulder Block) Combos into Q* (Spin-Out Powerbomb)
Q* (Spin-Out Powerbomb) Combos into K (5 Knuckle Shuffle)
Notes:
-The face card combos function like Yomi EX Mode’s Jaina/Grave. Basically Shoulder Block > Spin-Out Powerbomb > 5 Knuckle Shuffle. Clothesline and Rising Knuckle Shuffle don’t combo off or into Face Cards.
-Normal Attack into a Face Card combo just leads to a single straight. Ex. 6JQK is only a straight for JQK.
Sample Combos
2345 - 14 Damage, 2 Aces or a Joker
234 Clothesline - 18 Damage, 1 Ace, Knockdown
Throw > 6 Clothesline- 24 Damage, Knockdown
JJQK - 28 Damage, 1 Ace, Knockdown
56>JQK - 33 Damage, 1 Ace, Knockdown
Throw > JQK - 31 Damage 1 Ace, Knockdown
Normal into AAAA - 40+ Damage