P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law
Tech 2 cards + Porkhand Magistrate (3 discards)
- Porkhand Magistrate
-
Reversal
-
Martial Mastery
Player 2, Turn 3 (Game 3)
Workers make 7g. (7g)
Hire 8th worker for 1g. (6g, 4 cards)
- Spectral Aven
Summon Grave Stormborne for 2g, and pay 1g to bring him to level 2. (3g)
Hire Reputable Newsman for 2g. (1g, 3 cards)
Reputable Newsman blocks spells that cost 3g. (The truth will not be silenced!)
Hire a Traffic Director for 1g. (0g, 2 cards)
Traffic Director patrols in Technician.
Discard 2, draw 4.
Patrols:
Squad Leader:
Elite:
Scavenger:
Technician: Traffic Director (1
, 1
, Untargetable, unstoppable vs. buildings)
Lookout:
Grave Stormborne Lv. 2 (2
, 3
, Sparkshot)
Reputable Newsman (0 , 3
, blocking 3-cost spells)
Base: 20
Tech I (5 )
0g banked, 8 workers.
4 cards in hand
- Manufactured Truth
- Brave Knight
- Lawful Search
- Brave Knight
Possible technician draw (out of 5 discards + Traffic Director)
- Traffic Director
0 cards in deck
5 cards in discard
- Jail
- Arrest
- Porkhand Magistrate
- Reversal
- Martial Mastery
Thoughts
Lock down the board with Brave Knights next turn, then I should be able to keep Grave safe and unleash mayhem. Martial Mastery keeps me flexible between late Tech II and TPoS.
edit: correct turn count
edit2: correct worker count